+89
@@ -0,0 +1,89 @@
|
||||
.charsheet {
|
||||
background-color: #fff;
|
||||
border: 1px solid;
|
||||
font-family: 'Oswald';
|
||||
}
|
||||
.charsheet h1 {
|
||||
background-color: #000;
|
||||
color: #fff;
|
||||
font-variant: small-caps;
|
||||
padding: 0.1em;
|
||||
text-align: center;
|
||||
text-shadow: 3px 2px gray;
|
||||
}
|
||||
.charsheet input {
|
||||
background: transparent;
|
||||
height: 0.9em;
|
||||
}
|
||||
.charsheet input.sheet-short,.charsheet input.sheet-long,charsheet input.sheet-very_long {
|
||||
background-color: #fff;
|
||||
}
|
||||
.charsheet input.sheet-short {
|
||||
text-align: center;
|
||||
width: 4em;
|
||||
}
|
||||
.charsheet input.sheet-medium {
|
||||
width: 6em;
|
||||
}
|
||||
.charsheet input.sheet-long {
|
||||
width: 23em;
|
||||
}
|
||||
.charsheet input.sheet-very_long {
|
||||
width: 100%;
|
||||
}
|
||||
.charsheet hr.style-base {
|
||||
border: 1px;
|
||||
height: 0.25em;
|
||||
}
|
||||
.charsheet .sheet-veteran,.charsheet .sheet-exorcist,.charsheet .sheet-hunter,.charsheet .sheet-scoundrel,.charsheet .sheet-elementalist,.charsheet .sheet-occultist,.charsheet .sheet-outlander,.charsheet {
|
||||
display: none;
|
||||
}
|
||||
.charsheet .sheet-veteran-activator:checked ~ .sheet-veteran,.charsheet .sheet-exorcist-activator:checked ~ .sheet-exorcist,.charsheet .sheet-hunter-activator:checked ~ .sheet-hunter,.charsheet .sheet-scoundrel-activator:checked ~ .sheet-scoundrel,.charsheet .sheet-elementalist-activator:checked ~ .sheet-elementalist,.charsheet .sheet-occultist-activator:checked ~ .sheet-occultist,.charsheet .sheet-outlander-activator:checked ~ .sheet-outlander,.charsheet {
|
||||
display: block;
|
||||
}
|
||||
.sheet-section-stuff textarea {
|
||||
height: 20px;
|
||||
width: 99%;
|
||||
}
|
||||
.sheet-lib0 {
|
||||
color: #000;
|
||||
font-size: 26px;
|
||||
font-weight:bold;
|
||||
}
|
||||
.sheet-lib1 {
|
||||
color: #000;
|
||||
font-size: 18px;
|
||||
font-weight:bold;
|
||||
}
|
||||
.sheet-lib2 {
|
||||
color: #000;
|
||||
font-weight:bold;
|
||||
}
|
||||
.sheet-lib3 {
|
||||
font-style: italic;
|
||||
}
|
||||
.sheet-lib4 {
|
||||
font-style: italic;
|
||||
text-align: center;
|
||||
width: 4em;
|
||||
}
|
||||
.sheet-lib5 {
|
||||
font-style: italic;
|
||||
text-align: center;
|
||||
width: 6em;
|
||||
}
|
||||
.sheet-lib6 {
|
||||
font-style: italic;
|
||||
text-align: center;
|
||||
width: 24em;
|
||||
}
|
||||
button[type=roll].sheet-light-button::before {
|
||||
content: "a";
|
||||
font-family: 'dicefontd6';
|
||||
font-size: 24px;
|
||||
}
|
||||
button[type=roll].sheet-dark-button::before {
|
||||
content: "F";
|
||||
font-family: 'dicefontd6';
|
||||
font-size: 24px;
|
||||
}
|
||||
+271
@@ -0,0 +1,271 @@
|
||||
<div class="charsheet">
|
||||
<h1>The Indie Hack</h1>
|
||||
<hr class="style-base"/>
|
||||
</div>
|
||||
<span class="sheet-lib0" data-i18n="character-sheet">Character Sheet</span>
|
||||
<hr class="style-base"/>
|
||||
</div>
|
||||
<span class="sheet-lib1" data-i18n="name">Name</span>:
|
||||
<input type="text" placeholder="..." name="attr_name" class="sheet-very_long"/><br/>
|
||||
<hr class="style-base"/>
|
||||
</div>
|
||||
<span class="sheet-lib1" data-i18n="class">Class</span>:
|
||||
<form>
|
||||
<input class="sheet-veteran-activator" type="radio" name="attr_class" value="veteran"> <span data-i18n="the-veteran">The Veteran</span> /
|
||||
<input class="sheet-exorcist-activator" type="radio" name="attr_class" value="exorcist"> <span data-i18n="the-exorcist">The Exorcist</span> /
|
||||
<input class="sheet-hunter-activator" type="radio" name="attr_class" value="hunter"> <span data-i18n="the-hunter">The Hunter</span> /
|
||||
<input class="sheet-scoundrel-activator" type="radio" name="attr_class" value="scoundrel"> <span data-i18n="the-scoundrel">The Scoundrel</span> /
|
||||
<input class="sheet-elementalist-activator" type="radio" name="attr_class" value="elementalist"> <span data-i18n="the-elementalist">The Elementalist</span> /
|
||||
<input class="sheet-occultist-activator" type="radio" name="attr_class" value="occultist"> <span data-i18n="the-occultist">The Occultist</span> /
|
||||
<input class="sheet-outlander-activator" type="radio" name="attr_class" value="outlander"> <span data-i18n="the-outlander">The Outlander</span>
|
||||
</form>
|
||||
</div>
|
||||
<div class="sheet-veteran">
|
||||
<span class="sheet-lib2" data-i18n="veteran_intro">You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.</span><br/>
|
||||
<span data-i18n="veteran_attributes">Class Attributes: Tough [+1], Precise [0], Clever [-1]</span><br/>
|
||||
<span data-i18n="veteran_aptitudes">Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance</span>
|
||||
</div>
|
||||
<div class="sheet-exorcist">
|
||||
<span class="sheet-lib2" data-i18n="exorcist_intro">The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.</span><br/>
|
||||
<span data-i18n="exorcist_attributes">Class Attributes: Tough [+1], Precise [-1], Clever [0]</span><br/>
|
||||
<span data-i18n="exorcist_aptitudes">Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving</span>
|
||||
</div>
|
||||
<div class="sheet-hunter">
|
||||
<span class="sheet-lib2" data-i18n="hunter_intro">A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.</span><br/>
|
||||
<span data-i18n="hunter_attributes">Class Attributes: Tough [0], Precise [+1], Clever [-1]</span><br/>
|
||||
<span data-i18n="hunter_aptitudes">Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals</span>
|
||||
</div>
|
||||
<div class="sheet-scoundrel">
|
||||
<span class="sheet-lib2" data-i18n="scoundrel_intro">There is much to be gained in this new economy when no trap or guard can keep you out.</span><br/>
|
||||
<span data-i18n="scoundrel_attributes">Class Attributes: Tough [-1], Precise [+1], Clever [-1]</span><br/>
|
||||
<span data-i18n="scoundrel_aptitudes">Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise</span>
|
||||
</div>
|
||||
<div class="sheet-elementalist">
|
||||
<span class="sheet-lib2" data-i18n="elementalist_intro">The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.</span><br/>
|
||||
<span data-i18n="elementalist_attributes">Class Attributes: Tough [0], Precise [-1], Clever [+1]</span><br/>
|
||||
<span data-i18n="elementalist_aptitudes">Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations</span>
|
||||
</div>
|
||||
<div class="sheet-occultist">
|
||||
<span class="sheet-lib2" data-i18n="occultist_intro">Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.</span><br/>
|
||||
<span data-i18n="occultist_attributes">Class Attributes: Tough [-1], Precise [0], Clever [+1]</span><br/>
|
||||
<span data-i18n="occultist_aptitudes">Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells</span>
|
||||
</div>
|
||||
<div class="sheet-outlander">
|
||||
<span class="sheet-lib2" data-i18n="outlander_intro">It’s time to leave...</span><br/>
|
||||
<span data-i18n="outlander_attributes">Class Attributes: Tough [0], Precise [0], Clever [0]</span><br/>
|
||||
<span data-i18n="outlander_aptitudes">Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving</span>
|
||||
</div>
|
||||
</div>
|
||||
<hr class="style-base"/>
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<span class="sheet-lib1" data-i18n="attributes">Attributes</span>:<br/>
|
||||
<span data-i18n="tough">Tough</span></i> [<input type="text" placeholder="0" name="attr_tough" class="sheet-short">] <button class='sheet-light-button' type='roll' value='/roll 1d6}'></button> <button class='sheet-dark-button' type='roll' value='/roll 1d6+@{tough}'></button><br/>
|
||||
<span data-i18n="precise">Precise</span></i> [<input type="text" placeholder="0" name="attr_precise" class="sheet-short">] <button class='sheet-light-button' type='roll' value='/roll 1d6}' ></button> <button class='sheet-dark-button' type='roll' value='/roll 1d6+@{precise}'></button><br/>
|
||||
<span data-i18n="clever">Clever</span></i> [<input type="text" placeholder="0" name="attr_clever" class="sheet-short">] <button class='sheet-light-button' type='roll' value='/roll 1d6}'></button> <button class='sheet-dark-button' type='roll' value='/roll 1d6+@{clever}'></button><br/>
|
||||
<span data-i18n="message">In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).</span><br/>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<span class="sheet-lib1" data-i18n="natural_aptitudes">Natural Aptitudes</span>:<br/>
|
||||
<div class="sheet-section-stuff">
|
||||
<fieldset class="repeating_aptitude">
|
||||
<textarea name="attr_aptitude" class="sheet-hide" placeholder="..."></textarea>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-header">
|
||||
</div>
|
||||
<hr class="style-base"/>
|
||||
<span class="sheet-lib1" data-i18n="positive-details">Positive Details</span>:
|
||||
<div class="sheet-veteran">
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="veteran-detail-1">Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="veteran-detail-2">Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="veteran-detail-3">Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)</span>
|
||||
</div>
|
||||
<div class="sheet-exorcist">
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="exorcist-detail-1">Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="exorcist-detail-2">Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="exorcist-detail-3">Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)</span>
|
||||
</div>
|
||||
<div class="sheet-hunter">
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="hunter-detail-1">Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="hunter-detail-2">Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="hunter-detail-3">Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)</span>
|
||||
</div>
|
||||
<div class="sheet-scoundrel">
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="scoundrel-detail-1">Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="scoundrel-detail-2">Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="scoundrel-detail-3">Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)</span>
|
||||
</div>
|
||||
<div class="sheet-elementalist">
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="elementalist-detail-1">Few Weapons (Proficient with Hand Weapons and Leather Armour)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="elementalist-detail-2">Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="elementalist-detail-3">Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)</span>
|
||||
</div>
|
||||
<div class="sheet-occultist">
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="occultist-detail-1">No Weapons (Proficient with Leather Armour)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="occultist-detail-2">Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="occultist-detail-3">Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)</span>
|
||||
</div>
|
||||
<div class="sheet-outlander">
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="outlander-detail-1">Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="outlander-detail-2">Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)</span><br/>
|
||||
<input type="checkbox" name="att_positive_detail" value="1"> <span class="sheet-lib3" data-i18n="outlander-detail-3">Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)</span>
|
||||
</div>
|
||||
<div class="sheet-header">
|
||||
</div>
|
||||
<div class="sheet-section-stuff">
|
||||
<fieldset class="repeating_positive_detail">
|
||||
<div contenteditable="true">
|
||||
<textarea name="attr_positive_detail" class="sheet-hide" placeholder="..."></textarea>
|
||||
</fieldset>
|
||||
</div>
|
||||
<hr class="style-base"/>
|
||||
<span class="sheet-lib1" data-i18n="negative-details">Negative Details</span>:<br/>
|
||||
<input type="checkbox" name="att_negative_detail" value="1"> <span class="sheet-lib3" data-i18n="fallen">Fallen</span> <i>(<input type="text" class="sheet-lib4" placeholder=" /4" name="attr_fallen_capacity" class="sheet-short"/>)</i>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-header">
|
||||
</div>
|
||||
<div class="sheet-section-stuff">
|
||||
<fieldset class="repeating_negative_detail">
|
||||
<div contenteditable="true">
|
||||
<textarea name="attr_negative_detail" class="sheet-hide" placeholder="..."></textarea>
|
||||
</fieldset>
|
||||
</div>
|
||||
<hr class="style-base"/>
|
||||
<span class="sheet-lib1" data-i18n="items">Items</span>:
|
||||
(<span class="sheet-lib2" data-i18n="jingle">Jingle</span>: <input type="text" placeholder="..." name="attr_jingle" class="sheet-short"/>)
|
||||
<div class='sheet-col'>
|
||||
<input type="checkbox" name="attr_pack" value="1" checked=checked> <span class="sheet-lib3" data-i18n="pack">Pack</span> <i>(<input type="text" class="sheet-lib5" data-i18n-placeholder="_/6+Tough" placeholder=" /6+Tough" name="attr_pack_capacity" class="sheet-medium"/>)</i>,
|
||||
<input type="checkbox" name="attr_rations" value="1" checked=checked> <span class="sheet-lib3" data-i18n="rations">Rations</span> <i>(<input type="text" class="sheet-lib4" placeholder=" /4" name="attr_rations_capacity" class="sheet-short"/>)</i>,
|
||||
<input type="checkbox" name="attr_flint_and_tinder" value="1" checked=checked> <span class="sheet-lib4" data-i18n="flint-and-tinder">Flint-and-Tinder</span>,
|
||||
<input type="checkbox" name="attr_hand_weapon" value="1" checked=checked> <span class="sheet-lib3" data-i18n="hand-weapon">Hand Weapon</span> <i>(<input type="text" class="sheet-lib6" placeholder="..." name="attr_hand_weapon_capacity" class="sheet-long"/>)</i><br/>
|
||||
</div>
|
||||
<div class="sheet-header">
|
||||
</div>
|
||||
<div class="sheet-section-stuff">
|
||||
<fieldset class="repeating_item">
|
||||
<div contenteditable="true">
|
||||
<textarea name="attr_item" class="sheet-hide" placeholder="..."></textarea>
|
||||
</fieldset>
|
||||
</div>
|
||||
<hr class="style-base"/>
|
||||
<div class="sheet-3colrow">
|
||||
<div class="sheet-col">
|
||||
<span class="sheet-lib1" data-i18n="masters">Masters</span>:
|
||||
<div class="sheet-section-stuff">
|
||||
<fieldset class="repeating_master">
|
||||
<textarea name="attr_master" class="sheet-hide" placeholder="..."></textarea>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<span class="sheet-lib1" data-i18n="relationships">Relationships</span>:
|
||||
<div class="sheet-section-stuff">
|
||||
<fieldset class="repeating_relationship">
|
||||
<textarea name="attr_relationship" class="sheet-hide" placeholder="..."></textarea>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<span class="sheet-lib1" data-i18n="scars">Scars</span>:
|
||||
<div class="sheet-section-stuff">
|
||||
<fieldset class="repeating_scar">
|
||||
<textarea name="attr_scar" class="sheet-hide" placeholder="..."></textarea>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<hr class="style-base"/>
|
||||
<span class="sheet-lib1" data-i18n="questions">Questions</span>:
|
||||
<div class="sheet-veteran">
|
||||
<span class="sheet-lib2" data-i18n="two-answers">Answer 2</span>:<br/>
|
||||
<span data-i18n="veteran-question-1">What did she look like?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="veteran-question-2">How many years has it been?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="veteran-question-3">Where do you keep your sword?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="veteran-question-4">Who won the last great battle (and how)?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long">
|
||||
</div>
|
||||
<div class="sheet-exorcist">
|
||||
<span class="sheet-lib2" data-i18n="two-answers">Answer 2</span>:<br/>
|
||||
<span data-i18n="exorcist-question-1">Who have you lost?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="exorcist-question-2">Where did you eventually find them?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="exorcist-question-3">What holds the world together</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="exorcist-question-4">What tears the world apart?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long">
|
||||
</div>
|
||||
<div class="sheet-hunter">
|
||||
<span class="sheet-lib2" data-i18n="two-answers">Answer 2</span>:<br/>
|
||||
<span data-i18n="hunter-question-1">Who cares for the dogs in your absence?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="hunter-question-2">What is your favorite prey?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="hunter-question-3">What stalks the realm by night?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="hunter-question-4">What food enchants people (and how)?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long">
|
||||
</div>
|
||||
<div class="sheet-scoundrel">
|
||||
<span class="sheet-lib2" data-i18n="two-answers">Answer 2</span>:<br/>
|
||||
<span data-i18n="scoundrel-question-1">What's the next big score?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="scoundrel-question-2">What score did you fail to pull off?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="scoundrel-question-3">Whose betrayal will you remember (and what was it)?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="scoundrel-question-4">Who will remember your betrayal (and what was it)?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long">
|
||||
</div>
|
||||
<div class="sheet-elementalist">
|
||||
<span class="sheet-lib2" data-i18n="two-answers">Answer 2</span>:<br/>
|
||||
<span data-i18n="elementalist-question-1">What remains unchanged?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="elementalist-question-2">How close have you come to the flame?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="elementalist-question-3">What burns in the hearts of the people?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="elementalist-question-4">What stone structure is built on a foundation of mud?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long">
|
||||
</div>
|
||||
<div class="sheet-occultist">
|
||||
<span class="sheet-lib2" data-i18n="two-answers">Answer 2</span>:<br/>
|
||||
<span data-i18n="occultist-question-1">What maddening secret do you know?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="occultist-question-2">How many more must die?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="occultist-question-3">Who most wishes to see the world come to harm?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="occultist-question-4">Who knows your darkest secrets?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long">
|
||||
</div>
|
||||
<div class="sheet-outlander">
|
||||
<span class="sheet-lib2" data-i18n="one-or-four-answers">Answer 1 or 4</span>:<br/>
|
||||
<span data-i18n="outlander-question-1">You can hear them too, can’t you (what do they say)?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="outlander-question-2">What lies deep beneath these hills?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="outlander-question-3">Where can you never go?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"/><br/>
|
||||
<span data-i18n="outlander-question-4">Where must you always return?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="outlander-question-5">Can you hear him crying (why or why not)?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long"><br/>
|
||||
<span data-i18n="outlander-question-6">What lands have the greatest bounty just beneath the surface?</span><br/>
|
||||
<input type="text" placeholder="..." name="attr-answer" class="sheet-very_long">
|
||||
</div>
|
||||
<hr class="style-base"/>
|
||||
<span class="sheet-lib1" data-i18n="notes">Notes</span>:
|
||||
<div class="sheet-section-stuff">
|
||||
<fieldset class="repeating_note">
|
||||
<textarea name="attr_note" class="sheet-hide" placeholder="..."></textarea>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
BIN
Binary file not shown.
|
After Width: | Height: | Size: 67 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html":"TIH.html",
|
||||
"css":"TIH.css",
|
||||
"authors":"Francesco Catenacci (Checco)",
|
||||
"roll20userid":"2106962",
|
||||
"preview":"TIH.png",
|
||||
"instructions": "The Indie Hack (TIH), created by Slade Stolar and published by Scablands Press, is a minimalist fantasy role-playing game, build up from the ideas in The Black Hack, that takes the OSR-style gaming and gives it an indie edge (you can purchase TIH by following this link: http://www.rpgnow.com/product/192215/The-Indie-Hack)."
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Scheda del Personaggio",
|
||||
"name": "Nome",
|
||||
"class": "Classe",
|
||||
"the-veteran": "Il Veterano",
|
||||
"the-exorcist": "L'Esorcista",
|
||||
"the-hunter": "Il Cacciatore",
|
||||
"the-scoundrel": "Il Furfante",
|
||||
"the-elementalist": "L'Elementalista",
|
||||
"the-occultist": "L'Occultista",
|
||||
"the-outlander": "L'Estraneo",
|
||||
"veteran_intro": "Hai visto in faccia la morte. Adesso, la vita ha spazio per pochi piaceri e tu devi riprendere la tua spada.",
|
||||
"veteran_attributes": "Caratteristiche di Classe: Tenace [+1], Preciso [0], Ingegnoso [-1]",
|
||||
"veteran_aptitudes": "Attitudini Naturali (scegline 2): Resistenza, Combattere gli Umani, Tattica",
|
||||
"exorcist_intro": "La morte non è mai davvero la fine, ovviamente. Turpi creature anelano a trascinarti giù nella fossa e tu devi fermarle.",
|
||||
"exorcist_attributes": "Caratteristiche di Classe: Tenace [+1], Preciso [-1], Ingegnoso [0]",
|
||||
"exorcist_aptitudes": "Attitudini Naturali (scegline 3): Combattere i Non-Vivi, Evitare gli Incantesimi, Identificazione dei Simboli, Resistenza",
|
||||
"hunter_intro": "Una vita semplice in una casa accanto a un ruscello è troppo da chiedere a queste terre in pezzi. I cani abbaiano dai canili. La caccia chiama.",
|
||||
"hunter_attributes": "Caratteristiche di Classe: Tenace [0], Preciso [+1], Ingegnoso [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Attitudini Naturali (scegline 3): Combattere gli Animali, Combattere gli Insetti, Agire Furtivamente, Navigazione",
|
||||
"scoundrel_intro": "C’è parecchio da guadagnare in questa nuova economia quando nessuna guardia o trappola può tenerti fuori.",
|
||||
"scoundrel_attributes": "Caratteristiche di Classe: Tenace [-1], Preciso [+1], Ingegnoso [0]",
|
||||
"scoundrel_aptitudes": "Attitudini Naturali (scegline 3): Camuffarsi, Identificazione dei Simboli, Evitare le Trappole, Agire Furtivamente",
|
||||
"elementalist_intro": "Il mondo non è fatto di una sola sostanza, ma di energie e trame mutevoli. Fissa intensamente la fiamma. Diviene fuoco lei stessa.",
|
||||
"elementalist_attributes": "Caratteristiche di Classe: Tenace [0], Preciso [-1], Ingegnoso [+1]",
|
||||
"elementalist_aptitudes": "Attitudini Naturali (scegline 2): Attitudini Naturali (scegline 2): Combattere gli Abomini, Camuffarsi, Evitare gli Incantesimi",
|
||||
"occultist_intro": "Il tuo viaggio è breve. Poteri che fremono di rabbia giacciono sepolti. Alla fine, la gelida terra abbraccia noi tutti.",
|
||||
"occultist_attributes": "Caratteristiche di Classe: Tenace [-1], Preciso [0], Ingegnoso [+1]",
|
||||
"occultist_aptitudes": "Attitudini Naturali (scegline 2): Evitare gli Incantesimi, Identificazione dei Simboli, Agire Furtivamente",
|
||||
"outlander_intro": "È tempo di andare...",
|
||||
"outlander_attributes": "Caratteristiche di Classe: Tenace [0], Preciso [0], Ingegnoso [0]",
|
||||
"outlander_aptitudes": "Attitudini Naturali (scegline 4): Combattere i Non-Vivi, Combattere gli Abomini, Navigazione, Camuffarsi, Evitare gli Incantesimi",
|
||||
"attributes": "Caratteristiche",
|
||||
"tough": "Tenace",
|
||||
"precise": "Preciso",
|
||||
"clever": "Ingegnoso",
|
||||
"message": "Per usare i dadi scuri sopra, non scrivere il segno più per le caratteristiche positive (per es., scrivi 1 invece di +1).",
|
||||
"natural_aptitudes": "Attitudini Naturali",
|
||||
"positive-details": "Dettagli Positivi",
|
||||
"veteran-detail-1": "Maestro d’Armi (competenza: in tutte le armature, in tutti gli scudi, nelle Armi da Duello, Pesanti e a Una Mano e in tutti gli archi)",
|
||||
"veteran-detail-2": "Falciare i Nemici (abilità: se il gruppo è in inferiorità numerica o sta fronteggiando uno sciame, applica il doppio dei dettagli di danno dividendoli fra i nemici)",
|
||||
"veteran-detail-3": "Scudo Scheggiato (abilità: aggiungi un dettaglio di danno a uno scudo per negare tutti i dettagli del GM scaturiti da un singolo tiro)",
|
||||
"exorcist-detail-1": "Armi Sacre (competenza: nelle Armature di Maglia o più leggere, in tutti gli scudi, nelle Armi Pesanti e a Una Mano)",
|
||||
"exorcist-detail-2": "Bandire i Non-Vivi (incantesimo: prova su Ingegnoso; il quanto si è sopra indica il numero di mostri che sono banditi)",
|
||||
"exorcist-detail-3": "Luce della Madre (incantesimo: prova su Ingegnoso; i dettagli possono essere spesi sulla base di 1 a un 1 per curare alleati, riempire di luce una piccola stanza oppure individuare nemici a una distanza pari a molto lontano o inferiore)",
|
||||
"hunter-detail-1": "Armi da Caccia (competenza: nelle Armature di Cuoio Rinforzato o più leggere, nelle Armi da Duello e a Una Mano e in tutti gli archi)",
|
||||
"hunter-detail-2": "Traccia la tua Preda (abilità: prova su Preciso; i dettagli possono essere spesi per localizzare mostri, animali o dell’acqua)",
|
||||
"hunter-detail-3": "Pelli e Ossa (abilità: prova su Tenace; con materiali grezzi, i dettagli possono essere spesi per creare armi in osso, abiti caldi e pelli pregiate",
|
||||
"scoundrel-detail-1": "Armi Spietate (competenza: nelle Armature di Cuoio Rinforzato o più leggere, nelle Armi da Duello e a Una Mano e nella Balestra)",
|
||||
"scoundrel-detail-2": "Sgraffignare (abilità: prova su Ingegnoso; i dettagli possono essere spesi per far scattare trappole, aprire serrature, occultare armi e prelevare oggetti dalle tasche altrui)",
|
||||
"scoundrel-detail-3": "Mirare tra le Costole (abilità: prova su Preciso; i dettagli possono essere spesi sulla base di 1 a 1 per aggiungere dettagli di danno al tuo prossimo attacco alle spalle durante la scena in cui fai uso di questa abilità)",
|
||||
"elementalist-detail-1": "Poche Armi (competenza: nelle Armature di Cuoio e nelle Armi a Una Mano)",
|
||||
"elementalist-detail-2": "Rompere l’Equilibrio (incantesimo: prova su Ingegnoso; i dettagli possono essere spesi per creare o distruggere una manciata d’acqua o di fuoco oppure per trasformare una manciata di fango in pietra o una manciata di pietra in fango)",
|
||||
"elementalist-detail-3": "Forme Mutevoli (incantesimo: prova su Preciso; i dettagli possono essere spesi per trasformare te stesso per qualche minuto oppure gli altri per diversi secondi)",
|
||||
"occultist-detail-1": "Nessuna Arma (competenza: nelle Armature di Cuoio)",
|
||||
"occultist-detail-2": "Destare i Non-Vivi (incantesimo: prova su Ingegnoso; il quanto si è sopra indica il numero di mostri che sono creati da cadaveri freschi; dura il tempo della scena in cui fai uso di questo incantesimo)",
|
||||
"occultist-detail-3": "Ombra della Vecchia (incantesimo: prova su Preciso; i dettagli possono essere spesi per infliggere danno su nemici a una distanza di vicino o lontano)",
|
||||
"outlander-detail-1": "Armi Precise (competenza: nelle Armature di Maglia o più leggere, negli Scudi Piccoli, nelle Armi da Duello e a Una Mano e nell’Arco)",
|
||||
"outlander-detail-2": "Riciclatore Nato (abilità: prova su Ingegnoso; i dettagli possono essere spesi per raccogliere rifornimenti, munizioni o erbe)",
|
||||
"outlander-detail-3": "Suono della Fanciulla (incantesimo: prova su Preciso; i dettagli forniscono visioni/suoni di un’area fino a una distanza di molto lontano)",
|
||||
"negative-details": "Dettagli Negativi",
|
||||
"fallen": "Caduto",
|
||||
"items": "Oggetti",
|
||||
"jingle": "Soldi",
|
||||
"pack": "Zaino",
|
||||
"_/6+Tough": " /6+Tenace",
|
||||
"rations": "Razioni",
|
||||
"flint-and-tinder": "Acciarino e Pietra Focaia",
|
||||
"hand-weapon": "Arma a Una Mano",
|
||||
"masters": "Padroni",
|
||||
"relationships": "Relazioni",
|
||||
"scars": "Cicatrici",
|
||||
"questions": "Domande",
|
||||
"two-answers": "Rispondi a 2",
|
||||
"veteran-question-1": "che aspetto aveva?",
|
||||
"veteran-question-2": "Quanti anni sono passati?",
|
||||
"veteran-question-3": "Dove conservi la tua spada?",
|
||||
"veteran-question-4": "Chi (e come) ha vinto l’ultima grande battaglia?",
|
||||
"exorcist-question-1": "chi hai perduto?",
|
||||
"exorcist-question-2": "Dove lo hai ritrovato alla fine?",
|
||||
"exorcist-question-3": "Cosa tiene insieme il mondo?",
|
||||
"exorcist-question-4": "Cosa fa a pezzi il mondo?",
|
||||
"hunter-question-1": "chi si prende cura dei cani in tua assenza?",
|
||||
"hunter-question-2": "Qual è la tua preda preferita?",
|
||||
"hunter-question-3": "Chi di notte sta braccando il reame?",
|
||||
"hunter-question-4": "Quale cibo incanta la gente (e come)?",
|
||||
"scoundrel-question-1": "qual è il prossimo colpaccio?",
|
||||
"scoundrel-question-2": "Quale colpo non sei riuscito a portare a termine?",
|
||||
"scoundrel-question-3": "Quale tradimento ti rimarrà impresso nella mente (e di che si tratta)?",
|
||||
"scoundrel-question-4": "Chi si ricorderà del tuo tradimento (e di che si tratta)?",
|
||||
"elementalist-question-1": "cosa resta immutato?",
|
||||
"elementalist-question-2": "Quanto ti sei avvicinato alla fiamma?",
|
||||
"elementalist-question-3": "Cosa brucia nel cuore della gente?",
|
||||
"elementalist-question-4": "Quale struttura di pietra è costruita su fondamenta di fango?",
|
||||
"occultist-question-1": "quale esasperante segreto conosci?",
|
||||
"occultist-question-2": "In quanti ancora dovranno morire?",
|
||||
"occultist-question-3": "Chi più desidera vedere il mondo soffrire?",
|
||||
"occultist-question-4": "Chi conosce i tuoi più oscuri segreti?",
|
||||
"one-or-four-answers": "Rispondi a 1 o a 4",
|
||||
"outlander-question-1": "puoi sentirli anche tu, vero (e cosa dicono)?",
|
||||
"outlander-question-2": "Cosa giace nel profondo di queste colline?",
|
||||
"outlander-question-3": "In quale luogo non puoi recarti mai?",
|
||||
"outlander-question-4": "In quale luogo devi sempre far ritorno?",
|
||||
"outlander-question-5": "Puoi sentirlo piangere (perché o perché no)?",
|
||||
"outlander-question-6": "Quali terre hanno il dono più grande proprio sotto la loro stessa superficie?",
|
||||
"notes": "Appunti"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
{
|
||||
"character-sheet": "Character Sheet",
|
||||
"name": "Name",
|
||||
"class": "Class",
|
||||
"the-veteran": "The Veteran",
|
||||
"the-exorcist": "The Exorcist",
|
||||
"the-hunter": "The Hunter",
|
||||
"the-scoundrel": "The Scoundrel",
|
||||
"the-elementalist": "The Elementalist",
|
||||
"the-occultist": "The Occultist",
|
||||
"the-outlander": "The Outlander",
|
||||
"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
|
||||
"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
|
||||
"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
|
||||
"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
|
||||
"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
|
||||
"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
|
||||
"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
|
||||
"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
|
||||
"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
|
||||
"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
|
||||
"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
|
||||
"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
|
||||
"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
|
||||
"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
|
||||
"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
|
||||
"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
|
||||
"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
|
||||
"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
|
||||
"outlander_intro": "It’s time to leave...",
|
||||
"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
|
||||
"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
|
||||
"attributes": "Attributes",
|
||||
"tough": "Tough",
|
||||
"precise": "Precise",
|
||||
"clever": "Clever",
|
||||
"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
|
||||
"natural_aptitudes": "Natural Aptitudes",
|
||||
"positive-details": "Positive Details",
|
||||
"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
|
||||
"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
|
||||
"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
|
||||
"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
|
||||
"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
|
||||
"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
|
||||
"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
|
||||
"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
|
||||
"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
|
||||
"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
|
||||
"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
|
||||
"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
|
||||
"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
|
||||
"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
|
||||
"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
|
||||
"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
|
||||
"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
|
||||
"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
|
||||
"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
|
||||
"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
|
||||
"negative-details": "Negative Details",
|
||||
"fallen": "Fallen",
|
||||
"items": "Items",
|
||||
"jingle": "Jingle",
|
||||
"pack": "Pack",
|
||||
"_/6+Tough": " /6+Tough",
|
||||
"rations": "Rations",
|
||||
"flint-and-tinder": "Flint-and-Tinder",
|
||||
"hand-weapon": "Hand Weapon",
|
||||
"masters": "Masters",
|
||||
"relationships": "Relationships",
|
||||
"scars": "Scars",
|
||||
"questions": "Questions",
|
||||
"two-answers": "Answer 2",
|
||||
"veteran-question-1": "What did she look like?",
|
||||
"veteran-question-2": "How many years has it been?",
|
||||
"veteran-question-3": "Where do you keep your sword?",
|
||||
"veteran-question-4": "Who won the last great battle (and how)?",
|
||||
"exorcist-question-1": "Who have you lost?",
|
||||
"exorcist-question-2": "Where did you eventually find them?",
|
||||
"exorcist-question-3": "What holds the world together",
|
||||
"exorcist-question-4": "What tears the world apart?",
|
||||
"hunter-question-1": "Who cares for the dogs in your absence?",
|
||||
"hunter-question-2": "What is your favorite prey?",
|
||||
"hunter-question-3": "What stalks the realm by night?",
|
||||
"hunter-question-4": "What food enchants people (and how)?",
|
||||
"scoundrel-question-1": "What's the next big score?",
|
||||
"scoundrel-question-2": "What score did you fail to pull off?",
|
||||
"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
|
||||
"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
|
||||
"elementalist-question-1": "What remains unchanged?",
|
||||
"elementalist-question-2": "How close have you come to the flame?",
|
||||
"elementalist-question-3": "What burns in the hearts of the people?",
|
||||
"elementalist-question-4": "What stone structure is built on a foundation of mud?",
|
||||
"occultist-question-1": "What maddening secret do you know?",
|
||||
"occultist-question-2": "How many more must die?",
|
||||
"occultist-question-3": "Who most wishes to see the world come to harm?",
|
||||
"occultist-question-4": "Who knows your darkest secrets?",
|
||||
"one-or-four-answers": "Answer 1 or 4",
|
||||
"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
|
||||
"outlander-question-2": "What lies deep beneath these hills?",
|
||||
"outlander-question-3": "Where can you never go?",
|
||||
"outlander-question-4": "Where must you always return?",
|
||||
"outlander-question-5": "Can you hear him crying (why or why not)?",
|
||||
"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
|
||||
"notes": "Notes"
|
||||
}
|
||||
Reference in New Issue
Block a user