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{"name":"Game System's Manual","pages":[{"sort":200000,"name":"Welcome","type":"text","_id":"VCkEkNYk4WDFv2h2","title":{"show":false,"level":1},"image":{},"text":{"format":1,"content":"<img class=\"nopopout\" src=\"systems/blade-runner/assets/blade-runner-banner-small.webp\" style=\"position:absolute\" /><img class=\"nopopout\" src=\"systems/blade-runner/assets/blade-runner-cover.webp\" />","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":300000,"name":"Actors","type":"text","_id":"86fJk4DI7fdzlEXT","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<div class=\"flbr-text\"><h2>Existing Actor Types</h2><p>There is only one type of actors:</p><ul><li><p><span class=\"flbr-inline-heading\">@UUID[.pRLrJILq6IQiNIWi]{Characters}:</span> <code>character</code><br />It is further subdivided into two categories:</p><ul><li>Player Character (PC)</li><li>Non-Player Character (NPC)</li></ul></li><li><p><span class=\"flbr-inline-heading\">@UUID[.qT3HaImubPpZnwBS]{Vehicles}:</span> <code>vehicle</code></p></li><li><p><span class=\"flbr-inline-heading\">Item Piles (Loot):</span> <code>loot</code><br />Used to only store inventory.</p></li></ul></div>","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":400000,"name":"Rolling The Dice","type":"text","_id":"uhUJqSgCPRkMz9rq","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<div class=\"flbr-text\"><h2>The Roll Dialog</h2><p>The <code>Roll Dialog</code> (see picture below) is the main interface for rolling the dice. It is displayed by doing one of the following:</p><ul><li><p>Clicking a skill or attribute in the character sheet's <span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\"><code>@FontAwesomeIcon[fas fa-horse-head] Stats</code></span></span> tab.</p></li><li><p>Clicking an action in the character sheet's <span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\"><code>@FontAwesomeIcon[fas fa-fist-raised] Combat</code></span></span> tab.</p></li><li><p>Clicking a <em>rollable</em> @FontAwesomeIcon[fas fa-suitcase] Item.</p></li><li><p>Clicking the <code>Generic Roll @FontAwesomeIcon[fas fa-dice]</code> button in the character sheet's header.</p></li><li><p>Clicking an [[/r 1d12p1]]{inline roll}.</p></li><li><p>Executing a script @FontAwesomeIcon[fas fa-code] @UUID[.DxIFpHTNsLBzI93V]{Macro} with either of the following codes:</p></li></ul><pre><code>// Generic Roll\ngame.bladerunner.macros.rollDice();\n\n// Roll Application\ngame.bladerunner.roller.create(options);</code></pre><img src=\"systems/blade-runner/assets/screenshots/roll-dice-dialog.png\" /><p>The Roll Dialog is divided into four sections: the dice (top), the modifiers (left), the settings (right) and the buttons (bottom) —</p><h3>Dice</h3><p>The top area of the Roll Dialog displays the dice that will be rolled. By default, it will choose the dice of your linked skill and attribute.</p><p>You can click the plus @FontAwesomeIcon[fa fa-plus] icon to add an extra die. A maximum of 3 dice is allowed.</p><h3>Modifiers</h3><p>The left area lists all possible modifiers from the character's Items. Click the checkbox to enable/disable a modifier. If you activate more than one modifier, the system will consider the average. Ranged attacks have an additional set of modifiers.</p><h3>Settings</h3><p>The right area is where you can set the maximum number of pushes and the default roll mode for the chat message.</p><h3>Buttons</h3><p>The Roll Dialog has three buttons to choose:</p><ul><li><p><span class=\"flbr-inline-heading\">Advantage:</span> Adds an extra die with a size equal to the lowest of the other dice, then rolls the dice.</p></li><li><p><span class=\"flbr-inline-heading\">Disadvantage:</span> Removes the lowest die, then rolls.</p></li><li><p><span class=\"flbr-inline-heading\">Roll:</span> Rolls the dice as normal.</p></li></ul><p>The buttons can be greyed out following the number of dice or the chosen modifiers.</p></div><div class=\"flbr-text\"><h2>Pushing the Roll</h2><img src=\"systems/blade-runner/assets/screenshots/roll-chat-card.png\" /><p>The result of a roll is sent as a message in the chat log. Click the formula to reveal the dice results individually.</p><p>If the roll is pushable, two buttons will be displayed on the chat message:</p><ul><li><p><span class=\"flbr-inline-heading\">Push:</span> Click this button to push the roll.</p></li><li><p><span class=\"flbr-inline-heading\">Cancel Push:</span> Click this button to accept the current result and remove the push possibility.</p></li></ul></div><div class=\"flbr-text\"><h2>Applying Damage</h2><img src=\"systems/blade-runner/assets/screenshots/roll-apply-damage.png\" /><p>It is possible to automatically apply the damage from a weapon roll:</p><ol><li><p>Roll a weapon that can inflict damage.</p></li><li><p>Target one or more tokens. <em>(Click the bullseye @FontAwesomeIcon[fas fa-bullseye] icon.)</em></p></li><li><p>Right-click the roll message. If the roll is successful and you targeted at least one token, the \"<code>@FontAwesomeIcon[fas fa-crosshairs] Apply damage to targeted tokens</code>\" option is available. Click it.</p></li><li><p>If you rolled more than one success and targeted multiple tokens, choose how to spread the successes between the targets.</p></li><li><p>If the target has an armor, choose whether you want to roll it. Successes from the armor roll decreased the damage.</p></li></ol><p>The Actors's Health is automatically adjusted and a resume message is sent to the chat log.</p><blockquote><p>Note: Only the GM can apply damage.</p></blockquote></div>","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":350000,"name":"Items","type":"text","_id":"lVEw83SdtQBh8lsa","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<div class=\"flexrow colgap\"><img src=\"systems/blade-runner/assets/screenshots/item-sheet-weapon.png\" style=\"flex:0;align-self:flex-start;margin-bottom:20px\" /><div class=\"flbr-text\" style=\"height:auto\"><h3>Existing Item Types</h3><p>There are 7 types of items:</p><ul><li><p><span class=\"flbr-inline-heading\">Generic:</span> <code>generic</code> — General equipment that don't fall in any of the types below.</p></li><li><p><span class=\"flbr-inline-heading\">Augment:</span> <code>upgrade</code> — Synthetic augmentations that upgrades the character's body.</p></li><li><p><span class=\"flbr-inline-heading\">Armor:</span> <code>armor</code> — Pieces of protection.</p></li><li><p><span class=\"flbr-inline-heading\">Weapon:</span> <code>weapon</code> — Close-combat and ranged weapons, both for characters and vehicles.</p></li><li><p><span class=\"flbr-inline-heading\">Explosive:</span> <code>explosive</code> — Grenades, explosives and smoke bombs.</p></li><li><p><span class=\"flbr-inline-heading\">Specialty:</span> <code>specialty</code> — Character specialties.</p></li><li><p><span class=\"flbr-inline-heading\">Injury:</span> <code>injury</code> — Critical injuries and stress effects.</p></li></ul><p>Items are draggable. Drag'n drop an Item into an Actor sheet to create a copy in the Actor's inventory. You can also drag'n drop an Item into the Macro Hotbar to create a roll macro.</p></div></div><div class=\"flbr-text\"><h3>Sheet header buttons</h3><img src=\"systems/blade-runner/assets/screenshots/item-sheet-header-buttons.png\" /><p>Like the Actor sheet, the header bar of the Item sheet contains a series of controls:</p><ul><li><p>@FontAwesomeIcon[fa-solid fa-passport] Copy the Item's ID to the clipboard</p></li><li><p>@FontAwesomeIcon[fas fa-bomb] Roll the Blast Power <em>(only displayed on an Explosive item)</em></p></li><li><p>@FontAwesomeIcon[far fa-comment-dots] Send a chat message detailing the item.</p></li><li><p>@FontAwesomeIcon[fas fa-cog] Item sheet configuration</p></li><li><p> @FontAwesomeIcon[fas fa-times]  Close the sheet</p></li></ul></div><div class=\"flbr-text\"><h3>@FontAwesomeIcon[fas fa-align-left] Info (tab)</h3><p>This tab hosts the item's description.</p><h3>@FontAwesomeIcon[fas fa-briefcase] Features (tab)</h3><p>This tab contains all the properties and features of the item.</p><img src=\"systems/blade-runner/assets/screenshots/item-sheet-modifiers.png\" /><p>There is also a <code>Modifiers</code> section within certain item types where you can define one or more modifiers caused by the item. Click the @FontAwesomeIcon[fas fa-plus] button to add a new modifier, choose the affected attribute or skill, and choose between <em>Advantage</em> or <em>Disadvantage</em>.</p><h3>@FontAwesomeIcon[fas fa-dice-six] Actions (tab)</h3><img src=\"systems/blade-runner/assets/screenshots/item-sheet-weapon-roll.png\" /><p>Some item types have also an <span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\"><code>@FontAwesomeIcon[fas fa-dice-six] Actions</code></span></span> tab. Click the @FontAwesomeIcon[fas fa-plus] button to add an item action and choose the attribute and skill used to roll it, or specify the name or id of a macro to execute.</p></div>","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":500000,"name":"Playing With Macros","type":"text","_id":"DxIFpHTNsLBzI93V","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<div class=\"flbr-text\"><p>The Blade Runner system comes with a few macros that can help you run the game smoothly. They can be found in the <code>@FontAwesomeIcon[fas fa-folder] Blade Runner Macros</code> folder.</p><ul><li><p><code>@IconImage[modules/blade-runner-core-game/assets/icons/magnifying_glass.webp] Generate a Case File</code>: Sends a message with a random Case File generated from the provided tables.</p></li><li><p><code>@IconImage[icons/svg/dice-target.svg] Roll</code>: Displays the @UUID[.uhUJqSgCPRkMz9rq#the-roll-dialog]{Roll Dialog}</p></li></ul><p>If you want to create your own macro, you can use the available <em>async</em> methods:</p><ul><li><p><code>game.bladerunner.macros.rollDice();</code> — Displays the Roll Dialog.</p></li><li><p><code>game.bladerunner.roller.create(options);</code> — Same, but with additional <em>options</em>. See example below:</p><pre><code>await game.bladerunner.roller.create({\n title: 'Generic Roll',\n actor: game.user.character,\n attributeKey: null,\n skillKey: null,\n dice: [6, 12],\n maxPush: 1\n});</code></pre></li><li><code>game.bladerunner.macros.rollItem(itemName);</code> — Rolls an item based on its name (must be embedded in a character).</li><li><code>game.bladerunner.macros.rollStat(attributeKey, skillKey);</code> — Rolls a stat of the character.</li><li><code>game.bladerunner.macros.rollAction(actionName);</code> — Performs an action for the character. See <code>game.bladerunner.actions</code>.</li></ul></div><div class=\"flbr-text\"><h2>RollData</h2><p>Attributes and Skills' values can be easily accessed with the @ tag:</p><table style=\"height:238px;width:100%;border-width:1px\" border=\"1\"><tbody><tr style=\"height:17px\"><td style=\"height:17px;border-width:1px;text-align:center\"><p>ATTRIBUTES<br /><code>@ + attributeKey</code></p></td><td style=\"height:17px;border-width:1px;text-align:center\"><p>SKILLS<br /><code>@ + skillKey</code></p></td><td style=\"height:17px;border-width:1px;text-align:center\"><p>OTHER<br /><code>@ + something</code></p></td></tr><tr style=\"height:17px\"><td style=\"height:17px;border-width:1px\">@str</td><td style=\"height:17px;border-width:1px\">@closeCombat</td><td style=\"height:17px;border-width:1px\">@maxPush</td></tr><tr style=\"height:17px\"><td style=\"height:17px;border-width:1px\"> </td><td style=\"height:17px;border-width:1px\">@force</td><td style=\"height:17px;border-width:1px\"> </td></tr><tr style=\"height:17px\"><td style=\"height:17px;border-width:1px\"> </td><td style=\"height:17px;border-width:1px\">@stamina</td><td style=\"height:17px;border-width:1px\">@health.value</td></tr><tr style=\"height:17px\"><td style=\"height:17px;border-width:1px\">@agi</td><td style=\"height:17px;border-width:1px\">@firearms</td><td style=\"height:17px;border-width:1px\">@resolve.value</td></tr><tr style=\"height:17px\"><td style=\"height:17px;border-width:1px\"> </td><td style=\"height:17px;border-width:1px\">@mobility</td><td style=\"height:17px;border-width:1px\"><em>etc...</em></td></tr><tr style=\"height:17px\"><td style=\"height:17px;border-width:1px\"> </td><td style=\"height:17px;border-width:1px\">@stealth</td><td style=\"height:17px;border-width:1px\"> </td></tr><tr style=\"height:17px\"><td style=\"height:17px;border-width:1px\">@int</td><td style=\"height:17px;border-width:1px\">@medicalAid</td><td style=\"height:17px;border-width:1px\"> </td></tr><tr style=\"height:17px\"><td style=\"height:17px;border-width:1px\"> </td><td style=\"height:17px;border-width:1px\">@observation</td><td style=\"height:17px;border-width:1px\"> </td></tr><tr style=\"height:17px\"><td style=\"height:17px;border-width:1px\"> </td><td style=\"height:17px;border-width:1px\">@tech</td><td style=\"height:17px;border-width:1px\"> </td></tr><tr style=\"height:17px\"><td style=\"border-width:1px;height:17px\">@emp</td><td style=\"border-width:1px;height:17px\">@connections</td><td style=\"border-width:1px;height:17px\"> </td></tr><tr style=\"height:17px\"><td style=\"border-width:1px;height:17px\"> </td><td style=\"border-width:1px;height:17px\">@insight</td><td style=\"border-width:1px;height:17px\"> </td></tr><tr style=\"height:17px\"><td style=\"border-width:1px;height:17px\"> </td><td style=\"border-width:1px;height:17px\">@manipulation</td><td style=\"border-width:1px;height:17px\"> </td></tr></tbody></table><p>You can use these tags to get the value of a skill for custom rolls in the chat. For example, to roll for <span class=\"smallcaps\">TECH</span>, type the following:</p><pre><code>/r 1d@int + 1d@tech</code></pre><p>But this example does not output a roll with the Year Zero template. To get the right template, you must define the maximum number of pushes with the modifier <code>p</code>, like so:</p><pre><code>/r 1d(@int)p1 + 1d(@tech)p1</code></pre><p>To get the maximum number of pushes from the character's nature (for example, it is 2 for Replicants), you can use the <code>@maxPush</code> tagged property:</p><pre><code>/r 1d(@int)p@maxPush + 1d(@tech)p@maxPush</code></pre><p>If you want to disable the push, use <code>p0</code> or <code>np</code> instead:</p><pre><code>/r 1d(@int)np + 1d(@tech)np</code></pre><p>Another example for rolling an explosive's Blast Power:</p><pre><code>/r 2d(@blast)np</code></pre></div><div class=\"flbr-text\"><h2>Custom Text Enrichers</h2><p>The Blade Runner system also defines a few additional custom Text Enrichers. They can be used in any text editor, like in the character's biography, in Journal entries, and in chat messages.</p><ul><li><p>Add a button that draws a table and displays the result in the chat when clicked:<br />Example: [[/t Signature Item]]{Click me to draw a Signature item}</p></li></ul><pre><code>[[⁠/table My Table]]{Custom title}</code></pre><ul><li><p>Draw the result of a table and display it in the text:<br />Example: [[table: Signature Item]]{Signature item}</p></li></ul><pre><code>[[⁠table: My Table]]{Custom title}\n[[⁠table: My Table]]{Custom title}{2}</code></pre><ul><li><p>Choose a random result among a list of choices:<br />[[choose: 1d3 #Choice 1|Choice 2|Choice 3]]{Example}</p></li></ul><pre><code>[[⁠choose: 1d3 #Choice 1|Choice 2|Choice 3]]{Choice title}</code></pre><ul><li>Create a Font Awesome icon:</li></ul><pre><code>@⁠FontAwesomeIcon[fas fa-cog]</code></pre><ul><li>Create a Blade Runner symbol [[S]] or [[F]]:</li></ul><pre><code>[[⁠S]] or [[⁠F]]</code></pre><ul><li><p>Create a description section for an Actor:<br /><em>Note: the Actor's stats and gear are not displayed when used in a chat message.</em></p></li></ul><pre><code>@⁠BladeRunnerActor[Name or ID]</code></pre><p>And many more... See the <code>src/system/enricher.js</code> file in the Github repository for more supported text enrichers.</p></div>","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":250000,"name":"Instructions","type":"text","_id":"7QtXCWimDMVof31e","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<div class=\"flbr-text\"><h2>RTFM!</h2><p>We know you are eager to play! But you should definitely read this manual first. The pages in this Journal entry will explain you the basics to efficiently use this game system.</p><ul><li><p><span class=\"flbr-inline-heading\">@UUID[.86fJk4DI7fdzlEXT]:</span> How to use the Actor sheets as well as the tokens.</p></li><li><p><span class=\"flbr-inline-heading\">@UUID[.lVEw83SdtQBh8lsa]:</span> How to use the Item sheet and the different item types.</p></li><li><p><span class=\"flbr-inline-heading\">@UUID[.uhUJqSgCPRkMz9rq]:</span> How to roll the dice and push them.</p></li><li><p><span class=\"flbr-inline-heading\">@UUID[.lKQwDtVBwLeeUk0y]:</span> How to use the combat and draw the initiative cards.</p></li><li><p><span class=\"flbr-inline-heading\">@UUID[.DxIFpHTNsLBzI93V]:</span> How to ease your game. <em>(For advanced players.)</em></p></li><li><p><span class=\"flbr-inline-heading\">@UUID[.zio6bsCF9tr0XlAn]:</span> List of recommended modules and other third-party addons.</p></li></ul></div>","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":600000,"name":"Third-party","type":"text","_id":"zio6bsCF9tr0XlAn","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<div class=\"flbr-text\"><h2>List of Recommended Modules</h2><ul><li><p><a href=\"https://foundryvtt.com/packages/blade-runner-core-game\">Blade Runner RPG - Core Rules</a></p></li><li><p><a href=\"https://foundryvtt.com/packages/blade-runner-starter-set\">Blade Runner RPG - Starter Set</a></p></li><li><p><a href=\"https://foundryvtt.com/packages/dice-so-nice\">Dice so Nice!</a> — Enable the Blade Runner 3D dice. Also, a set of predefined Special Effects is available in the <code>/plugin</code> folder. <em>(Use the import button in the DsN settings.)</em></p></li><li><p><a href=\"https://foundryvtt.com/packages/quick-insert\">Quick Insert - Search Widget</a> — Shortcut for quick content search with <code>CTRL</code> + <code>SPACE</code></p></li><li><p><a href=\"https://foundryvtt.com/packages/foundryvtt-simple-calendar\">Simple Calendar</a> — Track time, useful during investigations</p></li><li><p><a href=\"https://foundryvtt.com/packages/simultaneous-cards\">Simultaneous Cards</a> — Useful for chases</p></li><li><p><a href=\"https://foundryvtt.com/packages/vtta-tokenizer\">Tokenizer</a> — Fast and easy token creation</p></li><li><p><a href=\"https://foundryvtt.com/packages/yze-combat\">Year Zero Engine: Combat</a> — Combat mechanics with initiative cards</p></li></ul></div>","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":450000,"name":"Combat","type":"text","_id":"lKQwDtVBwLeeUk0y","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"<div class=\"flbr-text\"><h2>Drawing Initiative</h2><p>This game system use a <code>@FontAwesomeIcon[fa-solid fa-dice-d10] D10</code> for initiative, with Agility as a tie-breaker. To use the initiative cards, you must install the <a href=\"https://foundryvtt.com/packages/yze-combat\">Year Zero Engine: Combat</a> module.</p></div><p class=\"notification info\">The <em>Starter Set</em> premium module also includes a set of predefined Initiative cards that you can use with that module.</p>","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":306250,"name":"Vehicles","type":"text","_id":"qT3HaImubPpZnwBS","title":{"show":true,"level":2},"image":{},"text":{"format":1,"content":"<div class=\"flbr-text\"><img src=\"systems/blade-runner/assets/screenshots/vehicle-sheet.png\" /><p>The vehicle sheet shares many similarities with the @UUID[.pRLrJILq6IQiNIWi]{Character sheet}. Read also this section for additional information.</p><h3>Hull</h3><img src=\"systems/blade-runner/assets/screenshots/vehicle-sheet-hull.png\" /><p>The Hull is the life gauge of the vehicle. By default, a newly created vehicle starts with 2 hull points. You can change the maximum hull value by right-clicking on the \"Hull\" title or the numbers to display a context menu. The current value is editable like in the @UUID[.pRLrJILq6IQiNIWi#health-and-resolve]{character sheet} (left/right-click on the boxes).</p><h3>Crew</h3><img src=\"systems/blade-runner/assets/screenshots/vehicle-sheet-crew.png\" /><p>The vehicle's crew is managed in the crew section of the vehicle sheet. Click the @FontAwesomeIcon[fas fa-plus] button to add an extra seat, or right-click a seat to display a context menu with additional options:</p><ul><li><p>@FontAwesomeIcon[fas fa-edit] Edit Passenger: display the passenger's character sheet.</p></li><li><p>@FontAwesomeIcon[fas fa-trash] Remove Passenger: free the seat.</p></li><li><p>@FontAwesomeIcon[fas fa-times] Decrease Passenger Capacity: remove the last seat.</p></li></ul><p>To add a crew member, drag'n drop a <code>Character</code> from the sidebar into the vehicle sheet. If that character is an <code>NPC</code>, the game system asks if you want to duplicate it (because if you want multiple similar NPCs inside the same vehicle, you must duplicate them). Afterwards, that character becomes linked into the vehicle and its avatar appears in the crew section (like a token on the canvas) with attribute bars displayed if relevant.</p><p>The first crew member is considered to be the driver. You can drag'n drop passengers inside the crew section to change their position.</p><p>Finally, dragging a crew member from the vehicle sheet into the canvas will create a token of that linked character. <em>(But this isn't working the other way around.)</em></p></div><p class=\"notification info\"><strong>Note:</strong> It is unfortunately not possible to crew other vehicles inside a vehicle. Vehicles inceptions are not allowed!</p><p> </p><div class=\"flbr-text\"><h2>Inventories</h2><p>The vehicle's items are managed the same way as in the @UUID[.pRLrJILq6IQiNIWi#inventories]{character sheet}. To add a new item, drag'n drop it onto the vehicle sheet.</p><p class=\"no-indent\">The hover controls may have two additional icons:</p><ul><li><p>@FontAwesomeIcon[fas fa-wrench] Mount the weapon and move it to the <span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\"><code>@FontAwesomeIcon[fa-regular fa-crosshairs-simple] Combat</code></span></span> tab. <em>(Only damaging weapons can be mounted.)</em></p></li><li><p>@FontAwesomeIcon[fas fa-thumbtack] Unmount the weapon. <em>(And move it back to the inventory tab.)</em></p></li></ul></div><div class=\"flbr-text\"><h2>@FontAwesomeIcon[fa-regular fa-crosshairs-simple] Combat (tab)</h2><p>This tab contains all your combat-related items and a list of some <code>Actions</code> shortcuts.</p><ul><li><p><span class=\"flbr-inline-heading\">Mounted Weapons:</span> List of all the mounted weapons on the vehicle ready to be fired. Use the controls described above to mount/unmount a weapon. When using a mounted weapon, you are first prompted with a dialog to select the vehicle's occupant that will fire the weapon.</p></li><li><p><span class=\"flbr-inline-heading\">Altitude:</span> An integer value to define at which altitude the vehicle is currently flying. Used only by a few vehicle actions (see below).</p></li><li><p><span class=\"flbr-inline-heading\">Components:</span> List of all vehicle's components. Click the toggle button to mark it disabled. Currently, only the engine is supported, you cannot add more components. Except <em>(for advanced users)</em> by modifying the <code>system.components</code> array property in the vehicle's data.</p></li><li><p><span class=\"flbr-inline-heading\">Actions:</span> See below.</p></li></ul><h3>Actions</h3><img src=\"systems/blade-runner/assets/screenshots/vehicle-sheet-actions.png\" /><p>This box contains a list of shortcuts for common vehicle actions, like speeding, ramming and repairing (see @UUID[JournalEntry.tDbakf6dnhYJtfHp.JournalEntryPage.CZYUmCgo6Ttxggym#vehicles-in-combat]{Vehicle Combat} for more details on these actions).</p><p>Clicking an action will execute a predefined macro. If the action involves a skill roll and the vehicle has more than one crew member, the game system asks which occupant to choose to perform the roll.</p><p>Crash, Massive Crash and Explode inflict damage to the crew members and decrease the health of their linked characters accordingly.</p><blockquote><p>Note for module developers: See the <em><code>game.bladerunner.config.Actions</code></em> configuration variable to add your own custom actions.</p></blockquote><p></p></div>","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":312500,"name":"Tokens","type":"text","_id":"8cDPxQsP0ITHHHBc","title":{"show":false,"level":2},"image":{},"text":{"format":1,"content":"<div class=\"flbr-text\"><h2>Tokens</h2><p>When an actor is dragged onto a Scene, a token is created. It displays one or two resource bars and the token's name when it is hovered.</p><div class=\"flexrow colgap\"><img style=\"flex:0;align-self:flex-start\" src=\"systems/blade-runner/assets/screenshots/token-pc.png\" /><div><p>The default <code>Prototype Token</code> for a PC has two bars:</p><ul><li><p>The upper bar (blue) tracks the character's <code>Resolve</code></p></li><li><p>The lower bar (green) tracks the character's <code>Health</code></p></li></ul><p>NPC tokens have only the Health bar displayed by default.</p></div></div><p>By default, the tokens are <em>unlinked</em> and their disposition is set to <em>hostile</em>.</p></div>","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":303125,"name":"Characters","type":"text","_id":"pRLrJILq6IQiNIWi","title":{"show":true,"level":2},"image":{},"text":{"format":1,"content":"<div class=\"flbr-text\"><img src=\"systems/blade-runner/assets/screenshots/actor-sheet.png\" /><h3>Sheet header buttons</h3><img src=\"systems/blade-runner/assets/screenshots/actor-sheet-header-buttons.png\" /><p>The header bar of the character sheet contains the following icons:</p><ul><li><p>@FontAwesomeIcon[fa-solid fa-passport] Copy the Actor's ID to the clipboard</p></li><li><p>@FontAwesomeIcon[fas fa-dice] Shortcut for the roll dialog</p></li><li><p>@FontAwesomeIcon[fas fa-cog] @UUID[.pRLrJILq6IQiNIWi#actor-sheet-configuration]{Actor sheet configuration}</p></li><li><p>@FontAwesomeIcon[fas fa-user-circle] @UUID[.8cDPxQsP0ITHHHBc]{Default token's configuration}</p></li><li><p> @FontAwesomeIcon[fas fa-times]  Close the sheet</p></li></ul><h3>Nature</h3><p>The dropdown allows to choose between the existing natures: <code>Human</code> or <code>Replicant</code>. Changing the nature has effects on the health, resolve and how rolls are pushed.</p><blockquote><p>Note: Only the GM can change this field.</p></blockquote><h3>Health &amp; Resolve</h3><img src=\"systems/blade-runner/assets/screenshots/actor-sheet-capacities.png\" /><p>Those are the character's capacities.</p><ul><li><span class=\"color-red\">Left-click:</span> increase the current value</li><li><span class=\"color-red\">Right-click:</span> decrease the current value</li></ul><p>A greyed box @FontAwesomeIcon[far fa-minus-square] indicates a point permanently lost.</p><p>The maximums are automatically calculated from the character's nature and attributes. They can be further modified by the GM in the @UUID[.pRLrJILq6IQiNIWi#actor-sheet-configuration]{Actor sheet configuration}.</p><p>The Resolve capacity is not displayed on a Non-Player Character sheet. The tracking of stress for generic NPCs is usually skipped, as per the rules. If the GM wants to track stress for uncommon NPCs, she should use a Player Character sheet instead.</p><p>When the Resolve capacity reaches <code>0</code>, it triggers a test for @UUID[JournalEntry.tDbakf6dnhYJtfHp.JournalEntryPage.cPRYuc5giAQGFH4P#permanent-loss-of-resolve]{Permanent Loss of Resolve}.</p><h3>Archetype</h3><img src=\"systems/blade-runner/assets/screenshots/actor-sheet-archetype.png\" /><p>The field for the character's archetype is located on the right side of the header. Click on the empty space and choose a predefined archetype or write your own. The choice of an archetype is currently only cosmetic.</p></div><div class=\"flbr-text\"><h2>Inventories</h2><img src=\"systems/blade-runner/assets/screenshots/actor-sheet-tab-combat-items.png\" /><p>In many places in the character sheet, there are inventories for the items embedded in the character.</p><p>To add a new item, you can drag'n drop it onto the character sheet, or click the plus @FontAwesomeIcon[fas fa-plus] on the side the create a new one from scratch.</p><p class=\"no-indent\">Hover the embedded item to show the control icons:</p><img src=\"systems/blade-runner/assets/screenshots/actor-sheet-inventory-item-icons.png\" /><ul><li><p>@FontAwesomeIcon[fas fa-dice-d20] Roll the item, if it's rollable. <em>(A rollable item has also a golden halo around its picture. You can click the picture of a rollable item to trigger the roll dialog.)</em></p></li><li><p>@FontAwesomeIcon[fas fa-edit] Edit the item. <em>(You can also right-click the item to edit it.)</em></p></li><li><p>@FontAwesomeIcon[far fa-comment-dots] Create a chat message with item's details. <em>(The message's privacy uses your choice from the Default Roll Mode dropdown.)</em></p></li><li><p>@FontAwesomeIcon[fas fa-bomb] Make a Blast Power roll. <em>(Only for Explosive items.)</em></p></li><li><p>@FontAwesomeIcon[fas fa-shield-alt] Make an Armor roll. <em>(Only for Armor items.)</em></p></li><li><p> @FontAwesomeIcon[fas fa-times]  Delete the item.</p></li></ul></div><div class=\"flbr-text\"><h2>@FontAwesomeIcon[fas fa-horse-head] Stats (tab)</h2><p>This tab lists all the character's attributes and skills. Use the dropdown menu to choose the stat's level and click on the stat's name or base die to trigger the roll dialog.</p><p>Also, the stat's name is draggable. Drag'n drop it into the Macro Hotbar to create a roll macro!</p><h2>@FontAwesomeIcon[fas fa-puzzle-piece] Mods (tab)</h2><img src=\"systems/blade-runner/assets/screenshots/actor-sheet-tab-mods.png\" /><p>This tab contains all <code>Specialties</code> and <code>Synthetic Augmentations</code>.</p><h2>@FontAwesomeIcon[fas fa-fist-raised] Combat (tab)</h2><img src=\"systems/blade-runner/assets/screenshots/actor-sheet-tab-combat-actions.png\" /><p>This tab contains all your combat-related items and a list of some <code>Actions</code> shortcuts. Clicking an action triggers a roll dialog with the defined attribute and skill.</p><p>Also, the action's name is draggable. Drag'n drop it into the Macro Hotbar to create a macro!</p><blockquote><p>Note for module developers: See the <em><code>game.bladerunner.config.Actions</code></em> configuration variable to add your own custom actions.</p></blockquote><h2>@FontAwesomeIcon[fas fa-archive] Inventory (tab)</h2><img src=\"systems/blade-runner/assets/screenshots/actor-sheet-tab-inventory.png\" /><p>This tab contains a field for the character's <code>Signature Item</code>, an inventory for Generic items, and boxes for tracking multiple currencies: <code>Promotion</code>, <code>Humanity</code> and <code>Chinyen</code> points.</p><p>Like for the Health and Resolve capacities, you can left- or right-click the boxes to modify their quantities.</p><h2>@FontAwesomeIcon[fas fa-align-left] Biography (tab)</h2><p>This tab contains multiple Text Editor fields to use for the character biography.<br />NPC sheets only have the \"Notes\" field.</p></div><div class=\"flbr-text\"><h2>Actor sheet configuration</h2><img src=\"systems/blade-runner/assets/screenshots/actor-sheet-config.png\" /><ul><li><p><span class=\"flbr-inline-heading\">Subtype:</span> Use the dropdown to select between the character subtypes <code>Player Character</code> or <code>Non-Player Character</code>. The later provides a pared down character sheet.</p></li><li><p><span class=\"flbr-inline-heading\">Health &amp; Resolve max. modifiers:</span> Use these fields to modify the character's health and/or resolve. <em>(Only the GM can change these values.)</em></p></li><li><p><span class=\"flbr-inline-heading\">Resolve permanent loss:</span> Sets the permanent resolve losses. <em>(Only the GM can change this value.)</em></p></li><li><p><span class=\"flbr-inline-heading\">Vehicle maneuverability:</span> Sets the vehicle's <code>Maneuverability</code> attribute.</p></li><li><p><span class=\"flbr-inline-heading\">Allow unlimited pushed rolls:</span> Whether to allow an unlimited number of pushes for this character's rolls. <em>(Note: Replicant characters already have a max. pushes set to 2.)</em></p></li></ul></div>","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}}],"flags":{"core":{"sourceId":"JournalEntry.uflJFO3xEsjM4XgQ"}},"_stats":{"systemId":"blade-runner","systemVersion":"10.1.0","coreVersion":"10.303","createdTime":1665913290950,"modifiedTime":1687812078155,"lastModifiedBy":"QCdXtTE3VPASp0bb"},"folder":null,"sort":0,"ownership":{"default":0,"QCdXtTE3VPASp0bb":3},"_id":"r5B5wsMCKGbH6IJ1"}