Open Legend: Wrong files for Line Endings
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# Open Legends RPG Basic Charactersheet by Great Moustache
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## www.openlegendrpg.com
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## Tell YOUR story
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### Changelog
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### 1.7.91 on 2017 March 25th
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* Re-arranged the attributes to match the website order
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||||
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||||
### 1.7.9 on 2017 March 10th
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* Added Goals, Beliefs, and Instincts section for characters to record each that might help them in roleplaying their characters better.
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||||
* Added a "non-essential" inventory and notes section.
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- Players could potentially use this to add homebrew material for record keeping.
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||||
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||||
### 1.7.8.5 on 2017 February 27th
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* Took out Sanity Points as this was not Core Rules.
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- Just committed out, so can access it via custom sheets
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||||
* Took out Attribute dice calculation for Attribute 11, highest meant to be 10.
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||||
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||||
### 1.7.8 on 2017 February 20th
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* Added for future compatibility: Attributes able to go to level 11 with new dice
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||||
- This is mainly for Artifacts to be released soon
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||||
* Added more sections to the sheet that can be soon or hidden:
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||||
- Goals & Beliefs [in progress]
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||||
- Sanity Points [complete]
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- Other Inventory & Notes [in progress]
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- Currently all three can be displayed, but nothing for the "in progress" ones but a place holder
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||||
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### 1.7.7.9 on 2017 February 19th
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* Fixed a missing call to output the Max power level for Other Actions
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### 1.7.7.5 on 2017 February 6th
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* Added "Size" field to character information.
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### 1.7.7 on 2017 January 27th
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* Added Attribute Substitution for all Attributes
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||||
- Fixed drop downs to have ALL attributes except for the current attribute being looked at
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||||
* Updated all function calls to account for 1.7.6
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||||
- Including calculations to display prorperly if attribute subsitution was being used
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||||
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||||
### 1.7.6 on 2017 January 24th
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* Added new universal function for determining attribute substitution values
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||||
- Reusable code so less lines of code
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||||
* Updated drop down menus to reflect change of Evasion > Guard
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||||
* Renames lines "Increase/Decrease Dice Size" to be "Attribute Dice Bonus/Penalty"
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||||
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||||
### 1.7.5 on 2017 January 4th
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* Updated for new calculation of evasion, and evasion's name changed to Guard
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- Guard = 10 + Agility + Might + Armor + Other
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||||
### 1.7.4 on 2016 December 29th
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* Fixed an error in Workerscripts where it was unable to calculate b/c of a void value.
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- Only happened on pre-existing Actions, newly created ones would work fine.
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||||
* Added Power Level Min & Max to Other actions.
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||||
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||||
### 1.7.3 on 2016 December 23rd
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* Added an option under "Favored Actions" and "Other Actions" to allow modification of dice size for rolling
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- This is mainly for the "Martial Focus" feat, or anyothers that may come along (maybe even items).
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||||
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### 1.7.2 ON 2016 December 23rd
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* Changed refrences from Supernatural to Extraordinary where applicable
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||||
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### 1.7.1 on 2016 December 15th
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* Modified power level to have a min and max value to input
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- Success message in chat output based on min value, but tells you for both.
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* Mozilla Firefox UI issues should now be resolved.
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||||
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||||
### 1.7.0 on 2016 December 13th
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* Added another actions section
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- Renamed Actions to "Favored Actions"
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- Created "Other Actions"
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- Allows players to better organize their actions, and with 1.6.8, hide so less cluttered
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||||
* Added checkbox within actions if you need to specify a power level to roll at (for boons)
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- Roll templete now will tell if you were Successful, or Failed to reach the power level
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||||
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||||
### 1.6.9 on 2016 December 12th
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* Added a graphical change (blue highlight) to show which Physical Attribute is using substitution
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### 1.6.8 on 2016 December 11th
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* Added "check boxes" to show/hide different areas of the sheet
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- Allows players to only see the information they want at a given time
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||||
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||||
### 1.6.7 on 2016 December 10th
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* Fixed a strange error where Presence would add 20 at a time to HP
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- Caused by fortitude substitution not be forced into an integer type
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||||
* Fixed Attribute Substitution not updating if the Primary Attribute is changed
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||||
- Modified On Change to be function, and calling from calcAgility function as well
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||||
* Added an indicator at top left of sheet to display current version of the sheet
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||||
- More functionality later with the gear to add changing of default values for the sheet
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||||
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||||
### 1.6.5 on 2016 December 1st
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* Fixed Actions to recalculate the roll string when any attribute is changed
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- Prior, you had to make a change to the action for the roll string to update if an attribute had been changed.
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### 1.6.2 on 2016 November 30th
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* Quick Patch to fix a random mess up in Prescience Worker Script
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- Was not executing the call to update values.
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||||
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||||
### 1.6.1 on 2016 November 29th
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* Added the ability to add roll buttons to macro quick bar
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||||
- Actions can be dragged to the marcro quick bar
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||||
- "Speed" aka Initiative can be dragged to macro quick bar
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- "Evasion", "Toughness", and/or "Resolve" aka Resist Bane can be dragged to macro quick bar (all are the same as each other)
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- Currently Attributes, Feats, Flaws, and Perks can NOT be added to the macro quick bar (nor are plans to implement at this time)
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### 1.6.0 on 2016 November 28th
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* Added graphics for the roll/chat window
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- Updated buttons for rolling to use the new template "openLegend"
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### 1.5.1 on 2016 November 25th
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* Changed the code for Toughness
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- Uncommented the relvent code, and deleted the old
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- Toughness = 10 + Forititude + Will (used to be presence)
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||||
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### 1.5.0 on 2016 November 21st
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* Added the character's name to be displayed on chat window on rolls
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* Updated the Actions section to calculate the roll string like the attributes
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- Needed to seperate it from just reading Attribute roll, as Advantage/Disadvantage for d20 in non-combat situations
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||||
* Added additional calculations for the extra sections on Physical attributes
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- For all 3, drop down to select Attribute Substitution (Agility for Evasion, Fortitude for Toughness & Hit Points)
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- For might, a checkbox, checked means the Attribute Substitution applies to max heavy carry
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* Updated Javascript to reflect attribute substitution possibilities
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||||
* Updated calculations to Speed to change to 0 for certain cases
|
||||
- If over max heavy carry
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||||
- If over 2 bulky items
|
||||
* NOTE: Players will have to reselect attributes to use for Actions do to the drop down menu being updated with different values.
|
||||
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||||
### 1.4.0 on 2016 November 21st
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||||
* Added gear/settings tab next to all 18 attributes
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||||
- Click expands further information about each attribute
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||||
- Options to Increase/Decrease both the dice size and cost of the attribute due to feats
|
||||
- Option to give Advantage/Disadvantage to the d20 part of the attribute roll due to feats and possibly boons/banes
|
||||
- Further development needed for Physical Attributes to include an "Attribute Substitution" drop down menu, to be implimented next.
|
||||
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||||
### 1.1.5 on 2016 November 20th
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* Made "Evasion", "Toughness", & "Resolve" clickable buttons that roll d20 for resisting banes (after watching HyperRPG mini-series)
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||||
* Put in commented out code for possible change to Toughness calculation
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||||
- Presence might bet switching to Will for Toughness
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||||
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||||
### 1.1.0 on 2016 November 19th
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* Fixed CSS to look correctly in Mozilla Firefox
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||||
* Added fields under Hit Points
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||||
- From Feats & From Others so you can increase your total Hit Points
|
||||
* Added an example area (place holder) that can be shown/hidden beneath Prescience Attribute
|
||||
- For further development to include changes that feats may have to Attribute Scores/Dice and Other
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||||
-Place holder for now, will be expanded upon for each Attribute
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||||
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### 1.0.0
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* SHEET READY for mass consumption
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* Equipment section graphically fixed
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* Small tweaks to size (pixel) of a few other areas
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* Repositioning of Armor Penalty and Armor Training (changed to Feat) to be with Speed section
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* Hid the values for Heavy & Bulky in relation to speed
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### 0.9.0
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* GUI update
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- Background images for all but inventory
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- Gear for settings to expand for more information in Actions, Feats, Perks, Flaws
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- Optional variations for inventory shown (options 2 & 3 do not calc for heavy/bulky, just for show)
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- pixel widths for 1/3 set to 275 (3 columns on sheet, total 825 pixel across design)
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+ Still needs minor fixes for full flowing when width adjusted down, but 1 step closer
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* Auto calculation for Feat points spent
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### 0.8.1
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* Fixed reaching max Heavy items carried = 1/2 speed
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- Was suppose to be Might + 1, was only at Might that this triggered
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### 0.8.0
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* Rule update: Toughness changed to be Fortitude + Presence + 10 + Other
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- No longer uses armor or shield, added in Presence.
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- forceful attacks used to go after toughness, now all weapon attacks go after evasion.
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* Made all cost fields for Attributes disabled to user changes
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* Moved "legend points" to be next to "level" and "xp" at the top of the sheet
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* Added "Lethal Damage" section where "legend points" used to be
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- Any changes to lethal damage auto subtract from "hit points" maximum
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* Took away selection menu for "speed" and replaced with a "base speed" option
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- Speed is calculated using base speed, armor penalties and/or training, and the amount of heavy and bulky gear
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* Made Armor and Shield slots next to Evasion and Toughness disabled to user changes, and read from armor and shield in equipment section
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* Added "Equipment" section to sheet
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- 20 items used in Open Legend with checkmarks next to each if the item is bulky or heavy
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- Heavy Result & Bulky Result, showing new max speeds
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- base speed halved if # of heavy items = might score
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- base speed changed to 5' if 2 bulky items
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* Added "Armor & Expanded Equipment" section to sheet
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- Armor and Shield section moved to here
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- Armor penalty in feet based on armor type
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- Armor training for feats that may reduce armor penalty
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- Repeating field section for any special items that may be gear packs, or ____ of holdings
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### 0.5.6
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* Updated calls to Attributes for updating the total Cost Spent
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- Found error in updating before the cost value was set, so it was displaying the previous Total instead of the current.
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### 0.5.5
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* Updated worker scripts to be more function based, and "onload" to run all calculations
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- To help with future changes, so sheets will update values
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* Changed Roll buttons so the "value" field is figured out in Javascript
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- To help with the strange case of Attribute 0 with Advantage & Disadvantage
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### 0.5.0
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* Initial Release
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### Plans & Info
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## Plans
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* Fix Top info section of sheet to compress when page is shrunk
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* [done] Make Action rolls calculate their own string for Rolls
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+[no longer planned due to complexity of roll string] Have a spot for advantage/disadvantage that is permanent to that action roll
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* [done] Make a settings section for each Attribute
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+ [done] For the physical: drop down menu for attribute subsitution
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+ [done] For might, checkbox on whether attribute subsitution affects heavy carry
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+ [done] For all, an option to increase or decrease dice size above/below what the attribute score would normally allow
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+ [done] Option to Keep Highest/Lowest of d20 (based on certain feats)
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* [done 2016 Nov 19] Have fields for adjusting the Hit Point total for feats and other
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[done 2016 Nov 19] + Have "Fortitude, Presence, & Will" listed below Hit Points so people know which attributes affect Hit Points
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* [done] Make Inventory Section
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* [done] Include more fields for Feats, Perks, & Flaws
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+[done] Plus ability to click to roll them so all can see info about
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* [done] Include Inventory into speed (how it affects)
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* [done] Creation of a "fancy (advanced)" version of the sheet
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+ [done] More optimization for web (and potentially mobile)
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+ [done] Sections that disappear with a click
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* A settings section where you could modify certain values
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+ For "homebrew" and if changes come up before final release of product
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* [done] A rolltemplete that isn't using the default
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+ [in progress] Adding in a pop-up for target CR to caculate and do the math if you hit & damage
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* Clean up the CSS code
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- Currently includes a lot from a previous sheet I was using, some code doesn't apply
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## Info
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* Javascript is employed to auto calculate nearly every field
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+ Dice are determined based on Attribute values
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- Needs to be fixed if values higher than 9 are entered
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+ Hit Points are auto calculated
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+ Total points spent on Attributes calculate
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+ Evasion, Toughness, & Resolve auot calculated
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+ Feat & Attribute points auto calculated based on XP
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+ Level determined based on XP
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- Needs to have something to indicate max value for Attributes based on level
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* This basic version was designed to aesthetically look like the Charactersheet provided by Open Legends
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+ Certain design designed are done based on this, only planning to add a few things like inventory
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+ The Advanced version (in developement) will have more robust use to it
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+ Created this because notes indicate the Roll20 Charactersheet is in the "icebox" by developers at the moment.
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# Open Legends RPG Basic Charactersheet by Great Moustache
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## www.openlegendrpg.com
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||||
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||||
## Tell YOUR story
|
||||
|
||||
### Changelog
|
||||
|
||||
### 1.7.91 on 2017 March 25th
|
||||
* Re-arranged the attributes to match the website order
|
||||
|
||||
### 1.7.9 on 2017 March 10th
|
||||
* Added Goals, Beliefs, and Instincts section for characters to record each that might help them in roleplaying their characters better.
|
||||
* Added a "non-essential" inventory and notes section.
|
||||
- Players could potentially use this to add homebrew material for record keeping.
|
||||
|
||||
### 1.7.8.5 on 2017 February 27th
|
||||
* Took out Sanity Points as this was not Core Rules.
|
||||
- Just committed out, so can access it via custom sheets
|
||||
* Took out Attribute dice calculation for Attribute 11, highest meant to be 10.
|
||||
|
||||
### 1.7.8 on 2017 February 20th
|
||||
* Added for future compatibility: Attributes able to go to level 11 with new dice
|
||||
- This is mainly for Artifacts to be released soon
|
||||
* Added more sections to the sheet that can be soon or hidden:
|
||||
- Goals & Beliefs [in progress]
|
||||
- Sanity Points [complete]
|
||||
- Other Inventory & Notes [in progress]
|
||||
- Currently all three can be displayed, but nothing for the "in progress" ones but a place holder
|
||||
|
||||
### 1.7.7.9 on 2017 February 19th
|
||||
* Fixed a missing call to output the Max power level for Other Actions
|
||||
|
||||
### 1.7.7.5 on 2017 February 6th
|
||||
* Added "Size" field to character information.
|
||||
|
||||
### 1.7.7 on 2017 January 27th
|
||||
* Added Attribute Substitution for all Attributes
|
||||
- Fixed drop downs to have ALL attributes except for the current attribute being looked at
|
||||
* Updated all function calls to account for 1.7.6
|
||||
- Including calculations to display prorperly if attribute subsitution was being used
|
||||
|
||||
### 1.7.6 on 2017 January 24th
|
||||
* Added new universal function for determining attribute substitution values
|
||||
- Reusable code so less lines of code
|
||||
* Updated drop down menus to reflect change of Evasion > Guard
|
||||
* Renames lines "Increase/Decrease Dice Size" to be "Attribute Dice Bonus/Penalty"
|
||||
|
||||
### 1.7.5 on 2017 January 4th
|
||||
* Updated for new calculation of evasion, and evasion's name changed to Guard
|
||||
- Guard = 10 + Agility + Might + Armor + Other
|
||||
|
||||
### 1.7.4 on 2016 December 29th
|
||||
* Fixed an error in Workerscripts where it was unable to calculate b/c of a void value.
|
||||
- Only happened on pre-existing Actions, newly created ones would work fine.
|
||||
* Added Power Level Min & Max to Other actions.
|
||||
|
||||
### 1.7.3 on 2016 December 23rd
|
||||
* Added an option under "Favored Actions" and "Other Actions" to allow modification of dice size for rolling
|
||||
- This is mainly for the "Martial Focus" feat, or anyothers that may come along (maybe even items).
|
||||
|
||||
### 1.7.2 ON 2016 December 23rd
|
||||
* Changed refrences from Supernatural to Extraordinary where applicable
|
||||
|
||||
### 1.7.1 on 2016 December 15th
|
||||
* Modified power level to have a min and max value to input
|
||||
- Success message in chat output based on min value, but tells you for both.
|
||||
* Mozilla Firefox UI issues should now be resolved.
|
||||
|
||||
### 1.7.0 on 2016 December 13th
|
||||
* Added another actions section
|
||||
- Renamed Actions to "Favored Actions"
|
||||
- Created "Other Actions"
|
||||
- Allows players to better organize their actions, and with 1.6.8, hide so less cluttered
|
||||
* Added checkbox within actions if you need to specify a power level to roll at (for boons)
|
||||
- Roll templete now will tell if you were Successful, or Failed to reach the power level
|
||||
|
||||
### 1.6.9 on 2016 December 12th
|
||||
* Added a graphical change (blue highlight) to show which Physical Attribute is using substitution
|
||||
|
||||
### 1.6.8 on 2016 December 11th
|
||||
* Added "check boxes" to show/hide different areas of the sheet
|
||||
- Allows players to only see the information they want at a given time
|
||||
|
||||
### 1.6.7 on 2016 December 10th
|
||||
* Fixed a strange error where Presence would add 20 at a time to HP
|
||||
- Caused by fortitude substitution not be forced into an integer type
|
||||
* Fixed Attribute Substitution not updating if the Primary Attribute is changed
|
||||
- Modified On Change to be function, and calling from calcAgility function as well
|
||||
* Added an indicator at top left of sheet to display current version of the sheet
|
||||
- More functionality later with the gear to add changing of default values for the sheet
|
||||
|
||||
### 1.6.5 on 2016 December 1st
|
||||
* Fixed Actions to recalculate the roll string when any attribute is changed
|
||||
- Prior, you had to make a change to the action for the roll string to update if an attribute had been changed.
|
||||
|
||||
### 1.6.2 on 2016 November 30th
|
||||
* Quick Patch to fix a random mess up in Prescience Worker Script
|
||||
- Was not executing the call to update values.
|
||||
|
||||
### 1.6.1 on 2016 November 29th
|
||||
* Added the ability to add roll buttons to macro quick bar
|
||||
- Actions can be dragged to the marcro quick bar
|
||||
- "Speed" aka Initiative can be dragged to macro quick bar
|
||||
- "Evasion", "Toughness", and/or "Resolve" aka Resist Bane can be dragged to macro quick bar (all are the same as each other)
|
||||
- Currently Attributes, Feats, Flaws, and Perks can NOT be added to the macro quick bar (nor are plans to implement at this time)
|
||||
|
||||
### 1.6.0 on 2016 November 28th
|
||||
* Added graphics for the roll/chat window
|
||||
- Updated buttons for rolling to use the new template "openLegend"
|
||||
|
||||
### 1.5.1 on 2016 November 25th
|
||||
* Changed the code for Toughness
|
||||
- Uncommented the relvent code, and deleted the old
|
||||
- Toughness = 10 + Forititude + Will (used to be presence)
|
||||
|
||||
### 1.5.0 on 2016 November 21st
|
||||
* Added the character's name to be displayed on chat window on rolls
|
||||
* Updated the Actions section to calculate the roll string like the attributes
|
||||
- Needed to seperate it from just reading Attribute roll, as Advantage/Disadvantage for d20 in non-combat situations
|
||||
* Added additional calculations for the extra sections on Physical attributes
|
||||
- For all 3, drop down to select Attribute Substitution (Agility for Evasion, Fortitude for Toughness & Hit Points)
|
||||
- For might, a checkbox, checked means the Attribute Substitution applies to max heavy carry
|
||||
* Updated Javascript to reflect attribute substitution possibilities
|
||||
* Updated calculations to Speed to change to 0 for certain cases
|
||||
- If over max heavy carry
|
||||
- If over 2 bulky items
|
||||
* NOTE: Players will have to reselect attributes to use for Actions do to the drop down menu being updated with different values.
|
||||
|
||||
### 1.4.0 on 2016 November 21st
|
||||
* Added gear/settings tab next to all 18 attributes
|
||||
- Click expands further information about each attribute
|
||||
- Options to Increase/Decrease both the dice size and cost of the attribute due to feats
|
||||
- Option to give Advantage/Disadvantage to the d20 part of the attribute roll due to feats and possibly boons/banes
|
||||
- Further development needed for Physical Attributes to include an "Attribute Substitution" drop down menu, to be implimented next.
|
||||
|
||||
### 1.1.5 on 2016 November 20th
|
||||
* Made "Evasion", "Toughness", & "Resolve" clickable buttons that roll d20 for resisting banes (after watching HyperRPG mini-series)
|
||||
* Put in commented out code for possible change to Toughness calculation
|
||||
- Presence might bet switching to Will for Toughness
|
||||
|
||||
### 1.1.0 on 2016 November 19th
|
||||
* Fixed CSS to look correctly in Mozilla Firefox
|
||||
* Added fields under Hit Points
|
||||
- From Feats & From Others so you can increase your total Hit Points
|
||||
* Added an example area (place holder) that can be shown/hidden beneath Prescience Attribute
|
||||
- For further development to include changes that feats may have to Attribute Scores/Dice and Other
|
||||
-Place holder for now, will be expanded upon for each Attribute
|
||||
|
||||
### 1.0.0
|
||||
* SHEET READY for mass consumption
|
||||
* Equipment section graphically fixed
|
||||
* Small tweaks to size (pixel) of a few other areas
|
||||
* Repositioning of Armor Penalty and Armor Training (changed to Feat) to be with Speed section
|
||||
* Hid the values for Heavy & Bulky in relation to speed
|
||||
|
||||
### 0.9.0
|
||||
* GUI update
|
||||
- Background images for all but inventory
|
||||
- Gear for settings to expand for more information in Actions, Feats, Perks, Flaws
|
||||
- Optional variations for inventory shown (options 2 & 3 do not calc for heavy/bulky, just for show)
|
||||
- pixel widths for 1/3 set to 275 (3 columns on sheet, total 825 pixel across design)
|
||||
+ Still needs minor fixes for full flowing when width adjusted down, but 1 step closer
|
||||
* Auto calculation for Feat points spent
|
||||
|
||||
### 0.8.1
|
||||
* Fixed reaching max Heavy items carried = 1/2 speed
|
||||
- Was suppose to be Might + 1, was only at Might that this triggered
|
||||
|
||||
### 0.8.0
|
||||
* Rule update: Toughness changed to be Fortitude + Presence + 10 + Other
|
||||
- No longer uses armor or shield, added in Presence.
|
||||
- forceful attacks used to go after toughness, now all weapon attacks go after evasion.
|
||||
* Made all cost fields for Attributes disabled to user changes
|
||||
* Moved "legend points" to be next to "level" and "xp" at the top of the sheet
|
||||
* Added "Lethal Damage" section where "legend points" used to be
|
||||
- Any changes to lethal damage auto subtract from "hit points" maximum
|
||||
* Took away selection menu for "speed" and replaced with a "base speed" option
|
||||
- Speed is calculated using base speed, armor penalties and/or training, and the amount of heavy and bulky gear
|
||||
* Made Armor and Shield slots next to Evasion and Toughness disabled to user changes, and read from armor and shield in equipment section
|
||||
* Added "Equipment" section to sheet
|
||||
- 20 items used in Open Legend with checkmarks next to each if the item is bulky or heavy
|
||||
- Heavy Result & Bulky Result, showing new max speeds
|
||||
- base speed halved if # of heavy items = might score
|
||||
- base speed changed to 5' if 2 bulky items
|
||||
* Added "Armor & Expanded Equipment" section to sheet
|
||||
- Armor and Shield section moved to here
|
||||
- Armor penalty in feet based on armor type
|
||||
- Armor training for feats that may reduce armor penalty
|
||||
- Repeating field section for any special items that may be gear packs, or ____ of holdings
|
||||
|
||||
### 0.5.6
|
||||
* Updated calls to Attributes for updating the total Cost Spent
|
||||
- Found error in updating before the cost value was set, so it was displaying the previous Total instead of the current.
|
||||
|
||||
### 0.5.5
|
||||
* Updated worker scripts to be more function based, and "onload" to run all calculations
|
||||
- To help with future changes, so sheets will update values
|
||||
* Changed Roll buttons so the "value" field is figured out in Javascript
|
||||
- To help with the strange case of Attribute 0 with Advantage & Disadvantage
|
||||
|
||||
### 0.5.0
|
||||
* Initial Release
|
||||
|
||||
### Plans & Info
|
||||
|
||||
## Plans
|
||||
* Fix Top info section of sheet to compress when page is shrunk
|
||||
* [done] Make Action rolls calculate their own string for Rolls
|
||||
+[no longer planned due to complexity of roll string] Have a spot for advantage/disadvantage that is permanent to that action roll
|
||||
* [done] Make a settings section for each Attribute
|
||||
+ [done] For the physical: drop down menu for attribute subsitution
|
||||
+ [done] For might, checkbox on whether attribute subsitution affects heavy carry
|
||||
+ [done] For all, an option to increase or decrease dice size above/below what the attribute score would normally allow
|
||||
+ [done] Option to Keep Highest/Lowest of d20 (based on certain feats)
|
||||
* [done 2016 Nov 19] Have fields for adjusting the Hit Point total for feats and other
|
||||
[done 2016 Nov 19] + Have "Fortitude, Presence, & Will" listed below Hit Points so people know which attributes affect Hit Points
|
||||
* [done] Make Inventory Section
|
||||
* [done] Include more fields for Feats, Perks, & Flaws
|
||||
+[done] Plus ability to click to roll them so all can see info about
|
||||
* [done] Include Inventory into speed (how it affects)
|
||||
* [done] Creation of a "fancy (advanced)" version of the sheet
|
||||
+ [done] More optimization for web (and potentially mobile)
|
||||
+ [done] Sections that disappear with a click
|
||||
* A settings section where you could modify certain values
|
||||
+ For "homebrew" and if changes come up before final release of product
|
||||
* [done] A rolltemplete that isn't using the default
|
||||
+ [in progress] Adding in a pop-up for target CR to caculate and do the math if you hit & damage
|
||||
* Clean up the CSS code
|
||||
- Currently includes a lot from a previous sheet I was using, some code doesn't apply
|
||||
|
||||
## Info
|
||||
* Javascript is employed to auto calculate nearly every field
|
||||
+ Dice are determined based on Attribute values
|
||||
- Needs to be fixed if values higher than 9 are entered
|
||||
+ Hit Points are auto calculated
|
||||
+ Total points spent on Attributes calculate
|
||||
+ Evasion, Toughness, & Resolve auot calculated
|
||||
+ Feat & Attribute points auto calculated based on XP
|
||||
+ Level determined based on XP
|
||||
- Needs to have something to indicate max value for Attributes based on level
|
||||
|
||||
* This basic version was designed to aesthetically look like the Charactersheet provided by Open Legends
|
||||
+ Certain design designed are done based on this, only planning to add a few things like inventory
|
||||
+ The Advanced version (in developement) will have more robust use to it
|
||||
+ Created this because notes indicate the Roll20 Charactersheet is in the "icebox" by developers at the moment.
|
||||
- If they put out one, may stop working on this and use theirs, or just focus on advanced version.
|
||||
Reference in New Issue
Block a user