Town and Forest: two new kernels, not just two new packs
Barrow and Castle share a kernel — a dead claimant whose appetite outlived them. A market or a river has no corpse in it, so the other two families needed the kernel to generalise, and it does: something wanted a thing, and something was done to keep it that way. Only who "something" is changes. TOWN, on village geometry. The appetite belongs to the place and the claimants are offices — a Corporation, a Watch Committee, a Guild of Mercers. It wants to be prosperous, respectable, safe or necessary, and it priced people out, chartered them away or struck them from the rolls to stay that way. Motifs: ledger, appearances, vigilance, thoroughfare. FOREST, on forest geometry. The appetite belongs to the wood, and the claimants are its own names for itself. It wants to be entered, fed, spread or left uncounted, and it took people, grew through them, or let them wander. Motifs: paths, tithe, reclaiming, trackless. Settlements also needed their own naming rule. A barrow is named for its occupant; a town is not — it has a name and the claimant merely runs it. Packs declare placeNameStyle, so "The Town of Watch Committee" is now Cold Harrow, run by the Watch Committee. Three of fifteen requested themes are done. The remaining twelve are the same job repeated rather than a design question, since all three kernels now exist. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -2154,5 +2154,6 @@
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"lingering": "stayed in one place longer than it takes to search it",
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"disturbed": "struck or moved something that had not moved in centuries"
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},
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"_globalPoolsNote": "decisions/temptations/features below are FALLBACKS ONLY. Real content is motif-scoped under motifs.<id>."
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"_globalPoolsNote": "decisions/temptations/features below are FALLBACKS ONLY. Real content is motif-scoped under motifs.<id>.",
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"placeNameStyle": "claimant"
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}
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@@ -1169,5 +1169,6 @@
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}
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]
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}
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}
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},
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"placeNameStyle": "claimant"
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}
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@@ -12,6 +12,18 @@
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"label": "Castle",
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"geometry": "barrow",
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"motifs": 4
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},
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{
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"id": "forest",
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"label": "Forest",
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"geometry": "forest",
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"motifs": 4
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},
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{
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"id": "town",
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"label": "Town",
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"geometry": "village",
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"motifs": 4
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}
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]
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}
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+6
-2
@@ -64,6 +64,7 @@ export function generateSkeleton({ pack, areas = 6, ending = 'authored', rng })
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const transgression =
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`The ${claimant} ${fill(accommodation.text, { conscript: appetite.conscript })}, ` +
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`so that ${appetite.purpose}.`;
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// The bottom problem is the claimant itself — a person in a tomb, an office in a town.
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const bottomProblem = {
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label: `The ${claimant}`,
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@@ -79,8 +80,11 @@ export function generateSkeleton({ pack, areas = 6, ending = 'authored', rng })
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};
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const secondary = r.derive('faction2').pick(pack.factions.filter(f => f.id !== primary.id));
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// Named for its occupant. Drawing the name separately produced tombs named after strangers.
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const placeName = `${r.derive('place').pick(pack.placeNames.first)} ${claimant}`;
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// A barrow or keep is named for its occupant — drawing that separately produced tombs named
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// after strangers. A settlement is not: it has its own name and the claimant merely runs it.
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const placeName = pack.placeNameStyle === 'own'
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? `${r.derive('place1').pick(pack.placeNames.first)} ${r.derive('place2').pick(pack.placeNames.second)}`
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: `${r.derive('place').pick(pack.placeNames.first)} ${claimant}`;
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// ---- the foreshadow chain ----------------------------------------------
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const progression = pack.facetProgression ?? {};
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@@ -2,7 +2,7 @@
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"id": "vanity-delve",
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"title": "DELVE — a dungeon layer for VANITY",
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"description": "Generates a coherent delve and sequences VANITY's Forge to stage it, one area at a time.",
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"version": "0.2.0",
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"version": "0.3.0",
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"compatibility": {
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"minimum": "13",
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"verified": "14.365"
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@@ -25,7 +25,8 @@
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"bane": 1
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},
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"repeatable": true
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}
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},
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"asks": "\"How do I look?\""
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},
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{
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"id": "remembered",
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@@ -47,7 +48,8 @@
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"bane": 1
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},
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"repeatable": true
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}
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},
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"asks": "\"Say my name.\""
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},
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{
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"id": "obeyed",
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@@ -69,7 +71,8 @@
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"bane": 1
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},
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"repeatable": true
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}
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},
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"asks": "\"Do as you are told.\""
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},
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{
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"id": "young",
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@@ -91,7 +94,8 @@
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"bane": 1
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},
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"repeatable": true
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}
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},
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"asks": "\"Tell me I have not changed.\""
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},
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{
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"id": "envied",
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@@ -113,7 +117,8 @@
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"bane": 1
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},
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"repeatable": true
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}
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},
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"asks": "\"What did you bring me?\""
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},
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{
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"id": "attended",
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@@ -135,7 +140,8 @@
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"bane": 1
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},
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"repeatable": true
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}
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},
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"asks": "\"You are not leaving.\""
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},
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{
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"id": "forgiven",
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@@ -157,7 +163,8 @@
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"bane": 1
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},
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"repeatable": true
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}
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},
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"asks": "\"Tell me it was not a sin.\""
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},
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{
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"id": "first",
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@@ -179,7 +186,8 @@
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"bane": 1
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},
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"repeatable": true
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}
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},
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"asks": "\"Who goes first?\""
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}
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],
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"accommodations": [
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@@ -2146,5 +2154,6 @@
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"lingering": "stayed in one place longer than it takes to search it",
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"disturbed": "struck or moved something that had not moved in centuries"
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},
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"_globalPoolsNote": "decisions/temptations/features below are FALLBACKS ONLY. Real content is motif-scoped under motifs.<id>."
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"_globalPoolsNote": "decisions/temptations/features below are FALLBACKS ONLY. Real content is motif-scoped under motifs.<id>.",
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"placeNameStyle": "claimant"
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}
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@@ -1169,5 +1169,6 @@
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}
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]
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}
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}
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},
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"placeNameStyle": "claimant"
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}
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File diff suppressed because it is too large
Load Diff
@@ -12,6 +12,18 @@
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"label": "Castle",
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"geometry": "barrow",
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"motifs": 4
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},
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{
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"id": "forest",
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"label": "Forest",
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"geometry": "forest",
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"motifs": 4
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},
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{
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"id": "town",
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"label": "Town",
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"geometry": "village",
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"motifs": 4
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}
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]
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}
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File diff suppressed because it is too large
Load Diff
@@ -64,6 +64,7 @@ export function generateSkeleton({ pack, areas = 6, ending = 'authored', rng })
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const transgression =
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`The ${claimant} ${fill(accommodation.text, { conscript: appetite.conscript })}, ` +
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`so that ${appetite.purpose}.`;
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// The bottom problem is the claimant itself — a person in a tomb, an office in a town.
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const bottomProblem = {
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label: `The ${claimant}`,
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@@ -79,8 +80,11 @@ export function generateSkeleton({ pack, areas = 6, ending = 'authored', rng })
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};
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const secondary = r.derive('faction2').pick(pack.factions.filter(f => f.id !== primary.id));
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// Named for its occupant. Drawing the name separately produced tombs named after strangers.
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const placeName = `${r.derive('place').pick(pack.placeNames.first)} ${claimant}`;
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// A barrow or keep is named for its occupant — drawing that separately produced tombs named
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// after strangers. A settlement is not: it has its own name and the claimant merely runs it.
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const placeName = pack.placeNameStyle === 'own'
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? `${r.derive('place1').pick(pack.placeNames.first)} ${r.derive('place2').pick(pack.placeNames.second)}`
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: `${r.derive('place').pick(pack.placeNames.first)} ${claimant}`;
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// ---- the foreshadow chain ----------------------------------------------
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const progression = pack.facetProgression ?? {};
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