The catalogue had `punch` (1d3) and `grasp` (1d6+1 blunt) and nothing else
a creature owns. Every biter and gorer in the bestiary therefore carried a
grasping limb and stated its real damage in tactics prose, which
simulate.mjs cannot read. Two silent consequences: the measured damage was
the grasp's rather than the creature's, and because grasp is blunt, the
edged and piercing wound paths never fired for any animal in the game — a
boar's tusk, a wolf's bite and a gryphon's talon all resolved as blunt.
bite 1d6 piercing gore 1d8+1 piercing
claw 1d6 edged hoof 1d6+2 blunt
talon 1d6+1 piercing trample 1d10 blunt
beak 1d6+1 piercing constrict 1d6 blunt
All fam "brawl", like punch and grasp, so they need no new skill family and
arrive usable. Calibrated against the melee line already in the table:
dagger 1d4+2, baton 1d6+2, machete 1d8+1, prybar 1d10.
Reported independently by three of the four bestiary authors. All 23 guards
pass. Nothing uses these yet — the creatures are re-pointed next.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>