update translations and add sagaborn sheet.json

This commit is contained in:
Nathanael Winget
2018-02-27 08:29:13 -05:00
parent f1a3fbc0fd
commit e493ae65cf
45 changed files with 11509 additions and 860 deletions
@@ -505,4 +505,4 @@
"cancel": "Annuler",
"choose": "Choisir",
"innate:-u": "INNÉ :"
}
}
+1 -1
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@@ -3,6 +3,6 @@
"css": "Wr20.css",
"authors": "Kevin J., based on Matt Zalvidar's V20 & M20 sheets.",
"roll20userid": "129882",
"preview": "Wr20.png",
"preview": "W20.png",
"instructions": "Wraith: The Oblivion Character Sheet for use with Classic World of Darkness, 20th Anniversary Edition."
}
+3 -3
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@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp HP",
"majorwound-u": "",
"pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -126,4 +126,4 @@
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities"
}
}
+2 -2
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@@ -51,7 +51,7 @@
"know skills": "Compétences de connaissance",
"ranks": "Rang",
"specializations": "Spécialisation",
"active-skills-list": "guns,athletics,free fall,exotic skill,fray,infiltrate,infosec,interface,kinesics,hardware,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,deceive,survival",
"skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival",
"athletics": "Athlétisme",
"deceive": "Subterfuge",
"exotic skill": "Comp. Éxotique",
@@ -182,4 +182,4 @@
"superior result damage": "Résultat Supérieur (Damage)",
"micro ex": "Micro, ...",
"emp gas ex": "IEM, Gaz, ..."
}
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check"
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)"
}
@@ -31,7 +31,7 @@
"smithing-u": "crwdns63028:0crwdne63028:0",
"artisan-skills-u": "crwdns63029:0crwdne63029:0",
"martial-skills-u": "crwdns63030:0crwdne63030:0",
"fitness-u": "crwdns65700:0crwdne65700:0",
"fitness-u": "crwdns66959:0crwdne66959:0",
"martial_arts_melee-u": "crwdns63032:0[Melee]crwdne63032:0",
"martial_arts_ranged-u": "crwdns63033:0[Ranged]crwdne63033:0",
"martial_arts_unarmed-u": "crwdns63034:0[Unarmed]crwdne63034:0",
@@ -263,5 +263,6 @@
"skill-emote14-u": "crwdns63260:0crwdne63260:0",
"ninjo-giri-u": "crwdns63261:0crwdne63261:0",
"out-of-rank-u": "crwdns65693:0crwdne65693:0",
"defense-check-u": "crwdns65694:0crwdne65694:0"
"defense-check-u": "crwdns65694:0crwdne65694:0",
"fitness-defense-u": "crwdns66960:0crwdne66960:0"
}
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@@ -0,0 +1,7 @@
{
"html": "SagaBorn_Character_Sheet.html",
"css": "SagaBorn_Character_sheet.css",
"authors": "mbielaczyc",
"preview": "sagaborn character sheet screen shot.jpg",
"instructions": ""
}
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@@ -0,0 +1,624 @@
{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES & HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES & HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles & Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
+328 -328
View File
@@ -81,7 +81,7 @@
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
@@ -103,7 +103,7 @@
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
@@ -295,330 +295,330 @@
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances":"Edges/Hindrances",
"dealinit-use":"Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand":"The Edge shorthand is as follows",
"quick":"Quick",
"level-headed":"Level Headed",
"improved-level-headed":"Improved Level Headed",
"any-joker-activated":"Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel":"Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type":"Running Die-type",
"running-die-type-title":"Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings":"Sheet Settings",
"backgrounds":"Backgrounds",
"no-background-image":"No Background Image",
"cyberpunk":"Cyberpunk",
"hellfrost":"Hellfrost",
"hellfrost-land-of-fire":"Hellfrost: Land of Fire",
"last-parsec":"Last Parsec",
"noir":"Noir",
"old-map-postsm":"Old Map (PotSM)",
"old-map":"Old Map",
"parchment":"Parchment",
"rippers":"Rippers",
"additional-setting-fields":"Additional Setting Fields",
"rifts":"Rifts",
"rifts-scifi":"Rifts/Sci Fi",
"supers":"Supers",
"superhero":"Superhero",
"zombiepocalypse":"Zombiepocalypse",
"zombie-esque":"Zombie-esque",
"logos":"Logos",
"savage-worlds-deluxe":"Savage Worlds Deluxe",
"zombie-swd":"Zombie SWD",
"savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Bloodied)",
"all-for-one":"All For One",
"deadlands":"Deadlands",
"deadlands-noir":"Deadlands: Noir",
"deadlands-hell-on-earth":"Deadlands: Hell on Earth",
"east-texas-university":"East Texas University",
"inteface-zero-20":"Interface Zero 2.0",
"lankhmar":"Lankhmar",
"the-last-parsec":"The Last Parsec",
"necessary-evil":"Necessary Evil",
"pirates-of-the-spanish-main":"Pirates of the Spanish Main",
"other-miscellaneous-tweaks":"Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills":"Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie":"Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab":"Hide the Arcanum Tab",
"show-advancements":"Show Advancements (on Journal Tab)",
"show-shaken-checkbox":"Show Shaken Checkbox",
"show-the-vehicles-tab":"Show the Vehicles Tab",
"show-sailing-ship":"Show Sailing Ship",
"show-flying-ship":"Show Flying Ship",
"show-ground-vehicle":"Show Ground Vehicle",
"show-power-armor":"Show Power Armor",
"show-robot-armor":"Show Robot Armor",
"show-walker":"Show Walker",
"quest-font-type":"Quest Font Type",
"default":"Default",
"option":"Option",
"trait-roll-template":"Trait Roll Template",
"no-roll-template":"No Roll Template",
"solid-trait-layout":"Solid Trait Layout",
"ace-of-spades-trait-layout":"Ace of Spades Trait Layout",
"damage-roll-template":"Damage Roll Template",
"quick-setting-configuration":"Quick Setting Configuration",
"select-a-setting-text":"Select a setting to preset the configuration for the Setting",
"you-can-also":"You can also",
"reset-to-default":"Reset to Default",
"other":"Other",
"50-fathoms":"50 Fathoms",
"deadlands-reloaded":"Deadlands Reloaded",
"low-life":"Low Life",
"tour-of-darkness":"Tour of Darkness",
"additional-derived-stats":"Additional Derived Stats",
"academic-text":"Used to track a character's academic score. ETU uses this field.",
"corruption-text":"Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text":"Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text":"Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text":"A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text":"A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text":"Used in Rippers to measure one's sanity.",
"sanity-text":"Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text":"A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text":"Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text":"Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements":"Field Name Replacements",
"class-rank":"Class (Rank)",
"clams-money":"Clams (Money)",
"interface-zero":"Interface Zero 2.0",
"code-name-character":"Code Name (Character Name)",
"class-rank-text":"Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text":"Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text":"Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text":"Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money":"Credits (Money)",
"cybernetics-augmentations-text":"Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations":"Cybernetics (Augmentations)",
"increased-max-fatigue-text":"Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue":"Increased Max Fatigue",
"lankhmar-currency-money-text":"Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money":"Lankhmar Currency (Money)",
"livre-money-text":"Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money":"Livre (Money)",
"pieces-of-eight-money-text":"Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money":"Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text":"Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities":"Origin of Parahuman Abilities",
"ppe-power-points-text":"Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points":"PPE (Power Points)",
"power-type":"Power Type",
"miracles-text":"Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles":"Miracles",
"psionics-text":"Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text":"Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells":"Spells",
"rituals-text":"Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals":"Rituals",
"weird-science-gadgets-text":"Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets":"Weird Science Gadgets",
"species-race-text":"Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race":"Species (Race)",
"threat-rating-rank-text":"Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank":"Threat Rating (Rank)",
"activities-and-exams-text":"Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams":"Activities & Exams",
"archetype-text":"The character's archetype. Used in settings like All for One.",
"augmentations-text":"Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations":"Augmentations",
"burn-text":"Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text":"Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text":"Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text":"Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world":"Home World",
"heros-journey-text":"Hero's Journey as found in Rifts.",
"iconic-framework-text":"Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text":"Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points":"Inner Strength Points (ISP)",
"internal-repair-system-charges-text":"Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges":"Internal Repair System Charges",
"languages-text":"Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text":"Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text":"Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major":"Minor/Major",
"motivation-text":"Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text":"Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text":"Record the Character's Permanent Injuries.",
"rippertech-text":"'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text":"Can be used for any setting where the characters may have a ship of some sort.",
"ship-name":"Ship Name",
"talismans-text":"Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text":"Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text":"Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock":"Initialize Statblock",
"wild-card-icon":"Wild Card Icon",
"optional-and-homebrew-rules":"Optional & Home Brew Rules",
"variable-bonus-damage-die-text":"Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die":"Variable Bonus Damage die type",
"power-pointless":"Power Pointless Magic System",
"skill-specialization":"Skill Specialization",
"roll-for-extra-xp-remaining-text":"Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining":"Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text":"Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left":"Roll for extra XP for Bennies used",
"release-notes":"Release Notes",
"under-construction":"Under Construction",
"attack-options":"Attack Options",
"attack":"Attack",
"defense-options":"Defense Options",
"defend":"Defend",
"misc-options":"Misc. Options",
"melee-attack-options":"Melee Attack Options",
"attack-option":"Attack Option",
"why-do-it":"Why do it",
"called-shot":"Called Shot",
"called-shot-text":"You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod":"Head/Vitals: -4 to hit, +4 Damage",
"limb-mod":"Limb: -2 to hit, +2 Damage",
"small-target-mod":"Small Target: -4 to hit, Special Damage",
"tiny-target-mod":"Tiny Target: -6 to hit, Special Damage",
"disarm":"Disarm",
"disarm-text":"Renders your opponent weaponless, requires a called shot.",
"draw-n-attack":"Draw & Attack",
"draw-n-attack-text":"Get a jab in quickly. -2 to Fighting.",
"the-drop-text":"You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move":"Finishing Move (insta-kill)",
"finishing-move-text":"The foe is utterly helpless and needs to be taken out.",
"frenzy":"Frenzy",
"frenzy-text":"Get to two attacks with the same weapon. Requires an Edge.",
"gang-up":"Gang-up",
"gang-up-text":"Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling":"Grappling",
"grappling-text":"You don't want to kill your opponent, just subdue him.",
"improvised-weapon":"Improvised Weapon",
"improvised-weapon-text":"You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action":"Multi-action",
"multi-action-text":"You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage":"Non-lethal Damage",
"non-lethal-damage-text":"You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack":"Off-hand Attack",
"off-hand-attack-text":"Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push":"Push",
"push-text":"You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack":"Rapid Attack",
"rapid-attack-text":"You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack":"Touch attack",
"touch-attack-text":"You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons":"Use two weapons",
"use-two-weapons-text":"You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender":"Unarmed Defender.",
"unarmed-defender-text":"Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text":"You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options":"Ranged Attack Options",
"aim":"Aim",
"aim-text":"Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap":"Double-tap",
"double-tap-text":"Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind":"Firing Blind",
"firing-blind-text":"You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto":"Full Auto",
"full-auto-text":"You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer":"Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text":"You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire":"Suppressive Fire",
"suppressive-fire-text":"You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst":"Three Round Burst",
"three-round-burst-text":"Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover":"Cover",
"cover-text":"You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod":"Light: attacker suffers -1 to hit",
"cover-medium-mod":"Medium: attacker suffers -2 to hit",
"cover-heavy-mod":"Heavy: attacker suffers -4 to hit",
"cover-total-mod":"Total: attacker suffers -6 to hit",
"defend-text":"Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense":"Full Defense",
"full-defense-text":"You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination":"Illumination",
"illumination-text":"Your opponent can see you too easily—make it dark!",
"ill-dim-mod":"Dim: attacker suffers -1 to hit",
"ill-dark-mod":"Dark: attacker suffers -2 to hit",
"ill-pitch-mod":"Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on":"If you suffer these penalties, try turning on the lights...",
"prone":"Prone",
"prone-text":"Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text":"Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw":"Withdraw",
"withdraw-text":"Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement":"Movement",
"movement-text":"Don't just stand there...move around.",
"move-crawling-text":"Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text":"Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text":"Walking: move your full pace as a free action.",
"move-running-text":"Running: move your full pace +1d6 as an action.",
"move-jumping-text":"Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text":"Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills":"Test of Wills",
"test-of-wills-text":"You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks":"Tricks",
"tricks-text":"Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities":"Special Abilities",
"notemplateagility":"attempts to be agile and rolls",
"notemplatefaith":"attempts to be faithful and rolls",
"notemplateguts":"attempts to be gutsy and rolls",
"notemplatestealth":"attempts to be stealthy and rolls",
"notemplateunskilled":"attempts to not suck and rolls",
"notemplatefighting":"attempts to hit something and rolls",
"notemplatefencing":"attempts to hit something, while fencing, and rolls",
"notemplateboating":"attempts to boat and rolls",
"notemplatepilot":"attempts to pilot at",
"notemplateclimbing":"attempts to climb and rolls",
"notemplatedriving":"attempts to drive and rolls",
"notemplatedrivinga":"attempts to drive a(n)",
"notemplateandrolls":"and rolls",
"notemplategambling":"attempts to gamble and rolls",
"notemplatehealing":"attempts to heal and rolls",
"notemplateintimidation":"attempts to intimidate and rolls",
"notemplateinvestigation":"attempts to investigate and rolls",
"notemplatelockpicking":"attempts to lockpick and rolls",
"notemplatenotice":"attempts to notice and rolls",
"notemplatepersuasion":"attempts to persuade and rolls",
"notemplatepiloting":"attempts to pilot and rolls",
"notemplatepsionics":"attempts to use Psionics and rolls",
"notemplaterepair":"attempts to repair and rolls",
"notemplatesmarts":"attempts to be smart and rolls",
"notemplatespirit":"attempts to be spirited and rolls",
"notemplatestrength":"attempts to be strong and rolls",
"notemplatevigor":"attempts to be healthy and rolls",
"notemplateunshaken":"rolls attempts to become unshaken and gets",
"notemplateriding":"attempts to ride and rolls",
"notemplateshooting":"attempts to shoot and rolls",
"notemplateshootings":"attempts to shoot something and rolls",
"notemplatespellcasting":"attempts to cast a spell and rolls",
"notemplatestreetwise":"attempts to be streetwise and rolls",
"notemplatesurvival":"attempts to survive and rolls",
"notemplateswimming":"attempts to swim and rolls",
"notemplatetaunt":"attempts to taunt and rolls",
"notemplatethrowing":"attempts to throw and rolls",
"notemplatetracking":"attempts to track and rolls",
"notemplatecustomskill":"attempts to do something with",
"notemplatedamage":"attempts to do damage with a",
"notemplateactivatetalisman":"attempts to activate the",
"notemplatetalismanrolls":"talisman and rolls",
"notemplatedamagethe":"attempts to do damage with the",
"notemplatespellrolls":"spell and rolls",
"notemplateritual":"attempts a ritual and rolls",
"notemplatethrowings":"attempts to throw something and rolls",
"notemplatetrackings":"attempts to track something and rolls",
"notemplateweirdscience":"attempts some weird science and rolls",
"notemplateruns":"runs",
"notemplateinches":"inches",
"community-property-money":"Community property and Money",
"trappings-notes-components-preptime":"Trappings/Notes/Components/Prep Time/...",
"bow":"Bow"
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
+343 -341
View File
@@ -1,7 +1,8 @@
{
"wild-card": "Carta Selvagem",
"mook": "Extra",
"stat-block": "Mini Ficha",
"wild-card": "Carta Selvagem",
"mook": "Extra",
"stat-block-button": "Stat Block",
"stat-block": "Mini Ficha",
"civilian-name": "Nome Civil",
"players-name": "Nome do Jogador",
"basic-info": "Info Base",
@@ -43,7 +44,7 @@
"current": "Atual",
"academics": "Acadêmicos:",
"pace": "Movimento",
"run": "Corr.",
"run": "Corr.",
"parry": "Aparar",
"sanity": "Sanidade",
"charisma": "Carisma",
@@ -80,7 +81,7 @@
"engram": "Engrama",
"active": "Ativo",
"attributes": "Atributos",
"attribute": "Atributo",
"attribute": "Atributo",
"rank": "Estágio",
"agility": "Agilidade",
"smarts": "Astúcia",
@@ -102,7 +103,7 @@
"burn": "Burn",
"internal-repair-system": "Sistema de Reparo Interno",
"load-limit-multiplier": "Multiplicador de Carga",
"load-limit": "Limite de Carga",
"load-limit": "Limite de Carga",
"max-load-modifier": "Modificador de Carga Máx.",
"total-load-carried": "Carga Total",
"encumbrance-penalty": "Penal. de Sobrecarga",
@@ -112,6 +113,7 @@
"edges-n-hidrances-u": "VANTAGEM E COMPLICAÇÃO",
"hindrances": "Complicações",
"hindrance": "Complicação",
"type": "Tipo",
"description": "Descrição",
"edges": "Vantagens",
"took-at": "Obtida",
@@ -184,9 +186,8 @@
"tracking": "Rastrear",
"weird-science": "Ciência Estranha",
"hide-macro-formula": "Esconder Fórmula Macro",
"note-u": "NOTA",
"note-u": "NOTA",
"note-template-replace": "<span> _$0_ </span> representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"note-template-formula-increment": "<span> _$0_ </span> representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"armor-type": "Tipo de Armadura",
"area-protected": "Área Protegida",
"protection": "Proteção",
@@ -201,9 +202,9 @@
"raise": "Amp.",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} pode ser substituído por &amp;{template:clubsdamage}. Além disso, <span> _$0_ </span> representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"ranged-weapons-not-strength-based-weapons": "Armas à Distância / Armas não baseadas em Força",
"rof": "Cdt",
"gear": "Equipamento",
"worn": "Usado",
"rof": "Cdt",
"gear": "Equipamento",
"worn": "Usado",
"stashed": "Guardado",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefícios/Efeitos Colaterais/Detalhes",
@@ -232,7 +233,6 @@
"note-template-solid-damage": "&amp;{template:soliddamage} pode ser substituído por &amp;{template:clubsdamage}. Além disso, the _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"ships-crew": "Tripulação da Embarcação",
"name-or-number": "Nome ou #",
"type": "Tipo",
"position": "Posição",
"salary": "Salário",
"shares": "Compartilhado",
@@ -257,6 +257,7 @@
"swim": "Natação",
"ranged-armaments": "Armamentos à Distância",
"str-u": "FOR",
"note-template-formula-increment": "<span> _$0_ </span> representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"miscellaneous-information-related-to-the-vehicle": "Informações variadas referentes ao veículo.",
"robots-armor": "Armadura Robótica",
"passengers": "Passageiros",
@@ -265,7 +266,7 @@
"damaging": "Dano",
"duration": "Duração",
"roll-dmg": "R. Dano",
"non-damaging": "Sem Dano",
"non-damaging": "Sem Dano",
"trappings-notes": "Manifestações/Notas",
"spell-name": "Nome do Poder",
"spell-range": "Alcance do Poder",
@@ -289,334 +290,335 @@
"table-event": "Tabela/Evento",
"activities": "Atividades",
"exams": "Exames",
"party-bag": "Bolsa do Grupo",
"party-bag": "Bolsa do Grupo",
"advancements-taken": "Progressos Adquiridos",
"advancement": "Progresso",
"roll-results": "Resultados",
"modifiers-applied": "Modificadores aplicados",
"situational": "Situacional",
"situational-notes": "Notas Situacionais",
"penalties": "Penalidades",
"miscellaneous-notes": "Notas Miscelânea",
"trait-roll": "Rolagem de Característica",
"trait-roll-modifiers": "Modificadores de Rolagem de Característica",
"trait-and-damage-modifiers": "Modificadores de Dano e Característica",
"the-drop": "Finalização",
"berserk": "Furioso",
"wild-attack": "Ataque Selvagem",
"bonuses": "Bônus",
"api-fields": "Campos API",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONFIGURAÇÕES",
"edges-hindrances":"Edges/Hindrances",
"dealinit-use":"Vantagens de iniciativa devem ser salvos numa lista separada por vírgula no atributo chamado InitEdges. (ex.: Qu,LH)",
"dealinit-shorthand":"A abreviação da vantagem é a seguinte",
"quick":"Rápido",
"level-headed":"Focado",
"improved-level-headed":"Extremamente Focado",
"any-joker-activated":"Qualquer vantagem de Carta Selvagem usando Curinga",
"enable-nerves-of-steel":"Habilitar as vantagens Nervos de Aço em Nervos de Aço Aprimorado",
"running-die-type":"Dado de corrida",
"running-die-type-title":"Altera o dado de corrida padrão, por coisas como: Complicações: Manco, Obeso; Vantagem:Ligeiro ou modificações raciais",
"sheet-settings":"Configurações da Ficha",
"backgrounds":"Fundo",
"no-background-image":"Sem Imagem de Fundo",
"cyberpunk":"Cyberpunk",
"hellfrost":"Hellfrost",
"hellfrost-land-of-fire":"Hellfrost: Land of Fire",
"last-parsec":"Last Parsec",
"noir":"Noir",
"other":"Outros",
"additional-setting-fields":"Campos de cenário adicionais",
"class-rank":"Class (Estágio)",
"clams-money":"Clams (Dinheiro)",
"interface-zero":"Interface Zero 2.0",
"code-name-character":"Codenome (Nome do Personagem)",
"old-map-postsm":"Mapa Velho (PotSM)",
"old-map":"Mapa Velho",
"parchment":"Pergaminho",
"rippers":"Rippers",
"rifts":"Rifts",
"rifts-scifi":"Rifts/Sci Fi",
"supers":"Supers",
"superhero":"Superherói",
"zombiepocalypse":"Apocalipse Zumbi",
"zombie-esque":"Estilo Zumbi",
"logos":"Logos",
"savage-worlds-deluxe":"Savage Worlds Deluxe",
"zombie-swd":"Zumbi SWD",
"savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Sangrando)",
"all-for-one":"All For One",
"deadlands":"Deadlands",
"deadlands-noir":"Deadlands: Noir",
"deadlands-hell-on-earth":"Deadlands: Hell on Earth",
"east-texas-university":"East Texas University",
"lankhmar":"Lankhmar",
"the-last-parsec":"The Last Parsec",
"necessary-evil":"Necessary Evil",
"pirates-of-the-spanish-main":"Pirates of the Spanish Main",
"other-miscellaneous-tweaks":"Outros Ajustes",
"use-dice-drop-down-menus-attributes-skills":"Usar menus de seleção com dados (Atributos e Perícias)",
"use-dice-drop-down-menus-wilddie":"UUsar menus de seleção com dados (Dado Selvagem)",
"hide-arcanum-tab":"Esconder a aba Arcano",
"show-advancements":"Mostrar Progresso (na aba Diário)",
"show-shaken-checkbox":"Mostrar caixa de marcar Abalado",
"show-the-vehicles-tab":"Mostrar a aba de Veículos",
"show-sailing-ship":"Mostrar Veleiro",
"show-flying-ship":"Mostrar Embarcação Voadora",
"show-ground-vehicle":"Mostrar Veículo Terrestre",
"show-power-armor":"Mostrar Power Armor",
"show-robot-armor":"Mostrar Armadura Robótica",
"show-walker":"Mostrar Andarilho",
"quest-font-type":"Tipo da fonte de Missão",
"default":"Padrão",
"option":"Opção",
"trait-roll-template":"Template de Característica",
"no-roll-template":"Sem Template de Rolagem",
"solid-trait-layout":"Layout Sólido",
"ace-of-spades-trait-layout":"Layout Ás de Espadas",
"damage-roll-template":"Template de Dano",
"quick-setting-configuration":"Ajustes Rápidos de Configuração",
"select-a-setting-text":"Selecione um cenário para pré-selecionar a configuração",
"you-can-also":"Você pode também",
"reset-to-default":"Resetar para o Padrão",
"50-fathoms":"50 Fathoms",
"deadlands-reloaded":"Deadlands Reloaded",
"low-life":"Low Life",
"tour-of-darkness":"Tour of Darkness",
"additional-derived-stats":"Características Derivadas Adicionais",
"academic-text":"Usado para mostrar a pontuação acadêmica de um personagem. ETU usa esse campo.",
"corruption-text":"Usado para mostrar a corrupção de um personagem. Cenários como Lankhmar usam esse campo.",
"fame-text":"Usado para mostrar quanta fama o personagem tem. Cenários como Pirates of the Spanish Main usam esse campo.",
"glory-text":"Usado para mostrar quanta glória o personagem tem. Cenários como Hellfrost usam esse campo.",
"grit-text":"Uma medida da resistência de alguém contra os horrores. Útil em cenários de horror como Deadlands. Essa é uma característica derivada baseada no Estágio do personagem.",
"neural-toughness-text":"Uma medida da resistência de alguém contra ataques de hackers. Útil em cenários cyberpunk como Inteface Zero 2.0. Essa é uma característica derivada baseada na Resistência do personagem.",
"reason-text":"Usado em Rippers para medir a Sanidade de alguém.",
"sanity-text":"Usado para mostrar a Sanidade de um personagem. Útil para a maioria dos cenários de Horror. Essa é uma característica derivada baseada em (Espírito/2)+2.",
"status-text":"Um reflexo da posição de alguém na sociedade, e a estima de outros para com o herói. É usado em Rippers.",
"strain-text":"Usado para medir quanta tensão um personagem possui devido a aprimoramentos tecnológicos. Esse campo é útil em cenários como Inteface Zero 2.0 ou outros Cyberpunks.",
"street-cred-text":"Usado para medir a reputação de um personagem nas ruas. Base = 2 por Estágio do personagem. Esse campo é útil para cenários como Interface Zero 2.0 ou outros Cyberpunks.",
"field-name-replacements":"Substituição de Nome dos Campos",
"class-rank-text":"Substitui 'Estágio' por 'Class'. Apropriado para ETU.",
"clams-money-text":"Substitui 'Dinheiro' por 'Clams'. Apropriado para Low Life ou outros cenários onde Clams pode ser um substituto para dinheiro.",
"code-name-character-text":"Útil para cenários onde o personagem é conhecido por um codenome - superherói como em Necessary Evil ou cenários de espionagem. Isso irá adicionar um novo campo para Nome Civil.",
"credits-money-text":"Substitui 'Dinheiro' por 'Créditos'. Apropriado para Interface Zero ou qualquer outro cenário onde Créditos for substituto para dinheiro.",
"credits-money":"Créditos (Dinheiro)",
"cybernetics-augmentations-text":"Substitui 'Aprimoramentos' por 'Cibernéticos'. Apropriado para Rifts ou outros cenários que usem cibernéticos.",
"cybernetics-augmentations":"Cibernéticos (Aprimoramentos)",
"increased-max-fatigue-text":"Modifica a Fadiga Máxima para 3. Útil para Interface Zero ou outros cenários com uma fadiga máxima maior.",
"increased-max-fatigue":"Fadiga máxima aumentada",
"lankhmar-currency-money-text":"Substitui 'Dinheiro' por: Tiks de Ferro, Agols de Bronze, Smerduks de Prata, e Rilks de ouro. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money":"Moedas de Lankhmar (Dinheiro)",
"livre-money-text":"Substitui 'Dinheiro' por 'Livre. Apropriado para o cenário All for One.",
"livre-money":"Livre (Dinheiro)",
"pieces-of-eight-money-text":"Substitui 'Dinheiro' por 'Pieces of Eight'. Apropriado para 50 Fathoms ou qualquer outro cenário de pirataria.",
"pieces-of-eight-money":"Pieces of Eight (Dinheiro)",
"origin-of-parahuman-abilities-text":"Modifica a o campo de Aparência Física para incluir Origem de Habilidades Metahumanas. Útil para Necessary Evil e outros cenários de superheróis.",
"origin-of-parahuman-abilities":"Origem de Habilidades Metahumanas",
"ppe-power-points-text":"Alterar Pontos de Poder para PPE (Potential Psychic Energy) para Rifts",
"ppe-power-points":"PPE (Pontos de Poder)",
"power-type":"Tipo de Poder",
"miracles-text":"Substitui Poderes por Milagres. Pode ser usado para personagem com poderes baseados em Fé.",
"miracles":"Milagres",
"psionics-text":"Substitui Poderes por Psiquismo. Pode ser usado para personagem com poderes psíquicos.",
"spells-text":"Substitui Poderes por Feitiços. Pode ser usado para personagem com o tipo tradicional de magia.",
"spells":"Feitiços",
"rituals-text":"Substitui Poderes por Rituais. Pode ser usado para personagens ou cenários como ETU, onde todos os poderes são ritualísticos por natureza.",
"rituals":"Rituais",
"weird-science-gadgets-text":"Substitui Poderes por Ciência Estranha. Pode ser usado por personagens que criam magia através de aparelhos, como os Cientistas Loucos de Deadlands.",
"weird-science-gadgets":"Aparelhos de Ciência Estranha",
"species-race-text":"Pode ser usado para cenários de ficção científica como Last Parsec ou qualquer um em que use Espécie ao invés de Raça.",
"species-race":"Espécie (Raça)",
"threat-rating-rank-text":"Substitui o Estágio por Nível de Ameaça como em Necessary Evil.",
"threat-rating-rank":"Nível de Ameaça (Estágio)",
"activities-and-exams-text":"Mostrar campos para registrar Atividades e Exames. Usado em ETU.",
"activities-and-exams":"Atividades e Exames",
"archetype-text":"O arquétipo do personagem. Usado em cenários como All for One.",
"augmentations-text":"Registra os aprimoramentos do personagem. Apropriado para Interface Zero 2.0 ou qualquer outro cenário cyberpunk/ficção científica onde pessoas podem fazer implantes de aprimoramentos.",
"augmentations":"Aprimoramentos",
"burn-text":"Mostra o Burn do personagem. Apropriado para o Juicer Iconic Framework em Rifts.",
"engrams-text":"Registra os engramas que o personagem tem. Apropriado para Interface Zero 2.0",
"fencing-styles-schools-text":"Fencing Style e Fencing Schools dá bônus quando praticando esgrima em alguns estilos. Essa regra é usada em All For One",
"home-world-text":"Pode ser usada para cenários de Ficção Científica como Last Parsec, etc.",
"home-world":"Mundo de Origem",
"heros-journey-text":"Jornada do Herói, como encontrada em Rifts.",
"iconic-framework-text":"Usada em Rifts para registrar o iconic framework do personagem, se existir.",
"inner-strength-points-text":"Adiciona ISP (Inner Strength Points) como em Rifts. Isso faz parte da aba Arcano.",
"inner-strength-points":"Inner Strength Points (ISP)",
"internal-repair-system-charges-text":"Usado em Rifts para registrar o Internal Repair System Charges (IRSC ou IRS Charges) do personagem para o Juicer Iconic Framework.",
"internal-repair-system-charges":"Internal Repair System Charges",
"languages-text":"Pode ser usado em qualquer cenário em que idiomas são conhecidos e não são necessárias perícias de Conhecimento.",
"max-load-modifier-text":"Permite que a Carga Máxima seja modificada por um bônus ou penalidade.",
"minor-major-text":"Usado para declarar um Minor e Major. Usado em ETU. Cada campo é um campo de texto, então quebra de linha e redimensionamento são permitidos.",
"minor-major":"Minor/Major",
"motivation-text":"Motivação pode ser usada em cenários onde isso é importante, como em All for One.",
"occupation-text":"Pode ser usada para qualquer cenário que a ocupação de um personagem é importante.",
"permanent-injuries-text":"Record the Character's Permanent Injuries.",
"rippertech-text":"'Adiciona Rippertech à aba de Equipamentos. Apropriado para Rippers",
"ship-name-text":"Pode ser usado para qualquer cenário em que os personagens tem uma embarcação de algum tipo.",
"ship-name":"Nome da Embarcação",
"talismans-text":"Mostra Talismãs na aba Arcano.",
"tap-readout-text":"Mostra a informação de Leitura TAP num local. Usada no cenário: Interface Zero 2.0",
"worst-nightmare-text":"Registra o Pior Pesadelo do personagem. Isso é importante para Deadlands, mas pode ser útil em qualquer outro cenário onde o pior pesadelo do personagem pode se tornar realidade.",
"initialize-statblock":"Inicializar MiniFicha",
"wild-card-icon":"Ícone de Carta Selvagem",
"optional-and-homebrew-rules":"Regras Opcionais e da Casa",
"variable-bonus-damage-die-text":"Mostra um menu de seleção para selecionar o dado de dano adicional de ampliação ao invés do d6 somente.",
"variable-bonus-damage-die":"Dado Bonus de Ampliação Variável.",
"power-pointless":"Sistema de Magia sem Pontos de Poder",
"skill-specialization":"Especialização de Perícias",
"roll-for-extra-xp-remaining-text":"Role para XP extra baseado nos benes sobrando.",
"roll-for-extra-xp-remaining":"Role para XP extra baseado nos benes sobrando.",
"roll-for-extra-xp-left-text":"Role para XP extra baseado nos benes usados.",
"roll-for-extra-xp-left":"Role para XP extra baseado nos benes usados.",
"release-notes":"Notas de Release",
"under-construction":"Em construção",
"attack-options":"Opções de Ataque",
"attack":"Ataque",
"defense-options":"Opções de Defesa",
"defend":"Defesa",
"misc-options":"Outras Opções",
"melee-attack-options":"Opções de Ataque Corpo-a-corpo",
"attack-option":"Opção de Ataque",
"why-do-it":"Por que fazer",
"called-shot":"Ataque Localizado",
"called-shot-text":"Você pode causar dano adicional no seu oponente, mas penalidades são aplicadas a Lutar.",
"head-vitals-mod":"Cabeça/Órgãos Vitais: -4 para acertar, +4 de dano",
"limb-mod":"Limb: -2 para acertar, +2 de dano",
"small-target-mod":"Alvo pequeno: -4 para acertar, dano especial",
"tiny-target-mod":"Alvo minúsculo: -6 para acertar, dano especial",
"disarm":"Desarmar",
"disarm-text":"Necessita de um ataque localizado (-2). Defensor faz rolagem de Força contra o dano ou larga a arma",
"draw-n-attack":"Sacar e Atacar",
"draw-n-attack-text":"Saque uma arma e ataque rapidamente. Lutar-2.",
"the-drop-text":"Você está atacando alguém completamente desavisado (a critério do Mestre)Y. +4 para Lutar e Dano.",
"finishing-move":"Golpe de Misericórdia",
"finishing-move-text":"O inimigo está desacordado e precisa ser eliminado.",
"Frenesi":"Frenesi",
"frenzy-text":"Possibilita dois ataques com a mesma arma. Necessita de uma Vantagem.",
"gang-up":"Agrupar",
"gang-up-text":"Força em números. +1 de Lutar por aliado adjacente, máximo de +4",
"grappling":"Agarrar",
"grappling-text":"Você não quer matar seu oponente, somente subjugá-lo. Rolagem resistida de Lutar.",
"improvised-weapon":"Arma Improvisada",
"improvised-weapon-text":"Você precisa de uma arma e isso é tudo que tem -1 para Lutar e Aparar",
"multi-action":"Ação Múltipla",
"multi-action-text":"Você está cercado ou só precisa derrubar seu oponente o mais rápido possível. -2 para todas as rolagens para cada ação adicional.",
"non-lethal-damage":"Dano não-letal",
"non-lethal-damage-text":"Você não quer matar seu oponente, apenas subjugá-lo. Se estiver usando uma arma afiada, Lutar -1.",
"off-hand-attack":"Ataque com a mão inábil",
"off-hand-attack-text":"Sua mão dominante está ocupada e você precisa fazer algo. Lutar-2.",
"push":"Empurrar",
"push-text":"Você precisa reposicionar seu oponente. Rolagem resistida de Força. Pode mover seu oponente até dois quadrados.",
"rapid-attack":"Ataque Rápido",
"rapid-attack-text":"Você está desesperado e fez as contas... Permite fazer 3 ataques de Lutar com -4 e um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.",
"touch-attack":"Ataque de Toque",
"touch-attack-text":"Você está usando alguma coisa que só precisa tocar seu oponente, Lutar +2.",
"use-two-weapons":"Usar duas armas",
"use-two-weapons-text":"Você pegou a Vantagem e quer usar 2 ataques sem penalidade por ação múltipla (a penalidade por mão inábil ainda se aplica).",
"unarmed-defender":"Defensor Desarmado",
"unarmed-defender-text":"Seu oponente não tem uma arma e sofre -2 no Aparar.",
"wild-attack-text":"Você precisa derrubar o inimigo, então vá com tudo. Lutar e Dano +2, -2 no Aparar.",
"ranged-attack-options":"Opções de Ataque à Distância",
"aim":"Mirar",
"aim-text":"Aumenta suas chances de acertar o oponente. +2 para Atirar/Arremessar (requer uma rodada para mirar).",
"double-tap":"Disparo Duplo",
"double-tap-text":"Atire como um policial! Atirar e Dano +1. Gasta 2 balas",
"firing-blind":"Atirar às Cegas",
"firing-blind-text":"Você sabe que alguém está lá, mas você não pode vê-lo. Atirar/Arremessar -4.",
"full-auto":"Fogo Automático",
"full-auto-text":"Você precisa preencher o ar com chumbo, rápido. Role 1 dado de Atirar para cada Cdt da arma e um único dado selvagem. Todas as rolagens com penalidade de -2 devido ao recuo.",
"rapid-attack-fanning-the-hammer":"Ataque Rápido/Abanar o Martelo",
"rapid-attack-fanning-the-hammer-text":"Você está despesperado e fez as contas... Permite fazer 6 ataques de Atirar com -4 e usa um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.",
"suppressive-fire":"Fogo de Supressão",
"suppressive-fire-text":"Você precisa manter a cabeça abaixada. Requer Cdt2+. Atinge um MME. Alvos na área fazem rolagem de Espírito ou ficam Abalados (1 no dado de Espírito leva dano normalmente)",
"three-round-burst":"Rajada de 3 Balas",
"three-round-burst-text":"Precisa aumentar sua precisão para acertar o oponente. Atirar e Dano +2. Gasta 3 balas.",
"cover":"Cobertura",
"cover-text":"Você está sendo atacado e não tem armadura suficiente - ou você simplesmente não quer ser acertado.",
"cover-light-mod":"Leve: atacante sofre -1 para acertar",
"cover-medium-mod":"Média: atacante sofre -2 para acertar",
"cover-heavy-mod":"Pesada: atacante sofre -4 para acertar",
"cover-total-mod":"Total: atacante sofre -6 para acertar",
"defend-text":"Quer se retirar do combate corporal? Única ação: +2 no Aparar (pode se movimentar, mas não correr).",
"full-defense":"Defesa Total",
"full-defense-text":"Você não pode ser atingido. Role Lutar +2, esse é seu novo Aparar (se for maior que o seu atual).",
"illumination":"Iluminação",
"illumination-text":"Seu oponente não pode te ver facilmente se estiver escuro.",
"ill-dim-mod":"Penumbra: atacante sofre -1 para acertar",
"ill-dark-mod":"Escuridão: atacante sofre -2 para acertar",
"ill-pitch-mod":"Breu: atacante sofre -4 para acertar",
"ill-turn-on":"Se é você sofrendo essas penalidades, experimente acender a luz...",
"prone":"Prostrado",
"prone-text":"Mais difícil te acertar um tiro (ataque à distância de até 3 quadrados: cobertura média -2).",
"prone-melee-text":"Só não fique prostrado no corpo-a-corpo...Lutar e Aparar -2.",
"withdraw":"Retirada",
"withdraw-text":"Arrisque e saia do caminho. Todos os inimigos adjacentes ganham um ataque grátis, mas você pode sair ileso e viver para lutar outro dia.",
"movement":"Movimento",
"movement-text":"Não fique parado aí... se mova.",
"move-crawling-text":"Rastejar: move 2 quadrados/turno e conta como prostrado.",
"move-crouching-text":"Andar Agachado: mova a metade de seu movimento, ataques à distância sofrem -1.",
"move-walking-text":"Andar: mova seu movimento total como uma ação livre.",
"move-running-text":"Correr: mova seu movimento total mais seu dado de corrida como uma ação.",
"move-jumping-text":"Pular: pule horizontalmente 1 quadrado (parado) ou 2 quadrados (com uma corrida). Uma rolagem de Força com sucesso, adiciona mais um quadrado.",
"move-go-prone-text":"Prostrar-se: você pode cair prostrado a qualquer momento durante sua ação. Levantar-se custa 2 de Movimento.",
"test-of-wills":"Teste de Vontade",
"test-of-wills-text":"Você pensa rápido ou amedronta seu oponente. Use Provocar ou Intimidar. Sucesso te dá bônus de +2 na sua próxima ação contra o oponente e uma Ampliação também deixa o oponente Abalado.",
"tricks":"Truques",
"tricks-text":"Seu oponente não é tão ágil ou inteligente quanto você. Use um truque de Agilidade ou Astúcia. Sucesso e o inimigo sofre Aparar -2 até sua próxima ação e com uma Ampliação o oponente também fica Abalado.",
"special-abilities":"Habilidades Especiais",
"notemplateagility":"testa Agilidade e rola",
"notemplatefaith":"testa Fé e rola",
"notemplateguts":"testa Coragem e rola",
"notemplatestealth":"testa Furtividade e rola",
"notemplateunskilled":"arrisca sem treinamento e rola",
"notemplatefighting":"testa Lutar e rola",
"notemplatefencing":"testa Lutar enquanto esgrima e rola",
"notemplateboating":"testa Navegar e rola",
"notemplatepilot":"testa Pilotar rola em",
"notemplateclimbing":"testa Escalar e rola",
"notemplatedriving":"testa Dirigir e rola",
"notemplatedrivinga":"testa Dirigir",
"notemplateandrolls":"e rola",
"notemplategambling":"testa Jogar e rola",
"notemplatehealing":"testa Curar e rola",
"notemplateintimidation":"testa Intimidar e rola",
"notemplateinvestigation":"testa Investigar e rola",
"notemplatelockpicking":"testa Arrombar e rola",
"notemplatenotice":"testa Perceber e rola",
"notemplatepersuasion":"testa Persuadir e rola",
"notemplatepiloting":"testa Pilotar e rola",
"notemplatepsionics":"testa Psiquismo e rola",
"notemplaterepair":"testa Consertar e rola",
"notemplatesmarts":"testa Astúcia e rola",
"notemplatespirit":"testa Espírito e rola",
"notemplatestrength":"testa Força e rola",
"notemplatevigor":"testa Vigor e rola",
"notemplateunshaken":"testa para sair do estado abalado e rola",
"notemplateriding":"testa Cavalgar e rola",
"notemplateshooting":"testa Atirar e rola",
"notemplateshootings":"testa Agilidade em algo e rola",
"notemplatespellcasting":"testa Conjuração e rola",
"notemplatestreetwise":"testa Manha e rola",
"notemplatesurvival":"testa Sobrevivência e rola",
"notemplateswimming":"testa Nadar e rola",
"notemplatetaunt":"testa Provocar e rola",
"notemplatethrowing":"testa Arremessar e rola",
"notemplatetracking":"testa Rastrear e rola",
"notemplatecustomskill":"testa",
"notemplatedamage":"testa dano com",
"notemplateactivatetalisman":"tenta ativar ",
"notemplatetalismanrolls":"talismã e rola",
"notemplatedamagethe":"testa dano com",
"notemplatespellrolls":"e rola",
"notemplateritual":"testa Ritual e rola",
"notemplatethrowings":"testa Arremessar algo e rola",
"notemplatetrackings":"testa Rastrear algo e rola",
"notemplateweirdscience":"testa ciêccia estranha e rola",
"notemplateruns":"corre",
"notemplateinches":"quadros",
"community-property-money":"Equipamento Comunitário e Dinheiro",
"trappings-notes-components-preptime":"Manifestações/Notas/Componentes/Tempo de Preparação...",
"bow":"Arco"
"roll-results": "Resultados",
"modifiers-applied": "Modificadores aplicados",
"situational": "Situacional",
"situational-notes": "Notas Situacionais",
"penalties": "Penalidades",
"miscellaneous-notes": "Notas Miscelânea",
"trait-roll": "Rolagem de Característica",
"trait-roll-modifiers": "Modificadores de Rolagem de Característica",
"trait-and-damage-modifiers": "Modificadores de Dano e Característica",
"the-drop": "Finalização",
"berserk": "Furioso",
"wild-attack": "Ataque Selvagem",
"bonuses": "Bônus",
"api-fields": "Campos API",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONFIGURAÇÕES",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Vantagens de iniciativa devem ser salvos numa lista separada por vírgula no atributo chamado InitEdges. (ex.: Qu,LH)",
"dealinit-shorthand": "A abreviação da vantagem é a seguinte",
"quick": "Rápido",
"level-headed": "Focado",
"improved-level-headed": "Extremamente Focado",
"any-joker-activated": "Qualquer vantagem de Carta Selvagem usando Curinga",
"enable-nerves-of-steel": "Habilitar as vantagens Nervos de Aço em Nervos de Aço Aprimorado",
"running-die-type": "Dado de corrida",
"running-die-type-title": "Altera o dado de corrida padrão, por coisas como: Complicações: Manco, Obeso; Vantagem:Ligeiro ou modificações raciais",
"sheet-settings": "Configurações da Ficha",
"backgrounds": "Fundo",
"no-background-image": "Sem Imagem de Fundo",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Mapa Velho (PotSM)",
"old-map": "Mapa Velho",
"parchment": "Pergaminho",
"rippers": "Rippers",
"additional-setting-fields": "Campos de cenário adicionais",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superherói",
"zombiepocalypse": "Apocalipse Zumbi",
"zombie-esque": "Estilo Zumbi",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zumbi SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Sangrando)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Outros Ajustes",
"use-dice-drop-down-menus-attributes-skills": "Usar menus de seleção com dados (Atributos e Perícias)",
"use-dice-drop-down-menus-wilddie": "UUsar menus de seleção com dados (Dado Selvagem)",
"hide-arcanum-tab": "Esconder a aba Arcano",
"show-advancements": "Mostrar Progresso (na aba Diário)",
"show-shaken-checkbox": "Mostrar caixa de marcar Abalado",
"show-the-vehicles-tab": "Mostrar a aba de Veículos",
"show-sailing-ship": "Mostrar Veleiro",
"show-flying-ship": "Mostrar Embarcação Voadora",
"show-ground-vehicle": "Mostrar Veículo Terrestre",
"show-power-armor": "Mostrar Power Armor",
"show-robot-armor": "Mostrar Armadura Robótica",
"show-walker": "Mostrar Andarilho",
"quest-font-type": "Tipo da fonte de Missão",
"default": "Padrão",
"option": "Opção",
"trait-roll-template": "Template de Característica",
"no-roll-template": "Sem Template de Rolagem",
"solid-trait-layout": "Layout Sólido",
"ace-of-spades-trait-layout": "Layout Ás de Espadas",
"damage-roll-template": "Template de Dano",
"quick-setting-configuration": "Ajustes Rápidos de Configuração",
"select-a-setting-text": "Selecione um cenário para pré-selecionar a configuração",
"you-can-also": "Você pode também",
"reset-to-default": "Resetar para o Padrão",
"other": "Outros",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Características Derivadas Adicionais",
"academic-text": "Usado para mostrar a pontuação acadêmica de um personagem. ETU usa esse campo.",
"corruption-text": "Usado para mostrar a corrupção de um personagem. Cenários como Lankhmar usam esse campo.",
"fame-text": "Usado para mostrar quanta fama o personagem tem. Cenários como Pirates of the Spanish Main usam esse campo.",
"glory-text": "Usado para mostrar quanta glória o personagem tem. Cenários como Hellfrost usam esse campo.",
"grit-text": "Uma medida da resistência de alguém contra os horrores. Útil em cenários de horror como Deadlands. Essa é uma característica derivada baseada no Estágio do personagem.",
"neural-toughness-text": "Uma medida da resistência de alguém contra ataques de hackers. Útil em cenários cyberpunk como Inteface Zero 2.0. Essa é uma característica derivada baseada na Resistência do personagem.",
"reason-text": "Usado em Rippers para medir a Sanidade de alguém.",
"sanity-text": "Usado para mostrar a Sanidade de um personagem. Útil para a maioria dos cenários de Horror. Essa é uma característica derivada baseada em (Espírito/2)+2.",
"status-text": "Um reflexo da posição de alguém na sociedade, e a estima de outros para com o herói. É usado em Rippers.",
"strain-text": "Usado para medir quanta tensão um personagem possui devido a aprimoramentos tecnológicos. Esse campo é útil em cenários como Inteface Zero 2.0 ou outros Cyberpunks.",
"street-cred-text": "Usado para medir a reputação de um personagem nas ruas. Base = 2 por Estágio do personagem. Esse campo é útil para cenários como Interface Zero 2.0 ou outros Cyberpunks.",
"field-name-replacements": "Substituição de Nome dos Campos",
"class-rank": "Class (Estágio)",
"clams-money": "Clams (Dinheiro)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Codenome (Nome do Personagem)",
"class-rank-text": "Substitui 'Estágio' por 'Class'. Apropriado para ETU.",
"clams-money-text": "Substitui 'Dinheiro' por 'Clams'. Apropriado para Low Life ou outros cenários onde Clams pode ser um substituto para dinheiro.",
"code-name-character-text": "Útil para cenários onde o personagem é conhecido por um codenome - superherói como em Necessary Evil ou cenários de espionagem. Isso irá adicionar um novo campo para Nome Civil.",
"credits-money-text": "Substitui 'Dinheiro' por 'Créditos'. Apropriado para Interface Zero ou qualquer outro cenário onde Créditos for substituto para dinheiro.",
"credits-money": "Créditos (Dinheiro)",
"cybernetics-augmentations-text": "Substitui 'Aprimoramentos' por 'Cibernéticos'. Apropriado para Rifts ou outros cenários que usem cibernéticos.",
"cybernetics-augmentations": "Cibernéticos (Aprimoramentos)",
"increased-max-fatigue-text": "Modifica a Fadiga Máxima para 3. Útil para Interface Zero ou outros cenários com uma fadiga máxima maior.",
"increased-max-fatigue": "Fadiga máxima aumentada",
"lankhmar-currency-money-text": "Substitui 'Dinheiro' por: Tiks de Ferro, Agols de Bronze, Smerduks de Prata, e Rilks de ouro. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Moedas de Lankhmar (Dinheiro)",
"livre-money-text": "Substitui 'Dinheiro' por 'Livre. Apropriado para o cenário All for One.",
"livre-money": "Livre (Dinheiro)",
"pieces-of-eight-money-text": "Substitui 'Dinheiro' por 'Pieces of Eight'. Apropriado para 50 Fathoms ou qualquer outro cenário de pirataria.",
"pieces-of-eight-money": "Pieces of Eight (Dinheiro)",
"origin-of-parahuman-abilities-text": "Modifica a o campo de Aparência Física para incluir Origem de Habilidades Metahumanas. Útil para Necessary Evil e outros cenários de superheróis.",
"origin-of-parahuman-abilities": "Origem de Habilidades Metahumanas",
"ppe-power-points-text": "Alterar Pontos de Poder para PPE (Potential Psychic Energy) para Rifts",
"ppe-power-points": "PPE (Pontos de Poder)",
"power-type": "Tipo de Poder",
"miracles-text": "Substitui Poderes por Milagres. Pode ser usado para personagem com poderes baseados em Fé.",
"miracles": "Milagres",
"psionics-text": "Substitui Poderes por Psiquismo. Pode ser usado para personagem com poderes psíquicos.",
"spells-text": "Substitui Poderes por Feitiços. Pode ser usado para personagem com o tipo tradicional de magia.",
"spells": "Feitiços",
"rituals-text": "Substitui Poderes por Rituais. Pode ser usado para personagens ou cenários como ETU, onde todos os poderes são ritualísticos por natureza.",
"rituals": "Rituais",
"weird-science-gadgets-text": "Substitui Poderes por Ciência Estranha. Pode ser usado por personagens que criam magia através de aparelhos, como os Cientistas Loucos de Deadlands.",
"weird-science-gadgets": "Aparelhos de Ciência Estranha",
"species-race-text": "Pode ser usado para cenários de ficção científica como Last Parsec ou qualquer um em que use Espécie ao invés de Raça.",
"species-race": "Espécie (Raça)",
"threat-rating-rank-text": "Substitui o Estágio por Nível de Ameaça como em Necessary Evil.",
"threat-rating-rank": "Nível de Ameaça (Estágio)",
"activities-and-exams-text": "Mostrar campos para registrar Atividades e Exames. Usado em ETU.",
"activities-and-exams": "Atividades e Exames",
"archetype-text": "O arquétipo do personagem. Usado em cenários como All for One.",
"augmentations-text": "Registra os aprimoramentos do personagem. Apropriado para Interface Zero 2.0 ou qualquer outro cenário cyberpunk/ficção científica onde pessoas podem fazer implantes de aprimoramentos.",
"augmentations": "Aprimoramentos",
"burn-text": "Mostra o Burn do personagem. Apropriado para o Juicer Iconic Framework em Rifts.",
"engrams-text": "Registra os engramas que o personagem tem. Apropriado para Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style e Fencing Schools dá bônus quando praticando esgrima em alguns estilos. Essa regra é usada em All For One",
"home-world-text": "Pode ser usada para cenários de Ficção Científica como Last Parsec, etc.",
"home-world": "Mundo de Origem",
"heros-journey-text": "Jornada do Herói, como encontrada em Rifts.",
"iconic-framework-text": "Usada em Rifts para registrar o iconic framework do personagem, se existir.",
"inner-strength-points-text": "Adiciona ISP (Inner Strength Points) como em Rifts. Isso faz parte da aba Arcano.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Usado em Rifts para registrar o Internal Repair System Charges (IRSC ou IRS Charges) do personagem para o Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Pode ser usado em qualquer cenário em que idiomas são conhecidos e não são necessárias perícias de Conhecimento.",
"max-load-modifier-text": "Permite que a Carga Máxima seja modificada por um bônus ou penalidade.",
"minor-major-text": "Usado para declarar um Minor e Major. Usado em ETU. Cada campo é um campo de texto, então quebra de linha e redimensionamento são permitidos.",
"minor-major": "Minor/Major",
"motivation-text": "Motivação pode ser usada em cenários onde isso é importante, como em All for One.",
"occupation-text": "Pode ser usada para qualquer cenário que a ocupação de um personagem é importante.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Adiciona Rippertech à aba de Equipamentos. Apropriado para Rippers",
"ship-name-text": "Pode ser usado para qualquer cenário em que os personagens tem uma embarcação de algum tipo.",
"ship-name": "Nome da Embarcação",
"talismans-text": "Mostra Talismãs na aba Arcano.",
"tap-readout-text": "Mostra a informação de Leitura TAP num local. Usada no cenário: Interface Zero 2.0",
"worst-nightmare-text": "Registra o Pior Pesadelo do personagem. Isso é importante para Deadlands, mas pode ser útil em qualquer outro cenário onde o pior pesadelo do personagem pode se tornar realidade.",
"initialize-statblock": "Inicializar MiniFicha",
"wild-card-icon": "Ícone de Carta Selvagem",
"optional-and-homebrew-rules": "Regras Opcionais e da Casa",
"variable-bonus-damage-die-text": "Mostra um menu de seleção para selecionar o dado de dano adicional de ampliação ao invés do d6 somente.",
"variable-bonus-damage-die": "Dado Bonus de Ampliação Variável.",
"power-pointless": "Sistema de Magia sem Pontos de Poder",
"skill-specialization": "Especialização de Perícias",
"roll-for-extra-xp-remaining-text": "Role para XP extra baseado nos benes sobrando.",
"roll-for-extra-xp-remaining": "Role para XP extra baseado nos benes sobrando.",
"roll-for-extra-xp-left-text": "Role para XP extra baseado nos benes usados.",
"roll-for-extra-xp-left": "Role para XP extra baseado nos benes usados.",
"release-notes": "Notas de Release",
"under-construction": "Em construção",
"attack-options": "Opções de Ataque",
"attack": "Ataque",
"defense-options": "Opções de Defesa",
"defend": "Defesa",
"misc-options": "Outras Opções",
"melee-attack-options": "Opções de Ataque Corpo-a-corpo",
"attack-option": "Opção de Ataque",
"why-do-it": "Por que fazer",
"called-shot": "Ataque Localizado",
"called-shot-text": "Você pode causar dano adicional no seu oponente, mas penalidades são aplicadas a Lutar.",
"head-vitals-mod": "Cabeça/Órgãos Vitais: -4 para acertar, +4 de dano",
"limb-mod": "Limb: -2 para acertar, +2 de dano",
"small-target-mod": "Alvo pequeno: -4 para acertar, dano especial",
"tiny-target-mod": "Alvo minúsculo: -6 para acertar, dano especial",
"disarm": "Desarmar",
"disarm-text": "Necessita de um ataque localizado (-2). Defensor faz rolagem de Força contra o dano ou larga a arma",
"draw-n-attack": "Sacar e Atacar",
"draw-n-attack-text": "Saque uma arma e ataque rapidamente. Lutar-2.",
"the-drop-text": "Você está atacando alguém completamente desavisado (a critério do Mestre)Y. +4 para Lutar e Dano.",
"finishing-move": "Golpe de Misericórdia",
"finishing-move-text": "O inimigo está desacordado e precisa ser eliminado.",
"frenzy": "Frenzy",
"frenzy-text": "Possibilita dois ataques com a mesma arma. Necessita de uma Vantagem.",
"gang-up": "Agrupar",
"gang-up-text": "Força em números. +1 de Lutar por aliado adjacente, máximo de +4",
"grappling": "Agarrar",
"grappling-text": "Você não quer matar seu oponente, somente subjugá-lo. Rolagem resistida de Lutar.",
"improvised-weapon": "Arma Improvisada",
"improvised-weapon-text": "Você precisa de uma arma e isso é tudo que tem -1 para Lutar e Aparar",
"multi-action": "Ação Múltipla",
"multi-action-text": "Você está cercado ou só precisa derrubar seu oponente o mais rápido possível. -2 para todas as rolagens para cada ação adicional.",
"non-lethal-damage": "Dano não-letal",
"non-lethal-damage-text": "Você não quer matar seu oponente, apenas subjugá-lo. Se estiver usando uma arma afiada, Lutar -1.",
"off-hand-attack": "Ataque com a mão inábil",
"off-hand-attack-text": "Sua mão dominante está ocupada e você precisa fazer algo. Lutar-2.",
"push": "Empurrar",
"push-text": "Você precisa reposicionar seu oponente. Rolagem resistida de Força. Pode mover seu oponente até dois quadrados.",
"rapid-attack": "Ataque Rápido",
"rapid-attack-text": "Você está desesperado e fez as contas... Permite fazer 3 ataques de Lutar com -4 e um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.",
"touch-attack": "Ataque de Toque",
"touch-attack-text": "Você está usando alguma coisa que só precisa tocar seu oponente, Lutar +2.",
"use-two-weapons": "Usar duas armas",
"use-two-weapons-text": "Você pegou a Vantagem e quer usar 2 ataques sem penalidade por ação múltipla (a penalidade por mão inábil ainda se aplica).",
"unarmed-defender": "Defensor Desarmado",
"unarmed-defender-text": "Seu oponente não tem uma arma e sofre -2 no Aparar.",
"wild-attack-text": "Você precisa derrubar o inimigo, então vá com tudo. Lutar e Dano +2, -2 no Aparar.",
"ranged-attack-options": "Opções de Ataque à Distância",
"aim": "Mirar",
"aim-text": "Aumenta suas chances de acertar o oponente. +2 para Atirar/Arremessar (requer uma rodada para mirar).",
"double-tap": "Disparo Duplo",
"double-tap-text": "Atire como um policial! Atirar e Dano +1. Gasta 2 balas",
"firing-blind": "Atirar às Cegas",
"firing-blind-text": "Você sabe que alguém está lá, mas você não pode vê-lo. Atirar/Arremessar -4.",
"full-auto": "Fogo Automático",
"full-auto-text": "Você precisa preencher o ar com chumbo, rápido. Role 1 dado de Atirar para cada Cdt da arma e um único dado selvagem. Todas as rolagens com penalidade de -2 devido ao recuo.",
"rapid-attack-fanning-the-hammer": "Ataque Rápido/Abanar o Martelo",
"rapid-attack-fanning-the-hammer-text": "Você está despesperado e fez as contas... Permite fazer 6 ataques de Atirar com -4 e usa um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.",
"suppressive-fire": "Fogo de Supressão",
"suppressive-fire-text": "Você precisa manter a cabeça abaixada. Requer Cdt2+. Atinge um MME. Alvos na área fazem rolagem de Espírito ou ficam Abalados (1 no dado de Espírito leva dano normalmente)",
"three-round-burst": "Rajada de 3 Balas",
"three-round-burst-text": "Precisa aumentar sua precisão para acertar o oponente. Atirar e Dano +2. Gasta 3 balas.",
"cover": "Cobertura",
"cover-text": "Você está sendo atacado e não tem armadura suficiente - ou você simplesmente não quer ser acertado.",
"cover-light-mod": "Leve: atacante sofre -1 para acertar",
"cover-medium-mod": "Média: atacante sofre -2 para acertar",
"cover-heavy-mod": "Pesada: atacante sofre -4 para acertar",
"cover-total-mod": "Total: atacante sofre -6 para acertar",
"defend-text": "Quer se retirar do combate corporal? Única ação: +2 no Aparar (pode se movimentar, mas não correr).",
"full-defense": "Defesa Total",
"full-defense-text": "Você não pode ser atingido. Role Lutar +2, esse é seu novo Aparar (se for maior que o seu atual).",
"illumination": "Iluminação",
"illumination-text": "Seu oponente não pode te ver facilmente se estiver escuro.",
"ill-dim-mod": "Penumbra: atacante sofre -1 para acertar",
"ill-dark-mod": "Escuridão: atacante sofre -2 para acertar",
"ill-pitch-mod": "Breu: atacante sofre -4 para acertar",
"ill-turn-on": "Se é você sofrendo essas penalidades, experimente acender a luz...",
"prone": "Prostrado",
"prone-text": "Mais difícil te acertar um tiro (ataque à distância de até 3 quadrados: cobertura média -2).",
"prone-melee-text": "Só não fique prostrado no corpo-a-corpo...Lutar e Aparar -2.",
"withdraw": "Retirada",
"withdraw-text": "Arrisque e saia do caminho. Todos os inimigos adjacentes ganham um ataque grátis, mas você pode sair ileso e viver para lutar outro dia.",
"movement": "Movimento",
"movement-text": "Não fique parado aí... se mova.",
"move-crawling-text": "Rastejar: move 2 quadrados/turno e conta como prostrado.",
"move-crouching-text": "Andar Agachado: mova a metade de seu movimento, ataques à distância sofrem -1.",
"move-walking-text": "Andar: mova seu movimento total como uma ação livre.",
"move-running-text": "Correr: mova seu movimento total mais seu dado de corrida como uma ação.",
"move-jumping-text": "Pular: pule horizontalmente 1 quadrado (parado) ou 2 quadrados (com uma corrida). Uma rolagem de Força com sucesso, adiciona mais um quadrado.",
"move-go-prone-text": "Prostrar-se: você pode cair prostrado a qualquer momento durante sua ação. Levantar-se custa 2 de Movimento.",
"test-of-wills": "Teste de Vontade",
"test-of-wills-text": "Você pensa rápido ou amedronta seu oponente. Use Provocar ou Intimidar. Sucesso te dá bônus de +2 na sua próxima ação contra o oponente e uma Ampliação também deixa o oponente Abalado.",
"tricks": "Truques",
"tricks-text": "Seu oponente não é tão ágil ou inteligente quanto você. Use um truque de Agilidade ou Astúcia. Sucesso e o inimigo sofre Aparar -2 até sua próxima ação e com uma Ampliação o oponente também fica Abalado.",
"special-abilities": "Habilidades Especiais",
"notemplateagility": "testa Agilidade e rola",
"notemplatefaith": "testa Fé e rola",
"notemplateguts": "testa Coragem e rola",
"notemplatestealth": "testa Furtividade e rola",
"notemplateunskilled": "arrisca sem treinamento e rola",
"notemplatefighting": "testa Lutar e rola",
"notemplatefencing": "testa Lutar enquanto esgrima e rola",
"notemplateboating": "testa Navegar e rola",
"notemplatepilot": "testa Pilotar rola em",
"notemplateclimbing": "testa Escalar e rola",
"notemplatedriving": "testa Dirigir e rola",
"notemplatedrivinga": "testa Dirigir",
"notemplateandrolls": "e rola",
"notemplategambling": "testa Jogar e rola",
"notemplatehealing": "testa Curar e rola",
"notemplateintimidation": "testa Intimidar e rola",
"notemplateinvestigation": "testa Investigar e rola",
"notemplatelockpicking": "testa Arrombar e rola",
"notemplatenotice": "testa Perceber e rola",
"notemplatepersuasion": "testa Persuadir e rola",
"notemplatepiloting": "testa Pilotar e rola",
"notemplatepsionics": "testa Psiquismo e rola",
"notemplaterepair": "testa Consertar e rola",
"notemplatesmarts": "testa Astúcia e rola",
"notemplatespirit": "testa Espírito e rola",
"notemplatestrength": "testa Força e rola",
"notemplatevigor": "testa Vigor e rola",
"notemplateunshaken": "testa para sair do estado abalado e rola",
"notemplateriding": "testa Cavalgar e rola",
"notemplateshooting": "testa Atirar e rola",
"notemplateshootings": "testa Agilidade em algo e rola",
"notemplatespellcasting": "testa Conjuração e rola",
"notemplatestreetwise": "testa Manha e rola",
"notemplatesurvival": "testa Sobrevivência e rola",
"notemplateswimming": "testa Nadar e rola",
"notemplatetaunt": "testa Provocar e rola",
"notemplatethrowing": "testa Arremessar e rola",
"notemplatetracking": "testa Rastrear e rola",
"notemplatecustomskill": "testa",
"notemplatedamage": "testa dano com",
"notemplateactivatetalisman": "tenta ativar ",
"notemplatetalismanrolls": "talismã e rola",
"notemplatedamagethe": "testa dano com",
"notemplatespellrolls": "e rola",
"notemplateritual": "testa Ritual e rola",
"notemplatethrowings": "testa Arremessar algo e rola",
"notemplatetrackings": "testa Rastrear algo e rola",
"notemplateweirdscience": "testa ciêccia estranha e rola",
"notemplateruns": "corre",
"notemplateinches": "quadros",
"community-property-money": "Equipamento Comunitário e Dinheiro",
"trappings-notes-components-preptime": "Manifestações/Notas/Componentes/Tempo de Preparação...",
"bow": "Arco"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
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{
"wild-card": "Wild Card",
"mook": "Mook",
"stat-block-button": "Stat Block",
"stat-block": "Stat Block",
"civilian-name": "Civilian Name",
"players-name": "Player Name",
"basic-info": "Basic Info",
"basic-info-u": "BASIC INFO",
"edges-n-hindrances": "Edges & Hindrances",
"edges-n-hindrances-u": "EDGES &amp; HINDRANCES",
"skills": "Skills",
"skills-u": "SKILLS",
"equipment": "Equipment",
"equipment-u": "EQUIPMENT",
"vehicles": "Vehicles",
"vehicles-u": "VEHICLES",
"arcanum": "Arcanum",
"arcanum-u": "ARCANUM",
"journal": "Journal",
"journal-u": "JOURNAL",
"all": "All",
"all-u": "ALL",
"combat-options": "Combat Options",
"demographics-u": "DEMOGRAPHICS",
"archetype": "Archetype",
"iconic-framework": "Iconic Framework",
"homeworld": "Homeworld",
"species": "Species",
"race": "Race",
"gender": "Gender",
"age": "Age",
"languages": "Languages",
"minor": "Minor",
"major": "Major",
"tap-readout": "TAP Readout",
"firewall": "Firewall",
"ams": "AMS",
"neural-toughness": "Neural Toughness",
"range": "Range",
"base": "Base",
"mod": "Mod",
"armor": "Armor",
"current": "Current",
"academics": "Academics:",
"pace": "Pace",
"run": "Run",
"parry": "Parry",
"sanity": "Sanity",
"charisma": "Charisma",
"fame": "Fame",
"reason": "Reason",
"status": "Status",
"glory": "Glory",
"grit": "Grit",
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Strain",
"strain": "Strain",
"wild-die": "Wild Die",
"novice": "Novice",
"seasoned": "Seasoned",
"veteran": "Veteran",
"heroic": "Heroic",
"legendary": "Legendary",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Ship's Name",
"engrams": "Engrams",
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
"attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
"spirit": "Spirit",
"strength": "Strength",
"vigor": "Vigor",
"health": "Health",
"wounds": "Wounds",
"of": "of",
"fatigue": "Fatigue",
"no-nerves-of-steel": "No Nerves of Steel",
"nerves-of-steel": "Nerves of Steel",
"improved-nerves-of-steel": "Improved Nerves of Steel",
"permanent-injuries": "Permanent Injuries",
"miscellaneous": "Miscellaneous",
"unshake-roll-modifier": "Unshake Roll Modifier",
"trait-test-modifier": "Trait Test Modifier",
"damage-modifier": "Damage Modifier",
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
"load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
"of-bennies": "of Bennies",
"worst-nightmare": "Worst Nightmare",
"motivation": "Motivation",
"edges-n-hidrances-u": "EDGES &amp; HINDRANCES",
"hindrances": "Hindrances",
"hindrance": "Hindrance",
"type": "Type",
"description": "Description",
"edges": "Edges",
"took-at": "Took at",
"notes": "Notes",
"unskilled": "Unskilled",
"jack-of-all-trades": "Jack of All Trades",
"skill": "Skill",
"linked-att": "Linked Att",
"skill-mod": "Skill Mod",
"encumbrance": "Encumbrance",
"roll-for-it": "Roll For It",
"show-field-note": "Show field for Skill Specializations under each Skill.",
"use-skill-specialization": "Use Skill Specialization",
"fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"fencing-styles-n-schools": "Fencing Styles &amp; Schools",
"show-boating": "Show Boating",
"show-climbing": "Show Climbing",
"show-driving": "Show Driving",
"show-faith": "Show Faith",
"show-gambling": "Show Gambling",
"show-guts": "Show Guts",
"show-healing": "Show Healing",
"show-intimidation": "Show Intimidation",
"show-investigation": "Show Investigation",
"show-lockpicking": "Show Lockpicking",
"show-notice": "Show Notice",
"show-persuasion": "Show Persuasion",
"show-piloting": "Show Piloting",
"show-psionics": "Show Psionics",
"show-repair": "Show Repair",
"show-riding": "Show Riding",
"show-ritual": "Show Ritual",
"show-shooting": "Show Shooting",
"show-spellcasting": "Show Spellcasting",
"show-stealth": "Show Stealth",
"show-streetwise": "Show Streetwise",
"show-survival": "Show Survival",
"show-swimming": "Show Swimming",
"show-taunt": "Show Taunt",
"show-throwing": "Show Throwing",
"show-tracking": "Show Tracking",
"show-weird-science": "Show Weird Science",
"fighting": "Fighting",
"specialization": "Specialization",
"boating": "Boating",
"climbing": "Climbing",
"driving": "Driving",
"faith": "Faith",
"gambling": "Gambling",
"guts": "Guts",
"healing": "Healing",
"intimidation": "Intimidation",
"investigation": "Investigation",
"lockpicking": "Lockpicking",
"notice": "Notice",
"persuasion": "Persuasion",
"piloting": "Piloting",
"psionics": "Psionics",
"repair": "Repair",
"riding": "Riding",
"something": "Ritual",
"shooting": "Shooting",
"spellcasting": "Spellcasting",
"stealth": "Stealth",
"streetwise": "Streetwise",
"survival": "Survival",
"swimming": "Swimming",
"taunt": "Taunt",
"throwing": "Throwing",
"tracking": "Tracking",
"weird-science": "Weird Science",
"hide-macro-formula": "Hide Macro Formula",
"note-u": "NOTE",
"note-template-replace": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"armor-type": "Armor Type",
"area-protected": "Area Protected",
"protection": "Protection",
"weight": "Weight",
"description-notes": "Description/Notes",
"leather": "Leather",
"torso": "Torso",
"total-weight-carried": "Total Weight Carried",
"melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
"weapon-type": "Weapon Type",
"damage": "Damage",
"raise": "Raise",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
"rof": "RoF",
"gear": "Gear",
"worn": "Worn",
"stashed": "Stashed",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefits/Side Effects/Details",
"damage-formula": "Damage Formula",
"details": "Details",
"total-strain": "Total Strain",
"sailing-ship": "Sailing Ship",
"ships-captain": "Ship's Captain",
"type-of-ship": "Type of Ship",
"wounds-u": "WOUNDS",
"acceleration": "Acceleration",
"top-speed": "Top Speed",
"handling": "Handling",
"crew": "Crew",
"cargo-slots": "Cargo Slots",
"original-cost": "Orignal Cost",
"days-at-sea": "Days at Sea",
"provisions": "Provisions",
"cargo": "Cargo",
"critical-hits": "Critical Hits",
"ships-edges": "Ship's Edges",
"ships-weapons": "Ship's Weapons",
"ships-armaments": "Ship's Armaments",
"placement": "Placement",
"weapon": "Weapon",
"note-template-solid-damage": "&amp;{template:soliddamage} can be replaced with &amp;{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
"ships-crew": "Ship's Crew",
"name-or-number": "Name or #",
"position": "Position",
"salary": "Salary",
"shares": "Shares",
"notes-and-upgrades": "Notes and Upgrades",
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
"flying-ship": "Flying Ship",
"size": "Size",
"climb": "Climb",
"energy": "Energy",
"total-mod-slots": "Total Mod Slots",
"used-mod-slots": "Used Mod Slots",
"ground-vehicle": "Ground Vehicle",
"vehicles-armaments": "Vehicles's Armaments",
"name-or-num": "Name or #",
"walker": "Walker",
"walkers-armaments": "Walker's Armaments",
"walkers-crew": "Walkers's Crew",
"power-armor": "Power Armor",
"cost": "Cost",
"ground": "Ground",
"flight": "Flight",
"swim": "Swim",
"ranged-armaments": "Ranged Armaments",
"str-u": "STR",
"note-template-formula-increment": "the <span> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.",
"miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
"robots-armor": "Robot Armor",
"passengers": "Passengers",
"melee-armaments": "Melee Armaments",
"isp-u": "ISP",
"damaging": "Damaging",
"duration": "Duration",
"roll-dmg": "Roll Dmg",
"non-damaging": "Non-Damaging",
"trappings-notes": "Trappings/Notes",
"spell-name": "Spell Name",
"spell-range": "Spell Range",
"talismans": "Talismans",
"talisman": "Talisman",
"activation-penalty": "Activation Penalty",
"effects": "Effects",
"activate": "Activate",
"effects-notes": "Effect/Notes/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} can be replaced with &amp;{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace \"&lt;id&gt;\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.",
"quest-log": "Quest Log",
"quest-title": "Quest Title",
"boss": "Boss",
"goal": "Goal",
"who-hired-you": "Who Hired You?",
"whats-the-goal-of-the-quest": "What's the goal of the quest?",
"notes-about-the-quest": "Notes about the quest...",
"heros-journey": "Hero's Journey",
"result": "Result",
"table-event": "Table/Event",
"activities": "Activities",
"exams": "Exams",
"party-bag": "Party Bag",
"advancements-taken": "Advancements Taken",
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
"situational": "Situational",
"situational-notes": "Situational Notes",
"penalties": "Penalties",
"miscellaneous-notes": "Miscellaneous Notes",
"trait-roll": "Trait Roll",
"trait-roll-modifiers": "Trait Roll Modifiers",
"trait-and-damage-modifiers": "Trait and Damage Modifiers",
"the-drop": "The Drop",
"berserk": "Berserk",
"wild-attack": "Wild Attack",
"bonuses": "Bonuses",
"api-fields": "API Fields",
"api-initiative-edge": "API: Initiative Edges",
"configuration-u": "CONIGURATION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "The Edge shorthand is as follows",
"quick": "Quick",
"level-headed": "Level Headed",
"improved-level-headed": "Improved Level Headed",
"any-joker-activated": "Any Joker Activated Wild Card Edge",
"enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
"running-die-type": "Running Die-type",
"running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
"sheet-settings": "Sheet Settings",
"backgrounds": "Backgrounds",
"no-background-image": "No Background Image",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Additional Setting Fields",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superhero",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"inteface-zero-20": "Interface Zero 2.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
"use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
"use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
"hide-arcanum-tab": "Hide the Arcanum Tab",
"show-advancements": "Show Advancements (on Journal Tab)",
"show-shaken-checkbox": "Show Shaken Checkbox",
"show-the-vehicles-tab": "Show the Vehicles Tab",
"show-sailing-ship": "Show Sailing Ship",
"show-flying-ship": "Show Flying Ship",
"show-ground-vehicle": "Show Ground Vehicle",
"show-power-armor": "Show Power Armor",
"show-robot-armor": "Show Robot Armor",
"show-walker": "Show Walker",
"quest-font-type": "Quest Font Type",
"default": "Default",
"option": "Option",
"trait-roll-template": "Trait Roll Template",
"no-roll-template": "No Roll Template",
"solid-trait-layout": "Solid Trait Layout",
"ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
"damage-roll-template": "Damage Roll Template",
"quick-setting-configuration": "Quick Setting Configuration",
"select-a-setting-text": "Select a setting to preset the configuration for the Setting",
"you-can-also": "You can also",
"reset-to-default": "Reset to Default",
"other": "Other",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Additional Derived Stats",
"academic-text": "Used to track a character's academic score. ETU uses this field.",
"corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
"fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
"glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
"grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
"neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
"reason-text": "Used in Rippers to measure one's sanity.",
"sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
"clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
"code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
"credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
"credits-money": "Credits (Money)",
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
"cybernetics-augmentations": "Cybernetics (Augmentations)",
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
"increased-max-fatigue": "Increased Max Fatigue",
"lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
"lankhmar-currency-money": "Lankhmar Currency (Money)",
"livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
"livre-money": "Livre (Money)",
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
"pieces-of-eight-money": "Pieces of Eight (Money)",
"origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
"origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
"ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
"ppe-power-points": "PPE (Power Points)",
"power-type": "Power Type",
"miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
"miracles": "Miracles",
"psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
"spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
"spells": "Spells",
"rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
"rituals": "Rituals",
"weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
"weird-science-gadgets": "Weird Science Gadgets",
"species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
"species-race": "Species (Race)",
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
"threat-rating-rank": "Threat Rating (Rank)",
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
"activities-and-exams": "Activities & Exams",
"archetype-text": "The character's archetype. Used in settings like All for One.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentations",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Home World",
"heros-journey-text": "Hero's Journey as found in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Minor/Major",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Ship Name",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Initialize Statblock",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optional & Home Brew Rules",
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
"variable-bonus-damage-die": "Variable Bonus Damage die type",
"power-pointless": "Power Pointless Magic System",
"skill-specialization": "Skill Specialization",
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
"release-notes": "Release Notes",
"under-construction": "Under Construction",
"attack-options": "Attack Options",
"attack": "Attack",
"defense-options": "Defense Options",
"defend": "Defend",
"misc-options": "Misc. Options",
"melee-attack-options": "Melee Attack Options",
"attack-option": "Attack Option",
"why-do-it": "Why do it",
"called-shot": "Called Shot",
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
"limb-mod": "Limb: -2 to hit, +2 Damage",
"small-target-mod": "Small Target: -4 to hit, Special Damage",
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
"disarm": "Disarm",
"disarm-text": "Renders your opponent weaponless, requires a called shot.",
"draw-n-attack": "Draw & Attack",
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
"finishing-move": "Finishing Move (insta-kill)",
"finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
"frenzy": "Frenzy",
"frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
"gang-up": "Gang-up",
"gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
"grappling": "Grappling",
"grappling-text": "You don't want to kill your opponent, just subdue him.",
"improvised-weapon": "Improvised Weapon",
"improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
"multi-action": "Multi-action",
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
"non-lethal-damage": "Non-lethal Damage",
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
"off-hand-attack": "Off-hand Attack",
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
"push": "Push",
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
"rapid-attack": "Rapid Attack",
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"touch-attack": "Touch attack",
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
"use-two-weapons": "Use two weapons",
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
"unarmed-defender": "Unarmed Defender.",
"unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Ranged Attack Options",
"aim": "Aim",
"aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
"double-tap": "Double-tap",
"double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
"firing-blind": "Firing Blind",
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
"full-auto": "Full Auto",
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
"suppressive-fire": "Suppressive Fire",
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
"three-round-burst": "Three Round Burst",
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
"cover": "Cover",
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
"cover-light-mod": "Light: attacker suffers -1 to hit",
"cover-medium-mod": "Medium: attacker suffers -2 to hit",
"cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
"cover-total-mod": "Total: attacker suffers -6 to hit",
"defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
"full-defense": "Full Defense",
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
"illumination": "Illumination",
"illumination-text": "Your opponent can see you too easily—make it dark!",
"ill-dim-mod": "Dim: attacker suffers -1 to hit",
"ill-dark-mod": "Dark: attacker suffers -2 to hit",
"ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
"ill-turn-on": "If you suffer these penalties, try turning on the lights...",
"prone": "Prone",
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
"withdraw": "Withdraw",
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
"movement": "Movement",
"movement-text": "Don't just stand there...move around.",
"move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
"move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
"move-walking-text": "Walking: move your full pace as a free action.",
"move-running-text": "Running: move your full pace +1d6 as an action.",
"move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
"move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
"test-of-wills": "Test of Wills",
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
"tricks": "Tricks",
"tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
"special-abilities": "Special Abilities",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Community property and Money",
"trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
"bow": "Bow"
}
+624
View File
@@ -0,0 +1,624 @@
{
"wild-card": "crwdns66961:0crwdne66961:0",
"mook": "crwdns66962:0crwdne66962:0",
"stat-block-button": "crwdns66963:0crwdne66963:0",
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"vehicles": "crwdns66975:0crwdne66975:0",
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"strength": "crwdns67048:0crwdne67048:0",
"vigor": "crwdns67049:0crwdne67049:0",
"health": "crwdns67050:0crwdne67050:0",
"wounds": "crwdns67051:0crwdne67051:0",
"of": "crwdns67052:0crwdne67052:0",
"fatigue": "crwdns67053:0crwdne67053:0",
"no-nerves-of-steel": "crwdns67054:0crwdne67054:0",
"nerves-of-steel": "crwdns67055:0crwdne67055:0",
"improved-nerves-of-steel": "crwdns67056:0crwdne67056:0",
"permanent-injuries": "crwdns67057:0crwdne67057:0",
"miscellaneous": "crwdns67058:0crwdne67058:0",
"unshake-roll-modifier": "crwdns67059:0crwdne67059:0",
"trait-test-modifier": "crwdns67060:0crwdne67060:0",
"damage-modifier": "crwdns67061:0crwdne67061:0",
"burn": "crwdns67062:0crwdne67062:0",
"internal-repair-system": "crwdns67063:0crwdne67063:0",
"load-limit-multiplier": "crwdns67064:0crwdne67064:0",
"load-limit": "crwdns67065:0crwdne67065:0",
"max-load-modifier": "crwdns67066:0crwdne67066:0",
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"of-bennies": "crwdns67069:0crwdne67069:0",
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"hindrance": "crwdns67074:0crwdne67074:0",
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"unskilled": "crwdns67080:0crwdne67080:0",
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"skill": "crwdns67082:0crwdne67082:0",
"linked-att": "crwdns67083:0crwdne67083:0",
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"roll-for-it": "crwdns67086:0crwdne67086:0",
"show-field-note": "crwdns67087:0crwdne67087:0",
"use-skill-specialization": "crwdns67088:0crwdne67088:0",
"fencing-style-note": "crwdns67089:0crwdne67089:0",
"fencing-styles-n-schools": "crwdns67090:0crwdne67090:0",
"show-boating": "crwdns67091:0crwdne67091:0",
"show-climbing": "crwdns67092:0crwdne67092:0",
"show-driving": "crwdns67093:0crwdne67093:0",
"show-faith": "crwdns67094:0crwdne67094:0",
"show-gambling": "crwdns67095:0crwdne67095:0",
"show-guts": "crwdns67096:0crwdne67096:0",
"show-healing": "crwdns67097:0crwdne67097:0",
"show-intimidation": "crwdns67098:0crwdne67098:0",
"show-investigation": "crwdns67099:0crwdne67099:0",
"show-lockpicking": "crwdns67100:0crwdne67100:0",
"show-notice": "crwdns67101:0crwdne67101:0",
"show-persuasion": "crwdns67102:0crwdne67102:0",
"show-piloting": "crwdns67103:0crwdne67103:0",
"show-psionics": "crwdns67104:0crwdne67104:0",
"show-repair": "crwdns67105:0crwdne67105:0",
"show-riding": "crwdns67106:0crwdne67106:0",
"show-ritual": "crwdns67107:0crwdne67107:0",
"show-shooting": "crwdns67108:0crwdne67108:0",
"show-spellcasting": "crwdns67109:0crwdne67109:0",
"show-stealth": "crwdns67110:0crwdne67110:0",
"show-streetwise": "crwdns67111:0crwdne67111:0",
"show-survival": "crwdns67112:0crwdne67112:0",
"show-swimming": "crwdns67113:0crwdne67113:0",
"show-taunt": "crwdns67114:0crwdne67114:0",
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"show-tracking": "crwdns67116:0crwdne67116:0",
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"specialization": "crwdns67119:0crwdne67119:0",
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"something": "crwdns67136:0crwdne67136:0",
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"taunt": "crwdns67143:0crwdne67143:0",
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"tracking": "crwdns67145:0crwdne67145:0",
"weird-science": "crwdns67146:0crwdne67146:0",
"hide-macro-formula": "crwdns67147:0crwdne67147:0",
"note-u": "crwdns67148:0crwdne67148:0",
"note-template-replace": "crwdns67149:0crwdne67149:0",
"armor-type": "crwdns67150:0crwdne67150:0",
"area-protected": "crwdns67151:0crwdne67151:0",
"protection": "crwdns67152:0crwdne67152:0",
"weight": "crwdns67153:0crwdne67153:0",
"description-notes": "crwdns67154:0crwdne67154:0",
"leather": "crwdns67155:0crwdne67155:0",
"torso": "crwdns67156:0crwdne67156:0",
"total-weight-carried": "crwdns67157:0crwdne67157:0",
"melee-weapons-strength-based-weapons": "crwdns67158:0crwdne67158:0",
"weapon-type": "crwdns67159:0crwdne67159:0",
"damage": "crwdns67160:0crwdne67160:0",
"raise": "crwdns67161:0crwdne67161:0",
"note-template-formula-replace-clubs": "crwdns67162:0{template:soliddamage}crwdnd67162:0{template:clubsdamage}crwdne67162:0",
"ranged-weapons-not-strength-based-weapons": "crwdns67163:0crwdne67163:0",
"rof": "crwdns67164:0crwdne67164:0",
"gear": "crwdns67165:0crwdne67165:0",
"worn": "crwdns67166:0crwdne67166:0",
"stashed": "crwdns67167:0crwdne67167:0",
"rippertech": "crwdns67168:0crwdne67168:0",
"benefits-side-effects-details": "crwdns67169:0crwdne67169:0",
"damage-formula": "crwdns67170:0crwdne67170:0",
"details": "crwdns67171:0crwdne67171:0",
"total-strain": "crwdns67172:0crwdne67172:0",
"sailing-ship": "crwdns67173:0crwdne67173:0",
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"top-speed": "crwdns67178:0crwdne67178:0",
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"crew": "crwdns67180:0crwdne67180:0",
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"provisions": "crwdns67184:0crwdne67184:0",
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"critical-hits": "crwdns67186:0crwdne67186:0",
"ships-edges": "crwdns67187:0crwdne67187:0",
"ships-weapons": "crwdns67188:0crwdne67188:0",
"ships-armaments": "crwdns67189:0crwdne67189:0",
"placement": "crwdns67190:0crwdne67190:0",
"weapon": "crwdns67191:0crwdne67191:0",
"note-template-solid-damage": "crwdns67192:0{template:soliddamage}crwdnd67192:0{template:clubsdamage}crwdne67192:0",
"ships-crew": "crwdns67193:0crwdne67193:0",
"name-or-number": "crwdns67194:0crwdne67194:0",
"position": "crwdns67195:0crwdne67195:0",
"salary": "crwdns67196:0crwdne67196:0",
"shares": "crwdns67197:0crwdne67197:0",
"notes-and-upgrades": "crwdns67198:0crwdne67198:0",
"ships-purse-and-misc": "crwdns67199:0crwdne67199:0",
"flying-ship": "crwdns67200:0crwdne67200:0",
"size": "crwdns67201:0crwdne67201:0",
"climb": "crwdns67202:0crwdne67202:0",
"energy": "crwdns67203:0crwdne67203:0",
"total-mod-slots": "crwdns67204:0crwdne67204:0",
"used-mod-slots": "crwdns67205:0crwdne67205:0",
"ground-vehicle": "crwdns67206:0crwdne67206:0",
"vehicles-armaments": "crwdns67207:0crwdne67207:0",
"name-or-num": "crwdns67208:0crwdne67208:0",
"walker": "crwdns67209:0crwdne67209:0",
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"cost": "crwdns67213:0crwdne67213:0",
"ground": "crwdns67214:0crwdne67214:0",
"flight": "crwdns67215:0crwdne67215:0",
"swim": "crwdns67216:0crwdne67216:0",
"ranged-armaments": "crwdns67217:0crwdne67217:0",
"str-u": "crwdns67218:0crwdne67218:0",
"note-template-formula-increment": "crwdns67219:0crwdne67219:0",
"miscellaneous-information-related-to-the-vehicle": "crwdns67220:0crwdne67220:0",
"robots-armor": "crwdns67221:0crwdne67221:0",
"passengers": "crwdns67222:0crwdne67222:0",
"melee-armaments": "crwdns67223:0crwdne67223:0",
"isp-u": "crwdns67224:0crwdne67224:0",
"damaging": "crwdns67225:0crwdne67225:0",
"duration": "crwdns67226:0crwdne67226:0",
"roll-dmg": "crwdns67227:0crwdne67227:0",
"non-damaging": "crwdns67228:0crwdne67228:0",
"trappings-notes": "crwdns67229:0crwdne67229:0",
"spell-name": "crwdns67230:0crwdne67230:0",
"spell-range": "crwdns67231:0crwdne67231:0",
"talismans": "crwdns67232:0crwdne67232:0",
"talisman": "crwdns67233:0crwdne67233:0",
"activation-penalty": "crwdns67234:0crwdne67234:0",
"effects": "crwdns67235:0crwdne67235:0",
"activate": "crwdns67236:0crwdne67236:0",
"effects-notes": "crwdns67237:0crwdne67237:0",
"note-template-unique-repeating-item": "crwdns67238:0{template:solidtrait}crwdnd67238:0{template:spadestrait2}crwdne67238:0",
"note-template-unique-repeating-item-2": "crwdns67239:0crwdne67239:0",
"quest-log": "crwdns67240:0crwdne67240:0",
"quest-title": "crwdns67241:0crwdne67241:0",
"boss": "crwdns67242:0crwdne67242:0",
"goal": "crwdns67243:0crwdne67243:0",
"who-hired-you": "crwdns67244:0crwdne67244:0",
"whats-the-goal-of-the-quest": "crwdns67245:0crwdne67245:0",
"notes-about-the-quest": "crwdns67246:0crwdne67246:0",
"heros-journey": "crwdns67247:0crwdne67247:0",
"result": "crwdns67248:0crwdne67248:0",
"table-event": "crwdns67249:0crwdne67249:0",
"activities": "crwdns67250:0crwdne67250:0",
"exams": "crwdns67251:0crwdne67251:0",
"party-bag": "crwdns67252:0crwdne67252:0",
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"notemplatethrowings": "crwdns67575:0crwdne67575:0",
"notemplatetrackings": "crwdns67576:0crwdne67576:0",
"notemplateweirdscience": "crwdns67577:0crwdne67577:0",
"notemplateruns": "crwdns67578:0crwdne67578:0",
"notemplateinches": "crwdns67579:0crwdne67579:0",
"community-property-money": "crwdns67580:0crwdne67580:0",
"trappings-notes-components-preptime": "crwdns67581:0crwdne67581:0",
"bow": "crwdns67582:0crwdne67582:0"
}
+163 -163
View File
@@ -1,200 +1,200 @@
{
"core": "CORE",
"spells": "SPELLS",
"core": "核心",
"spells": "法術",
"comms": "COMMS",
"rolls-are": "ROLLS ARE",
"public": "PUBLIC",
"private": "PRIVATE",
"display-mode": "DISPLAY MODE",
"rolls-are": "擲骰",
"public": "公開",
"private": "暗骰",
"display-mode": "顯示模式",
"pc": "PC",
"npc": "NPC",
"ship": "SHIP",
"drone": "DRONE",
"house-rules": "HOUSE RULES",
"resolve": "RESOLVE",
"key-ability": "KEY ABILITY",
"highest-ability": "HIGHEST ABILITY",
"buff-stacking": "BUFF STACKING",
"half-specialization-weapons": "HALF SPECIALIZATION WEAPONS",
"character-info": "CHARACTER INFO",
"class-details": "CLASS DETAILS",
"char-name-u": "CHARACTER NAME",
"class-level": "CLASS/LEVEL",
"race": "RACE",
"drone": "無人機",
"house-rules": "房規",
"resolve": "決心",
"key-ability": "關鍵屬性",
"highest-ability": "最高屬性",
"buff-stacking": "加值疊加",
"half-specialization-weapons": "武器專精減半的武器",
"character-info": "角色資訊",
"class-details": "角色細節",
"char-name-u": "角色姓名",
"class-level": "職業/等級",
"race": "種族",
"hp": "HP",
"theme": "THEME",
"size": "SIZE",
"speed": "SPEED",
"gender": "GENDER",
"home-world": "HOME WORLD",
"alignment": "ALIGNMENT",
"deity": "DEITY",
"player": "PLAYER",
"languages": "LANGUAGES",
"class-name": "CLASS NAME",
"theme": "主題",
"size": "體型",
"speed": "速度",
"gender": "性別",
"home-world": "母星",
"alignment": "陣營",
"deity": "神祇",
"player": "玩家",
"languages": "語言",
"class-name": "職業名稱",
"class-num-level": "LVL",
"class-stam": "SP",
"bab": "BAB",
"fort": "FORT",
"ref": "REF",
"will": "WILL",
"skills": "SKILLS",
"abi": "ABI",
"spell": "SPELL",
"poor": "POOR",
"good": "GOOD",
"menus": "MENUS",
"initiative": "INITIATIVE",
"attacks": "ATTACKS",
"saves": "SAVES",
"abilities-u": "ABILITIES",
"ability-checks": "ABILITY CHECKS",
"fort": "強韌",
"ref": "反射",
"will": "意志",
"skills": "技能",
"abi": "屬性",
"spell": "法術",
"poor": "弱",
"good": "強",
"menus": "選單",
"initiative": "先攻",
"attacks": "攻擊",
"saves": "豁免",
"abilities-u": "能力",
"ability-checks": "屬性檢定",
"buffs": "BUFFS",
"mods": "MODS",
"ability-scores": "ABILITY SCORES",
"ability-scores": "屬性值",
"mod": "MOD",
"tot": "TOT",
"pen": "PEN",
"drain": "DRN",
"strength": "STRENGTH",
"dexterity": "DEXTERITY",
"constitution": "CONSTITUTION",
"intelligence": "INTELLIGENCE",
"wisdom": "WISDOM",
"charisma": "CHARISMA",
"health": "HEALTH",
"strength": "力量",
"dexterity": "敏捷",
"constitution": "體質",
"intelligence": "智力",
"wisdom": "感知",
"charisma": "魅力",
"health": "健康",
"sp": "SP",
"rp": "RP",
"temp-hp": "TMP",
"armorclass": "ARMOR CLASS",
"armorclass": "護甲等級",
"eac": "EAC",
"kac": "KAC",
"cmd": "CMD",
"dr-resist": "DR/RESIST",
"savingthrows": "SAVING THROWS",
"base": "BASE",
"rnk": "RNK",
"dr-resist": "DR/抗力",
"savingthrows": "豁免檢定",
"base": "基礎",
"rnk": "級數",
"class-skill": "CS",
"acrobatics": "ACROBATICS",
"acrobatics": "特技",
"acp": "ACP",
"athletics": "ATHLETICS",
"bluff": "BLUFF ",
"computers": "COMPUTERS",
"culture": "CULTURE",
"diplomacy": "DIPLOMACY",
"disguise": "DISGUISE",
"engineering": "ENGINEERING",
"intimidate": "INTIMIDATE",
"life-science": "LIFE SCIENCE",
"medicine": "MEDICINE ",
"athletics": "運動",
"bluff": "唬騙 ",
"computers": "電腦",
"culture": "文化",
"diplomacy": "交涉",
"disguise": "易容",
"engineering": "工程學",
"intimidate": "威嚇",
"life-science": "生命科學",
"medicine": "醫學 ",
"mysticism": "MYSTICISM ",
"perception": "PERCEPTION ",
"physical-science": "PHYSICAL SCIENCE",
"piloting": "PILOTING",
"sense-motive": "SENSE MOTIVE",
"sleight-of-hand": "SLEIGHT OF HAND",
"stealth": "STEALTH",
"survival": "SURVIVAL",
"name-u": "NAME",
"perception": "察覺 ",
"physical-science": "物理科學",
"piloting": "駕駛",
"sense-motive": "察言觀色",
"sleight-of-hand": "巧手",
"stealth": "隱匿",
"survival": "生存",
"name-u": "名稱",
"lvl": "LVL",
"Not-Proficient": "NOT PROFICIENT",
"proficient": "PROFICIENT",
"Not-Proficient": "不熟練",
"proficient": "熟練",
"specialized": "SPECIALIZED",
"category": "CATEGORY",
"atk-u": "ATK",
"rng": "RNG",
"melee": "MELEE",
"ranged": "RANGED",
"dmg": "DMG",
"type": "TYPE",
"atk-crit-effect": "CRIT EFFECT",
"crit-damage": "CRIT DAMAGE",
"ammo": "ammo",
"atk-u": "攻擊",
"rng": "射程",
"melee": "近戰",
"ranged": "遠程",
"dmg": "傷害",
"type": "類型",
"atk-crit-effect": "重擊特效",
"crit-damage": "重擊傷害",
"ammo": "彈藥",
"usage": "USAGE",
"special": "SPECIAL",
"additional-attack": "ADDITIONAL ATTACKS",
"roll-full-attack_": "ROLL FULL ATTACK: ",
"query": "QUERY",
"always": "ALWAYS",
"never": "NEVER",
"number-of-attacks:": "NUMBER OF ATTACKS:",
"additional-attack": "額外攻擊",
"roll-full-attack_": "使用全力攻擊: ",
"query": "詢問",
"always": "總是",
"never": "永不",
"number-of-attacks:": "攻擊次數:",
"attacher": "ATTACHER",
"equipment": "EQUIPMENT",
"carried": "CARRIED",
"equipment": "裝備",
"carried": "攜帶",
"encumber": "ENCUMBER",
"over": "OVER",
"credits": "CREDITS",
"credits": "信用點",
"wealth": "WEALTH",
"upbs": "UPBs",
"num": "NUM",
"bulk": "BULK",
"cost": "COST",
"abilities": "ABILITIES",
"abilities": "能力",
"constant": "CONSTANT",
"at-will": "AT WILL",
"x/day": "X/DAY",
"source": "SOURCE",
"at-will": "隨意",
"x/day": "X/天",
"source": "來源",
"ex": "EX",
"su": "SU",
"target": "TARGET",
"duration": "DURATION",
"target": "目標",
"duration": "持續時間",
"_-daily-uses": "Daily Uses",
"atk": "ATK",
"save-effect": "SAVE EFFECT",
"atk": "攻擊",
"save-effect": "豁免效果",
"dex": "DEX",
"con": "CON",
"int": "INT",
"wis": "WIS",
"cha": "CHA",
"based-dc_": "Based DC ",
"fort-save": "FORT SAVE",
"ref-save": "REF SAVE",
"will-save": "WILL SAVE",
"A-Sucessful-Save:": "A Sucessful Save:",
"spellclasses": "SPELLCLASSES",
"ability": "ABILITY",
"progress": "PROGRESS",
"spells-per-day": "SPELLS PER DAY",
"based-dc_": "基本DC ",
"fort-save": "強韌豁免",
"ref-save": "反射豁免",
"will-save": "意志豁免",
"A-Sucessful-Save:": "成功豁免:",
"spellclasses": "法術職業",
"ability": "能力",
"progress": "進度",
"spells-per-day": "每日法術",
"1st-level": "1st LEVEL",
"school": "SCHOOL",
"school": "學派",
"str": "STR",
"4th-level": "4th LEVEL",
"7th-level": "7th LEVEL",
"2nd-level": "2nd LEVEL",
"5th-level": "5th LEVEL",
"8th-level": "8th LEVEL",
"cantrips": "CANTRIPS",
"cantrips": "戲法",
"3rd-level": "3rd LEVEL",
"6th-level": "6th LEVEL",
"9th-level": "9th LEVEL",
"cr": "CR",
"xp": "XP",
"init": "INIT",
"init": "先攻",
"aura": "AURA",
"defense": "DEFENSE",
"defensive-abilities": "DEFENSIVE ABILITIES",
"defense": "防禦",
"defensive-abilities": "防禦能力",
"dr": "DR",
"immunities": "IMMUNITIES",
"immunities": "免疫",
"sr": "SR",
"resistances": "RESISTANCES",
"weaknesses": "WEAKNESSES",
"offense": "OFFENSE",
"space": "SPACE",
"reach": "REACH",
"spells-known": "SPELLS KNOWN",
"resistances": "抗力",
"weaknesses": "弱點",
"offense": "攻擊",
"space": "佔據",
"reach": "觸及",
"spells-known": "已知法術",
"(cl": "(CL",
"statistics": "STATISTICS",
"feats": "FEATS",
"other-abilities": "OTHER ABILITIES",
"gear": "GEAR",
"ecology": "ECOLOGY",
"environment": "ENVIRONMENT",
"organization": "ORGANIZATION",
"tactics": "TACTICS",
"special-abilities": "SPECIAL ABILITIES",
"statistics": "數據",
"feats": "專長",
"other-abilities": "其他能力",
"gear": "裝備",
"ecology": "生態",
"environment": "環境",
"organization": "組織",
"tactics": "戰術",
"special-abilities": "特殊能力",
"purpose": "PURPOSE",
"import": "IMPORT",
"export": "EXPORT",
"import": "匯入",
"export": "匯出",
"paizo-statblock": "PAIZO STATBLOCK",
"srd-statblock": "SRD STATBLOCK",
"starship-info": "STARSHIP INFO",
@@ -222,7 +222,7 @@
"tl": "TL",
"current": "CURRENT",
"thresholds": "THRESHOLDS",
"damage": "DAMAGE",
"damage": "傷害",
"critical": "CRITICAL",
"shield-total": "SHIELD TOTAL",
"forward": "FORWARD",
@@ -248,20 +248,20 @@
"stbd (2)": "STBD (2)",
"port (4)": "PORT (4)",
"aft (3)": "AFT (3)",
"1st-attack": "1st ATTACK",
"targets": "TARGETS",
"attack": "ATTACK",
"1st-attack": "第一攻擊",
"targets": "目標",
"attack": "攻擊",
"full-effect:": "FULL EFFECT:",
"_save": " SAVE",
"_save": " 豁免",
"dc": "DC",
"save-effect:": "SAVE EFFECT:",
"notes:": "NOTES:",
"save-effect:": "豁免效果:",
"notes:": "註記:",
"level": "LEVEL ",
"2nd-attack": "2nd ATTACK",
"3rd-attack": "3rd ATTACK",
"4th-attack": "4th ATTACK",
"5th-attack": "5th ATTACK",
"check": "CHECK",
"2nd-attack": "第二攻擊",
"3rd-attack": "第三攻擊",
"4th-attack": "第四攻擊",
"5th-attack": "第五攻擊",
"check": "檢定",
"on": "ON",
"off": "OFF",
"no": "NO",
@@ -270,15 +270,15 @@
"arc": "ARC",
"bp": "BP",
"pcu": "PCU",
"class": "CLASS",
"class": "職業",
"short": "SHORT",
"medium": "MEDIUM",
"long": "LONG",
"crit-effect": "CRIT",
"character_info": "CHARACTER INFO",
"ability_checks": "ABILITY CHECKS",
"ability_scores": "ABILITY SCORES",
"crb-equipment": "CRB EQUIPMENT",
"medium": "中型",
"long": "遠距",
"crit-effect": "重擊",
"character_info": "角色資訊",
"ability_checks": "屬性檢定",
"ability_scores": "屬性值",
"crb-equipment": "CRB裝備",
"Cryopike_-_Advanced": "CRYOPIKE - ADVANCED",
"Cryopike_-_Tactical": "CRYOPIKE - TACTICAL",
"Curve_Blade_-_Buzzblade": "CURVE BLADE - BUZZBLADE",
@@ -965,11 +965,11 @@
"Textiles_(Common)": "TEXTILES (COMMON)",
"Textiles_(Fine)": "TEXTILES (FINE)",
"UPB_(1000)": "UPB (1000)",
"dr_resist": "DR/RESIST",
"caster-level_": "CASTER LEVEL ",
"dr_resist": "DR/抗力",
"caster-level_": "施法者等級 ",
"power": "POWER",
"which-gunner": "Which Gunner",
"range": "RANGE",
"range": "距離",
"hexes": "HEXES",
"light": "LIGHT",
"heavy": "HEAVY",
@@ -984,12 +984,12 @@
"shield-bonus": "SHIELD BONUS",
"shields": "SHIELDS",
"activation": "ACTIVATION",
"tiny": "TINY",
"small": "SMALL",
"large": "LARGE",
"huge": "HUGE",
"gargantuan": "GARGANTUAN",
"colossal": "COLOSSAL",
"tiny": "超小型",
"small": "小型",
"large": "大型",
"huge": "超大型",
"gargantuan": "巨型",
"colossal": "超巨型",
"clumsy": "CLUMSY",
"average": "AVERAGE",
"perfect": "PERFECT"
+14 -1
View File
@@ -2299,4 +2299,17 @@ innomine:
starfinderhud:
- Starfinder HUD
- Starfinder HUD
- Starfinder
- Starfinder
wraithoblivion:
- CWOD-Wr20
- "Wraith: The Oblivion"
- "Storytelling System"
sagaborn:
- SagaBorn
- SagaBorn
beyondthewall:
- Beyond the Wall and Other Adventures
- Beyond the Wall and Other Adventures