Merge pull request #7910 from danielsousat/the-elephant-and-macaw-banner-minor-fixes
[The elephant and macaw banner] minor fixes
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@@ -841,7 +841,7 @@ div.sheet-shadow-bottom-left::after {
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.sheet-settings-grid {
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display: grid;
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grid-template-columns: auto auto;
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width: fit-content;
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width: max-content;
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gap: 5px;
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}
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@@ -473,7 +473,7 @@
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<div class="initiative-box">
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<button type="roll" class="roll-button" name="roll_initiative" title="@{initiative}"
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value="&{template:main} {{charname=@{character_name}}} {{check=@{initiative_label}}} {{initiative=[[3d6cs>7cf<0]]}}"></button>
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value="&{template:main} {{charname=@{character_name}}} {{check=@{initiative_label}}} {{initiative=[[3d6cs>7cf<0 &{tracker}]]}}"></button>
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<span class="secondary-label secondary-font" data-i18n="initiative">Initiative</span>
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</div>
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@@ -823,7 +823,7 @@
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understand how all the fields work on our Roll20 character sheet.</p>
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<p>
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<span class="secondary-font help-bold" data-i18n="names">Names</span>,
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<span class="secondary-font help-bold" data-i18n="name">Name</span>,
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<span class="secondary-font help-bold" data-i18n="characteristics">Characteristics</span>,
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<span class="secondary-font help-bold" data-i18n="history">History</span> -
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<span class="secondary-font help-default" data-i18n="names_chars_his_instructions">These fields should be filled in
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@@ -923,7 +923,7 @@
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<ol>
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<li>
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<span class="secondary-font help-default" data-i18n="rolling_skills_instructions4">modifier set for the test,
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<span class="secondary-font help-default" data-i18n="rolling_skills_instructions4">modifier chosen when rolling,
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</span>
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</li>
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<li>
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@@ -938,7 +938,7 @@
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</p>
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<p>
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<span class="secondary-font help-default" data-i18n="rolling_skills_instructions7">For example: A character receives a <i>Bless +2</i> during a battle, so the player should put 2 in the All tests modifier field. The character is using a rapier that gives +1 to <b>Fencing</b>, which should be represented as 1 in the skill´s Mod field. The player decides to make a normal melee attack (easy feat) on a creature with an Active Defense of 4. So after clicking the die beside <b>Fencing</b> for the test, the player should choose an easy feat and place -4 in the Mod field to subtract the creature´s defense. In the chat window, the “Mods” applied to the test should appear as -1, representing -4 + 2 + 1 for the three modifiers.
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<span class="secondary-font help-default" data-i18n="rolling_skills_instructions7">For example: A character receives a <i>Bless +2</i> during a battle, so the player should put 2 in the All tests modifier field. The character is using an excepcional rapier that gives +1 to <b>Fencing</b>, which should be represented as 1 in the skill´s Mod field. The player decides to make a normal melee attack (easy feat) on a creature with an Active Defense of 4. So after clicking the die beside <b>Fencing</b> for the test, the player should choose an easy feat and place -4 in the Mod field to subtract the creature´s defense. In the chat window, the “Mods” applied to the test should appear as -1, representing -4 + 2 + 1 for the three modifiers.
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</span>
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</p>
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@@ -65,10 +65,10 @@
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"rolling_skills_instructions2": "The result will be shown in the chat window as the sum of three values:\n ",
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"rolling_skills_formula": "The 3d6 roll + the skill´s level bonus + other modifiers\n ",
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"rolling_skills_instructions3": "Other modifiers include:\n ",
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"rolling_skills_instructions4": "modifier set for the test,\n ",
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"rolling_skills_instructions4": "modifier chosen when rolling,\n ",
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"rolling_skills_instructions5": "the “Modify all skills” value and\n ",
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"rolling_skills_instructions6": "the Mod value set for the individual skill.\n ",
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"rolling_skills_instructions7": "For example: A character receives a <i>Bless +2</i> during a battle, so the player should put 2 in the All tests modifier field. The character is using a rapier that gives +1 to <b>Fencing</b>, which should be represented as 1 in the skill´s Mod field. The player decides to make a normal melee attack (easy feat) on a creature with an Active Defense of 4. So after clicking the die beside <b>Fencing</b> for the test, the player should choose an easy feat and place -4 in the Mod field to subtract the creature´s defense. In the chat window, the “Mods” applied to the test should appear as -1, representing -4 + 2 + 1 for the three modifiers.\n ",
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"rolling_skills_instructions7": "For example: A character receives a <i>Bless +2</i> during a battle, so the player should put 2 in the All tests modifier field. The character is using an excepcional rapier that gives +1 to <b>Fencing</b>, which should be represented as 1 in the skill´s Mod field. The player decides to make a normal melee attack (easy feat) on a creature with an Active Defense of 4. So after clicking the die beside <b>Fencing</b> for the test, the player should choose an easy feat and place -4 in the Mod field to subtract the creature´s defense. In the chat window, the “Mods” applied to the test should appear as -1, representing -4 + 2 + 1 for the three modifiers.\n ",
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"initiative_instructions": "Can be used for an initiative check. \n ",
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"untrained_skill_instructions": "Can be used for level 0 tests against easy or intermediate feats, as explained in the rulebook.\n\n ",
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"physical-condition": "Physical Condition",
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@@ -90,5 +90,6 @@
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"result": "Result",
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"success": "Success",
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"failure": "Failure",
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"epic_failure": "Epic failure!"
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"epic_failure": "Epic failure!",
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"epic_success": "Epic success!"
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}
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