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slaguru666andClaude Opus 5 3feac39b51 WEAPONS: eight natural attacks, so an animal can fight as itself
The catalogue had `punch` (1d3) and `grasp` (1d6+1 blunt) and nothing else
a creature owns. Every biter and gorer in the bestiary therefore carried a
grasping limb and stated its real damage in tactics prose, which
simulate.mjs cannot read. Two silent consequences: the measured damage was
the grasp's rather than the creature's, and because grasp is blunt, the
edged and piercing wound paths never fired for any animal in the game — a
boar's tusk, a wolf's bite and a gryphon's talon all resolved as blunt.

  bite      1d6     piercing      gore      1d8+1  piercing
  claw      1d6     edged         hoof      1d6+2  blunt
  talon     1d6+1   piercing      trample   1d10   blunt
  beak      1d6+1   piercing      constrict 1d6    blunt

All fam "brawl", like punch and grasp, so they need no new skill family and
arrive usable. Calibrated against the melee line already in the table:
dagger 1d4+2, baton 1d6+2, machete 1d8+1, prybar 1d10.

Reported independently by three of the four bestiary authors. All 23 guards
pass. Nothing uses these yet — the creatures are re-pointed next.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 22:47:55 +01:00
..
2026-08-30 21:34:37 +01:00