James Fleming
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2de4984e23
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Set ready_ attributes based on current weapon/spell selection
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2022-08-15 15:17:24 -04:00 |
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James Fleming
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4f6f6ebcbf
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Use d20 icon with no number, is cleaner, and fixed some indents
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2022-07-29 13:32:44 -04:00 |
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James Fleming
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1ba232984e
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Better comment
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2022-07-29 13:16:26 -04:00 |
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James Fleming
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6dde09f2c4
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Replace saves row and 3 and 4 stat check dice with one set of dice for each and radio buttons for the number of dice.
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2022-07-29 10:54:14 -04:00 |
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James Fleming
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52ce501de7
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Add some more comments
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2022-07-28 18:47:13 -04:00 |
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James Fleming
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59da819fa7
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Add some comments
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2022-07-28 18:43:54 -04:00 |
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James Fleming
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696f2e3111
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Rounded the 4d and 5d radio buttons
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2022-07-28 18:36:16 -04:00 |
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James Fleming
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ed94f515fa
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Lighter purple darkmode buttons, new pictuer.
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2022-07-27 20:38:16 -04:00 |
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James Fleming
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b5afcad2f3
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Better 4d and 5d buttons, called a caption button
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2022-07-27 18:17:59 -04:00 |
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James Fleming
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12cd544023
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Fix textarea darkmode bug, was always black
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2022-07-27 16:45:59 -04:00 |
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James Fleming
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ba36a7ebaa
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Easier to read dark mode checkboxes and radio buttons, lighter blue
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2022-07-27 10:34:16 -04:00 |
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James Fleming
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fa37257b6d
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Styling of add and modify buttons
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2022-07-27 10:08:38 -04:00 |
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James Fleming
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701342dd4e
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Dark mode hover colors
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2022-07-27 09:31:25 -04:00 |
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James Fleming
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bf8db20f88
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Darkmode not carried checkbox
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2022-07-27 09:00:09 -04:00 |
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James Fleming
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f12da8537f
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Remove br between character name and attack string
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2022-07-26 14:08:07 -04:00 |
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James Fleming
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527f9e23b5
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fix light mode bug
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2022-07-26 14:03:03 -04:00 |
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James Fleming
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9452e0fb60
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Not bad dark mode!
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2022-07-26 13:59:38 -04:00 |
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James Fleming
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66aa193d57
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Darken textarea
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2022-07-26 10:17:44 -04:00 |
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James Fleming
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645e597c97
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First round character sheet dark mode
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2022-07-26 10:16:42 -04:00 |
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James Fleming
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2ef3a23c85
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Add pronouns in tooltip at least
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2022-07-25 14:37:10 -04:00 |
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James Fleming
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263dfcf8e6
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Add 3d6 and 4d6 to blank saves
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2022-07-25 14:35:26 -04:00 |
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James Fleming
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2ceccd52b8
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New sheet
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2022-07-25 14:31:26 -04:00 |
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James Fleming
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dcbce15483
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add other saves
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2022-07-25 14:23:33 -04:00 |
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James Fleming
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b4a5fad99e
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Add other saves to get us 2d6 through 8d6, which all have crit tables.
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2022-07-25 14:21:26 -04:00 |
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James Fleming
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56a1699fa3
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Better tooltip language
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2022-07-25 13:53:35 -04:00 |
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James Fleming
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acbd332261
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add crit fails and success for stat checks 2d through 8d
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2022-07-25 12:54:56 -04:00 |
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James Fleming
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ab656977a4
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New screenshot with 5d button
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2022-07-22 16:02:45 -04:00 |
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James Fleming
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03842fc3fd
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Add 5d button for weapon mastery
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2022-07-22 16:00:58 -04:00 |
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James Fleming
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0608c7c80b
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New screenshot
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2022-07-22 15:50:21 -04:00 |
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James Fleming
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1c63c276f7
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Add hitsblocked_max and minustohit_max which are the frontal attack values. The current attributes for those are for flanking attacks. This lets you show them on bars.
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2022-07-22 15:47:34 -04:00 |
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James Fleming
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4581f84072
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Rename totalblock to hitsblocked_max in preparation for splitting out a flank hits blocked and just calling that hitsblocked, to pack in more information.
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2022-07-22 15:03:57 -04:00 |
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James Fleming
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ebaa2f12ff
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Rename stcurrent to health and add health_max so we can do a bar. Also, put in new 4d6 crit table.
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2022-07-22 14:55:17 -04:00 |
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James Fleming
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3b439ba726
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Allow weapon and spell to-hit modifiers to have = leading + sign by putting parentheses around that value. Makes the tooltip a little harder to read, but oh well.
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2022-04-25 13:48:23 -04:00 |
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James Fleming
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facf997ad5
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Merge branch 'Roll20:master' into master
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2022-03-14 19:29:45 -04:00 |
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James Fleming
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2dc7656bca
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Fix some spacing
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2022-03-14 19:23:41 -04:00 |
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James Fleming
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27107f454f
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Rename XP fields to put XP second, and put available XP before spent XP since that's what you really care about
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2022-03-14 17:29:10 -04:00 |
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James Fleming
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e1a6e27a6b
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Merge branch 'Roll20:master' into master
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2022-02-21 10:55:36 -05:00 |
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James Fleming
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32c33ebfa6
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New Preview Image
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2022-02-21 10:52:52 -05:00 |
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James Fleming
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dfbe2dd4f2
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Add initiative adjustment box for Tactics or Strategist
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2022-02-21 10:25:30 -05:00 |
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James Fleming
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a785931e50
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Show multiplied value for crits, remove console.log statement
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2022-02-21 09:45:28 -05:00 |
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James Fleming
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3f959789a4
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Show multiplied value for crits, remove console.log statement
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2022-02-21 09:22:58 -05:00 |
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James Fleming
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ec514b8815
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Add failure flavor for spells
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2022-02-20 22:20:04 -05:00 |
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James Fleming
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c2f87ae6e7
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Add failure flavor text for weapons
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2022-02-20 22:01:33 -05:00 |
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James Fleming
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4395d595c8
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Add comment about toughness
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2022-02-20 18:59:57 -05:00 |
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James Fleming
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5cb257e787
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Remove angle brackets around default text, round carried weight to the nearest tenth of a pound, wider equipment count box
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2022-02-20 18:44:16 -05:00 |
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James Fleming
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6a6212f835
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change weapon symbol to a lightning symbol, easier to read, and does better double duty for spells
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2022-01-13 09:21:04 -05:00 |
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James Fleming
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b5b6824416
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change weapon symbol to a superscript
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2022-01-13 09:15:59 -05:00 |
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James Fleming
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3690e1db2c
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Make weapon and spell bonuses in the roll template preceeded by a sword symbol
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2022-01-13 09:05:46 -05:00 |
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James Fleming
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cc900e9ed5
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Make weapon/spell adj light turquoise background
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2022-01-13 08:35:06 -05:00 |
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James Fleming
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ed7eb92307
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Move weapon plusage to css
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2022-01-13 08:25:06 -05:00 |
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James Fleming
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ab2a7c3675
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Update TFT.html
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2022-01-12 16:59:36 -05:00 |
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James Fleming
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c547f2c6ac
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Various format improvements
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2022-01-10 21:32:27 -05:00 |
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James Fleming
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d98f734c49
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Better folder tabs and preview
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2022-01-10 18:40:18 -05:00 |
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James Fleming
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6b1158f828
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Updated preview image
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2022-01-10 15:42:50 -05:00 |
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James Fleming
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486b817c3b
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Change wording a bit
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2022-01-10 15:09:54 -05:00 |
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James Fleming
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eb88510e92
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Some formatting, background color
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2022-01-10 09:45:02 -05:00 |
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James Fleming
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e676ab2f22
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Add to tooltip for +2 to hit
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2022-01-09 10:58:49 -05:00 |
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James Fleming
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546eb333a2
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Better caption
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2022-01-09 10:52:25 -05:00 |
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James Fleming
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8c1b515b00
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Move Unpsent IQ to the top right of Talent and rename available IQ
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2022-01-09 10:47:22 -05:00 |
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James Fleming
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a25ecd499d
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More explicit XP captions
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2022-01-09 10:17:24 -05:00 |
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James Fleming
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b6a2ef6856
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More accurate layout on mobile, uses hidden elements.
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2022-01-09 09:32:55 -05:00 |
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James Fleming
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e1c2b3937d
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Better formatting
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2022-01-08 18:04:59 -05:00 |
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James Fleming
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1edc323297
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Better formatting
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2022-01-08 17:58:29 -05:00 |
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James Fleming
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582e709add
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better comment
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2022-01-08 17:53:10 -05:00 |
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James Fleming
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1d7d0144c1
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More consistent tooltips
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2022-01-08 17:42:01 -05:00 |
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James Fleming
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d2a28017c1
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Better layout for ipad, less hand-tuning
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2022-01-08 17:31:52 -05:00 |
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James Fleming
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a701529853
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New Preview image with sp. duration
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2022-01-08 14:27:00 -05:00 |
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James Fleming
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7984d2d966
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Use XP instead of Experience Points or Exp or Experience in most fields
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2022-01-08 13:17:46 -05:00 |
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James Fleming
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09a23f8936
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Add + signs in front of + bonus roll buttons
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2022-01-08 12:26:12 -05:00 |
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James Fleming
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832dd30055
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Change to-hit to DX adjustment
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2022-01-08 12:22:59 -05:00 |
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James Fleming
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f9712f8110
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Change weight penalty to penalties since there can be more than one.
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2022-01-08 12:20:17 -05:00 |
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James Fleming
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05eb37397c
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Change notes to note
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2022-01-08 12:19:24 -05:00 |
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James Fleming
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6f07c5c334
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Remove default values for iq required, leads to errors.
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2022-01-08 12:08:02 -05:00 |
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James Fleming
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f7b988c6cf
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Slightly better formatting, disable spellchekc
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2022-01-08 12:01:51 -05:00 |
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James Fleming
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ba7e97fa20
|
Extra point of hit blocked
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2022-01-08 11:32:26 -05:00 |
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James Fleming
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22fc4cb733
|
Better tooltip
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2022-01-07 17:35:15 -05:00 |
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James Fleming
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20d64e10f9
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Add duration field to spells
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2022-01-07 13:24:56 -05:00 |
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James Fleming
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3e72681135
|
Add selection-less attack roll
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2022-01-07 09:37:36 -05:00 |
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James Fleming
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fa707e7a68
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Add automatic hit button for HTH and change defend checkbox to 4d6
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2022-01-07 09:12:17 -05:00 |
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James Fleming
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767f25b7bc
|
New preview image, includes HTH, SRS, and SRW
|
2022-01-06 18:10:32 -05:00 |
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James Fleming
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5c4348ce11
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Add HTH reaction button
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2022-01-06 17:29:24 -05:00 |
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James Fleming
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553174109e
|
Add shield rush roll template
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2022-01-06 15:54:50 -05:00 |
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James Fleming
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e63db11a9e
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Merge stat-check3 and 4, using success level system
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2022-01-06 15:20:01 -05:00 |
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James Fleming
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0113598785
|
tooltips
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2022-01-06 12:54:39 -05:00 |
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James Fleming
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758ab85d8f
|
more tooltips
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2022-01-06 11:47:38 -05:00 |
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James Fleming
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c876c72a58
|
more tooltips
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2022-01-06 11:46:21 -05:00 |
|
James Fleming
|
0170f23b8b
|
more tooltips
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2022-01-06 11:46:07 -05:00 |
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James Fleming
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b8468d9eee
|
more tooltips
|
2022-01-06 11:45:56 -05:00 |
|
James Fleming
|
a7e117689a
|
more tooltips
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2022-01-06 11:41:27 -05:00 |
|
James Fleming
|
3a12a3c997
|
more tooltips
|
2022-01-06 11:39:34 -05:00 |
|
James Fleming
|
ea6b83833c
|
more tooltips
|
2022-01-06 11:29:11 -05:00 |
|
James Fleming
|
6017c658ab
|
More tool tips
|
2022-01-06 10:56:57 -05:00 |
|
James Fleming
|
7d83970dbc
|
More tool tips
|
2022-01-06 10:54:16 -05:00 |
|
James Fleming
|
5725b3d666
|
spells use the new crit system
|
2022-01-06 10:29:49 -05:00 |
|
James Fleming
|
77f0559145
|
spells use the new crit system
|
2022-01-06 10:28:06 -05:00 |
|
James Fleming
|
f3fb5ae2f2
|
made a function
|
2022-01-06 10:15:40 -05:00 |
|
James Fleming
|
fbe4fa3b29
|
remove log
|
2022-01-06 10:12:19 -05:00 |
|
James Fleming
|
7b757697e3
|
Compute success levels and crits outside of the roll template
|
2022-01-06 10:12:04 -05:00 |
|
James Fleming
|
94d3bb9e44
|
cleaned up code a bit
|
2022-01-06 09:08:06 -05:00 |
|
James Fleming
|
db61fdba54
|
add more attack2 tooltip
|
2022-01-05 19:21:59 -05:00 |
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