New translations translation.json (Korean)

This commit is contained in:
wing-it
2022-05-24 12:12:13 -04:00
parent 99e1e09668
commit 96e78bf076
+109 -109
View File
@@ -152,83 +152,83 @@
"reroll-critic-damage-roll": "Reroll critic damage",
"multiply-critic-damage-roll": "Multiply critic damage",
"single-attack": "Single Attack",
"full-attack": "Full Attack",
"full-attack": "전력 공격",
"damage-roll": "피해 굴림",
"single-attack-damage": "Single Attack and Damage",
"weapon-enhancement-a": "Weapon Enh",
"weapon-focus-s": "Weapon<br>Focus",
"weapon-specialization-as": "Weapon<br>Specialize",
"attack": "Attack",
"attack-enhancement-a": "Attack Enh",
"attack-focus-s": "Attack<br>Focus",
"attack-specialization-as": "Attack<br>Specialize",
"critical": "Critical",
"range": "Range",
"ammunition": "Ammunition",
"attack-ability": "Attack Ability",
"damage-ability": "Damage Ability",
"special-properties": "Special Properties",
"strength-a": "Str",
"dexterity-a": "Dex",
"wisdom-a": "Wis",
"intelligence-a": "Int",
"half-strength": "1/2 Str",
"strength-and-half-strength": "Str+1/2Str",
"strength-and-intelligence": "Str+Int",
"strength-and-dexterity": "Str+dex",
"strength-and-dexterity-and-intelligence": "Str+Dex+Int",
"attack-calculation-a": "Attack Calc",
"macro": "Macro",
"full-attack-macro": "Full Attack Macro",
"damage-calculation-a": "Damage Calc",
"critical-calculation-a": "Crit Calc",
"damage-macro": "Damage Macro",
"other-weapons": "Other Weapons",
"other-attacks": "Other Attacks",
"immobilized": "Immobilized",
"armor-check-penalty-a": "Armor Check Pen",
"armor": "Armor",
"armor-class-items-i": "AC Items",
"armor-name": "Armor Name",
"bonus": "Bonus",
"maximum-dexterity-a": " Max Dex ",
"check-penalty": " Check Penalty ",
"spell-failure": "Spell Failure",
"shield": "Shield",
"armor-bonus": "Armor Bonus",
"properties": "Properties",
"other-armor-class": "Other Armor Class",
"other-armor-class-i": "Other AC",
"ability-bonuses": "Ability Bonuses",
"bonus-for-armor-class-i": "Bonus for AC",
"touch-armor-class-a": "Touch AC",
"weapon-enhancement-a": "무기 강화",
"weapon-focus-s": "무기 집중",
"weapon-specialization-as": "무기 전문화",
"attack": "명중",
"attack-enhancement-a": "명중 강화",
"attack-focus-s": "명중 집중",
"attack-specialization-as": "명중 전문화",
"critical": "크리티컬",
"range": "범위",
"ammunition": "탄창",
"attack-ability": "명중 능력치",
"damage-ability": "피해 능력치",
"special-properties": "특별한 소유물",
"strength-a": "근력",
"dexterity-a": "민첩",
"wisdom-a": "지혜",
"intelligence-a": "지능",
"half-strength": "1/2 근력",
"strength-and-half-strength": "근력+1/2근력",
"strength-and-intelligence": "근력+지능",
"strength-and-dexterity": "근력+민첩",
"strength-and-dexterity-and-intelligence": "근력+민첩+지능",
"attack-calculation-a": "명중 계산",
"macro": "매크로",
"full-attack-macro": "전력 공격 매크로",
"damage-calculation-a": "피해 계산",
"critical-calculation-a": "크리티컬 계산",
"damage-macro": "피해 매크로",
"other-weapons": "다른 무기",
"other-attacks": "다른 공격",
"immobilized": "이동 불가",
"armor-check-penalty-a": "장갑 판정 페널티",
"armor": "장갑",
"armor-class-items-i": "AC 아이템",
"armor-name": "장갑 이름",
"bonus": "보너스",
"maximum-dexterity-a": "최대 민첩",
"check-penalty": "판정 페널티",
"spell-failure": "주문 실패",
"shield": "방패",
"armor-bonus": "장갑 보너스",
"properties": "소지품",
"other-armor-class": "다른 AC",
"other-armor-class-i": "다른 AC ",
"ability-bonuses": "능력치 보너스",
"bonus-for-armor-class-i": "AC 보너스",
"touch-armor-class-a": "접촉 AC",
"flat-footed-armor-class-i": "FF AC",
"immobilized-armor-class-i": "Immobilized AC",
"ability-armor-class-info": "Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load.",
"name": "이름",
"armor-class-bonus-i": "AC Bonus",
"armor-class-bonus-i": "AC 보너스",
"capped?": "Capped?",
"capped-armor-class-bonus-i": "Capped AC Bonus",
"in-touch-armor-class?-i": "In Touch AC?",
"in-flat-footed-armor-class?-i": "In FF AC?",
"source/notes": "Source/Notes",
"dexterity-bonus-a": "Dex Bonus",
"source/notes": "출처/기록",
"dexterity-bonus-a": "민첩 보너스",
"dexterity-armor-class-modification-info": "Limited by Armor and Load; In AC and Touch AC; *Not in FF AC(except for penalty).",
"armor-class-info": " Component of AC and FF AC; Not component of Touch AC ",
"from-armor-above": "From Armor, above. ",
"from-shield-above": "From Shield, above. ",
"natural-armor": "Natural Armor",
"natural-armor": "천연 갑옷",
"natural-armor-class-info": " Component of AC and FF AC; Not component of Touch AC ",
"current-natural-armor-bonus": "Current Natural Armor Bonus",
"current-natural-armor-bonus": "현재 천연 갑옷 보너스",
"dodge-armor-class-info": " Component of AC and Touch AC; Not a component of FF AC. ",
"current-dodge-bonus": "Current Dodge Bonus",
"current-dodge-bonus": "현재 회피 보너스",
"deflection-armor-class-info": " Component of AC, Touch AC, and FF AC. ",
"current-deflection-bonus": "Current Deflection Bonus",
"miscellaneous-armor-class-i": "Misc AC",
"current-deflection-bonus": "현재 역장 보너스",
"miscellaneous-armor-class-i": "기타 AC",
"miscellaneous-armor-class-info": " Potential component of AC, Touch AC, FF or Immobilized AC. ",
"in-armor-class?-i": "In AC?",
"in-immobilized-armor-class?-i": "In Immobl AC?",
"current-miscellaneous-armor-class-bonus": "Current Misc AC Bonus",
"current-miscellaneous-armor-class-bonus": "현재 기타 AC 보너스",
"encumbrance/load": "Encumbrance/Load",
"encumbrance-and-load": "Encumbrance and Load",
"light-load": " Light Load ",
@@ -236,13 +236,13 @@
"heavy-load": " Heavy Load ",
"lift-over-head-a": " Lift Over ",
"lift-off-ground": " Lift Off Ground ",
"push/drag": " Push/ Drag ",
"push/drag": "밀기/끌기",
"or-less": "or less",
"weight-carried": " Weight Carried ",
"character-size-a": " Char Size ",
"character-size-a": "캐릭터 크기",
" data-i18n=": " Load ",
"speed-30ft": " Speed (30 ft.)",
"speed-20ft": " Speed (20 ft.)",
"speed-30ft": "이동력(30 피트)",
"speed-20ft": "스피드(20 피트)",
"run": " Run",
"colossal-quadruped": "Colossal Quadruped",
"gargantuan-quadruped": "Gargantuan Quadruped",
@@ -253,37 +253,37 @@
"tiny-quadruped": "Tiny Quadruped",
"diminutive-quadruped": "Diminutive Quadruped",
"fine-quadruped": "Fine Quadruped",
"light": "빛",
"heavy": "Heavy",
"feet-i": "ft",
"single-use-items": "Single Use Items",
"quantity-a": "Qty",
"cost(gp)": "Cost (gp)",
"total-cost(gp)-i": "T_Cost (gp)",
"light": "가벼움",
"heavy": "무거움",
"feet-i": "피트",
"single-use-items": "단독 사용 아이템",
"quantity-a": "수량",
"cost(gp)": "비용(GP)",
"total-cost(gp)-i": "총 비용(GP)",
"weight-a": "Wt (<span name=\"attr_weightunit\" title=\"weightunit\"></span>)",
"total-weight-a": "T_Wt (<span name=\"attr_weightunit\" title=\"weightunit\"></span>)",
"hitpoints-i": "HPs",
"hitpoints-i": "HP",
"hardness-a": "Hard",
"location": "Location",
"total-cost": "Total Cost",
"gold-pieces-i": "gp",
"total-weight": "Total Weight:",
"total-cost": "총 비용",
"gold-pieces-i": "GP",
"total-weight": "총 무게:",
"not-copied": "Not Copied",
"total-weight-copied": "Total Weight Copied to Weight Carried",
"magic-items": "Magic Items",
"magic-items-slots": "Magic Items Slots",
"other-items": "Other Items",
"head": "Head",
"face": "Face",
"throat": "Throat",
"shoulders": "Shoulders",
"body": "Body",
"torso": "Torso",
"arms": "Arms",
"hands": "Hands",
"ring": "Ring",
"waist": "Waist",
"money": "Money",
"magic-items": "매직 아이템",
"magic-items-slots": "매직 아이템 슬롯",
"other-items": "기타 아이템",
"head": "머리",
"face": "얼굴",
"throat": "목",
"shoulders": "어깨",
"body": "전신",
"torso": "반신",
"arms": "팔",
"hands": "손",
"ring": "반지",
"waist": "허리",
"money": "돈",
"copper-pieces-iu": "CP",
"silver-pieces-iu": "SP",
"gold-pieces-iu": "GP",
@@ -291,17 +291,17 @@
"skill-points-per-level-a": "Skill Points/Lvl",
"global-skill-bonus": "Global Skill bonus",
"bonus-to-all-skill-ckecks": "This bonus is applied to all skill checks",
"skill-names": "Skill Names",
"total-bonus-s": "Total<br>Bonus",
"stat": "Stat",
"ability-modifier-as": "Ability<br>Mod.",
"skill-names": "기술 이름",
"total-bonus-s": "총 보너스",
"stat": "스탯",
"ability-modifier-as": "능력 수정치",
"ranks": "Ranks",
"armor-penalty-s": "Armor<br>Penalty",
"miscellaneous-modifier-as": "Misc<br>Mod.",
"damage-bonus-as": "Damage<br>Bonus",
"whisper-gm": "Whisper<br>GM",
"yes": "Yes",
"no": "No",
"armor-penalty-s": "장갑 페널티",
"miscellaneous-modifier-as": "기타 수정치",
"damage-bonus-as": "피해 보너스",
"whisper-gm": "GM에게 귓속말",
"yes": "네",
"no": "아니오",
"turning-check": "Turning Check",
"full-turning-check": "Full Turning Check",
"turning-bonus": "Turning Bonus",
@@ -311,11 +311,11 @@
"turning-level": "Turning level",
"appraise": "Appraise",
"not-applicable": "N/A",
"balance": "Balance",
"bluff": "Bluff",
"charisma-a": "Cha",
"concentration": "Concentration",
"constitution-a": "Con",
"balance": "균형 잡기",
"bluff": "허풍",
"charisma-a": "매력",
"concentration": "집중",
"constitution-a": "건강",
"craft": "공예",
"decipher-script": "Decipher Script",
"diplomacy": "Diplomacy",
@@ -323,16 +323,16 @@
"disguise": "Disguise",
"escape-artist": "Escape Artist",
"forgery": "Forgery",
"gather-information": "Gather Information",
"handle-animal": "Handle Animal",
"heal": "Heal",
"hide": "숨기기",
"intimidate": "Intimidate",
"jump": "Jump",
"gather-information": "정보 수집",
"handle-animal": "동물 다루기",
"heal": "치료",
"hide": "숨기",
"intimidate": "위협",
"jump": "도약",
"knowledge": "지식",
"arcana": "Arcana",
"arcana": "아르카나",
"engineering-a": "Engineer",
"dungeoneering-a": "Dungeon",
"dungeoneering-a": "던전학",
"geography": "Geography",
"history": "History",
"local": "Local",