feat: custom icons for all items, weapons pack added (v1.3.3)
This commit is contained in:
+12
-12
@@ -2,7 +2,7 @@
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{
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"name": "Downtown Jacket",
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"type": "armor",
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"img": "icons/svg/shield.svg",
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"img": "systems/zero-engine/assets/icons/armor/armor-downtown-jacket.svg",
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"system": {
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"description": "Reinforced street jacket with hidden ballistic panels; common among low-level gangers and worried civilians.",
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"armorRating": 1,
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@@ -12,14 +12,14 @@
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"skillMod": 0,
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"statModTarget": "",
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"skillModTarget": "",
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"cost": 0,
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"cost": 150,
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"initiativeMod": 0
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}
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},
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{
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"name": "CAF Armor",
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"type": "armor",
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"img": "icons/svg/shield.svg",
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"img": "systems/zero-engine/assets/icons/armor/armor-caf.svg",
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"system": {
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"description": "Standard CAF tactical vest and pads; decent protection without much extra bulk.",
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"armorRating": 2,
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@@ -29,14 +29,14 @@
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"skillMod": 0,
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"statModTarget": "",
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"skillModTarget": "",
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"cost": 0,
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"cost": 400,
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"initiativeMod": 0
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}
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},
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{
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"name": "Scout Armor",
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"type": "armor",
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"img": "icons/svg/shield.svg",
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"img": "systems/zero-engine/assets/icons/armor/armor-scout.svg",
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"system": {
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"description": "Lightweight composite plates over flexible mesh; built for operatives who need to move and climb.",
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"armorRating": 3,
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@@ -46,14 +46,14 @@
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"skillMod": 0,
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"statModTarget": "agility",
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"skillModTarget": "",
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"cost": 0,
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"cost": 700,
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"initiativeMod": 0
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}
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},
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{
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"name": "HARD Armor",
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"type": "armor",
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"img": "icons/svg/shield.svg",
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"img": "systems/zero-engine/assets/icons/armor/armor-hard.svg",
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"system": {
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"description": "Full-body ceramic and metal laminate suit for frontline combat and urban assaults.",
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"armorRating": 4,
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@@ -63,14 +63,14 @@
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"skillMod": 1,
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"statModTarget": "agility",
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"skillModTarget": "force",
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"cost": 0,
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"cost": 1200,
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"initiativeMod": 0
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}
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},
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{
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"name": "Exo-Rig Armor",
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"type": "armor",
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"img": "icons/svg/shield.svg",
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"img": "systems/zero-engine/assets/icons/armor/armor-exo-rig.svg",
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"system": {
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"description": "Powered exoskeletal frame with armored plates; massively increases carrying and weapon handling at the cost of finesse.",
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"armorRating": 5,
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@@ -80,14 +80,14 @@
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"skillMod": -1,
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"statModTarget": "strength",
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"skillModTarget": "mobility",
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"cost": 0,
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"cost": 3000,
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"initiativeMod": 0
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}
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},
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{
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"name": "Squad Shielded Power Armor",
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"type": "armor",
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"img": "icons/svg/shield.svg",
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"img": "systems/zero-engine/assets/icons/armor/armor-power.svg",
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"system": {
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"description": "Full sealed power armor with integrated energy shielding; rare, expensive, and terrifying on the street.",
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"armorRating": 6,
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@@ -97,7 +97,7 @@
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"skillMod": -2,
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"statModTarget": "strength",
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"skillModTarget": "stealth",
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"cost": 0,
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"cost": 8000,
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"initiativeMod": 0
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}
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}
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+8
-8
@@ -2,7 +2,7 @@
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{
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"name": "Painkillers (Analgesic)",
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"type": "equipment",
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"img": "icons/consumables/potions/potion-bottle-corked-red.webp",
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"img": "systems/zero-engine/assets/icons/drugs/drug-painkillers.svg",
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"system": {
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"description": "Prescription-grade painkillers used by Medics to keep operatives moving on broken bones and bullet wounds.",
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"isDrug": true,
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@@ -65,7 +65,7 @@
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{
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"name": "Stimulant (Focus/Wake-up)",
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"type": "equipment",
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"img": "icons/consumables/potions/potion-flask-corked-orange.webp",
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"img": "systems/zero-engine/assets/icons/drugs/drug-stimulant.svg",
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"system": {
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"description": "Corporate-grade stimulant chips; keep you awake, sharp, and moving long after your body wants to shut down.",
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"isDrug": true,
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@@ -128,7 +128,7 @@
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{
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"name": "Sedative (Downer)",
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"type": "equipment",
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"img": "icons/consumables/potions/potion-vial-corked-blue.webp",
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"img": "systems/zero-engine/assets/icons/drugs/drug-sedative.svg",
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"system": {
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"description": "Heavy sedative used to shut down panic, control Frothers, or help Ebons come down after bad Ebb feedback.",
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"isDrug": true,
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@@ -191,7 +191,7 @@
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{
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"name": "Redline (Overclock Combat Booster)",
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"type": "equipment",
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"img": "icons/consumables/potions/potion-bottle-corked-black.webp",
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"img": "systems/zero-engine/assets/icons/drugs/drug-redline.svg",
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"system": {
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"description": "Illegal DarkNight derivative of Rush; pushes the body past safe limits into true overdrive.",
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"isDrug": true,
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@@ -254,7 +254,7 @@
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{
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"name": "Calm-Line (Anti-Panic Neuroregulator)",
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"type": "equipment",
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"img": "icons/consumables/potions/potion-bottle-corked-cyan.webp",
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"img": "systems/zero-engine/assets/icons/drugs/drug-calm-line.svg",
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"system": {
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"description": "Corporate anti-anxiety drug; standard issue for some Shiver units and corporate VIPs who still have to go on-site.",
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"isDrug": true,
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@@ -317,7 +317,7 @@
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{
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"name": "Rush (Combat Stimulant)",
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"type": "equipment",
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"img": "icons/consumables/potions/potion-bottle-corked-orange-red.webp",
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"img": "systems/zero-engine/assets/icons/drugs/drug-rush.svg",
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"system": {
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"description": "Standard Frother combat drug; a violent mix of stimulants, painkillers, and combat enhancers widely available on Mort.",
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"isDrug": true,
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@@ -380,7 +380,7 @@
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{
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"name": "UV (Ultra-Violence Combat Drug)",
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"type": "equipment",
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"img": "icons/consumables/potions/potion-bottle-corked-violet.webp",
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"img": "systems/zero-engine/assets/icons/drugs/drug-uv.svg",
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"system": {
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"description": "Restricted UV-grade combat cocktail reserved for black ops and suicidal Frothers; massively amplifies aggression and physical output at severe mental cost.",
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"isDrug": true,
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@@ -440,4 +440,4 @@
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}
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}
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}
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]
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]
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2026/06/02-15:40:51.382374 1737d3000 Manual compaction at level-0 from '\x00' @ 72057594037927935 : 1 .. '\xc3\xbf' @ 0 : 0; will stop at (end)
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MANIFEST-000002
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[
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{
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"name": "Blitzer 10mm Pistol",
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"type": "weapon",
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"img": "systems/zero-engine/assets/icons/weapons/weapon-pistol.svg",
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"system": {
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"description": "Standard-issue SLA sidearm. Reliable, cheap, and everywhere. The first weapon most operatives carry and the last one they put down.",
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"weaponType": "Pistol",
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"category": "ranged",
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"damage": 2,
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"range": "Short",
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"rof": 2,
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"ap": 0,
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"magazine": 15,
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"ammo": 15,
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"fireModes": ["single"],
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"gearBonus": 0,
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"autoAmmoUse": 8,
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"ammoType": "standard",
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"caliber": "10mm",
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"roundType": "standard",
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"cost": 300,
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"initiativeMod": 0,
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"equipped": false,
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"ammoEmpty": false
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}
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},
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{
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"name": "M300 Assault Rifle",
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"type": "weapon",
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"img": "systems/zero-engine/assets/icons/weapons/weapon-rifle.svg",
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"system": {
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"description": "SLA Industries' standard-issue assault rifle. Three fire modes, 30-round magazine, and a bayonet lug that sees more use than anyone admits.",
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"weaponType": "Rifle",
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"category": "ranged",
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"damage": 3,
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"range": "Long",
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"rof": 3,
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"ap": 1,
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"magazine": 30,
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"ammo": 30,
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"fireModes": ["single", "burst", "auto"],
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"gearBonus": 0,
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"autoAmmoUse": 8,
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"ammoType": "standard",
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"caliber": "5.56mm",
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"roundType": "standard",
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"cost": 600,
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"initiativeMod": 0,
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"equipped": false,
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"ammoEmpty": false
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}
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},
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{
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"name": "Blitzer SMG",
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"type": "weapon",
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"img": "systems/zero-engine/assets/icons/weapons/weapon-smg.svg",
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"system": {
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"description": "Compact submachine gun favoured by scouts and close-protection operatives. High rate of fire at the cost of range and accuracy.",
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"weaponType": "SMG",
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"category": "ranged",
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"damage": 2,
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"range": "Short",
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"rof": 3,
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"ap": 0,
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"magazine": 30,
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"ammo": 30,
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"fireModes": ["single", "auto"],
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"gearBonus": 0,
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"autoAmmoUse": 8,
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"ammoType": "standard",
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"caliber": "10mm",
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"roundType": "standard",
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"cost": 450,
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"initiativeMod": 0,
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"equipped": false,
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"ammoEmpty": false
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}
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},
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{
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"name": "Power Blade",
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"type": "weapon",
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"img": "systems/zero-engine/assets/icons/weapons/weapon-power-blade.svg",
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"system": {
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"description": "A heavy two-handed blade with a power-assisted edge. Capable of cutting through light armour. Favoured by Frothers and Brawlers who want to make a statement.",
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"weaponType": "Blade",
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"category": "melee",
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"damage": 3,
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"range": "Engaged",
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"rof": 1,
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"ap": 2,
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"magazine": 0,
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"ammo": 0,
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"fireModes": [],
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"gearBonus": 0,
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"autoAmmoUse": 0,
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"ammoType": "standard",
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"caliber": "",
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"roundType": "standard",
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"cost": 400,
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"initiativeMod": 0,
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"equipped": false,
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"ammoEmpty": false
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}
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},
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{
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"name": "Combat Knife",
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"type": "weapon",
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"img": "systems/zero-engine/assets/icons/weapons/weapon-knife.svg",
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"system": {
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"description": "Standard-issue combat knife. Fast, quiet, and never runs out of ammunition. Every operative carries one whether they admit it or not.",
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"weaponType": "Knife",
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"category": "melee",
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"damage": 2,
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"range": "Engaged",
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"rof": 2,
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"ap": 0,
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"magazine": 0,
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"ammo": 0,
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"fireModes": [],
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"gearBonus": 0,
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"autoAmmoUse": 0,
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"ammoType": "standard",
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"caliber": "",
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"roundType": "standard",
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"cost": 80,
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"initiativeMod": 0,
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"equipped": false,
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"ammoEmpty": false
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}
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},
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{
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"name": "Shiver Baton",
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"type": "weapon",
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"img": "systems/zero-engine/assets/icons/weapons/weapon-baton.svg",
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"system": {
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"description": "SLA-issue shock baton used by Shivers and law enforcement. The built-in stun charge is technically optional. It is never optional.",
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"weaponType": "Baton",
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"category": "melee",
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"damage": 2,
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"range": "Engaged",
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"rof": 2,
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"ap": 0,
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"magazine": 0,
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"ammo": 0,
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"fireModes": [],
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"gearBonus": 0,
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"autoAmmoUse": 0,
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"ammoType": "standard",
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"caliber": "",
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"roundType": "standard",
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"cost": 50,
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"initiativeMod": 0,
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"equipped": false,
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"ammoEmpty": false
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}
|
||||
},
|
||||
{
|
||||
"name": "Claws",
|
||||
"type": "weapon",
|
||||
"img": "systems/zero-engine/assets/icons/weapons/weapon-claws.svg",
|
||||
"system": {
|
||||
"description": "Natural biogenetic weapons formed from living tissue. Used by Carrien and certain Stormers. They do not run out of ammo and they do not jam.",
|
||||
"weaponType": "Natural",
|
||||
"category": "melee",
|
||||
"damage": 3,
|
||||
"range": "Engaged",
|
||||
"rof": 2,
|
||||
"ap": 0,
|
||||
"magazine": 0,
|
||||
"ammo": 0,
|
||||
"fireModes": [],
|
||||
"gearBonus": 0,
|
||||
"autoAmmoUse": 0,
|
||||
"ammoType": "standard",
|
||||
"caliber": "",
|
||||
"roundType": "standard",
|
||||
"cost": 0,
|
||||
"initiativeMod": 0,
|
||||
"equipped": true,
|
||||
"ammoEmpty": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Mono-Edge Blade",
|
||||
"type": "weapon",
|
||||
"img": "systems/zero-engine/assets/icons/weapons/weapon-mono-blade.svg",
|
||||
"system": {
|
||||
"description": "A blade honed to a monomolecular edge using SLA-proprietary technology. Cuts through armour like it resents it. Favoured by Shaktar and Dark Finders.",
|
||||
"weaponType": "Blade",
|
||||
"category": "melee",
|
||||
"damage": 3,
|
||||
"range": "Engaged",
|
||||
"rof": 2,
|
||||
"ap": 2,
|
||||
"magazine": 0,
|
||||
"ammo": 0,
|
||||
"fireModes": [],
|
||||
"gearBonus": 0,
|
||||
"autoAmmoUse": 0,
|
||||
"ammoType": "standard",
|
||||
"caliber": "",
|
||||
"roundType": "standard",
|
||||
"cost": 350,
|
||||
"initiativeMod": 0,
|
||||
"equipped": false,
|
||||
"ammoEmpty": false
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Heavy Autocannon",
|
||||
"type": "weapon",
|
||||
"img": "systems/zero-engine/assets/icons/weapons/weapon-heavy-autocannon.svg",
|
||||
"system": {
|
||||
"description": "A rotating-barrel autocannon that fires 20mm explosive-tipped rounds. Not subtle. Not cheap. Extremely effective. Manchines carry these for a reason.",
|
||||
"weaponType": "HW",
|
||||
"category": "ranged",
|
||||
"damage": 5,
|
||||
"range": "Long",
|
||||
"rof": 2,
|
||||
"ap": 3,
|
||||
"magazine": 20,
|
||||
"ammo": 20,
|
||||
"fireModes": ["burst", "auto"],
|
||||
"gearBonus": 0,
|
||||
"autoAmmoUse": 8,
|
||||
"ammoType": "standard",
|
||||
"caliber": "20mm",
|
||||
"roundType": "standard",
|
||||
"cost": 2500,
|
||||
"initiativeMod": -1,
|
||||
"equipped": false,
|
||||
"ammoEmpty": false
|
||||
}
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user