2dafb9be33b4e74c4a727525db607c4406d783a5
Third reading said the core criticism was gone — areas now arrive as playable rooms — but that the result was over-stuffed: 'a room plus its operating manual'. Asked for the single remaining gap, it said one word: integration. The hand-written delve makes image, situation, pressure and choice read as one thing; this presented them as stacked components. So this removes blocks, not content. The image, the situation and the automatic clue become one opening paragraph to read from. The decision collapses to attempt/miss/or. Trigger, bane beat, fallback and skip-guidance become a single GM footer line. The per-area truth drops the delve-level transgression, which was already in the header and was being reprinted in every area. Areas go from roughly thirty lines to eleven to eighteen. A new invariant asserts the pass removed blocks and not information: for twenty delves, every situation, onArrival, because, offer, decision, alternative, trigger, fallback, temptation and roster must still appear in the rendered page. Tests 24 -> 25. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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