* SR 1.41 - fixed modifier,edge,wound buttons * CSS update for French & Spanish * Dice roller, Wounds improvement (#14) * Update Branch (#15) * Add readme documentation. Fix small issues (#4708) * Fix issue #2: exclude dropped items from total weight * Fix issue #3: add critical rolls to base spells * Fix issue #4: add underflow to attack rolls * Fix issue #5: add missing fumble rolls * Fix typo: movement maneuver to moving maneuver * Cyberpunk 2020 - localization (#4727) - i18n tags added to the sheet (with help from Andreas 1223200 localization script) - translation.json created - italian translation inlcuded (thanks to Salerno T. 2547667) - few small changes to help with localization layout - added a new roll template "&{template:general}" and updated the ability rolls so they could also be translated. * Call_of_cthulhu_7th_ed extention (#4726) * Commit for Extending coc_7th_ed.html • Moved ''Mana Points'' to the left under ''Luck'' • Added ''Bouts of Madness'' with respective buttons and rollTemplates as per Call of Cthulhu 7th Ed Rules. Also added Current Mental Condition Input for players to keep track of (Default set to Stable). • Added Commonly Used Dice Rolls, Custom Dice Roller and Body Hit Location Button and respective rollTemplates. • Shortened the height of Backstory Textboxes. * Commit for extended coc_7th_ed.css • Added Background • Made Inputs and Text Areas Translucent. • Added another button designated for Bouts of Madness, Dice and Body Hit Location. • Added Templates for Bouts of Madness, Dice and Body Hit Location. * Update en.json Added • "bouts-of-madness-u": "Bouts of Madness" • "stable": "Stable" • "dicerolls-u": "Dice Rolls" • "custom-u": "Custom" to accomplany the additions to the Char Sheet * Add files via upload * [CWOD V20] Bug Fixes (#4723) -Fixed the issue with Main Dice Pool rolls not having attributes properly named. -Fixed the issue with the Vinculum section putting the To Target and To Me sections to 10 if the user chose 3 or higher as the rating. * [The Strange] Fix 'might' attribute (#4722) * change mightpool from 'span' to 'input' * rm span tag * Splittermond: Improving mana regeneration calculation (#4721) * Adding button to directly calculate mana * Fixed a spelling error * Changed image color for better visibility * Deleting debug info * Restructuring mana cost calculation * Adding updates * Updated sheet.json * Update es.json (#4720) Minor corrections. * Starfinder (simple) update 021619 (#4719) * Starfinder (simple) Update 021619 Sheet cosmetic changes •Added Faction Block for Organized Play use •Swapped Other Statistics and Currency and Experience blocks to make signifcant attributes (initiative and movement speeds) encountered sooner when opening character sheet. •Added Fame and Reputation to Currency and Experience block for Organized Play use. •Added Skill Notes block in preparation for including skill notes in Skill Check rolls. * Starfinder (simple) update 021719 Added functionality for selecting which skills will display a skill note when the check is rolled. * Nemesis v1.1 (#4718) * SR 1.41 - fixed modifier,edge,wound buttons * CSS update for French & Spanish * Dice roller, Wounds improvement (#14) * [RWBY_RoC-Unofficial_Tabletop_RPG] sheet functions update (#4717) * Update to V2- Added numerous roll and display options change log ¤ Modified all roll values ¤ Added Empower feature in Semblance section ¤ Added optional Additional, Unarmed and Alternate Form attack and damage rolls in Weapon section footer ¤ Added Info boxes attached to various parts of the sheet containing rule details ¤ Added Version Notes section in the header containing update and how-to-use notes ¤ Added Sheet Options section in the footer, containing modifiers and roll options ¤ Added option to hide Modification and Phial description fields, reduced format includes a Quick description field for mods and roll buttons for phials ¤ Changed Weapon Variants to Weapon Styles ¤ Added default placeholders to drop-down menus for Weapon styles and phial attributes ¤ Minor cosmetic changes (sans-serif font in text areas, etc) ¤ (Chrome only) Added webkit buttons (up/down arrows) in RoC Dice field for one-click RoC modification * Update RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.css Changed image link to github repo Co-Authored-By: Kasenai3 <Sengannomahoutsukai@gmail.com> * changed logo link to github repo * Update preview.jpg * [Blades in the Dark] v3.8 (#4716) * [Blades in the Dark] v3.8 * Minor bugfixes and removal of legacy code * [Blades in the Dark] Simplified handling of fortune rolls * Bug Fixes for Starcraft RPG (#4714) * Update sheet.json * Update starcraft.html * .gitattribute & template update (#4712) * Updates for git files * updated gitattribute to enforce lf * Update ChroniquesOublieesContemporain to 2.5, small fixes on (#4711) ChroniquesGalactiques. * Corrected a bug in the UESTRPG sheet that caused some classes to be assigned the wrong hit dice (#4710) * Added UESTRPG based on the 5e Sheet This is a customised version of the 5e OGL sheet for use in the Unofficial Elder Scrolls Tabletop Role-Playing Game conversion. Known issues: Agility saves for NPCs don't display properly, minor formatting issue with temp HP * Added spell costs, fixed NPC AGI save bug * Create UESTRPG core page preview.png * Added preview, user ID, clarified file names * Update sheet.json * Renamed folder * Corrected a bug that caused some classes to be assigned wrong hit die * [LANCER RPG 1.8] Numerous Style/QoL Fixes (#4709) * fixed 'tech attack' field extending outside of the sheet frame * Numerous Style/QoL fixes -made talent rank text containers longer to accomodate longer description text -tweaked height/margins of several repeating fields to make them tile correctly -reorganized pilot weapons and armor fields to look cleaner -added a damage type dropdown for pilot weapons -resized various modules to make them flush with sheet gutters -Added new toggle indicator for core power button -added a default of 0 to SP value to prevent NaN on new sheet load -fixed some macros with trailing brackets * Spell listener refactor (#4705) * Add Halo & fix line endings * Creating Leovaunt Halo RPG (#4713) * Creating Halo RPG * Create sheet.json * Rename halo.css.txt to halo.css * Rename halo.html.txt to halo.html * Rename translation.json.txt to translation.json * Add files via upload * Delete halo.png.png * Added MadCoder253 Gurps changes * Changes from PR 4696 * Revert 4713 master (#4735) * Revert "Creating Leovaunt Halo RPG (#4713)" This reverts commitd5bb1e2ea8. * Removed new Halo sheet * Update translations" * Fixed translation issue. Removed unneccessary code. (#16) * Update fork (#17) * Add readme documentation. Fix small issues (#4708) * Fix issue #2: exclude dropped items from total weight * Fix issue #3: add critical rolls to base spells * Fix issue #4: add underflow to attack rolls * Fix issue #5: add missing fumble rolls * Fix typo: movement maneuver to moving maneuver * Cyberpunk 2020 - localization (#4727) - i18n tags added to the sheet (with help from Andreas 1223200 localization script) - translation.json created - italian translation inlcuded (thanks to Salerno T. 2547667) - few small changes to help with localization layout - added a new roll template "&{template:general}" and updated the ability rolls so they could also be translated. * Call_of_cthulhu_7th_ed extention (#4726) * Commit for Extending coc_7th_ed.html • Moved ''Mana Points'' to the left under ''Luck'' • Added ''Bouts of Madness'' with respective buttons and rollTemplates as per Call of Cthulhu 7th Ed Rules. Also added Current Mental Condition Input for players to keep track of (Default set to Stable). • Added Commonly Used Dice Rolls, Custom Dice Roller and Body Hit Location Button and respective rollTemplates. • Shortened the height of Backstory Textboxes. * Commit for extended coc_7th_ed.css • Added Background • Made Inputs and Text Areas Translucent. • Added another button designated for Bouts of Madness, Dice and Body Hit Location. • Added Templates for Bouts of Madness, Dice and Body Hit Location. * Update en.json Added • "bouts-of-madness-u": "Bouts of Madness" • "stable": "Stable" • "dicerolls-u": "Dice Rolls" • "custom-u": "Custom" to accomplany the additions to the Char Sheet * Add files via upload * [CWOD V20] Bug Fixes (#4723) -Fixed the issue with Main Dice Pool rolls not having attributes properly named. -Fixed the issue with the Vinculum section putting the To Target and To Me sections to 10 if the user chose 3 or higher as the rating. * [The Strange] Fix 'might' attribute (#4722) * change mightpool from 'span' to 'input' * rm span tag * Splittermond: Improving mana regeneration calculation (#4721) * Adding button to directly calculate mana * Fixed a spelling error * Changed image color for better visibility * Deleting debug info * Restructuring mana cost calculation * Adding updates * Updated sheet.json * Update es.json (#4720) Minor corrections. * Starfinder (simple) update 021619 (#4719) * Starfinder (simple) Update 021619 Sheet cosmetic changes •Added Faction Block for Organized Play use •Swapped Other Statistics and Currency and Experience blocks to make signifcant attributes (initiative and movement speeds) encountered sooner when opening character sheet. •Added Fame and Reputation to Currency and Experience block for Organized Play use. •Added Skill Notes block in preparation for including skill notes in Skill Check rolls. * Starfinder (simple) update 021719 Added functionality for selecting which skills will display a skill note when the check is rolled. * Nemesis v1.1 (#4718) * SR 1.41 - fixed modifier,edge,wound buttons * CSS update for French & Spanish * Dice roller, Wounds improvement (#14) * [RWBY_RoC-Unofficial_Tabletop_RPG] sheet functions update (#4717) * Update to V2- Added numerous roll and display options change log ¤ Modified all roll values ¤ Added Empower feature in Semblance section ¤ Added optional Additional, Unarmed and Alternate Form attack and damage rolls in Weapon section footer ¤ Added Info boxes attached to various parts of the sheet containing rule details ¤ Added Version Notes section in the header containing update and how-to-use notes ¤ Added Sheet Options section in the footer, containing modifiers and roll options ¤ Added option to hide Modification and Phial description fields, reduced format includes a Quick description field for mods and roll buttons for phials ¤ Changed Weapon Variants to Weapon Styles ¤ Added default placeholders to drop-down menus for Weapon styles and phial attributes ¤ Minor cosmetic changes (sans-serif font in text areas, etc) ¤ (Chrome only) Added webkit buttons (up/down arrows) in RoC Dice field for one-click RoC modification * Update RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.css Changed image link to github repo Co-Authored-By: Kasenai3 <Sengannomahoutsukai@gmail.com> * changed logo link to github repo * Update preview.jpg * [Blades in the Dark] v3.8 (#4716) * [Blades in the Dark] v3.8 * Minor bugfixes and removal of legacy code * [Blades in the Dark] Simplified handling of fortune rolls * Bug Fixes for Starcraft RPG (#4714) * Update sheet.json * Update starcraft.html * .gitattribute & template update (#4712) * Updates for git files * updated gitattribute to enforce lf * Update ChroniquesOublieesContemporain to 2.5, small fixes on (#4711) ChroniquesGalactiques. * Corrected a bug in the UESTRPG sheet that caused some classes to be assigned the wrong hit dice (#4710) * Added UESTRPG based on the 5e Sheet This is a customised version of the 5e OGL sheet for use in the Unofficial Elder Scrolls Tabletop Role-Playing Game conversion. Known issues: Agility saves for NPCs don't display properly, minor formatting issue with temp HP * Added spell costs, fixed NPC AGI save bug * Create UESTRPG core page preview.png * Added preview, user ID, clarified file names * Update sheet.json * Renamed folder * Corrected a bug that caused some classes to be assigned wrong hit die * [LANCER RPG 1.8] Numerous Style/QoL Fixes (#4709) * fixed 'tech attack' field extending outside of the sheet frame * Numerous Style/QoL fixes -made talent rank text containers longer to accomodate longer description text -tweaked height/margins of several repeating fields to make them tile correctly -reorganized pilot weapons and armor fields to look cleaner -added a damage type dropdown for pilot weapons -resized various modules to make them flush with sheet gutters -Added new toggle indicator for core power button -added a default of 0 to SP value to prevent NaN on new sheet load -fixed some macros with trailing brackets * Spell listener refactor (#4705) * Add Halo & fix line endings * Creating Leovaunt Halo RPG (#4713) * Creating Halo RPG * Create sheet.json * Rename halo.css.txt to halo.css * Rename halo.html.txt to halo.html * Rename translation.json.txt to translation.json * Add files via upload * Delete halo.png.png * Added MadCoder253 Gurps changes * Changes from PR 4696 * Revert 4713 master (#4735) * Revert "Creating Leovaunt Halo RPG (#4713)" This reverts commitd5bb1e2ea8. * Removed new Halo sheet * Update translations" * Sr5 1.42 (#19) * Fixed translation issue. Removed unneccessary code. * Whisper bug fix, Host Rating fix * Added versioning and fixed defence translation * Version fixed
Roll20 Character Sheets
This repository is the collection of all the community-contributed character sheets that are available for use on Roll20.
Contributing
Full Character Sheet documentation can be found on the Roll20 Wiki: Building Character Sheets.
Pull requests are processed weekly and should be submitted no later than 6am PST Mondays, roughly 13:00-14:00 UTC. Earlier submissions are encouraged to allow for peer review from other contributors. On Monday, a Roll20 staff member will review the content to ensure it meets the standards documented on the Roll20 Wiki. Comments, concerns, and changes as a result of review will need to be addressed before the pull request can be merged into the repository.
Internationalization & Translations
Help us make these sheets accessible in as many languages as possible. We use Crowdin to crowdsource translations. The best way to translate an existing character sheet is to become a translator by emailing a request to team@roll20.net. Character Sheet authors have a number of controls over how the sheet is translated and how the translation is displayed. Full documentation can be found in the Roll20 Wiki. Sheets that are duplicated and translated manually rather than using this translation process will not be accept.
Improving Existing Character Sheets
If you want to help improve an existing sheet, just clone this repository. Make your changes, test them in app using the Custom accessible with a Roll20 Pro account, and submit a pull request.
Creating your own
If you would like to contribute a new sheet for the community to use, just clone this repository and follow the directions for GitHub. New sheets will need to meet the minimum required standards located in the Roll20 Wiki.
Creating a sheet.json File
When you are ready to submit your template for public use, create a sheet.json file in your sheet's folder (see the kitchensink folder for an example sheet.json file). This file is required to be named sheet.json. The file has the following fields:
html: The exact name, including capitzation, of the HTML file for the sheet (e.g.kitchensink.html).css: The exact name, including capitzation, of the CSS file for the sheet (e.g.kitchensink.css).authors: A simple string telling who contributed toward the sheet (e.g.Riley Dutton)roll20userid: A simple string telling the Roll20 User ID's of the authors (e.g.1or45672,145678). Just used so we know who to credit internally, won't be shown publicly on the site.patreon: Place the URL for a Patreon campaign here, and it will appear under your sheet's description when selected. (e.g."https://www.patreon.com/<name>")tipeee: Place the URL for a Tipeee here, and it will appear under your sheet's description when selected. (e.g."https://www.tipeee.com/<name>")preview: The exact name, including capitzation, of an image file which included in your sheet folder showing a preview/screenshot of the sheet (will be displayed in-app at 500x500 resolution) (e.g.kitchensink.png).instructions: Markdown-formatted instructions for using the sheet. If there are any particular setup steps, special rolls you want to make the player aware of, etc., this is the place to put that info. Try to be succinct.
After we have reviewed your sheet if we approve it we will add it to the approved.yaml file in the root directory which will cause it to be available to everyone on the main Roll20 site. If we reject your sheet, we will comment on your Github commit and let you know what changes need to be made before it can be accepted.
PLEASE VERIFY YOUR SHEET.JSON IS VALID JSON at http://jsonlint.com before you submit it!
Guidelines
The former guidelines found here have been moved and expanded on in the Roll20 Wiki: Building Character Sheets.
License
All of the code (HTML/CSS) of the sheets in this repository is released under the MIT license (see LICENSE file for details). If you contribute a new sheet or help improve an existing sheet, you agree that your contribution is released under the MIT License as well.