* Starfinder (simple) Update 021619
Sheet cosmetic changes
•Added Faction Block for Organized Play use
•Swapped Other Statistics and Currency and Experience blocks to make signifcant attributes (initiative and movement speeds) encountered sooner when opening character sheet.
•Added Fame and Reputation to Currency and Experience block for Organized Play use.
•Added Skill Notes block in preparation for including skill notes in Skill Check rolls.
* Starfinder (simple) update 021719
Added functionality for selecting which skills will display a skill note when the check is rolled.
* Adding button to directly calculate mana
* Fixed a spelling error
* Changed image color for better visibility
* Deleting debug info
* Restructuring mana cost calculation
* Adding updates
* Updated sheet.json
-Fixed the issue with Main Dice Pool rolls not having attributes properly named.
-Fixed the issue with the Vinculum section putting the To Target and To Me sections to 10 if the user chose 3 or higher as the rating.
* Commit for Extending coc_7th_ed.html
• Moved ''Mana Points'' to the left under ''Luck''
• Added ''Bouts of Madness'' with respective buttons and rollTemplates as per Call of Cthulhu 7th Ed Rules. Also added Current Mental Condition Input for players to keep track of (Default set to Stable).
• Added Commonly Used Dice Rolls, Custom Dice Roller and Body Hit Location Button and respective rollTemplates.
• Shortened the height of Backstory Textboxes.
* Commit for extended coc_7th_ed.css
• Added Background
• Made Inputs and Text Areas Translucent.
• Added another button designated for Bouts of Madness, Dice and Body Hit Location.
• Added Templates for Bouts of Madness, Dice and Body Hit Location.
* Update en.json
Added
• "bouts-of-madness-u": "Bouts of Madness"
• "stable": "Stable"
• "dicerolls-u": "Dice Rolls"
• "custom-u": "Custom"
to accomplany the additions to the Char Sheet
* Add files via upload
- i18n tags added to the sheet (with help from Andreas 1223200 localization script)
- translation.json created
- italian translation inlcuded (thanks to Salerno T. 2547667)
- few small changes to help with localization layout
- added a new roll template "&{template:general}" and updated the ability rolls so they could also be translated.
* QoL improvements
Added placeholders with styling and removed crit/fail from roll template
* New Sheet: OneDice Universal
New Character Sheet for OneDice Universal.
* OneDice: Fixed Defence stat dropdown
* Translation.json fix
Removed blank strings and fixed a tag in the html.
* Added UESTRPG based on the 5e Sheet
This is a customised version of the 5e OGL sheet for use in the Unofficial Elder Scrolls Tabletop Role-Playing Game conversion. Known issues: Agility saves for NPCs don't display properly, minor formatting issue with temp HP
* Added spell costs, fixed NPC AGI save bug
* Create UESTRPG core page preview.png
* Added preview, user ID, clarified file names
* Update sheet.json
* Fixes, QoL improvements, Stun changes
+Added a checkbox to switch between a character-creation-style skill total and default.
+Death state now applies at zero as well as below zero
+Current Stun is now also updated based on stats.
+Split Death&Stun save rolls into two buttons. Death saves uses unmodified Stun, Stun saves uses current stun.
+Low stats are now prevented from dropping to 0 when a death state is incurred.
* New preview, Stat Total updated
Stat Total used current Reflex, rather than maximum. Updated.
* Current Stun value fixed.
The transition to an automated current STUN value meant that older versions of the character sheet might still be saving hard-coded stun values. This fixes that by changing the name of @{stun} to @{cur_stun}.
* Default values from 0 to 1
Set default values from 0 to 1 for Stats and Professional Skill (since you must always put at least one point in these anyway).
* Clarity on skill checkbox.
Added a tooltip for those who would likely be confused by awkward title I gave the Skill Checkbox.
* Update witchersheet.html
Fixed missing brackets introduced from max calculations in stats.
* Fix for 4th Focus
.css file was missing some code for the 4th focus.
* Update witchersheet.html
Removed the extra note regarding skill costs.
* Stun Changes
Reverting stun back to using a user-entered Current value and combining Death and Stun saves.
* Update witchersheet.html
Missing word in a tooltip, also clarified.
* Revert "Update witchersheet.html"
This reverts commit 4970688f68546728f722b033086ab96e73cd01f0.
* Update witchersheet.html
Missing word in a tooltip, also clarified.