Merge pull request #9645 from Roll20/l10n_master

New Crowdin updates
This commit is contained in:
Nic Bradley
2021-10-26 13:47:02 -07:00
committed by GitHub
98 changed files with 2042 additions and 616 deletions
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Merkmal",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Astucia",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Proezas",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Ecrit par Brian Tyrell",
"edited-by-vi-huntsman": "Edité par Vi Huntsman",
"roll20-by-wes-baker": "Roll20 par Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Votre Aventurier",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "Je m'appelle",
"and-i-am": "et je suis :",
"cunning": "Ruse",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Talent",
@@ -64,5 +65,41 @@
"description-success": "Vous faites du mieux que vous pouvez. Le Narrateur décrit dans quelle mesure vous avez réussi.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "직업",
"feature": "특성",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
View File
@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Proeza",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "Job",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+41 -4
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@@ -1,10 +1,10 @@
{
"written-by-brian-tyrrell": "Written by Brian Tyrrell",
"edited-by-vi-huntsman": "Edited by Vi Huntsman",
"roll20-by-wes-baker": "Roll20 by Wes Baker",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020",
"roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck",
"copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021",
"your-adventurer": "Your Adventurer",
"adventurers-abilities": "Adventurer's Abilities",
"abilities": "Abilities",
"my-name-is": "My name is",
"and-i-am": "and I am:",
"cunning": "Cunning",
@@ -29,6 +29,7 @@
"carried-item": "Carried Item",
"pocket-items": "Pocket Items",
"pocket-item": "Pocket Item",
"notes": "Notes",
"jobs-and-features": "Jobs and Features",
"job": "職業",
"feature": "Feature",
@@ -64,5 +65,41 @@
"description-success": "You do as well as you can. The Narrator describes how successful you are.",
"description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.",
"description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.",
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor."
"description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.",
"your-npc": "Your NPC",
"npc-abilities": "NPC",
"their-name-is": "Their name is",
"and-they-are": "and they are:",
"npc_cunning": "Cunning",
"npc_vigour": "Vigour",
"npc_willpower": "Willpower",
"injuries_npc": "Injuries",
"inventory_npc": "Inventory",
"standard-gear_npc": "Standard Gear",
"tool-1_npc": "Tool 1",
"tool-2_npc": "Tool 2",
"tool-3_npc": "Tool 3",
"tool-4_npc": "Tool 4",
"weapon_npc": "Weapon",
"packed-lunch_npc": "Packed Lunch",
"money_npc": "Money",
"light-source_npc": "Light Source",
"backpack_npc": "Backpack",
"carried-items_npc": "Carried Items",
"max_npc": "Max",
"carried-item_npc": "Carried Item",
"pocket-items-npc": "Pocket Items",
"pocket-item_npc": "Pocket Item",
"notes_npc": "Notes",
"npc_difficulty": "Difficulty",
"petty": "Petty",
"simple": "Simple",
"moderate": "Moderate",
"troublesome": "Troublesome",
"challenging": "Challenging",
"daunting": "Daunting",
"strength_max": "Max",
"max_weak": "Max",
"npc_strength": "Strength",
"npc_weakness": "Weakness"
}
+92 -92
View File
@@ -1,13 +1,13 @@
{
"sheet-version": "sheet version",
"send_details_to_chat": "Send details to chat!",
"character-name": "Name",
"character-gender": "Pronouns",
"playbook": "Playbook",
"keeper-sheet": "Keeper's Mystery Sheet",
"playbook-choice": "Choose a Playbook",
"character-look": "Look",
"select-text": "Select a Playbook above to get started",
"sheet-version": "version de la fiche",
"send_details_to_chat": "Envoyer les détails dans le tchat!",
"character-name": "Nom",
"character-gender": "Genre",
"playbook": "Livret",
"keeper-sheet": "Feuille de mystère du gardien",
"playbook-choice": "Choisissez votre archétype",
"character-look": "Apparence",
"select-text": "Choisissez un Playbook ci-dessus pour démarrer",
"placeholder": " ",
"balance-spacer": "balance",
"basics": "Basics",
@@ -15,117 +15,117 @@
"history-prompts": "History Prompts",
"Create-Your-Own": "Create Your Own:",
"stats": "Stats",
"charm": "Charm",
"cool": "Cool",
"sharp": "Sharp",
"tough": "Tough",
"weird": "Weird",
"luck": "Luck",
"miss": "Miss",
"Background": "Background",
"Background-Description": "Choose up to 2 of the following to describe your origins",
"Military": "Military",
"Monastic": "Monastic",
"Outlaw": "Outlaw",
"Privilege": "Privilege",
"Urban": "Urban",
"Wilderness": "Wilderness",
"Demeanor": "Demeanor",
"Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations",
"Harsh": "Harsh",
"Serious": "Serious",
"Polite": "Polite",
"Quiet": "Quiet",
"Suspicious": "Suspicious",
"Cautious": "Cautious",
"charm": "Charme",
"cool": "Calme",
"sharp": "Futé",
"tough": "Coriace",
"weird": "Bizarre",
"luck": "Chance",
"miss": "Échec",
"Background": "Historique",
"Background-Description": "Choisissez jusqu'à 2 des éléments suivants pour décrire vos origines",
"Military": "Militaire",
"Monastic": "Monastique",
"Outlaw": "Hors la loi",
"Privilege": "Privilège",
"Urban": "Urbain",
"Wilderness": "Région sauvage",
"Demeanor": "Comportement ",
"Demeanor-Description": "Choisissez un ou plusieurs des éléments suivants pour décrire comment votre personnage se comporte dans des situations sociales",
"Harsh": "Rude",
"Serious": "Sérieux",
"Polite": "Poli",
"Quiet": "Calme",
"Suspicious": "Suspicieux",
"Cautious": "Prudent",
"Impatient": "Impatient",
"Sensitive": "Sensitive",
"Sensitive": "Sensible",
"Affable": "Affable",
"Enthusiastic": "Enthusiastic",
"Talkative": "Talkative",
"Impetuous": "Impetuous",
"Playful": "Playful",
"Enthusiastic": "Enthousiaste",
"Talkative": "Bavard",
"Impetuous": "Impétueux",
"Playful": "Espiègle",
"Blunt": "Blunt",
"Loud": "Loud",
"Excessive": "Excessive",
"Determined": "Determined",
"Naive": "Naive",
"Excessive": "Excessif",
"Determined": "Déterminé",
"Naive": "Naïf",
"Needy": "Needy",
"Sad": "Sad",
"Haughty": "Haughty",
"Sad": "Triste",
"Haughty": "Hautain",
"Grave": "Grave",
"Lonely": "Lonely",
"Compassionate": "Compassionate",
"Joyful": "Joyful",
"Grieving": "Grieving",
"Earnest": "Earnest",
"Resolute": "Resolute",
"Perky": "Perky",
"Lonely": "Solitaire",
"Compassionate": "Compatissant",
"Joyful": "Joyeux",
"Grieving": "En deuil",
"Earnest": "Sérieux",
"Resolute": "Résolu",
"Perky": "Guilleret",
"Intense": "Intense",
"By-the-book": "By-the-book",
"Casual": "Casual",
"By-the-book": "Selon les règles",
"Casual": "Décontracté",
"Arrogant": "Arrogant",
"Oblivious": "Oblivious",
"Training": "Training",
"Training-Description": "Choose one of the following that describes how you were trained to fight",
"Waterbending": "Waterbending",
"Firebending": "Firebending",
"Earthbending": "Earthbending",
"Airbending": "Airbending",
"Weaponbending": "Weapon Specialist",
"Techbending": "Tech Specialist",
"Fighting-Style": "Fighting Style",
"Creativity": "Creativity",
"Focus": "Focus",
"Harmony": "Harmony",
"Oblivious": "Insouciant",
"Training": "Entrainement",
"Training-Description": "Choisissez l'un des éléments suivants qui décrit comment vous avez été entraîné au combat",
"Waterbending": "Maîtrise de l'eau",
"Firebending": "Maîtrise du feu",
"Earthbending": "Maîtrise de la Terre",
"Airbending": "Maîtrise de l'air",
"Weaponbending": "Spécialiste des armes",
"Techbending": "Spécialiste de la tech",
"Fighting-Style": "Style de combat",
"Creativity": "Créativité",
"Focus": "Concentration",
"Harmony": "Harmonie",
"Passion": "Passion",
"balance": "Balance",
"creativity": "Creativity",
"focus": "Focus",
"harmony": "Harmony",
"balance": "Équilibre",
"creativity": "Créativité",
"focus": "Concentration",
"harmony": "Harmonie",
"passion": "Passion",
"role": "Role",
"choose-starting-stats": "[Choose a set, then choose any stat and add +1]",
"role": "Rôle",
"choose-starting-stats": "[Choisissez un ensemble, puis choisissez n'importe quelle statistique et ajoutez +1]",
"+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"center": "Center",
"balance-center": "Center ",
"center": "Centre",
"balance-center": "Centre ",
"fatigue": "Fatigue",
"atla-books": "Avatar Legends Playbooks",
"fatigue-description": "Mark <i>Fatigue</i> when a move or the GM tells you to",
"trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are <i>taken out</i>.",
"fatigue-description": "Cochez <i>Fatigue</i> quand un mouvement ou le MJ vous dit de le faire",
"trigger-fatigue-special": "Lorsque vous ne pouvez plus marquer la fatigue, vous devez à la place marquer une condition. Lorsque vous ne pouvez plus marquer les conditions, vous êtes <i>retiré</i>.",
"okay": "Okay",
"doomed": "Doomed",
"special": "Special",
"harm": "Harm",
"dying": "Dying",
"unstable": "Unstable",
"dying": "Mourant",
"unstable": "Instable",
"balancevalues": "+3 +2 +1 +0 -1 -2 -3",
"centervalues": "-3 -2 -1 +0 +1 +2 +3",
"balance-principle": "Principle",
"balance-principle": "Principe",
"conditions": "Conditions",
"condition1": "<b>Afraid:</b> -2 to <i>intimidate</i> and <i>call someone out</i>",
"condition2": "<b>Angry:</b> -2 to <i>comfort or support</i> and <i>assess a situation</i>",
"condition3": "<b>Foolish:</b> -2 to <i>trick</i> and <i>resist shifting your balance</i>",
"condition4": "<b>Guilty:</b> -2 to <i>push your luck</i> and <i>deny a callout</i>",
"condition5": "<b>Insecure:</b> -2 to <i>plead</i> and <i>rely on your skills and training</i>",
"growth": "Growth",
"experience": "Experience",
"growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.<ul><li>Did you learn something challenging, exciting, or complicated about the world?</li><li>Did you stop a dangerous threat or solve a community problem?</li><li>Did you guide a companion towards balance or end the session at your center?</li></ul>",
"growth-questions": "Growth Questions",
"growth-the-bold": "<ul><li>Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?</li></ul>",
"growth-the-guardian": "<ul><li>Did you pursue a desire or goal of your own, outside of protecting others?</li></ul>",
"growth": "Croissance",
"experience": "Expérience",
"growth-description": "À la fin de chaque session de jeu, répondez aux questions suivantes. Pour chaque réponse « oui », cochez l'une des trois cases de croissance. Lorsque vous avez coché les trois cases de croissance, effacez les coches et effectuez un <i>avancement de croissance</i>.<ul><li>Avez-vous appris quelque chose de stimulant, d'excitant ou de compliqué sur le monde ?</li><li>Avez-vous arrêté une menace dangereuse ou résolu un problème communautaire ?</li><li>Avez-vous guidé un compagnon vers l'équilibre ou terminé la séance dans votre centre ?</li></ul>",
"growth-questions": "Questions de croissance",
"growth-the-bold": "<ul><li>Avez-vous exprimé votre vulnérabilité en admettant que vous aviez tort ou que vous auriez dû écouter quelqu'un que vous ignoriez ?</li></ul>",
"growth-the-guardian": "<ul><li>Avez-vous poursuivi un désir ou un objectif personnel, en dehors de la protection des autres ?</li></ul>",
"growth-the-hammer": "<ul><li>Did you make significant progress towards your goal against your adversary?</li></ul>",
"growth-the-icon": "<ul><li>Did you accomplish a feat worthy of your burden and tradition?</li></ul>",
"growth-the-idealist": "<ul><li>Did you improve the lives of a community of average citizens?</li></ul>",
"growth-the-successor": "<ul><li>Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?</li></ul>",
"xp-description": "When you have marked all three growth boxes, clear the track and take a <i>growth advancement</i>.",
"moment-of-balance": "Moment of Balance",
"balance-unlocked": "Moment of Balance <i>Unlocked</i>",
"moment-of-balance": "Moment d'équilibre",
"balance-unlocked": "Moment d'équilibre <i>Débloqué</i>",
"moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.",
"moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.",
"moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.",
@@ -133,8 +133,8 @@
"moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.",
"moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.",
"other-moves": "Other Moves",
"gear": "Gear",
"other-gear": "Other Gear",
"gear": "Équipement",
"other-gear": "Autre équipement",
"growth-improvements": "Growth Improvements",
"growth-improvements-description": "Once you have 3 <i>Growth Experience</i> you may choose one of these: (Check off any you've already taken)",
"other-improvements": "Other Improvements",
@@ -545,7 +545,7 @@
"weaknesses": "Weaknesses",
"starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}",
"motw": "Monster of the Week",
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
"copyright": "Monster of the Week est protégé par copyright Evil Hat Productions, LLC et Generic Games.",
"choose-one": "Choose one",
"other-playbook-moves": "Other Playbook Moves",
"allies": "Allies and Teams",
@@ -569,11 +569,11 @@
"music": "Music",
"clockwork": "Clockwork",
"orgone": "Orgone",
"alchemy": "Alchemy",
"alchemy": "Alchimie",
"thought": "Thought",
"aether": "Aether",
"purpose": "Purpose",
"fire": "Fire",
"aether": "Éther",
"purpose": "But",
"fire": "Feu",
"calm": "Calm",
"raging": "Raging",
"end_newstuff": "<!-- New entries end here. -->"
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
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@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
View File
@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
View File
@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+25 -1
View File
@@ -383,5 +383,29 @@
"resource-counter": "Replace Resource Checkboxes with Counter",
"arcane": "Arcane",
"vitriol": "Vitriol",
"practical": "Practical"
"practical": "Practical",
"acclimation": "Acclimation",
"conviction": "Conviction",
"loyalty": "Loyalty",
"origin": "Origin",
"clade": "Clade",
"forms": "Forms",
"stability": "Stability",
"bonus-stability-points": "Bonus Stability Points",
"scars-variations": "Scars and Variations",
"scars": "Scars",
"scar": "Scar",
"variations": "Variations",
"magnitude": "Magnitude",
"notes": "Notes",
"activation-method": "Activation Method",
"overt": "Overt",
"entangled-variations": "Entangled Variations",
"keyword-deviant": "Keywords/Deviantions",
"controlled": "Controlled",
"involuntary": "Involuntary",
"persistent": "Persistent",
"subtle": "Subtle",
"delete-scar-variation": "In order to delete a Scar or Variation:",
"scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.<br> Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation."
}
+31 -31
View File
@@ -1,38 +1,38 @@
{
"characterButton-u": "Character",
"equipmentButton-u": "Equipment",
"name-u": "Character:",
"player-u": "Player:",
"raceClass-u": "Race/Class:",
"alignment-u": "Alignment:",
"abilities-u": "ABILITIES:",
"ac-u": "AC",
"hp-u": "HP",
"characterButton-u": "Personnage",
"equipmentButton-u": "Équipement",
"name-u": "Personnage :",
"player-u": "Joueur :",
"raceClass-u": "Race/Classe :",
"alignment-u": "Alignement :",
"abilities-u": "CARACTÉRISTIQUES :",
"ac-u": "CA",
"hp-u": "PV",
"moveRate-u": "Move",
"str-u": "STR",
"str-u": "FOR",
"int-u": "INT",
"specialAbilities-u": "SPECIAL ABILITIES:",
"wis-u": "WIS",
"specialAbilities-u": "CAPACITÉS SPÉCIALES :",
"wis-u": "SAG",
"dex-u": "DEX",
"con-u": "CON",
"cha-u": "CHA",
"languages-u": "LANGUAGES:",
"experience-u": "EXPERIENCE:",
"nextLevel-u": "Next Level:",
"hpPerClass-u": "HP / Class:",
"attacks-u": "ATTACKS:",
"weapon-u": "Weapon",
"attack-u": "Attacks",
"damage-u": "Damage",
"special-u": "Special",
"equipment-u": "EQUIPMENT",
"item-u": "Item",
"weight-u": "Weight",
"total-u": "Total:",
"totalWeight-u": "Total Weight",
"totalWeight1-u": "0 to 1/3 Strength",
"totalWeight2-u": "1/3 to 2/3 Strength",
"totalWeight3-u": "2/3 to Strength",
"scale-u": "Scale 1\" = 5'",
"money-u": "Money"
"languages-u": "LANGUES :",
"experience-u": "EXPÉRIENCE :",
"nextLevel-u": "Niveau Suivant :",
"hpPerClass-u": "PV / Classe :",
"attacks-u": "ATTAQUES :",
"weapon-u": "Arme",
"attack-u": "Attaques",
"damage-u": "Dégats",
"special-u": "Spécial",
"equipment-u": "ÉQUIPEMENT",
"item-u": "Objet",
"weight-u": "Poids",
"total-u": "Total :",
"totalWeight-u": "Poids Total",
"totalWeight1-u": "0 à 1/3 de la Force",
"totalWeight2-u": "1/3 à 2/3 de la Force",
"totalWeight3-u": "2/3 de la Force",
"scale-u": "Échelle 1\" = 5'",
"money-u": "Argent"
}
+10 -10
View File
@@ -4,7 +4,7 @@
"h2hFumble3": "<b> Glisser ou trébucher dans une flaque de sang ou d'eau ou autre danger : -</b> perdre la prochaine parade et attaquer; votre ennemi peut se désengager.",
"h2hFumble4": "<b>Sueur dans les yeux :</b> - parer, esquiver ou se déplacer seulement pour les 1D3 prochains rounds de combat; votre adversaire peut se désengager.",
"h2hFumble5": "<b>la sangle du bouclier se brise</b>Réduisez de moitié votre pourcentage de parade au bouclier jusqu'à réparation. Inapplicable à un bouclier démoniaque.",
"h2hFumble6": "<b>Distracted</b>-automatic miss on your next attack, in whatever round it occurs.",
"h2hFumble6": "<b>Distrait</b> Votre prochaine attaque Manque automatiquement, quel que soit le tour où elle se produit.",
"h2hFumble7": "<b>Drop weapon</b>-it's at your feet and costs 5 DEX-ranks to recover. Your enemy may disengage. lgnore this fumble if you parry with a shield.",
"h2hFumble8": "<b>Weapon knocked away</b>-it is I D4 yards distant in a 1D8 direction. lgnore this fumble if you parry with a shield.",
"h2hFumble9": "<b>Blow to solar plexus</b>-you can parry but not attack or dodge for two rounds; your opponent may disengage. lgnore thisfumble if you parry with a shield.",
@@ -39,8 +39,8 @@
"MajorWound-3": "Wrist or hand damage, or a slab of arm or shoulder muscle has been cut away, or a chunk was hewn from thigh or calf muscles, or you have spinal nerve damage, or several fingers or toes were severed, or make up your own. Lose 1D3 STR; this loss may change what weapons you can swing. Still able to fight with a weapon, but not a shield.",
"MajorWound-4": "A punctured lung leads to a weakened respiratory system, or deep stomach wounds chronically reinfect. or belly wounds weaken your digestion and general health, or you damaged kidneys and liver, or make up your own. Lose 1D3 CON; maximum MOV is now that 1D3 less, and Hit Points may be lower. Still able to fight.",
"MajorWound-5": "Concussion damages hearing and limits Listen and Insight to maximums of 65 percent; or cuts to the head thereafter requiring Luck rolls each time to use the skills Insight, Nature, Other Language(s), and World Lore; or blows or cuts which affect depth perception and leave missile weapon skills at maximums of 65 percent; or multiple cuts to the face and neck limit the skills of Bargain, Fast Talk, Oratory, and spoken languages to 65 percent maximum, or make up your own. Lose 1D3 INT; this loss affects the Adventurer’s ability to cast magic. Still able to fight",
"MajorWound-6": "Back muscles or spinal nerve damage bending the torso, both leg tendons causing limping, or fused ankle bones causing limping or loss of one or both arms. Lose 1D6 DEX and reduce maximum MOV by that same amount. Unable to fight.",
"MajorWound-7": "Much of your nose has been sliced away, or multiple scars deface both hands, or an ear has been cut off, or a livid scar lends an evil cast to your face, or make up your own. Lose 1D6 APP. Your visible and very unappealing deformity cannot be disguised. Still able to fight",
"MajorWound-6": "Lésions des muscles du dos ou des nerfs rachidiens fléchissant le torse, les deux tendons des jambes causant la boiterie, ou les os de la cheville fusionnés causant la boiterie ou la perte d'un ou des deux bras. Perdez 1D6 DEX et réduisez le MOV maximum du même montant. Incapable de se battre.",
"MajorWound-7": "Une grande partie de votre nez a été tranché, ou de multiples cicatrices abîment les deux mains, ou une oreille a été coupée, ou une cicatrice livide prête un mauvais air à votre visage, ou créez la vôtre. Perdez 1D6 APP. Votre déformation visible et très peu attrayante ne peut pas être déguisée. encore capable de se battre",
"MajorWound-8": "Wrist or hand damage, or a slab of arm or shoulder muscle has been cut away, or a chunk was hewn from thigh or calf muscles, or you have spinal nerve damage, or several fingers or toes were severed, or make up your own. Lose 1D6 STR; this loss may change what weapons you can swing. Still able to fight with a weapon, but not a shield",
"MajorWound-9": "A punctured lung leads to a weakened respiratory system, or deep stomach wounds chronically reinfect. or belly wounds weaken your digestion and general health, or you damaged kidneys and liver, or make up your own. Lose 1D6 CON; maximum MOV is now that 1D6 less, and Hit Points may be lower. Unable to fight",
"MajorWound-10": "Bad facial and vocal-cord injuries. Lose 1D6 APP; lower the Charisma roll respectively. Still able to fight ",
@@ -56,7 +56,7 @@
"#Spells": "# Sorts",
"Ability": "Caractéristique",
"Age": "Âge",
"Agility": "Agility",
"Agility": "Agilité",
"*": "*",
"All": "Tous",
"ALLEGIANCE": "ALLÉGEANCE",
@@ -72,12 +72,12 @@
"Birthplace": "Lieu de naissance",
"Bound-Demons-Elementals": "Démons & Élémentaires liés",
"Breed": "Race",
"Bronzes-on-Person": "Bronzes on Person",
"Bronzes-on-Person": "Bronzes sur soi",
"Burden": "Fardeau",
"B/W": "B/W",
"Chance": "Chance",
"Charisma-Roll": "Jet de Charisme",
"Charisma": "Charisma",
"Charisma": "Charisme",
"Champion": "Champion",
"CON": "CON",
"CON-Roll": "Jet de CON",
@@ -119,7 +119,7 @@
"Income": "Revenu",
"INT": "INT",
"Inscribed-Runes": "Runes gravées",
"Know": "Know",
"Know": "Connaissance",
"Land": "Marche",
"Length": "Longueur",
"Law": "Loi",
@@ -129,7 +129,7 @@
"Long": "Longue",
"Looks-Atitude": "Looks,Atitude",
"Luck-Roll": "Jet de Chance",
"Luck": "Luck",
"Luck": "Chance",
"Magic-Points": "Points de Magie",
"Major-Wound": "Blessure majeure",
"Max": "Max.",
@@ -169,7 +169,7 @@
"Skill": "Compétence",
"Skills": "Compétences",
"Skill-Halved": "Skill halved",
"Skill-Used": "Skill Used",
"Skill-Used": "Compétence utilisée",
"Source": "Source",
"Self": "Soi-même",
"Spells": "Sorts",
@@ -201,7 +201,7 @@
"Treasure": "Trésor",
"Type": "Type",
"Turn": "Tour",
"Turn-Order": "Turn Order",
"Turn-Order": "Ordre d'initiative",
"unconsciousnes": "Inconscience",
"Use-mount-damage-bonus": " *utilise le bonus de dégâts de la monture",
"Wealth": "Richesse",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+12 -12
View File
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "<p>When you <u>Face Danger</u> or <u>React Under Fire</u> by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.</p>",
"asset-ace-ability-2": "<p>When you <u>Gain Ground</u> by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally <u>Strike</u> using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.</p>",
"asset-ace-ability-3": "<p>When you must <u>Endure Stress</u> while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.</p>",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "<p>When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.</p>",
"asset-agent-ability-2": "<p>When you <u>Face Danger</u> or <u>Secure an Advantage</u> to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.</p>",
"asset-agent-ability-3": "<p>When you covertly <u>Gather Information</u>, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.</p>",
"asset-archer-name": "Archer",
"asset-archer-ability-1": "<p>Your bow has 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-1": "<p>You carry 6 ammo. When you <u>Strike</u> or <u>Clash</u>, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and <u>Sacrifice Resources</u> (-1). On a miss, <u>Sacrifice Resources</u> (-1).</p>",
"asset-archer-ability-2": "<p>You may <u>Enter the Fray</u> by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-archer-ability-3": "<p>When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.</p>",
"asset-armored-name": "Armored",
"asset-armored-description": "<p>If you wear your finely crafted set of personal armor…</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.</p>",
"asset-armored-ability-1": "<p>When you <u>Face Danger</u>, <u>React Under Fire</u>, or <u>Clash</u> against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.</p>",
"asset-armored-ability-2": "<p>You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.</p>",
"asset-armored-ability-3": "<p>When you must <u>Endure Harm</u>, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must <u>Repair</u> and spend 5 repair points to bring it back to working condition.</p>",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "<p>When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.</p>",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "<p>When you <u>Swear an Iron Vow</u> to transport and protect something precious, set its safety to 5. When you <u>Undertake an Expedition</u> or <u>Set a Course</u> and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.</p>",
"asset-courier-ability-2": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-courier-ability-3": "<p>When you <u>Fulfill Your Vow</u> to a connection by finishing a courier mission, you may <u>Develop Your Relationship</u> and mark progress twice.</p>",
"asset-courier-ability-2": "<p>When you <u>Fulfill Your Vow</u> to an unbonded connection by completing a courier mission, mark progress twice on the relationship.</p>",
"asset-courier-ability-3": "<p>When you <u>Sojourn</u> during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.</p>",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "<p>When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:</p><ul><li>Find inspiration: Take +1 momentum</li><li>Soak it all in: <u>Hearten</u>; add +1, and take +1 momentum on a hit.</li></ul>",
"asset-explorer-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.</p>",
"asset-fated-name": "Fated",
"asset-fated-ability-1": "<p>Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.</p>",
"asset-fated-ability-1": "<p>When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you <u>Fulfill Your Vow</u> on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.</p>",
"asset-fated-ability-2": "<p>When you <u>Face Death</u> or <u>Face Desolation</u> while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next <u>Reach a Milestone</u> on the background vow.</p>",
"asset-fated-ability-3": "<p>When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.</p>",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "<p>When you <u>Enter the Fray</u> against an ambush, or <u>Face Danger</u> to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.</p>",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
"asset-service-pod-ability-1": "<p>Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-1": "<p>Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.</p>",
"asset-service-pod-ability-2": "<p>When you <u>Face Danger</u>, <u>Gain Ground</u>, or <u>React Under Fire</u> by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.</p><ul><li>Careful: Add +2 and <u>Lose Momentum</u> (-1)</li><li>Reckless: Take +1 momentum on a hit</li></ul>",
"asset-service-pod-ability-3": "<p>When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, <u>Withstand Damage</u> (-2).</p>",
"asset-shade-name": "Shade",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.</p>",
"asset-shade-ability-1": "<p>Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.</p>",
"asset-shade-ability-2": "<p>When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.</p>",
"asset-shade-ability-3": "<p>When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.</p>",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "<p>When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but <u>Lose Momentum</u> (-1). Then, if you <u>Withstand Damage</u>, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.</p>",
"asset-shields-ability-2": "<p>You may <u>React Under Fire</u> by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.</p>",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "<p>When you <u>Secure an Advantage</u> by studying a distant situation through the scope of your rifle, or <u>Gain Ground</u> by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), <u>Lose Momentum</u> (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.</p>",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
"asset-snub-fighter-ability-1": "<p>Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-1": "<p>Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you <u>Enter the Fray</u>, you may roll +integrity; if you do, take +2 momentum on a hit.</p>",
"asset-snub-fighter-ability-2": "<p>When you <u>Strike</u> or <u>Clash</u>, add +1. On a strong hit with a match, mark progress.</p>",
"asset-snub-fighter-ability-3": "<p>When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.</p>",
"asset-sprite-name": "Sprite",
+1
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@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "1.폭력",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1
View File
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
"ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "暴力",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
+1 -1
View File
@@ -75,7 +75,7 @@
"acp-verysmall-abbrv": "ACP",
"acrobatics": "Акробатика",
"add": "Добавить",
"add-class-levels": "Add Class Levels",
"add-class-levels": "Добавить уровни класса",
"add-custom-column": "Add Custom Column",
"add-hit-dice": "Добавить КЗ народа",
"add-note-to-roll": "Примечание к броску",
@@ -1,111 +1,111 @@
{
"name": "Nom",
"age": "Âge",
"age": "Classe d'âge",
"social-class": "Classe sociale",
"sex": "Sexe",
"ancestry": "Ancêtres",
"sex": "Genre",
"ancestry": "Ethnie",
"profession": "Profession",
"order-alignment": "Alignement d'ordre",
"order-alignment": "Alignement (ordre)",
"order-ranks": "Rangs d'ordre",
"corruption": "Corruption",
"chaos-ranks": "Rangs de chaos",
"chaos-alignment": "Alignement du chaos",
"fate-points": "Points de destin",
"chaos-alignment": "Alignement (chaos)",
"fate-points": "Points de Destin",
"background": "Historique",
"disorders": "Folies",
"disorders": "Troubles",
"reputation-points": "Points de Réputation",
"difficulty-rating-chart": "Tableau d'évaluation des difficultés",
"trivial": "Trivial",
"difficulty-rating-chart": "Degré de difficulté",
"trivial": "Très facile",
"easy": "Facile",
"routine": "Routine",
"routine": "Assez facile",
"standard": "Standard",
"challenging": "Délicat",
"challenging": "Assez difficile",
"hard": "Difficile",
"arduous": "Ardu",
"primary-attributes": "Focus",
"arduous": "Très difficile",
"primary-attributes": "Spécialisations",
"skill-ranks": "Rangs de compétences",
"tier": "Niveau",
"tier": "Palier",
"combat": "Combat",
"special-skills-indicated-with-*": "Compétences spéciales indiquées par *",
"peril-threshhold": "Seuil de Péril",
"advance": "Avancée",
"martial-melee*": "Mêlée martiale*",
"Martial Melee": "Mêlée martiale",
"will-bonus-u": "BV",
"martial-ranged*": "Attaque à distance martiale*",
"Martial Ranged": "Attaque à distance martiale",
"peril-threshold-u": "SP",
"simple-melee": "Mêlée Simple",
"Simple Melee": "Mêlée Simple",
"peril-modifier": "Modificateur de Péril",
"simple-ranged": "Attaque à distance simple",
"Simple Ranged": "Attaque à distance simple",
"peril-condition-track": "Suivi de la condition de péril",
"special-skills-indicated-with-*": "Compétences expertes indiquées par *",
"peril-threshhold": "Seuil de Tension",
"advance": "Progression",
"martial-melee*": "A. de mêlée expertes*",
"Martial Melee": "A. de mêlée expertes",
"will-bonus-u": "[VOL]",
"martial-ranged*": "A. de tir expertes*",
"Martial Ranged": "A. de tir expertes",
"peril-threshold-u": "ST",
"simple-melee": "A. de mêlée communes",
"Simple Melee": "A. de mêlée communes",
"peril-modifier": "Modificateur de Tension",
"simple-ranged": "A. de tir communes",
"Simple Ranged": "A. de tir communes",
"peril-condition-track": "Niveau de Tension",
"brawn": "Vigueur",
"unhindered": "Sans encombre",
"unhindered": "En pleine forme",
"athletics": "Athlétisme",
"imperiled": "En péril",
"drive*": "Conduite*",
"ignore-1-skill-rank": "Ignorer 1 rang de compétence",
"imperiled": "Fatigué(e)",
"drive*": "Attelages*",
"ignore-1-skill-rank": "Ignorez 1 rang de compétence",
"intimidate": "Intimidation",
"ignore-2-skill-ranks": "Ignorer 2 rangs de compétence",
"toughness": "Endurance",
"ignore-3-skill-ranks": "Ignorer 3 rangs de compétence",
"ignore-2-skill-ranks": "Ignorez 2 rangs de compétence",
"toughness": "Résistance",
"ignore-3-skill-ranks": "Ignorez 3 rangs de compétence",
"agility": "Agilité",
"incapacitated": "Incapacité!",
"incapacitated": "Neutralisé(e) !",
"coordination": "Coordination",
"traits": "Traits",
"pilot*": "Pilotage*",
"ride*": "Équitation*",
"skulduggery*": "Magouilles*",
"pilot*": "Embarcations*",
"ride*": "Montures*",
"skulduggery*": "Larcins*",
"stealth": "Furtivité",
"perception": "Perception",
"awareness": "Vigilance",
"eavesdrop": "Écouter aux portes",
"scrutinize": "Scruter",
"awareness": "Observation",
"eavesdrop": "Écoute",
"scrutinize": "Perspicacité",
"survival": "Survie",
"intelligence": "Intelligence",
"alchemy*": "Alchimie*",
"counterfeit*": "Contrefaçon*",
"education*": "Éducation*",
"education*": "Érudition*",
"folklore": "Folklore",
"gamble": "Jeu",
"heal*": "Guérison*",
"navigation*": "Navigation*",
"warfare*": "Stratégie*",
"heal*": "Soins*",
"navigation*": "Orientation*",
"warfare*": "Art de la guerre*",
"willpower": "Volonté",
"incantation*": "Incantation*",
"Incantation": "Incantation",
"interrogation*": "Interrogatoire*",
"resolve": "Résolution",
"resolve": "Détermination",
"tradecraft*": "Artisanat*",
"fellowship": "Sociabilité",
"bargain": "Négociation",
"charm": "Charme",
"disguise*": "Déguisement*",
"guile": "Ruse",
"disguise*": "Comédie*",
"guile": "Duperie",
"handle-animal*": "Dressage*",
"leadership*": "Commandement*",
"rumor": "Rumeur",
"encumbrance-limit": "Limite d'encombrement",
"rumor": "Rumeurs",
"encumbrance-limit": "Seuil d'Encombrement",
"initiative": "Initiative",
"movement": "Mouvement",
"brawn-bonus-u": "BV",
"brawn-bonus-u": "[VIG]",
"current": "Actuel",
"overage": "Dépassement",
"perception-bonus-u": "BP",
"agility-bonus-u": "BA",
"overage": "Pénalité",
"perception-bonus-u": "[PER]",
"agility-bonus-u": "[AGI]",
"weapons-&-attacks": "Armes &amp; Attaques",
"roll": "Jet",
"weapon": "Arme",
"skill": "Compétence",
"None": "Aucun",
"load": "Chargement",
"load": "Rechargement",
"handling": "Maniement",
"short": "Courte",
"medium": "Moyenne",
"long": "Longue",
"qualities": "Qualités",
"qualities": "Attributs",
"encumbrance": "Encombrement",
"damage-bonus": "Bonus de dégâts",
"damage": "Dégâts",
@@ -114,71 +114,71 @@
"armor": "Armure",
"shield": "Bouclier",
"armor-name": "Nom de l'Armure",
"damage-threshold-modifier-u": "MSD*",
"damage-threshold-modifier-u": "BP*",
"shield-name": "Nom du Bouclier",
"parry-modifier": "Modificateur de Parade",
"talents": "Talents",
"trappings": "Possessions",
"trappings": "Équipement",
"defenses": "Défenses",
"show": "Afficher",
"talent-name": "Nom du talent",
"trapping-name": "Nom de la possession",
"trapping-name": "Nom de l’objet",
"coinage": "Monnaie",
"gold-crown": "Couronne d’or",
"silver-shilling": "Pistole d'Argent",
"silver-shilling": "Pistole d'argent",
"brass-penny": "Sou de cuivre",
"1-gold-crown-=-20-silver-shilling-or-240-brass-penny": "1 couronne d’or = 20 pistoles d’argent ou 240 sous de cuivre",
"dodge": "Esquive",
"parry": "Parade",
"dodge": "Esquiver",
"parry": "Parer",
"damage-threshold": "Seuil de Dégâts",
"brawn-bonus-+-damage-threshold-modifier-u": "BV + MSD*",
"brawn-bonus-+-damage-threshold-modifier-u": "[VIG] + BP*",
"damage-threshold-+-6-u": "SD + 6",
"damage-threshold-+-12-u": "SD + 12",
"damage-threshold-+-18-u": "SD + 18",
"damage-threshold-modifier": "Modificateur de Seuil de Dégâts",
"damage-condition-track": "Suivi de la condition de dégâts",
"damage-threshold-modifier": "Bonus de protection",
"damage-condition-track": "Niveau de Dégâts",
"unharmed": "Indemne",
"lightly-wounded": "Légèrement blessé",
"moderately-wounded": "Modérément blessé",
"seriously-wounded": "Sérieusement blessé",
"grievously-wounded": "Grièvement blessé",
"slain!": "Tué!",
"injuries": "Blessures",
"lightly-wounded": "Légèrement blessé(e)",
"moderately-wounded": "Modérément blessé(e)",
"seriously-wounded": "Sérieusement blessé(e)",
"grievously-wounded": "Grièvement blessé(e)",
"slain!": "Tué(e) !",
"injuries": "Blessures critiques",
"intelligence-bonus": "Bonus d'Intelligence",
"willpower-bonus": "Bonus de Volonté",
"incantation-skill": "Compétence d'incantation",
"magic-&-rituals": "Magie &amp; Rituels",
"cast": "Lancer",
"cast": "Incanter",
"spell-name": "Nom du Sort",
"spell-distance": "Portée du sort",
"spell-duration": "Durée du sort",
"spell-channel": "Canal du sort",
"spell-reagents": "Composantes du sort",
"spell-channel": "Canaliser les vents",
"spell-reagents": "Ingrédients du sort",
"spell-effect": "Effets du sort",
"critical-success": "Réussite critique",
"critical-failure": "Échec critique",
"current-reward-points": "Points de Récompense actuels",
"total-reward-points": "Points de récompense totaux",
"basic-tier": "Rang de base",
"current-reward-points": "Points d’expérience actuels",
"total-reward-points": "Points d’expérience totaux",
"basic-tier": "Palier de base",
"trait": "Trait",
"bonus-advance": "Bonus Advance",
"bonus-advance": "Bonus de caractéristique",
"talent": "Talent",
"intermediate-tier": "Niveau Intermédiaire",
"advanced-tier": "Rang avancé",
"unique-advances": "Avancées uniques",
"intermediate-tier": "Palier intermédiaire",
"advanced-tier": "Palier avancé",
"unique-advances": "Progressions uniques",
"roll20-wiki-link": "Lien vers le Wiki Roll20",
"situational-modifier": "Modificateur situationnel",
"difficulty:": "Difficulté :$[[1]] ",
"difficulty:": "Degré de difficulté :$[[1]] ",
"modifier:": "Modificateur :$[[3]] ",
"rating": "Rang",
"rating": "Chances finales de réussir",
"range:": "Portée : 0 / 0 / 0",
"damage:": "Dégâts : $[[6]] ",
"CRITICAL-SUCCESS-u": "RÉUSSITE CRITIQUE",
"chaos:": "Chaos : $[[4]] ",
"corruption:": "Corruption : $[[5]] ",
"distance:": "Distance : ",
"distance:": "Portée : ",
"duration:": "Durée : ",
"MATCH-u": "MATCH",
"reagents:": "Composantes : ",
"MATCH-u": "DOUBLE",
"reagents:": "Ingrédients : ",
"CRITICAL-FAILURE-u": "ÉCHEC CRITIQUE"
}
+3 -3
View File
@@ -52,11 +52,11 @@
"resolve-u": "Решимость",
"insight-u": "Проницательность",
"persuasion-u": "Убеждение",
"resonance-u": "Влияние",
"resonance-u": "Резонанс",
"notes-u": "Заметки",
"hunger-u": "Голод",
"humanity-u": "Человечность",
"bloodpotency-u": "Запас Крови",
"bloodpotency-u": "Сила Крови",
"totalexperience-u": "Общая сумма Опыта",
"clanbane-u": "Проклятье Клана",
"touchstone-u": "Привязанности &amp; Принципы",
@@ -64,7 +64,7 @@
"history-u": "История",
"distinguishingfeatures-u": "Отличительные черты",
"frenzy-u": "Безумие",
"rouse-u": "Пробуждение",
"rouse-u": "Прилив Крови",
"coterie-u": "Котерия",
"traits-u": "Характеристики"
}