@@ -62,6 +62,10 @@ h1 {
|
||||
vertical-align:bottom;
|
||||
}
|
||||
|
||||
.sheet-checkbox-config {
|
||||
|
||||
}
|
||||
|
||||
.sheet-use-hit-location{
|
||||
float: left;
|
||||
}
|
||||
@@ -572,7 +576,7 @@ div.sheet-header{
|
||||
}
|
||||
.sheet-rTableCell, .sheet-rTableHead {
|
||||
display: table-cell;
|
||||
padding: 3px 10px;
|
||||
padding: 3px 10px;
|
||||
border: 1px solid grey;
|
||||
}
|
||||
.sheet-rTableHead {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<input type="hidden" name="attr_initSheet" value="1"/>
|
||||
<input type="hidden" name="attr_initHp" value="1"/>
|
||||
<input type="hidden" name="attr_initFate" value="1"/>
|
||||
|
||||
<!--spacer so scrollbar does not disappear-->
|
||||
<div style="width:1px; height:600px; min-height:600px;position:absolute;left:1px;"> </div>
|
||||
|
||||
@@ -1925,11 +1926,24 @@
|
||||
|
||||
<section role="region" aria-label="Configuration" data-i18n-aria-label="page-config-aria">
|
||||
<div class="sheet-section sheet-section-config">
|
||||
|
||||
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="rules">Rules</span></div>
|
||||
<br/>
|
||||
|
||||
<input type="checkbox" class="sheet-noshow" name="attr_useArmorPenalty" value="1"><span data-i18n="use-armor-penalty">Use Armor Penalty?</span>
|
||||
|
||||
<br/>
|
||||
<br/>
|
||||
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="misc">Miscellaneous</span></div>
|
||||
<br/>
|
||||
|
||||
<span data-i18n="rolls-results">Rolls Results</span> :
|
||||
<select name="attr_PC-whisper" style="width:150px">
|
||||
<option value=" " data-i18n="public" selected>Public</option>
|
||||
<option value="/w gm" data-i18n="whisper-to-gm">Whisper to GM</option>
|
||||
</select>
|
||||
|
||||
<br/>
|
||||
<br/>
|
||||
</div>
|
||||
</section>
|
||||
@@ -1941,7 +1955,7 @@
|
||||
<div class="sheet-footer">
|
||||
<div class="sheet-table">
|
||||
<div class="sheet-table-row">
|
||||
<span class="sheet-table-cell"><span data-i18n="footer-created-by">Created By</span> PadRPG <span data-i18n="footer-inspired">(highly inspired by the Pathfinder Sheet)</span> | <span data-i18n="footer-last-update">Last Update</span>:<i>15.10.2017 </i>v1.1</span>
|
||||
<span class="sheet-table-cell"><span data-i18n="footer-created-by">Created By</span> PadRPG <span data-i18n="footer-inspired">(highly inspired by the Pathfinder Sheet)</span> | <span data-i18n="footer-last-update">Last Update</span>:<i>23.10.2017 </i>v1.2</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -3223,8 +3237,8 @@
|
||||
/* Basic Skills Calculation */
|
||||
/****************************/
|
||||
|
||||
on("change:str change:con change:dex change:siz change:int change:pow change:cha change:total_armor_penalty", function () {
|
||||
getAttrs(["str", "con", "dex", "siz", "int", "pow", "cha", "total_armor_penalty"], function (values) {
|
||||
on("change:str change:con change:dex change:siz change:int change:pow change:cha", function () {
|
||||
getAttrs(["str", "con", "dex", "siz", "int", "pow", "cha"], function (values) {
|
||||
|
||||
var strValue = parseInt(values.str);
|
||||
var conValue = parseInt(values.con);
|
||||
@@ -3233,13 +3247,12 @@
|
||||
var intValue = parseInt(values.int);
|
||||
var powValue = parseInt(values.pow);
|
||||
var chaValue = parseInt(values.cha);
|
||||
var penaltyMod = parseInt(values["total_armor_penalty"]);
|
||||
|
||||
setAttrs({
|
||||
'acrobatics-base': dexValue+penaltyMod,
|
||||
'athletics-base': strValue+dexValue+penaltyMod,
|
||||
'acrobatics-base': dexValue,
|
||||
'athletics-base': strValue+dexValue,
|
||||
'boating-base': strValue,
|
||||
'dodge-base': 10+dexValue-sizValue+penaltyMod,
|
||||
'dodge-base': 10+dexValue-sizValue,
|
||||
'driving-base': 10+powValue,
|
||||
'evaluate-base': intValue,
|
||||
'first-aid-base': intValue,
|
||||
@@ -3250,14 +3263,14 @@
|
||||
'perception-base': intValue+powValue,
|
||||
'persistence-base': 40+chaValue+powValue,
|
||||
'resilience-base': 40+conValue+powValue,
|
||||
'riding-base': dexValue+powValue+penaltyMod,
|
||||
'riding-base': dexValue+powValue,
|
||||
'sing-base': chaValue,
|
||||
'sleight-base': dexValue+penaltyMod,
|
||||
'stealth-base': 10+dexValue-sizValue+penaltyMod,
|
||||
'throwing-base': dexValue+penaltyMod,
|
||||
'sleight-base': dexValue,
|
||||
'stealth-base': 10+dexValue-sizValue,
|
||||
'throwing-base': dexValue,
|
||||
'unarmed-base': strValue,
|
||||
'basic-close-combat-base':strValue+dexValue+penaltyMod,
|
||||
'basic-ranged-base':dexValue+penaltyMod
|
||||
'basic-close-combat-base':strValue+dexValue,
|
||||
'basic-ranged-base':dexValue
|
||||
});
|
||||
|
||||
});
|
||||
@@ -3267,17 +3280,31 @@
|
||||
/* Acrobatics Skill Calculation */
|
||||
/********************************/
|
||||
|
||||
on("change:acrobatics-base change:acrobatics-mod", function (eventinfo) {
|
||||
getAttrs(["acrobatics-base","acrobatics-mod"], function (values) {
|
||||
on("change:acrobatics-base change:acrobatics-mod change:total_armor_penalty change:usearmorpenalty", function (eventinfo) {
|
||||
getAttrs(["acrobatics-base","acrobatics-mod","total_armor_penalty","useArmorPenalty"], function (values) {
|
||||
|
||||
var acrobaticsBase = parseInt(values["acrobatics-base"]);
|
||||
var acrobaticsMod = parseInt(values["acrobatics-mod"]);
|
||||
var penaltyVal = parseInt(values["total_armor_penalty"]);
|
||||
var usePenalty = parseInt(values["useArmorPenalty"]);
|
||||
|
||||
|
||||
setAttrs({
|
||||
'acrobatics': acrobaticsBase+acrobaticsMod
|
||||
});
|
||||
|
||||
if(usePenalty==1){
|
||||
if((acrobaticsMod+penaltyVal)>=0){
|
||||
setAttrs({
|
||||
'acrobatics': acrobaticsBase+acrobaticsMod+penaltyVal
|
||||
});
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'acrobatics': acrobaticsBase
|
||||
});
|
||||
}
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'acrobatics': acrobaticsBase+acrobaticsMod
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -3285,17 +3312,31 @@
|
||||
/* Athletics Skill Calculation */
|
||||
/*******************************/
|
||||
|
||||
on("change:athletics-base change:athletics-mod", function (eventinfo) {
|
||||
getAttrs(["athletics-base","athletics-mod"], function (values) {
|
||||
on("change:athletics-base change:athletics-mod change:total_armor_penalty change:usearmorpenalty", function (eventinfo) {
|
||||
getAttrs(["athletics-base","athletics-mod","total_armor_penalty","useArmorPenalty"], function (values) {
|
||||
|
||||
var athleticsBase = parseInt(values["athletics-base"]);
|
||||
var athleticsMod = parseInt(values["athletics-mod"]);
|
||||
var penaltyVal = parseInt(values["total_armor_penalty"]);
|
||||
var usePenalty = parseInt(values["useArmorPenalty"]);
|
||||
|
||||
|
||||
setAttrs({
|
||||
'athletics': athleticsBase+athleticsMod
|
||||
});
|
||||
|
||||
if(usePenalty==1){
|
||||
if((athleticsMod+penaltyVal)>=0){
|
||||
setAttrs({
|
||||
'athletics': athleticsBase+athleticsMod+penaltyVal
|
||||
});
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'athletics': athleticsBase
|
||||
});
|
||||
}
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'athletics': athleticsBase+athleticsMod
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -3320,17 +3361,31 @@
|
||||
/* Dodge Skill Calculation */
|
||||
/***************************/
|
||||
|
||||
on("change:dodge-base change:dodge-mod", function (eventinfo) {
|
||||
getAttrs(["dodge-base","dodge-mod"], function (values) {
|
||||
on("change:dodge-base change:dodge-mod change:total_armor_penalty change:usearmorpenalty", function (eventinfo) {
|
||||
getAttrs(["dodge-base","dodge-mod","total_armor_penalty","useArmorPenalty"], function (values) {
|
||||
|
||||
var dodgeBase = parseInt(values["dodge-base"]);
|
||||
var dodgeMod = parseInt(values["dodge-mod"]);
|
||||
var penaltyVal = parseInt(values["total_armor_penalty"]);
|
||||
var usePenalty = parseInt(values["useArmorPenalty"]);
|
||||
|
||||
|
||||
setAttrs({
|
||||
'dodge': dodgeBase+dodgeMod
|
||||
});
|
||||
|
||||
if(usePenalty==1){
|
||||
if((dodgeMod+penaltyVal)>=0){
|
||||
setAttrs({
|
||||
'dodge': dodgeBase+dodgeMod+penaltyVal
|
||||
});
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'dodge': dodgeBase
|
||||
});
|
||||
}
|
||||
}
|
||||
else {
|
||||
setAttrs({
|
||||
'dodge': dodgeBase+dodgeMod
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -3508,17 +3563,31 @@
|
||||
/* Riding Skill Calculation */
|
||||
/****************************/
|
||||
|
||||
on("change:riding-base change:riding-mod", function (eventinfo) {
|
||||
getAttrs(["riding-base","riding-mod"], function (values) {
|
||||
on("change:riding-base change:riding-mod change:total_armor_penalty change:usearmorpenalty", function (eventinfo) {
|
||||
getAttrs(["riding-base","riding-mod","total_armor_penalty","useArmorPenalty"], function (values) {
|
||||
|
||||
var ridingBase = parseInt(values["riding-base"]);
|
||||
var ridingMod = parseInt(values["riding-mod"]);
|
||||
var penaltyVal = parseInt(values["total_armor_penalty"]);
|
||||
var usePenalty = parseInt(values["useArmorPenalty"]);
|
||||
|
||||
|
||||
setAttrs({
|
||||
'riding': ridingBase+ridingMod
|
||||
});
|
||||
|
||||
if(usePenalty==1){
|
||||
if((ridingMod+penaltyVal)>=0){
|
||||
setAttrs({
|
||||
'riding': ridingBase+ridingMod+penaltyVal
|
||||
});
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'riding': ridingBase
|
||||
});
|
||||
}
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'riding': ridingBase+ridingMod
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -3542,17 +3611,31 @@
|
||||
/*****************************/
|
||||
/* Sleight Skill Calculation */
|
||||
/*****************************/
|
||||
on("change:sleight-base change:sleight-mod", function (eventinfo) {
|
||||
getAttrs(["sleight-base","sleight-mod"], function (values) {
|
||||
on("change:sleight-base change:sleight-mod change:total_armor_penalty change:usearmorpenalty", function (eventinfo) {
|
||||
getAttrs(["sleight-base","sleight-mod","total_armor_penalty","useArmorPenalty"], function (values) {
|
||||
|
||||
var sleightBase = parseInt(values["sleight-base"]);
|
||||
var sleightMod = parseInt(values["sleight-mod"]);
|
||||
var penaltyVal = parseInt(values["total_armor_penalty"]);
|
||||
var usePenalty = parseInt(values["useArmorPenalty"]);
|
||||
|
||||
|
||||
setAttrs({
|
||||
'sleight': sleightBase+sleightMod
|
||||
});
|
||||
|
||||
if(usePenalty==1){
|
||||
if((sleightMod+penaltyVal)>=0){
|
||||
setAttrs({
|
||||
'sleight': sleightBase+sleightMod+penaltyVal
|
||||
});
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'sleight': sleightBase
|
||||
});
|
||||
}
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'sleight': sleightBase+sleightMod
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -3560,17 +3643,31 @@
|
||||
/* Stealth Skill Calculation */
|
||||
/*****************************/
|
||||
|
||||
on("change:stealth-base change:stealth-mod", function (eventinfo) {
|
||||
getAttrs(["stealth-base","stealth-mod"], function (values) {
|
||||
on("change:stealth-base change:stealth-mod change:total_armor_penalty change:usearmorpenalty", function (eventinfo) {
|
||||
getAttrs(["stealth-base","stealth-mod","total_armor_penalty","useArmorPenalty"], function (values) {
|
||||
|
||||
var stealthBase = parseInt(values["stealth-base"]);
|
||||
var stealthMod = parseInt(values["stealth-mod"]);
|
||||
var penaltyVal = parseInt(values["total_armor_penalty"]);
|
||||
var usePenalty = parseInt(values["useArmorPenalty"]);
|
||||
|
||||
|
||||
setAttrs({
|
||||
'stealth': stealthBase+stealthMod
|
||||
});
|
||||
|
||||
if(usePenalty==1){
|
||||
if((stealthMod+penaltyVal)>=0){
|
||||
setAttrs({
|
||||
'stealth': stealthBase+stealthMod+penaltyVal
|
||||
});
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'stealth': stealthBase
|
||||
});
|
||||
}
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'stealth': stealthBase+stealthMod
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -3578,17 +3675,31 @@
|
||||
/* Throwing Skill Calculation */
|
||||
/******************************/
|
||||
|
||||
on("change:throwing-base change:throwing-mod", function (eventinfo) {
|
||||
getAttrs(["throwing-base","throwing-mod"], function (values) {
|
||||
on("change:throwing-base change:throwing-mod change:total_armor_penalty change:usearmorpenalty", function (eventinfo) {
|
||||
getAttrs(["throwing-base","throwing-mod","total_armor_penalty","useArmorPenalty"], function (values) {
|
||||
|
||||
var throwingBase = parseInt(values["throwing-base"]);
|
||||
var throwingMod = parseInt(values["throwing-mod"]);
|
||||
var penaltyVal = parseInt(values["total_armor_penalty"]);
|
||||
var usePenalty = parseInt(values["useArmorPenalty"]);
|
||||
|
||||
|
||||
setAttrs({
|
||||
'throwing': throwingBase+throwingMod
|
||||
});
|
||||
|
||||
if(usePenalty==1){
|
||||
if((throwingMod+penaltyVal)>=0){
|
||||
setAttrs({
|
||||
'throwing': throwingBase+throwingMod+penaltyVal
|
||||
});
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'throwing': throwingBase
|
||||
});
|
||||
}
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'throwing': throwingBase+throwingMod
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -3613,17 +3724,31 @@
|
||||
/* Basic Close Combat Skill Calculation */
|
||||
/****************************************/
|
||||
|
||||
on("change:basic-close-combat-base change:basic-close-combat-mod", function (eventinfo) {
|
||||
getAttrs(["basic-close-combat-base","basic-close-combat-mod"], function (values) {
|
||||
on("change:basic-close-combat-base change:basic-close-combat-mod change:total_armor_penalty change:usearmorpenalty", function (eventinfo) {
|
||||
getAttrs(["basic-close-combat-base","basic-close-combat-mod","total_armor_penalty","useArmorPenalty"], function (values) {
|
||||
|
||||
var basicCloseCombatBase = parseInt(values["basic-close-combat-base"]);
|
||||
var basicCloseCombatMod = parseInt(values["basic-close-combat-mod"]);
|
||||
var penaltyVal = parseInt(values["total_armor_penalty"]);
|
||||
var usePenalty = parseInt(values["useArmorPenalty"]);
|
||||
|
||||
|
||||
setAttrs({
|
||||
'basic-close-combat': basicCloseCombatBase+basicCloseCombatMod
|
||||
});
|
||||
|
||||
if(usePenalty==1){
|
||||
if((basicCloseCombatMod+penaltyVal)>=0){
|
||||
setAttrs({
|
||||
'basic-close-combat': basicCloseCombatBase+basicCloseCombatMod+penaltyVal
|
||||
});
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'basic-close-combat': basicCloseCombatBase
|
||||
});
|
||||
}
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'basic-close-combat': basicCloseCombatBase+basicCloseCombatMod
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -3631,17 +3756,31 @@
|
||||
/* Basic Ranged Skill Calculation */
|
||||
/**********************************/
|
||||
|
||||
on("change:basic-ranged-base change:basic-ranged-mod", function (eventinfo) {
|
||||
getAttrs(["basic-ranged-base","basic-ranged-mod"], function (values) {
|
||||
on("change:basic-ranged-base change:basic-ranged-mod change:total_armor_penalty change:usearmorpenalty", function (eventinfo) {
|
||||
getAttrs(["basic-ranged-base","basic-ranged-mod","total_armor_penalty","useArmorPenalty"], function (values) {
|
||||
|
||||
var basicRangedBase = parseInt(values["basic-ranged-base"]);
|
||||
var basicRangedMod = parseInt(values["basic-ranged-mod"]);
|
||||
var penaltyVal = parseInt(values["total_armor_penalty"]);
|
||||
var usePenalty = parseInt(values["useArmorPenalty"]);
|
||||
|
||||
|
||||
setAttrs({
|
||||
'basic-ranged': basicRangedBase+basicRangedMod
|
||||
});
|
||||
|
||||
if(usePenalty==1){
|
||||
if((basicRangedMod+penaltyVal)>=0){
|
||||
setAttrs({
|
||||
'basic-ranged': basicRangedBase+basicRangedMod+penaltyVal
|
||||
});
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'basic-ranged': basicRangedBase
|
||||
});
|
||||
}
|
||||
}
|
||||
else{
|
||||
setAttrs({
|
||||
'basic-ranged': basicRangedBase+basicRangedMod
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -3807,13 +3946,14 @@
|
||||
/* Weapon Skills Calculation */
|
||||
/*****************************/
|
||||
|
||||
on("change:repeating_weaponskills:weaponSkillChar1 change:repeating_weaponskills:weaponSkillChar2 change:repeating_weaponskills:weaponSkillMod", function(){
|
||||
on("change:repeating_weaponskills:weaponSkillChar1 change:repeating_weaponskills:weaponSkillChar2 change:repeating_weaponskills:weaponSkillMod change:total_armor_penalty change:usearmorpenalty", function(){
|
||||
getAttrs([
|
||||
"repeating_weaponskills_weaponSkillName",
|
||||
"repeating_weaponskills_weaponSkillChar1",
|
||||
"repeating_weaponskills_weaponSkillChar2",
|
||||
"repeating_weaponskills_weaponSkillMod",
|
||||
"total_armor_penalty",
|
||||
"useArmorPenalty",
|
||||
"str",
|
||||
"con",
|
||||
"dex",
|
||||
@@ -3826,11 +3966,26 @@
|
||||
var modVal=parseInt(values.repeating_weaponskills_weaponSkillMod);
|
||||
var penaltyVal=parseInt(values.total_armor_penalty);
|
||||
|
||||
var usePenalty = parseInt(values["useArmorPenalty"]);
|
||||
|
||||
var charVal1=parseInt(values[values.repeating_weaponskills_weaponSkillChar1])||0;
|
||||
var charVal2=parseInt(values[values.repeating_weaponskills_weaponSkillChar2])||0;
|
||||
|
||||
var baseVal= charVal1 + charVal2 + penaltyVal
|
||||
var scoreVal= baseVal + modVal;
|
||||
var baseVal= charVal1 + charVal2;
|
||||
|
||||
var scoreVal= 0;
|
||||
|
||||
if(usePenalty==1){
|
||||
if((modVal + penaltyVal)>=0){
|
||||
scoreVal= baseVal + modVal + penaltyVal;
|
||||
}
|
||||
else{
|
||||
scoreVal= baseVal;
|
||||
}
|
||||
}
|
||||
else{
|
||||
scoreVal= baseVal + modVal;
|
||||
}
|
||||
|
||||
setAttrs({
|
||||
'repeating_weaponskills_weaponSkillBase': baseVal,
|
||||
@@ -3880,12 +4035,13 @@
|
||||
/* Advanced Skills Calculation */
|
||||
/*******************************/
|
||||
|
||||
on("change:repeating_advancedskills:advancedSkillChar1 change:repeating_advancedskills:advancedSkillChar2 change:repeating_advancedskills:advancedSkillMod", function(){
|
||||
on("change:repeating_advancedskills:advancedSkillChar1 change:repeating_advancedskills:advancedSkillChar2 change:repeating_advancedskills:advancedSkillMod change:total_armor_penalty change:usearmorpenalty", function(){
|
||||
getAttrs([
|
||||
"repeating_advancedskills_advancedSkillChar1",
|
||||
"repeating_advancedskills_advancedSkillChar2",
|
||||
"repeating_advancedskills_advancedSkillMod",
|
||||
"total_armor_penalty",
|
||||
"useArmorPenalty",
|
||||
"str",
|
||||
"con",
|
||||
"dex",
|
||||
@@ -3898,12 +4054,31 @@
|
||||
var modVal=parseInt(values.repeating_advancedskills_advancedSkillMod);
|
||||
var penaltyVal=parseInt(values.total_armor_penalty);
|
||||
|
||||
var usePenalty = parseInt(values["useArmorPenalty"]);
|
||||
|
||||
var charVal1=parseInt(values[values.repeating_advancedskills_advancedSkillChar1])||0;
|
||||
var charVal2=parseInt(values[values.repeating_advancedskills_advancedSkillChar2])||0;
|
||||
|
||||
var baseVal= charVal1 + charVal2;
|
||||
|
||||
var scoreVal= 0;
|
||||
|
||||
if(usePenalty==1){
|
||||
if((modVal + penaltyVal)>=0){
|
||||
scoreVal= baseVal + modVal + penaltyVal;
|
||||
}
|
||||
else{
|
||||
scoreVal= baseVal;
|
||||
}
|
||||
}
|
||||
else{
|
||||
scoreVal= baseVal + modVal;
|
||||
}
|
||||
|
||||
|
||||
setAttrs({
|
||||
'repeating_advancedskills_advancedSkillBase': charVal1 + charVal2 + penaltyVal,
|
||||
'repeating_advancedskills_advancedSkill':charVal1 + charVal2 + penaltyVal + modVal
|
||||
'repeating_advancedskills_advancedSkillBase': baseVal,
|
||||
'repeating_advancedskills_advancedSkill':scoreVal
|
||||
});
|
||||
|
||||
});
|
||||
@@ -3913,39 +4088,79 @@
|
||||
/* Weapon & Advanced Skills ReCalculation after Characteristics change */
|
||||
/***********************************************************************/
|
||||
|
||||
on("change:str change:con change:dex change:siz change:int change:pow change:cha change:total_armor_penalty", function(){
|
||||
on("change:str change:con change:dex change:siz change:int change:pow change:cha change:total_armor_penalty change:usearmorpenalty", function(){
|
||||
|
||||
TAS.repeating('advancedSkills')
|
||||
.attrs('str','con','dex','siz','int','pow','cha','total_armor_penalty')
|
||||
.attrs('str','con','dex','siz','int','pow','cha','total_armor_penalty','useArmorPenalty')
|
||||
.fields('advancedSkillChar1','advancedSkillChar2','advancedSkillMod','advancedSkillBase','advancedSkill')
|
||||
.each(function(r,f){
|
||||
var charVal1=f.I[r.advancedSkillChar1]||0;
|
||||
var charVal2=f.I[r.advancedSkillChar2]||0;
|
||||
|
||||
var modVal=r.I.advancedSkillMod;
|
||||
|
||||
var penaltyVal=0;
|
||||
|
||||
var usePenalty=f.I['useArmorPenalty'];
|
||||
|
||||
if(r.advancedSkillChar1=='dex' || r.advancedSkillChar2=='dex')
|
||||
penaltyVal=f.I['total_armor_penalty'];
|
||||
|
||||
r.advancedSkillBase=charVal1 + charVal2 + penaltyVal;
|
||||
r.advancedSkill=charVal1 + charVal2 + r.I.advancedSkillMod + penaltyVal;
|
||||
var baseVal= charVal1 + charVal2;
|
||||
|
||||
var scoreVal= 0;
|
||||
|
||||
if(usePenalty==1){
|
||||
if((modVal + penaltyVal)>=0){
|
||||
scoreVal= baseVal + modVal + penaltyVal;
|
||||
}
|
||||
else{
|
||||
scoreVal= baseVal;
|
||||
}
|
||||
}
|
||||
else{
|
||||
scoreVal= baseVal + modVal;
|
||||
}
|
||||
|
||||
r.advancedSkillBase=baseVal;
|
||||
r.advancedSkill=scoreVal;
|
||||
})
|
||||
.execute();
|
||||
|
||||
TAS.repeating('weaponskills')
|
||||
.attrs('str','con','dex','siz','int','pow','cha','total_armor_penalty')
|
||||
.attrs('str','con','dex','siz','int','pow','cha','total_armor_penalty','useArmorPenalty')
|
||||
.fields('weaponskillChar1','weaponskillChar2','weaponskillMod','weaponskillBase','weaponskill')
|
||||
.each(function(r,f){
|
||||
var charVal1=f.I[r.weaponskillChar1]||0;
|
||||
var charVal2=f.I[r.weaponskillChar2]||0;
|
||||
|
||||
var modVal=r.I.weaponskillMod;
|
||||
|
||||
var penaltyVal=0;
|
||||
|
||||
var usePenalty=f.I['useArmorPenalty'];
|
||||
|
||||
if(r.weaponskillChar1=='dex' || r.weaponskillChar2=='dex')
|
||||
penaltyVal=f.I['total_armor_penalty'];
|
||||
|
||||
r.weaponskillBase=charVal1 + charVal2 + penaltyVal;
|
||||
r.weaponskill=charVal1 + charVal2 + r.I.weaponskillMod + penaltyVal;
|
||||
var baseVal= charVal1 + charVal2;
|
||||
|
||||
var scoreVal= 0;
|
||||
|
||||
if(usePenalty==1){
|
||||
if((modVal + penaltyVal)>=0){
|
||||
scoreVal= baseVal + modVal + penaltyVal;
|
||||
}
|
||||
else{
|
||||
scoreVal= baseVal;
|
||||
}
|
||||
}
|
||||
else{
|
||||
scoreVal= baseVal + modVal;
|
||||
}
|
||||
|
||||
r.weaponskillBase=baseVal;
|
||||
r.weaponskill=scoreVal;
|
||||
})
|
||||
.execute();
|
||||
});
|
||||
|
||||
@@ -128,9 +128,9 @@
|
||||
"hit-location-name-place": "Name (ex: chest)",
|
||||
"hit-locations": "Hit Locations",
|
||||
"hp": "HP",
|
||||
"improvement-rolls": "Improvement Rolls:",
|
||||
"improvement-rolls-title": "Current Character Improvement Rolls",
|
||||
"influence": "Influence",
|
||||
"improvement-rolls":"Improvement Rolls:",
|
||||
"improvement-rolls-title":"Current Character Improvement Rolls",
|
||||
"item": "Item",
|
||||
"item-ap-max-title": "Item Max Armor Points",
|
||||
"item-ap-title": "Item Armor Points",
|
||||
@@ -160,6 +160,7 @@
|
||||
"lore-world": "Lore (World)",
|
||||
"max": "Max",
|
||||
"minimize-cmd": "Minimize Row",
|
||||
"misc": "Miscellaneous",
|
||||
"mod-score": "Mod Score",
|
||||
"mount-close-combat-weapon-ap-max-title": "Weapon Max Armor Points",
|
||||
"mount-close-combat-weapon-ap-title": "Weapon Armor Points",
|
||||
@@ -256,6 +257,7 @@
|
||||
"right-leg-hit-point-max-title": "Right Leg Max Hit Points",
|
||||
"right-leg-hit-point-title": "Right Leg Hit Points",
|
||||
"rolls-results": "Rolls Results",
|
||||
"rules": "Rules",
|
||||
"score": "Score",
|
||||
"silver": "Silver",
|
||||
"silver-title": "Silver (Euo)",
|
||||
@@ -290,6 +292,7 @@
|
||||
"trait-name-place": "Trait Name",
|
||||
"traits": "Traits",
|
||||
"unarmed": "Unarmed",
|
||||
"use-armor-penalty": "Use Armor Penalty?",
|
||||
"value": "Value",
|
||||
"weapon": "Weapon",
|
||||
"weapon-skill-characteristics-1-title": "First Characteristics for Weapon Skill",
|
||||
|
||||
@@ -1,306 +1,309 @@
|
||||
{
|
||||
"CHA":"CHA",
|
||||
"CON":"CON",
|
||||
"DEX":"DEX",
|
||||
"INT":"INT",
|
||||
"POW":"POU",
|
||||
"SIZ":"TAI",
|
||||
"STR":"FOR",
|
||||
"abdomen":"Abdomen",
|
||||
"abdomen-armor-point-max-title":"Points d'Armure Max de l'Abdomen",
|
||||
"abdomen-armor-point-title":"Points d'Armure de l'Abdomen",
|
||||
"abdomen-hit-point-max-title":"Points de Vie Max de l'Abdomen",
|
||||
"abdomen-hit-point-title":"Points de Vie de l'Abdomen",
|
||||
"ability":"Attributs",
|
||||
"ability-effect-place":"Effet de la Prouesse",
|
||||
"ability-name-place":"Nom de la Prouesse",
|
||||
"acrobatics":"Acrobatie",
|
||||
"acrobatics-title":"Malus de Compétence d'Armure inclue - @{acrobatics}",
|
||||
"advanced-skill-characteristics-1-title":"1ère Caractéristique pour la Compétence Avancée",
|
||||
"advanced-skill-characteristics-2-title":"2nde Caractéristique pour la Compétence Avancée",
|
||||
"advanced-skill-mod":"Mod.",
|
||||
"advanced-skill-name":"Nom Comp.",
|
||||
"advanced-skill-name-place":"Nom de la Comp. Avancée",
|
||||
"advanced-skill-score":"Score",
|
||||
"advanced-skill-score-base":"Base",
|
||||
"advanced-skill-score-title":"Malus d'Armure inclus si DEX est une carac. de comp. - @{advancedSkill}",
|
||||
"advanced-skills":"Compétences Avancées",
|
||||
"ap":"PA",
|
||||
"armor-ap":"PA",
|
||||
"armor-ap_max":"PA Max",
|
||||
"armor-armor-points-title":"Points d'Armure de l'Armure",
|
||||
"armor-enc-title":"Encombrement de l'Armure",
|
||||
"armor-hp":"PV",
|
||||
"armor-hp-max":"PV Max",
|
||||
"armor-location-place":"Localisation(s) de l'Armure",
|
||||
"armor-name-place":"Nom de l'Armure",
|
||||
"armor-notes-place":"Notes de l'Armure",
|
||||
"armor-penalty-title":"Malus de Compétence de l'Armure",
|
||||
"armors":"Armures",
|
||||
"athletics":"Athlétisme",
|
||||
"athletics-title":"Malus de Compétence d'Armure inclue - @{athletics}",
|
||||
"attack":"",
|
||||
"automatic":"Automatique",
|
||||
"base-score":"Score de Base",
|
||||
"basic-close-combat":"Combat Rapproché",
|
||||
"basic-close-combat-title":"Malus de Compétence d'Armure inclue - @{basic-close-combat}",
|
||||
"basic-ranged":"A Distance",
|
||||
"basic-ranged-title":"Malus de Compétence d'Armure inclue - @{basic-ranged}",
|
||||
"basic-skills":"Compétence",
|
||||
"basic-skills-list":"acrobatics-cat,athletics-cat,unarmed-cat,boating-cat,sing-cat,driving-cat,lore-animal-cat,lore-world-cat,lore-plant-cat,stealth-cat,persistence-cat,riding-cat,dodge-cat,evaluate-cat,influence-cat,throwing-cat,sleight-cat,perception-cat,resilience-cat,first-aid-cat",
|
||||
"boating":"Canotage",
|
||||
"ca":"AC",
|
||||
"casting-time":"Temps d'Incantation",
|
||||
"character-attributes-desc":"Attributs du Personnage",
|
||||
"character-characteristics-desc":"Caractéristiques",
|
||||
"character-desc":"Description du Personnage",
|
||||
"character-name":"Nom du Personnage",
|
||||
"character-name-place":"Nom du Personnage",
|
||||
"characteristic-s":"Caractéristique(s)",
|
||||
"characteristics-1":"Carac. 1",
|
||||
"characteristics-2":"Carac. 2",
|
||||
"chest":"Poitrine",
|
||||
"chest-armor-point-max-title":"Points d'Armure Max de la Poitrine",
|
||||
"chest-armor-point-title":"Points d'Armure de la Poitrine",
|
||||
"chest-hit-point-max-title":"Points de Vie Max de la Poitrine",
|
||||
"chest-hit-point-title":"Points de Vie de la Poitrine",
|
||||
"close-combat-weapon-ap-max-title":"Points d'Armure Max de l'Arme",
|
||||
"close-combat-weapon-ap-title":"Points d'Armure de l'Arme",
|
||||
"close-combat-weapon-damage-place":"ex: 1d6+2",
|
||||
"close-combat-weapon-enc-title":"Encombrement de l'Arme",
|
||||
"close-combat-weapon-hp-max-title":"Points de Vie Max de l'Arme",
|
||||
"close-combat-weapon-hp-title":"Points de Vie de l'Arme",
|
||||
"close-combat-weapon-name-place":"Nom de l'Arme",
|
||||
"close-combat-weapon-notes-place":"Notes",
|
||||
"close-combat-weapon-skill-place":"Nom de la Compétence de l'Arme (Mettre le nom exact de la compétence)",
|
||||
"close-combat-weapon-skill-score-title":"Score de Compétence de l'Arme",
|
||||
"combat-action-title":"Actions de Combat - @{ca}",
|
||||
"copper":"Cuivre",
|
||||
"copper-title":"Cuivre (Pièce de Cuivre)",
|
||||
"cost":"Coût",
|
||||
"critical":"Critique !",
|
||||
"cultural-background":"Culture d'Origine",
|
||||
"cultural-background-place":"Culture d'Origine du Personnage",
|
||||
"currencies-desc":"Monnaies",
|
||||
"current":"Actuel",
|
||||
"current-fatigue":"Fatigue Actuelle :",
|
||||
"current-fatigue-place":"Fatigue Actuelle du Personnage",
|
||||
"current-score":"Score Actuel",
|
||||
"damage":"Dégât",
|
||||
"damage-modifier-title":"Modificateur de Dégât - @{dmg-mod}",
|
||||
"damages":"Dégâts",
|
||||
"dice":"Dé",
|
||||
"dm":"Mod. Dgt",
|
||||
"dodge":"Esquive",
|
||||
"dodge-title":"Malus de Compétence d'Armure inclue - @{dodge}",
|
||||
"driving":"Conduite",
|
||||
"effect":"Effet",
|
||||
"encumbrance":"ENC",
|
||||
"equipments":"Equipements",
|
||||
"evaluate":"Evaluer",
|
||||
"fail":"Echec",
|
||||
"fate-point":"Points de Destin :",
|
||||
"fate-point-title":"Points de Destin Actuels - @{fate-points}",
|
||||
"fate-point-used-title":"Points de Destin déjà utilisés - @{fate-points-used}",
|
||||
"favoured-close-combat-weapons":"Armes de Combat Rapproché",
|
||||
"favoured-ranged-weapons":"Armes à Distance",
|
||||
"first-aid":"Premiers Soins",
|
||||
"focus-point-max-title":"Points de Concentration Max - @{focus-points_max}",
|
||||
"focus-point-title":"Points de Concentration - @{focus-points}",
|
||||
"focus-points":"Points de Concentration :",
|
||||
"footer-created-by":"Créée par",
|
||||
"footer-inspired":"(hautement inspirée par la fiche Pathfinder)",
|
||||
"footer-last-update":"Dernière Update",
|
||||
"fumble":"Critique !",
|
||||
"gold":"Or",
|
||||
"gold-title":"Or (Pièce d'Or)",
|
||||
"head":"Tête",
|
||||
"head-armor-point-max-title":"Points d'Armure Max de la Tête",
|
||||
"head-armor-point-title":"Points d'Armure de la Tête",
|
||||
"head-hit-point-max-title":"Points de Vie Max de la Tête",
|
||||
"head-hit-point-title":"Points de Vie de la Tête",
|
||||
"hit-location":"Localisation",
|
||||
"hit-location-ap-max-title":"Points d'Armure Max de la Localisation",
|
||||
"hit-location-ap-title":"Points d'Armure de la Localisation",
|
||||
"hit-location-dice-value-title":"Valeur du dé (ex: 3-5)",
|
||||
"hit-location-hp-max-title":"Points de Vie Max de la Localisation",
|
||||
"hit-location-hp-title":"Points de Vie de la Localisation",
|
||||
"hit-location-name-place":"Nom (ex: Poitrine)",
|
||||
"hit-locations":"Localisations",
|
||||
"hp":"PV",
|
||||
"influence":"Influence",
|
||||
"improvement-rolls":"Jets d'Amélioration:",
|
||||
"improvement-rolls-title":"Jets d'Amélioration Actuels du Personnage",
|
||||
"item":"Objet",
|
||||
"item-ap-max-title":"Points d'Armure Max de l'Objet",
|
||||
"item-ap-title":"Points d'Armure de l'Objet",
|
||||
"item-cost-title":"Coût de l'Objet (en PA)",
|
||||
"item-enc-title":"Encombrement de l'Objet",
|
||||
"item-hp-max-title":"Points de Vie Max de l'Objet",
|
||||
"item-hp-title":"Points de Vie de l'Objet",
|
||||
"item-name-place":"Nom de l'Objet",
|
||||
"item-notes-place":"Notes",
|
||||
"item-number-title":"Nombre d'Objets",
|
||||
"left-arm":"Bras Gauche",
|
||||
"left-arm-armor-point-max-title":"Points d'Armure Max du Bras Gauche",
|
||||
"left-arm-armor-point-title":"Points d'Armure du Bras Gauche",
|
||||
"left-arm-hit-point-max-title":"Points de Vie Max du Bras Gauche",
|
||||
"left-arm-hit-point-title":"Points de Vie du Bras Gauche",
|
||||
"left-leg":"Jambe Gauche",
|
||||
"left-leg-armor-point-max-title":"Points d'Armure Max de la Jambe Gauche",
|
||||
"left-leg-armor-point-title":"Points d'Armure de la Jambe Gauche",
|
||||
"left-leg-hit-point-max-title":"Points de Vie Max de la Jambe Gauche",
|
||||
"left-leg-hit-point-title":"Points de Vie de la Jambe Gauche",
|
||||
"legendary-abilities":"Prouesses",
|
||||
"load":"REC",
|
||||
"location":"Localisation",
|
||||
"locations":"Localisations",
|
||||
"lore-animal":"Connaissance (Animal)",
|
||||
"lore-plant":"Connaissance (Plante)",
|
||||
"lore-world":"Connaissance (Monde)",
|
||||
"max":"Max",
|
||||
"minimize-cmd":"Réduire la ligne",
|
||||
"mod-score":"Score Mod.",
|
||||
"mount-close-combat-weapon-ap-max-title":"Points d'Armure Max de l'Arme",
|
||||
"mount-close-combat-weapon-ap-title":"Points d'Armure de l'Arme",
|
||||
"mount-close-combat-weapon-damage-place":"ex: 1d6+2",
|
||||
"mount-close-combat-weapon-enc-title":"Encombrement de l'Arme",
|
||||
"mount-close-combat-weapon-hp-max-title":"Points de Vie Max de l'Arme",
|
||||
"mount-close-combat-weapon-hp-title":"Points de Vie de l'Arme",
|
||||
"mount-close-combat-weapon-name-place":"Nom de l'Arme",
|
||||
"mount-close-combat-weapon-notes-place":"Notes de l'Arme",
|
||||
"mount-close-combat-weapon-skill-score-title":"Score de Compétence d'Arme",
|
||||
"mount-close-combat-weapons":"Armes de Combat Rapproché",
|
||||
"mount-combat-action-title":"Actions de Combat de la Monture - @{mount-ca}",
|
||||
"mount-current-fatigue-place":"Fatigue Actuelle de la Monture",
|
||||
"mount-desc":"Description de la Monture",
|
||||
"mount-movement-title":"Mouvement de la monture - @{mount-mov}",
|
||||
"mount-name":"Nom de la Monture",
|
||||
"mount-name-place":"Nom de la Monture",
|
||||
"mount-notes-place":"Notes sur la monture",
|
||||
"mount-ranged-combat-weapon-ap-max-title":"Points d'Armure Max de l'Arme",
|
||||
"mount-ranged-combat-weapon-ap-title":"Points d'Armure de l'Arme",
|
||||
"mount-ranged-combat-weapon-hp-max-title":"Points de Vie Max de l'Arme",
|
||||
"mount-ranged-combat-weapon-hp-title":"Points de Vie de l'Arme",
|
||||
"mount-ranged-combat-weapon-notes-place":"Notes de l'Arme",
|
||||
"mount-ranged-weapon-damage-place":"ex: 1d6+2",
|
||||
"mount-ranged-weapon-enc-title":"Encombrement de l'Arme",
|
||||
"mount-ranged-weapon-load-title":"Rechargement de l'Arme",
|
||||
"mount-ranged-weapon-name-place":"Nom de l'Arme",
|
||||
"mount-ranged-weapon-range-title":"Portée de l'Arme",
|
||||
"mount-ranged-weapon-skill-score-title":"Score de Compétence d'Arme",
|
||||
"mount-ranged-weapons":"Armes à Distance de la Monture",
|
||||
"mount-skill-characteristics-1-title":"1ère Caractéristique pour la Compétence",
|
||||
"mount-skill-characteristics-2-title":"2ème Caractéristique pour la Compétence",
|
||||
"mount-skill-mod":"Mod.",
|
||||
"mount-skill-name":"Nom de la Comp.",
|
||||
"mount-skill-name-place":"Nom de la Compétence",
|
||||
"mount-skill-score":"Score",
|
||||
"mount-skill-score-base":"Base",
|
||||
"mount-sr-initiative-title":"Lancée l'Initiative (Sélec. le token avant)",
|
||||
"mount-strike-rank-title":"Rang d'Action de la monture - @{mount-sr}",
|
||||
"mount-total-enc-title":"Encombrement Total de la Monture",
|
||||
"mount-type":"Type",
|
||||
"mount-type-place":"Type de Monture",
|
||||
"mov":"MOV",
|
||||
"movement-title":"Mouvement - @{mov}",
|
||||
"name":"Nom",
|
||||
"note-title-place":"Titre de la Note",
|
||||
"notes":"Notes",
|
||||
"number":"Nb",
|
||||
"page-character":"Personnage",
|
||||
"page-config":"Configuration",
|
||||
"page-mount":"Monture",
|
||||
"page-notes":"Notes",
|
||||
"page-skills":"Compétence",
|
||||
"page-spells-traits":"Sorts & Mutations",
|
||||
"page-weapons-equipments":"Armes & Equipements",
|
||||
"penalty":"Malus",
|
||||
"perception":"Perception",
|
||||
"persistence":"Endurance",
|
||||
"player-name":"Nom du Joueur",
|
||||
"player-name-place":"Nom du Joueur",
|
||||
"profession":"Profession",
|
||||
"profession-place":"Profession du Personnage",
|
||||
"public":"Jets Public",
|
||||
"range":"Portée",
|
||||
"ranged-combat-weapon-ap-max-title":"Points d'Armure Max de l'Arme",
|
||||
"ranged-combat-weapon-ap-title":"Points d'Armure de l'Arme",
|
||||
"ranged-combat-weapon-hp-max-title":"Points de Vie Max de l'Arme",
|
||||
"ranged-combat-weapon-hp-title":"Points de Vie de l'Arme",
|
||||
"ranged-combat-weapon-notes-place":"Notes",
|
||||
"ranged-weapon-damage-place":"ex: 1d6+2",
|
||||
"ranged-weapon-enc-title":"Encombrement de l'Arme",
|
||||
"ranged-weapon-load-title":"Rechargement de l'Arme",
|
||||
"ranged-weapon-name-place":"Nom de l'Arme",
|
||||
"ranged-weapon-range-title":"Portée de l'Arme",
|
||||
"ranged-weapon-skill-place":"Nom de la Compétence de l'Arme (Mettre le nom exact de la compétence)",
|
||||
"ranged-weapon-skill-score-title":"Score de Compétence de l'Arme",
|
||||
"regional-background":"Région",
|
||||
"regional-background-place":"Région d'Origine du Personnage",
|
||||
"rep":"REP",
|
||||
"reputation-title":"Réputation - @{rep}",
|
||||
"requirements":"Critères",
|
||||
"resilience":"Persévérance",
|
||||
"result":"Résultat",
|
||||
"riding":"Equitation",
|
||||
"riding-title":"Malus de Compétence d'Armure inclue - @{riding}",
|
||||
"right-arm":"Bras Droit",
|
||||
"right-arm-armor-point-max-title":"Points d'Armure Max du Bras Droit",
|
||||
"right-arm-armor-point-title":"Points d'Armure du Bras Droit",
|
||||
"right-arm-hit-point-max-title":"Points de Vie Max du Bras Droit",
|
||||
"right-arm-hit-point-title":"Points de Vie du Bras Droit",
|
||||
"right-leg":"Jambe Droite",
|
||||
"right-leg-armor-point-max-title":"Points d'Armure Max de la Jambe Droite",
|
||||
"right-leg-armor-point-title":"Points d'Armure de la Jambe Droite",
|
||||
"right-leg-hit-point-max-title":"Points de Vie Max de la Jambe Droite",
|
||||
"right-leg-hit-point-title":"Points de Vie de la Jambe Droite",
|
||||
"rolls-results":"Résultats de Jets",
|
||||
"score":"Score",
|
||||
"silver":"Argent",
|
||||
"silver-title":"Argent (Euo)",
|
||||
"sing":"Chant",
|
||||
"skill":"Compétence",
|
||||
"skills":"Compétences",
|
||||
"sleight":"Passe-Passe",
|
||||
"sleight-title":"Malus de Compétence d'Armure inclue - @{sleight}",
|
||||
"spell":"Sortilège",
|
||||
"spell-casting-time-place":"Temps d'Incantation du Sortilège",
|
||||
"spell-effect-place":"Effet du Sortilège",
|
||||
"spell-name-place":"Nom du Sortilège",
|
||||
"spell-requirements-place":"Critères du Sortilège",
|
||||
"spell-traits-place":"Traits du Sortilège",
|
||||
"spells":"Sortilèges",
|
||||
"sr-initiative-title":"Lancer l'Initiative (Selec. le token avant)",
|
||||
"stealth":"Discrétion",
|
||||
"stealth-title":"Malus de Compétence d'Armure inclue - @{stealth}",
|
||||
"strike-rank":"RA",
|
||||
"strike-rank-title":"Rang d'Action - @{sr}",
|
||||
"success":"Succès",
|
||||
"throwing":"Lancer",
|
||||
"throwing-title":"Malus de Compétence d'Armure inclue - @{throwing}",
|
||||
"title":"Titre",
|
||||
"total":"Total",
|
||||
"total-enc":"Enc. Total :",
|
||||
"total-enc-max-title":"Encombrement Total Max du Personnage (FOR+TAIL * 2)",
|
||||
"total-enc-overload-title":"Surcharge d'Encombrement (FOR+TAIL) sans malus",
|
||||
"total-enc-title":"Encombrement Total du Personnage",
|
||||
"trait":"Mutation",
|
||||
"trait-effect-place":"Effet de la Mutation",
|
||||
"trait-name-place":"Nom de la Mutation",
|
||||
"traits":"Mutations",
|
||||
"unarmed":"Bagarre",
|
||||
"value":"Valeur",
|
||||
"weapon":"Arme",
|
||||
"weapon-skill-characteristics-1-title":"1ère Caractéristique pour la Compétence d'Arme",
|
||||
"weapon-skill-characteristics-2-title":"2nde Caractéristique pour la Compétence d'Arme",
|
||||
"weapon-skill-mod":"Mod.",
|
||||
"weapon-skill-name":"Nom de Comp.",
|
||||
"weapon-skill-name-place":"Nom de la Comp. d'Arme",
|
||||
"weapon-skill-score":"Score",
|
||||
"weapon-skill-score-base":"Base",
|
||||
"weapon-skill-score-title":"Malus d'Armure inclus si DEX est une carac. de comp. - @{weaponSkill}",
|
||||
"weapon-skills":"Compétences d'Arme",
|
||||
"weapon-skills-list":"basic-close-combat-cat,basic-ranged-cat",
|
||||
"whisper-to-gm":"En privé pour le MJ"
|
||||
}
|
||||
"CHA": "CHA",
|
||||
"CON": "CON",
|
||||
"DEX": "DEX",
|
||||
"INT": "INT",
|
||||
"POW": "POU",
|
||||
"SIZ": "TAI",
|
||||
"STR": "FOR",
|
||||
"abdomen": "Abdomen",
|
||||
"abdomen-armor-point-max-title": "Points d'Armure Max de l'Abdomen",
|
||||
"abdomen-armor-point-title": "Points d'Armure de l'Abdomen",
|
||||
"abdomen-hit-point-max-title": "Points de Vie Max de l'Abdomen",
|
||||
"abdomen-hit-point-title": "Points de Vie de l'Abdomen",
|
||||
"ability": "Attributs",
|
||||
"ability-effect-place": "Effet de la Prouesse",
|
||||
"ability-name-place": "Nom de la Prouesse",
|
||||
"acrobatics": "Acrobatie",
|
||||
"acrobatics-title": "Malus de Compétence d'Armure inclue - @{acrobatics}",
|
||||
"advanced-skill-characteristics-1-title": "1ère Caractéristique pour la Compétence Avancée",
|
||||
"advanced-skill-characteristics-2-title": "2nde Caractéristique pour la Compétence Avancée",
|
||||
"advanced-skill-mod": "Mod.",
|
||||
"advanced-skill-name": "Nom Comp.",
|
||||
"advanced-skill-name-place": "Nom de la Comp. Avancée",
|
||||
"advanced-skill-score": "Score",
|
||||
"advanced-skill-score-base": "Base",
|
||||
"advanced-skill-score-title": "Malus d'Armure inclus si DEX est une carac. de comp. - @{advancedSkill}",
|
||||
"advanced-skills": "Compétences Avancées",
|
||||
"ap": "PA",
|
||||
"armor-ap": "PA",
|
||||
"armor-ap_max": "PA Max",
|
||||
"armor-armor-points-title": "Points d'Armure de l'Armure",
|
||||
"armor-enc-title": "Encombrement de l'Armure",
|
||||
"armor-hp": "PV",
|
||||
"armor-hp-max": "PV Max",
|
||||
"armor-location-place": "Localisation(s) de l'Armure",
|
||||
"armor-name-place": "Nom de l'Armure",
|
||||
"armor-notes-place": "Notes de l'Armure",
|
||||
"armor-penalty-title": "Malus de Compétence de l'Armure",
|
||||
"armors": "Armures",
|
||||
"athletics": "Athlétisme",
|
||||
"athletics-title": "Malus de Compétence d'Armure inclue - @{athletics}",
|
||||
"attack": "",
|
||||
"automatic": "Automatique",
|
||||
"base-score": "Score de Base",
|
||||
"basic-close-combat": "Combat Rapproché",
|
||||
"basic-close-combat-title": "Malus de Compétence d'Armure inclue - @{basic-close-combat}",
|
||||
"basic-ranged": "A Distance",
|
||||
"basic-ranged-title": "Malus de Compétence d'Armure inclue - @{basic-ranged}",
|
||||
"basic-skills": "Compétence",
|
||||
"basic-skills-list": "acrobatics-cat,athletics-cat,unarmed-cat,boating-cat,sing-cat,driving-cat,lore-animal-cat,lore-world-cat,lore-plant-cat,stealth-cat,persistence-cat,riding-cat,dodge-cat,evaluate-cat,influence-cat,throwing-cat,sleight-cat,perception-cat,resilience-cat,first-aid-cat",
|
||||
"boating": "Canotage",
|
||||
"ca": "AC",
|
||||
"casting-time": "Temps d'Incantation",
|
||||
"character-attributes-desc": "Attributs du Personnage",
|
||||
"character-characteristics-desc": "Caractéristiques",
|
||||
"character-desc": "Description du Personnage",
|
||||
"character-name": "Nom du Personnage",
|
||||
"character-name-place": "Nom du Personnage",
|
||||
"characteristic-s": "Caractéristique(s)",
|
||||
"characteristics-1": "Carac. 1",
|
||||
"characteristics-2": "Carac. 2",
|
||||
"chest": "Poitrine",
|
||||
"chest-armor-point-max-title": "Points d'Armure Max de la Poitrine",
|
||||
"chest-armor-point-title": "Points d'Armure de la Poitrine",
|
||||
"chest-hit-point-max-title": "Points de Vie Max de la Poitrine",
|
||||
"chest-hit-point-title": "Points de Vie de la Poitrine",
|
||||
"close-combat-weapon-ap-max-title": "Points d'Armure Max de l'Arme",
|
||||
"close-combat-weapon-ap-title": "Points d'Armure de l'Arme",
|
||||
"close-combat-weapon-damage-place": "ex: 1d6+2",
|
||||
"close-combat-weapon-enc-title": "Encombrement de l'Arme",
|
||||
"close-combat-weapon-hp-max-title": "Points de Vie Max de l'Arme",
|
||||
"close-combat-weapon-hp-title": "Points de Vie de l'Arme",
|
||||
"close-combat-weapon-name-place": "Nom de l'Arme",
|
||||
"close-combat-weapon-notes-place": "Notes",
|
||||
"close-combat-weapon-skill-place": "Nom de la Compétence de l'Arme (Mettre le nom exact de la compétence)",
|
||||
"close-combat-weapon-skill-score-title": "Score de Compétence de l'Arme",
|
||||
"combat-action-title": "Actions de Combat - @{ca}",
|
||||
"copper": "Cuivre",
|
||||
"copper-title": "Cuivre (Pièce de Cuivre)",
|
||||
"cost": "Coût",
|
||||
"critical": "Critique !",
|
||||
"cultural-background": "Culture d'Origine",
|
||||
"cultural-background-place": "Culture d'Origine du Personnage",
|
||||
"currencies-desc": "Monnaies",
|
||||
"current": "Actuel",
|
||||
"current-fatigue": "Fatigue Actuelle :",
|
||||
"current-fatigue-place": "Fatigue Actuelle du Personnage",
|
||||
"current-score": "Score Actuel",
|
||||
"damage": "Dégât",
|
||||
"damage-modifier-title": "Modificateur de Dégât - @{dmg-mod}",
|
||||
"damages": "Dégâts",
|
||||
"dice": "Dé",
|
||||
"dm": "Mod. Dgt",
|
||||
"dodge": "Esquive",
|
||||
"dodge-title": "Malus de Compétence d'Armure inclue - @{dodge}",
|
||||
"driving": "Conduite",
|
||||
"effect": "Effet",
|
||||
"encumbrance": "ENC",
|
||||
"equipments": "Equipements",
|
||||
"evaluate": "Evaluer",
|
||||
"fail": "Echec",
|
||||
"fate-point": "Points de Destin :",
|
||||
"fate-point-title": "Points de Destin Actuels - @{fate-points}",
|
||||
"fate-point-used-title": "Points de Destin déjà utilisés - @{fate-points-used}",
|
||||
"favoured-close-combat-weapons": "Armes de Combat Rapproché",
|
||||
"favoured-ranged-weapons": "Armes à Distance",
|
||||
"first-aid": "Premiers Soins",
|
||||
"focus-point-max-title": "Points de Concentration Max - @{focus-points_max}",
|
||||
"focus-point-title": "Points de Concentration - @{focus-points}",
|
||||
"focus-points": "Points de Concentration :",
|
||||
"footer-created-by": "Créée par",
|
||||
"footer-inspired": "(hautement inspirée par la fiche Pathfinder)",
|
||||
"footer-last-update": "Dernière Update",
|
||||
"fumble": "Critique !",
|
||||
"gold": "Or",
|
||||
"gold-title": "Or (Pièce d'Or)",
|
||||
"head": "Tête",
|
||||
"head-armor-point-max-title": "Points d'Armure Max de la Tête",
|
||||
"head-armor-point-title": "Points d'Armure de la Tête",
|
||||
"head-hit-point-max-title": "Points de Vie Max de la Tête",
|
||||
"head-hit-point-title": "Points de Vie de la Tête",
|
||||
"hit-location": "Localisation",
|
||||
"hit-location-ap-max-title": "Points d'Armure Max de la Localisation",
|
||||
"hit-location-ap-title": "Points d'Armure de la Localisation",
|
||||
"hit-location-dice-value-title": "Valeur du dé (ex: 3-5)",
|
||||
"hit-location-hp-max-title": "Points de Vie Max de la Localisation",
|
||||
"hit-location-hp-title": "Points de Vie de la Localisation",
|
||||
"hit-location-name-place": "Nom (ex: Poitrine)",
|
||||
"hit-locations": "Localisations",
|
||||
"hp": "PV",
|
||||
"improvement-rolls": "Jets d'Amélioration:",
|
||||
"improvement-rolls-title": "Jets d'Amélioration Actuels du Personnage",
|
||||
"influence": "Influence",
|
||||
"item": "Objet",
|
||||
"item-ap-max-title": "Points d'Armure Max de l'Objet",
|
||||
"item-ap-title": "Points d'Armure de l'Objet",
|
||||
"item-cost-title": "Coût de l'Objet (en PA)",
|
||||
"item-enc-title": "Encombrement de l'Objet",
|
||||
"item-hp-max-title": "Points de Vie Max de l'Objet",
|
||||
"item-hp-title": "Points de Vie de l'Objet",
|
||||
"item-name-place": "Nom de l'Objet",
|
||||
"item-notes-place": "Notes",
|
||||
"item-number-title": "Nombre d'Objets",
|
||||
"left-arm": "Bras Gauche",
|
||||
"left-arm-armor-point-max-title": "Points d'Armure Max du Bras Gauche",
|
||||
"left-arm-armor-point-title": "Points d'Armure du Bras Gauche",
|
||||
"left-arm-hit-point-max-title": "Points de Vie Max du Bras Gauche",
|
||||
"left-arm-hit-point-title": "Points de Vie du Bras Gauche",
|
||||
"left-leg": "Jambe Gauche",
|
||||
"left-leg-armor-point-max-title": "Points d'Armure Max de la Jambe Gauche",
|
||||
"left-leg-armor-point-title": "Points d'Armure de la Jambe Gauche",
|
||||
"left-leg-hit-point-max-title": "Points de Vie Max de la Jambe Gauche",
|
||||
"left-leg-hit-point-title": "Points de Vie de la Jambe Gauche",
|
||||
"legendary-abilities": "Prouesses",
|
||||
"load": "REC",
|
||||
"location": "Localisation",
|
||||
"locations": "Localisations",
|
||||
"lore-animal": "Connaissance (Animal)",
|
||||
"lore-plant": "Connaissance (Plante)",
|
||||
"lore-world": "Connaissance (Monde)",
|
||||
"max": "Max",
|
||||
"minimize-cmd": "Réduire la ligne",
|
||||
"misc": "Divers",
|
||||
"mod-score": "Score Mod.",
|
||||
"mount-close-combat-weapon-ap-max-title": "Points d'Armure Max de l'Arme",
|
||||
"mount-close-combat-weapon-ap-title": "Points d'Armure de l'Arme",
|
||||
"mount-close-combat-weapon-damage-place": "ex: 1d6+2",
|
||||
"mount-close-combat-weapon-enc-title": "Encombrement de l'Arme",
|
||||
"mount-close-combat-weapon-hp-max-title": "Points de Vie Max de l'Arme",
|
||||
"mount-close-combat-weapon-hp-title": "Points de Vie de l'Arme",
|
||||
"mount-close-combat-weapon-name-place": "Nom de l'Arme",
|
||||
"mount-close-combat-weapon-notes-place": "Notes de l'Arme",
|
||||
"mount-close-combat-weapon-skill-score-title": "Score de Compétence d'Arme",
|
||||
"mount-close-combat-weapons": "Armes de Combat Rapproché",
|
||||
"mount-combat-action-title": "Actions de Combat de la Monture - @{mount-ca}",
|
||||
"mount-current-fatigue-place": "Fatigue Actuelle de la Monture",
|
||||
"mount-desc": "Description de la Monture",
|
||||
"mount-movement-title": "Mouvement de la monture - @{mount-mov}",
|
||||
"mount-name": "Nom de la Monture",
|
||||
"mount-name-place": "Nom de la Monture",
|
||||
"mount-notes-place": "Notes sur la monture",
|
||||
"mount-ranged-combat-weapon-ap-max-title": "Points d'Armure Max de l'Arme",
|
||||
"mount-ranged-combat-weapon-ap-title": "Points d'Armure de l'Arme",
|
||||
"mount-ranged-combat-weapon-hp-max-title": "Points de Vie Max de l'Arme",
|
||||
"mount-ranged-combat-weapon-hp-title": "Points de Vie de l'Arme",
|
||||
"mount-ranged-combat-weapon-notes-place": "Notes de l'Arme",
|
||||
"mount-ranged-weapon-damage-place": "ex: 1d6+2",
|
||||
"mount-ranged-weapon-enc-title": "Encombrement de l'Arme",
|
||||
"mount-ranged-weapon-load-title": "Rechargement de l'Arme",
|
||||
"mount-ranged-weapon-name-place": "Nom de l'Arme",
|
||||
"mount-ranged-weapon-range-title": "Portée de l'Arme",
|
||||
"mount-ranged-weapon-skill-score-title": "Score de Compétence d'Arme",
|
||||
"mount-ranged-weapons": "Armes à Distance de la Monture",
|
||||
"mount-skill-characteristics-1-title": "1ère Caractéristique pour la Compétence",
|
||||
"mount-skill-characteristics-2-title": "2ème Caractéristique pour la Compétence",
|
||||
"mount-skill-mod": "Mod.",
|
||||
"mount-skill-name": "Nom de la Comp.",
|
||||
"mount-skill-name-place": "Nom de la Compétence",
|
||||
"mount-skill-score": "Score",
|
||||
"mount-skill-score-base": "Base",
|
||||
"mount-sr-initiative-title": "Lancée l'Initiative (Sélec. le token avant)",
|
||||
"mount-strike-rank-title": "Rang d'Action de la monture - @{mount-sr}",
|
||||
"mount-total-enc-title": "Encombrement Total de la Monture",
|
||||
"mount-type": "Type",
|
||||
"mount-type-place": "Type de Monture",
|
||||
"mov": "MOV",
|
||||
"movement-title": "Mouvement - @{mov}",
|
||||
"name": "Nom",
|
||||
"note-title-place": "Titre de la Note",
|
||||
"notes": "Notes",
|
||||
"number": "Nb",
|
||||
"page-character": "Personnage",
|
||||
"page-config": "Configuration",
|
||||
"page-mount": "Monture",
|
||||
"page-notes": "Notes",
|
||||
"page-skills": "Compétence",
|
||||
"page-spells-traits": "Sorts & Mutations",
|
||||
"page-weapons-equipments": "Armes & Equipements",
|
||||
"penalty": "Malus",
|
||||
"perception": "Perception",
|
||||
"persistence": "Endurance",
|
||||
"player-name": "Nom du Joueur",
|
||||
"player-name-place": "Nom du Joueur",
|
||||
"profession": "Profession",
|
||||
"profession-place": "Profession du Personnage",
|
||||
"public": "Jets Public",
|
||||
"range": "Portée",
|
||||
"ranged-combat-weapon-ap-max-title": "Points d'Armure Max de l'Arme",
|
||||
"ranged-combat-weapon-ap-title": "Points d'Armure de l'Arme",
|
||||
"ranged-combat-weapon-hp-max-title": "Points de Vie Max de l'Arme",
|
||||
"ranged-combat-weapon-hp-title": "Points de Vie de l'Arme",
|
||||
"ranged-combat-weapon-notes-place": "Notes",
|
||||
"ranged-weapon-damage-place": "ex: 1d6+2",
|
||||
"ranged-weapon-enc-title": "Encombrement de l'Arme",
|
||||
"ranged-weapon-load-title": "Rechargement de l'Arme",
|
||||
"ranged-weapon-name-place": "Nom de l'Arme",
|
||||
"ranged-weapon-range-title": "Portée de l'Arme",
|
||||
"ranged-weapon-skill-place": "Nom de la Compétence de l'Arme (Mettre le nom exact de la compétence)",
|
||||
"ranged-weapon-skill-score-title": "Score de Compétence de l'Arme",
|
||||
"regional-background": "Région",
|
||||
"regional-background-place": "Région d'Origine du Personnage",
|
||||
"rep": "REP",
|
||||
"reputation-title": "Réputation - @{rep}",
|
||||
"requirements": "Critères",
|
||||
"resilience": "Persévérance",
|
||||
"result": "Résultat",
|
||||
"riding": "Equitation",
|
||||
"riding-title": "Malus de Compétence d'Armure inclue - @{riding}",
|
||||
"right-arm": "Bras Droit",
|
||||
"right-arm-armor-point-max-title": "Points d'Armure Max du Bras Droit",
|
||||
"right-arm-armor-point-title": "Points d'Armure du Bras Droit",
|
||||
"right-arm-hit-point-max-title": "Points de Vie Max du Bras Droit",
|
||||
"right-arm-hit-point-title": "Points de Vie du Bras Droit",
|
||||
"right-leg": "Jambe Droite",
|
||||
"right-leg-armor-point-max-title": "Points d'Armure Max de la Jambe Droite",
|
||||
"right-leg-armor-point-title": "Points d'Armure de la Jambe Droite",
|
||||
"right-leg-hit-point-max-title": "Points de Vie Max de la Jambe Droite",
|
||||
"right-leg-hit-point-title": "Points de Vie de la Jambe Droite",
|
||||
"rolls-results": "Résultats de Jets",
|
||||
"rules": "Règles",
|
||||
"score": "Score",
|
||||
"silver": "Argent",
|
||||
"silver-title": "Argent (Euo)",
|
||||
"sing": "Chant",
|
||||
"skill": "Compétence",
|
||||
"skills": "Compétences",
|
||||
"sleight": "Passe-Passe",
|
||||
"sleight-title": "Malus de Compétence d'Armure inclue - @{sleight}",
|
||||
"spell": "Sortilège",
|
||||
"spell-casting-time-place": "Temps d'Incantation du Sortilège",
|
||||
"spell-effect-place": "Effet du Sortilège",
|
||||
"spell-name-place": "Nom du Sortilège",
|
||||
"spell-requirements-place": "Critères du Sortilège",
|
||||
"spell-traits-place": "Traits du Sortilège",
|
||||
"spells": "Sortilèges",
|
||||
"sr-initiative-title": "Lancer l'Initiative (Selec. le token avant)",
|
||||
"stealth": "Discrétion",
|
||||
"stealth-title": "Malus de Compétence d'Armure inclue - @{stealth}",
|
||||
"strike-rank": "RA",
|
||||
"strike-rank-title": "Rang d'Action - @{sr}",
|
||||
"success": "Succès",
|
||||
"throwing": "Lancer",
|
||||
"throwing-title": "Malus de Compétence d'Armure inclue - @{throwing}",
|
||||
"title": "Titre",
|
||||
"total": "Total",
|
||||
"total-enc": "Enc. Total :",
|
||||
"total-enc-max-title": "Encombrement Total Max du Personnage (FOR+TAIL * 2)",
|
||||
"total-enc-overload-title": "Surcharge d'Encombrement (FOR+TAIL) sans malus",
|
||||
"total-enc-title": "Encombrement Total du Personnage",
|
||||
"trait": "Mutation",
|
||||
"trait-effect-place": "Effet de la Mutation",
|
||||
"trait-name-place": "Nom de la Mutation",
|
||||
"traits": "Mutations",
|
||||
"unarmed": "Bagarre",
|
||||
"use-armor-penalty": "Utilisé le Malus de Compétence de l'Armure ?",
|
||||
"value": "Valeur",
|
||||
"weapon": "Arme",
|
||||
"weapon-skill-characteristics-1-title": "1ère Caractéristique pour la Compétence d'Arme",
|
||||
"weapon-skill-characteristics-2-title": "2nde Caractéristique pour la Compétence d'Arme",
|
||||
"weapon-skill-mod": "Mod.",
|
||||
"weapon-skill-name": "Nom de Comp.",
|
||||
"weapon-skill-name-place": "Nom de la Comp. d'Arme",
|
||||
"weapon-skill-score": "Score",
|
||||
"weapon-skill-score-base": "Base",
|
||||
"weapon-skill-score-title": "Malus d'Armure inclus si DEX est une carac. de comp. - @{weaponSkill}",
|
||||
"weapon-skills": "Compétences d'Arme",
|
||||
"weapon-skills-list": "basic-close-combat-cat,basic-ranged-cat",
|
||||
"whisper-to-gm": "En privé pour le MJ"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user