- New healthHeal field: heals current HP immediately on activation, clamped at max
- healthMod unchanged: still modifies derived max HP persistently (wears off with drug)
- _activateDrug: apply healthHeal heal and notify with before/after/max values
- _formatDrugStateSummary: show Heals Xhp for healthHeal, Max Health +X for healthMod
- updateDrugModel: healthHeal added to numericPaths for validation
- KickStart: healthMod 0, healthHeal 2
- KickStart Plus: healthMod 0, healthHeal 3
- KickStart Solo: healthMod 0, healthHeal 2
- Add Body Blocker armor (AR 1, Dice 1, 120c) with custom SVG icon
Concealable civilian vest, sits between Street Clothes and Downtown Jacket
- _activateDrug now automatically deducts drug cost from actor credits
Shows notification: drug name, cost charged, old and new credit total
Credits cannot go below 0
- Set costs on 7 drugs that were missing them (cost was 0):
Painkillers 30c, Stimulant 40c, Sedative 35c, Redline 110c,
Calm-Line 65c, Rush 85c, UV 200c
- Rebuild: sla-armors (18), sla-drugs (16)