Click the Health or Resolve label to roll a save using the current
value as the dice pool (plain d6, no stress, no dialog). Zero successes
adds +1 Stress. Chat card uses standard yze-die styling.
- Weapon items created as embedded weapon Items with proper schema
(melee vs ranged category, damage, AP, range, ROF from note field)
- Armor items created for NPCs with armour description (skips
Built-in for machines — they use the armor stat directly)
- Ability items created as specialty Items showing in Stats tab
- Biography formatted with armour, weapons, abilities sections
- Card backgrounds now tinted by type colour (very subtle 7% opacity)
so Carrion/Gang/Monstaret/Machine are visually distinct at a glance
- Count selector replaced with number input (1–10) instead of dropdown
New type:
- Street Gang: varied melee + 40% chance ranged, 7 ability pool,
8 name parts, scavenged armour pool
Weapons & armour on all types:
- Each generated NPC now carries randomised weapons (conventional
or integrated) and an armour description displayed on the card
- Natural weapons shown in green with paw icon
- Integrated/conventional weapons shown in blue with crosshairs
Monstaret — 6 distinct subtypes with unique profiles:
Fang Beast, Rend Beast, Pit-Thing, Lurker, Howler, Crawler
Each has its own stat range, natural weapons, and 4 specific abilities
Machine — 4 distinct subtypes with integrated weapon loadouts:
Combat Unit, Scout Drone, Heavy Assault Unit, Maintenance Unit
Each has 2-3 integrated weapons with damage/AP/range/notes
Carrion — natural weapons (Bite AP 1, Claws) + contagion/death rattle
Serial Killer — signature melee + 30% secondary ranged, body armour pool
Four NPC types: Carrion, Serial Killer, Monstaret, Machine
Each with SLA-appropriate stat ranges, name generators, ability pools.
Features:
- Type selector tabs (colour-coded per type)
- Count 1-10, Generate / Add More / Clear All
- Compact 2-column grid of NPC cards
- Inline editable: name, STR/AGI/WIT/EMP, HP (current/max), ARM, DMG, notes
- +/- HP buttons with live colour bar (green > yellow > red)
- Defeat toggle (grey out) and Reset HP to max
- Reroll individual NPC (preserves notes)
- Create as World Actors button
- Green "Group NPCs" button in Actor Directory (GM only)
v1.5.2
- Add isPlayerCharacter field to template.json (character.details)
- Bio tab: checkbox 'Player Character' bound to system.details.isPlayerCharacter
- SLAGMFinanceTool Application: GM-only window listing all PC-flagged
actors with current balance, weekly income, weekly expenses, net
weekly income, and a Calculate button per character
- Calculate button: applies netWeekly to credits (credits += net)
- Calculate All button: applies week to every listed PC at once
- Actor Directory: GM-only 'Finance Ledger' button opens the tool
- CSS: styled PC flag row and full GM Finance Ledger table
- Version bump: 1.4.5 → 1.4.6
- DSN: register ze-stress-dice system separately so normal/stress d6 presets dont overwrite each other
- DSN: use term.options.appearance.system to force correct preset on every roll - bypasses user saved DSN system preference
- Remove v1.3.8 flag-patching ready hook (no longer needed)
- UI: dice icon on attribute header enlarged (13px to 20px) with glow
- UI: attr-btn smaller (24px to 16px), skill +/- smaller (20px to 14px)
- UI: clicking attribute name, skill name, or weapon name now triggers roll