Commit Graph
23091 Commits
Author SHA1 Message Date
rafaelartur 51efb04062 Update 3D&T_ALPHA.html (#6527)
* Update 3D&T_ALPHA.html

* Update 3D&T_ALPHA.html

acerto e melhores em teste de atibutos com modificação e bonus nos dados
2020-05-25 09:30:48 -04:00
Rafael López DoradoandRafael Lopez 68de71431e [Cyberpunk Vieja Escuela ES] Bugfixing filenames (#6525)
* Adds Cyberpunk Old School (ES)

* Fix filenames

* Files properly renamed & html cleanup

* Undo rename html filename

Co-authored-by: Rafael Lopez <rafael.lopez@mimacom.com>
2020-05-25 09:29:35 -04:00
Hrunh 079632a945 [Delta Green 2] French translation update <fr.json> (#6524)
* [Delta Green 2] French translation update <fr.json>

* Update fr.json

* Line update

A simple change for french usage of a word
2020-05-25 09:27:25 -04:00
Daniel LaPine e0d9525f15 Hero system5 r (#6522)
* Hero System 5R character sheet

* V1.4 added rool template and cleanups

* V1.4 added rool template and cleanups

* V1.4 Fixed Typo in Movement section

* V1.41 Shrink version line

* V1.41 new example image

* V1.41 internal logo image

* V1.42 re-added base char calcs, changed logo source

* V1.4.3 END calc fix and re-aded ENDMAX, STUNMAX & BODYMAX in the Current Status
2020-05-25 09:18:18 -04:00
tom959 30f26956f9 updated german translation (#6521)
* updated_german_translation

* Update de.json
2020-05-25 09:17:44 -04:00
Osvel CabreraandCassie Levett dacfa83308 Fallout VNDPNP - SPECIAL Bug Fix (#6517)
* Fallout PnP 4.0

Fallout PnP 4.0 modified character sheet with its own system.

* Create Fallout PnP 4.0

* Create Fallout PnP 4.0

* Create Fallout PnP 4.0

* Create Fallout 4.0.html

* Create Fallout 4.0.cc

* Rename Fallout 4.0.cc to Fallout 4.0.css

* Create sheet.json

* Add files via upload

* Delete Fallout 4.0 Sheet CSS V_1.30.css

* Delete Fallout 4.0 Sheet HTML V_1.30.html

* Delete Fallout PnP 4.0

* Delete Fallout PnP 4.0

* Delete Fallout_4.0.png

* Delete sheet.json

* Update Fallout 4.0.html

* Update sheet.json

* Update Fallout 4.0.html

* Update Fallout 4.0.html

* Update Fallout 4.0.html

* Update Fallout 4.0.html

* Delete Fallout PnP 4.0

* Update Fallout 4.0.html

* Update and rename Fallout 4.0.html to Fallout V&D.html

* Rename Fallout 4.0.css to Fallout V&D.css

* Update sheet.json

* Create Fallout V&D

* Delete Fallout V&D

* Create FalloutV&D.html

* Create FalloutV&D.css

* Add files via upload

* Create sheet.json

* Delete sheet.json

* Delete Fallout V&D.html

* Delete Fallout 4.0.png

* Delete Fallout V&D.css

* Update sheet.json

* Create Fallout 4.0

* Delete Fallout 4.0

* Create Fallout 4.0.css

* Create Fallout 4.0.html

* Update Fallout 4.0.html

* Add files via upload

* Delete FalloutV&D.png

* Add files via upload

* Delete FalloutV&D.css

* Delete FalloutV&D.html

* Delete FalloutV&D.png

* Delete sheet.json

* Create sheet.json

* Rename Fallout 4.0.css to Fallout: Vaults and Deathclaws PNP.css

* Rename Fallout 4.0.html to Fallout: Vaults & Deathclaws PNPhtml

* Rename Fallout: Vaults & Deathclaws PNPhtml to Fallout: Vaults & Deathclaws PNP.html

* Update sheet.json

* Delete Fallout 4.0.png

* Rename Fallout 4.0/Fallout: Vaults & Deathclaws PNP.html to Fallout: Vaults & Deathclaws PNP/Fallout: Vaults & Deathclaws PNP.html

* Rename Fallout 4.0/Fallout: Vaults and Deathclaws PNP.css to Fallout: Vaults & Deathclaws PNP/Fallout: Vaults and Deathclaws PNP.css

* Rename Fallout 4.0/sheet.json to Fallout: Vaults & Deathclaws PNP/sheet.json

* Add files via upload

* Update sheet.json

* Update Fallout: Vaults & Deathclaws PNP.html

Fixed a few issues with some of the skills. Removed Vehicle Condition Marks and Successful Hits.

* Update Fallout: Vaults & Deathclaws PNP.html

* LK Stat and Vehicles Tab Changed

Fixed a few issues with the LK Stat and the Vehicles Tab.

* Delete Fallout Vaults & Deathclaws Preview.png

* Delete Fallout: Vaults & Deathclaws PNP.html

* Delete Fallout: Vaults and Deathclaws PNP.css

* Delete sheet.json

* Update: Secondary Stats and Modifier Box

* Update Fallout-VnV.html

* Update Fallout-VnV.html

* BugFix

* Patreon Removed.

* Removed Lockpick Skill.

* Primary Quick Fix

* Removed Skill for SPECIAL rolls.

* Gambling Skill Fix

Missing an extra LK

* Fixed Bug in Storage Space input box.

It said test instead of text.

* Bug Fix

When rolling SPECIAL, sometimes roll20 would glitch out and roll nothing. Now its fixed and SPECIAL rolls fine.

Co-authored-by: Cassie Levett <cassielevett@gmail.com>
2020-05-25 09:17:12 -04:00
clufox37 1831a94346 Update ko.json (#6516)
new translation for new keywords
2020-05-25 09:16:43 -04:00
Corey J 12d7b97928 remove from fate (#6515) 2020-05-25 09:15:51 -04:00
noritaka97andNoritaka971 f1eaccbebb [A Song of Ice and Fire] Translation - French (#6514)
* [A Song of Ice and Fire] Translation - French

- Add French Translation
- Minor translation fix in all language files
- Minor translation variable fix in character sheet

* [A Song of Ice and Fire] Translation fix

Minor Translation fix

Co-authored-by: Noritaka971 <contact@noritaka.eu>
2020-05-25 09:13:44 -04:00
bts1967 8dccd28bdb W&G Release 3.0 (#6513)
* W&G Update v2.6: Readme.md

Updated the following in the Readme.md
- version number
- changelog

* W&G Update v2.6: sheet.json

Updated the following in the sheet.json
- version number

* W&G Update v2.6: wrath_and_glory.css

Updated the following in the wrath_and_glory.css
- version number

* W&G Update v2.6: wrath_and_glory_api.html

Added the following the functionality in the wrath_and_glory_api.html

1. Fixed NaN error when rolling psyker damage.
2. Added Psychic Mastery as a hard skill on NPC's so Psychic power rolls are auto-calculated.
3. Added to all tests a wrath outcome when using the API die roller so that a new ability in the API is included - it lists outcome of the die roll.
4. Fixed update to Conviction for older sheets.
5. Fixed voidship wounds current; which was pointing to vehicle wounds current.
6. Updated vehicle and voidship wounds to Roll20 standard of wound/wound_max.
7. Calculated Heavily wounded for Vehicle and Voidships.
8. Autoupdate old versions of charactersheets for vehicle wounds, voidship wounds, calculating heavily wounded for vehicles, and heavily wounded for voidships.

Notes for release management:
- auto-update script for older versions has been built as a case worker: specifically voidship and vehicle wounds.
- the file is using unix eol format

* W&G v2.7: readme.md

Updated with release information and version number.

* W&G v2.7: sheet.json

Updated version number.

* W&G v2.7: wrath_and_glory.css

Added new roll templates and configuration changes in existing templates.

* W&G v2.7: wrath_and_glory_api.html

Implemented cosmetic changes, a fix, 2 updates to existing functionality, and 5 new features.

In detail:
1. Cosmetic change: changed all dice to D6; teal buttons roll wrath, black/gold/red buttons have no wrath die.
2. Cosmetic change: added spacing and thick dark teal line between psychic powers (PC and NPC)
3. Cosmetic change: changed all references to Combat Rolls to Rolls (PC, NPC, Vehicle, Voidship)
4. Cosmetic change: On PC Equipment sheet added thick dark teal line between vehicles and voidships.
5. Cosmetic change: made all areas for lengthy text entry two lines in height.
6. Cosmetic change: changed DN field for powers to text so values other than numbers can be entered - example is Defense.
7. Fix: corrected layout of Heavily Wounded at label and field for Vehicles and Voidships.
8. Update: Refined the inline dice rolls to now show critical on rolling standard pool and to show a critical when rolling a 1 on wrath die.
9. Update: Added option for Weapon Skill + Agility in weapons; this accounts for use of a Pistol in Melee where an attack roll is Agility + Weapon Skill.
10. New: Psychic powers now have an additional option to roll an alternative dice roll for shock, wounds, and mortal damage.
11. New: Added d66 to psychic powers.  Future enhancement will convert this into a Peril of the Warp result.
12. New: Added d3, d6, and d66 die roller on combat rolls for PC's and NPC's.
13. New: Added Memorable Injuries as a repeating framework - can capture multiple memorable injuries - to Personal tab.
14. New: Auto set rank title based on the selected rank; also automated to update existing character sheets.

* W&G Release 3.0 - sheet.json

Updated version number and instructions for the changes.

* W&G Release 3.0 - readme.md

Updated change list and version.

* W&G Release 3.0 - wrath_and_glory.css

Added dice template and several tweaks to css elements in support of html overhaul for W&G Revised edition.

* W&G Release 3.0

Implemented following changes for the revised edition of W&G.

01. Cosmetic: Replaced all references to BP and Buildpoints with XP and Experience Points respectively.
02. Cosmetic: Updated references to Soak to Determination. Note till vehicle and voidship rules are updated I have left them with Soak.
03. Cosmetic: References to Race changed to Species.
04. Cosmetic: References to Malignancy/ies changed to Mutation/s.
05. Cosmetic: relabled Defining Trait to Background Type, removed Keyword from the list and renamed Custom to Other.
06. Cosmetic: swapped Faction (previously Framework) with Species/Gender
07.	Cosmetic: added text in skills flagging those with optional use requirements.
08.	Cosmetic: added text to DMOD insturcting to add +1 for Brutal and Melta Short weapons.
09. Cosmetic: Moved Memoriable Injuries to Combat tab.
10. Cosmetic: Switched presentation of Current and Max for Shock and Wounds.
11. Cosmetic: Removed Hvy and Lght wounds; no longer in use.
12. Fix: Brutal Roll for non-api die roller on weapon damage.
13.	Fix: Total Corruption Adjusted value.
14. Update: Per revised rules, removed ranks 4 and 5 and updated rank label accordingly.
15. Update: removed defiance rolls - no longer used.
16. NEW: Added Faith to first tab.
17. NEW: Added Traumatic Injuries section next to memoriable injuries.
18. NEW: created script workers to manage Traumatic Injury count - when you add counter goes up; when you remove counter goes down.
19. NEW: Added a Melta dice roller for when using Melta vs structure and vehicles; too complex for adding to W&G dice roller at this point.
20. NEW: Automated replacement of wrath dice with traumatic injuries for Attributes, Traits, Skills, Weapons, and Psychic Powers.  This does not include vehicle and voidship rules till those rules are released.
21. NEW: On personal tab added fields for - Appearance, Age, Eyes, Hair, Height,Size, and Features.
2020-05-25 09:12:58 -04:00
Jeffrey Lamb 3e7b278e43 Line Endings 2020-05-21 08:30:06 -04:00
Jeffrey Lamb f9f9110a89 Revert "Add files via upload (#6447)" (#6547)
This reverts commit 90cd544a57.
2020-05-21 08:26:51 -04:00
Tealk 93b59f21d2 remove from fate 2020-05-19 08:25:19 +02:00
Corey J d823f305e7 weekly translations 2020-05-18 17:20:08 -04:00
Corey J 35fcbb3638 updated approved.yaml for sheets 2020-05-18 15:48:05 -04:00
Corey J 527efe33a4 deleting doesn't need to be here 2020-05-18 15:23:00 -04:00
Corey J 2f27223310 Emysfer
updatating line endings
2020-05-18 15:19:49 -04:00
surfandko ffe4f7c9c3 [Emysfer] new sheet Codeupdate (#6410)
* create  character sheet for emysfer

new, v1.1

* emysfer

new version of emysfer file

* code review

* Add files via upload

* Add files via upload

* Delete sheet.json

* Delete Emysfer.html

* Delete Emysfer.css
2020-05-18 14:17:23 -05:00
Jakob Oesinghaus 1651f9c5fa [Agon Official] Allow +0 strife level (#6512) 2020-05-18 14:16:55 -05:00
Corey J 87b8e74798 Merge pull request #6504 from Ulty/master
Chroniques Oubliees: correct some display size
2020-05-18 15:13:03 -04:00
Nic Bradley 68d3ed6cdf making publisher requested adjustments to fonts and logo (#6508) 2020-05-18 14:12:39 -05:00
Trestolt 665ef17f2a add translations and bugfix for rs calculation (#6494) 2020-05-18 14:12:25 -05:00
Corey J 61af5f642e Merge pull request #6493 from admiralnlson/fading-suns-pax-alexius-started20200517
Fading Suns 4th Edition - Pax Alexius - v1.2.0
2020-05-18 15:11:52 -04:00
Skydawn 8e8c89f055 Esper genesis 5E (#6511)
* Esper Genesis Sheet v1.1

* added .json

* corrected .json file

* Add files via upload

* Delete EG_sheet-trans.en.json

* Add files via upload
2020-05-18 14:11:28 -05:00
Corey J e4e178345f Merge pull request #6491 from imaginosmusic/HARP-Rolltemplate-Update
[HARP] Roll Template Corrections
2020-05-18 15:10:48 -04:00
ap3h3ad fbef486388 Small bugfixes, new modifiers (#6490) 2020-05-18 14:10:37 -05:00
Elijah Kliot f240f083d8 Fix Ranged(Engtangling) typo (#6486) 2020-05-18 14:10:22 -05:00
Corey J e7f8727970 Merge pull request #6485 from archibael/brez-djmyth
Dangerous Journeys: Mythus sheet improvements
2020-05-18 15:10:00 -04:00
Juan Estévez dc45d5dd21 [Cuento de Ánimas] Hoja creada (#6482)
* [Cuento de Ánimas] Hoja creada

* Update cuentosdeanimas.html

* Update cuentosdeanimas.css
2020-05-18 14:08:42 -05:00
Corey J e002619290 Merge pull request #6480 from Le-Pelican/Simulacres
Simulacres
2020-05-18 15:07:57 -04:00
temitchell 8cca0c37ce Full redo of Beacon Sheet (#6471)
* New Beacon Character sheet

Create new copy of beacon branch without external sheet files.

* Update beacon.html

Fix Armor dex effects

* Update beacon.html

Final fixes.  Made more tweeks to fix behaviour of AC to Dex Bonuses, dex bonuses for light melee weapons, fix weapon calculations and make equip button refresh row values.

* update sheet footer and readme

Minor metadata fixes for the pull request
2020-05-18 14:07:28 -05:00
Corey J be6fa20c60 Merge pull request #6472 from jlvgit/ryuutama-adding-translation
[Ryuutama]: adding translation.json, updating html
2020-05-18 15:06:40 -04:00
Corey J d86ca07593 Merge pull request #6459 from Zakarik/Vermine-2047
[Vermine 2047]Update
2020-05-18 15:05:46 -04:00
Kevin Brock 64c8da511e initial commit for Mörk Borg RPG community sheet (#6457)
* initial commit for Mork Borg RPG community sheet

* revising initial commit to reflect community suggestions/improvements to sheet functionality
2020-05-18 14:05:33 -05:00
Corey J 9111b9fd64 Merge pull request #6492 from noritaka97/A-Song-of-Ice-and-Fire]-Translation
[A Song of Ice and Fire] Translation support
2020-05-18 15:04:56 -04:00
G-G-G 2921d9907d Torg Eternity Update (#6456)
* Torg Eternity Update

fixed the URLs for images to roll20 github

* Update Torg Eternity.html
2020-05-18 14:04:32 -05:00
hjmaier be6f0bf088 [Midgard German RPG] Version 1.1 (#6451)
* Rüstungen: Modifikationsfeld für B etwas verbreitert

* Update Midgard.html

* Update midgard.png

* Update Midgard.html

* Update Midgard.html

* Passt

* Passt

* Update Midgard.html

* Update Midgard.css

* V 1.0.2

* Update Midgard.html

* V 1.0.1

* Update Midgard.html

* Update Midgard.css

* V 2

* Update Midgard.html

* Update Midgard.html

* Update Midgard.html

* Update Midgard.html

* Update Midgard.html

* Update Midgard.html

* Update Midgard.html

* Update Midgard.html
2020-05-18 14:04:04 -05:00
Corey J 59178cd3e7 Merge pull request #6483 from FrancescoCalise/ultimaBomba
Ultima bomba
2020-05-18 15:03:08 -04:00
Wes Baker 187c8350b9 [Old-School Essentials Official] - 1.0.0 (#6450)
* Fix armor addition issue

Fixes #4

* Add a readme and changelog for OSE character sheet

Closes #3

* Add notes sheet and notes to character sheet

Closes #5

* Add descending armor support

* Add missing BAB for characters

* Add thac0 for characters and monsters

* Add BAB and THAC0 to changelog

* Set next experience, hd, bab, thac0, and saves when setting level and class

Also renames saving throws

* Add advanced fantasy genre classes

* Clean up code for HPConMod

* Rename OSE character sheet in sheet.json

* Fix styles of skill descriptions
2020-05-18 14:02:51 -05:00
BaledinandJeremy Stroud c426de8d82 [Deadlands Classic Anniversary Improved] New character sheet (#6440)
* Main content, Combat and Traits tabs finished

* Moved sidebars up top on smaller screens, added ability to click-to-hide sidebar sections

* Set fate chips to display one on top of the other instead of side-by-side.

* Updated preview screenshot.

* Fixes to work in Roll20 preview mode. Removed obselete data tab

* Finished misc tab. Tested in Roll20

* Huckster implemented, some button fixes (weapons, huckster spells).

* Alpha translation, added arcane base structure, added Special Trait and Aptitudes section, changed mods to number input type

* Finalized arcane tab and subtabs

* Formatting cleanup, removed superfluous IDs on repeating elements, added CSS to separate out repeating Arcane elements, standardized translations.

* Removed invalid selector

* Updated sheets to meet Roll20 restrictions (removing ID's), making sure controls work with new restrictions

* Added images and changed image URLs to github hosting.

* Properly closed Input tags

* Added wound_mod and sheet worker

* Fixed broken sheet-section-toggle (broken when IDs removed)

* Removed placeholder text from level and modifier fields to reduce clutter. Combined money and equipment, updated styles to include bigger textareas.

Co-authored-by: Jeremy Stroud <jeremy@jiveconsulting.com>
2020-05-18 14:00:57 -05:00
Rafael López Dorado 2e961b2c58 Cyberpunk Vieja Escuela ES (#6433)
* Adds Cyberpunk Old School (ES)

* Fix filenames
2020-05-18 13:57:46 -05:00
Vince bcbd273f06 Forbidden lands v1.71 update (#6502)
* FL v1.61

 - fixed strength bug that reset strength to "0" for previously created characters.
 - fixed encumbrance calculation bug introduced in last update.
 - added event listener to repeating weapons to recalc attributes when added/changed.
 - refinements to the roll template.
 - coming soon; 1. Change armor/shield Misc modifier to adjust Skill dice instead of Gear dice. 2. Skills will get a Misc field and artifact dice.

* bettter css for damge skulls

* Update Forbidden_Lands.html

* updated announcement text

* fix for shield shove/parry including base dice to gear

* update text

* update shield shove/parry gear dice calc

* dates

* spelling

* Updating announcements, date, and version

* sheetworker version update

* Updated character attributes and skill layout prep for misc gear mod

* updated skills with misc gear mod attribute - needs sheetworker

* finished sheet calcs for misc gear mod for skills

* made attributes rollable

* fixes for i18n, removed round borders from attributes

* more i18n work

* finsihed translation layout tweaks

* fixed whisper option on notes rolls

* updated announcements

* updated sv.json Swedish translation done

* fix armor/shield artifact dice not included in pool

* Update Forbidden_Lands.css

* Forbidden Lands update

- fixed typos in title text on some skills
- corrected spelling mistakes
- corrected type in css

* added new versioning function and updated a few attributes

- versionator added (GiGs)
- fixed a few mispelled attributes

* fixed some code format issues

* sheetworker addition; delete empty repeating rows w/out having to close/reopen sheet

* Forbidden Lands v1.71 update

 - Updated version checking(sheetworker). Thank you GiGs.
 - Added two additional rows of armor. Armor Rating dice are included for all <b>donned</b> armor. Armor weight is included toward encumbrance if the armor is <b>carried</b>.
 - Updated roll template for the additional rows of armor. Details about the armor are only included in the roll if the armor is donned and includes a name.
 - Updated armor artifact dice. A single artifact die will be included for a given column (mighty, mighty 2, epic, and legendary) even if multiple rows have been selected.  This is necessary due to the limits of the roll template.
 - Corrected a few misspelled attributes. Converted automatically using version checking routine.

* fixed hover opacity for last armor row
2020-05-18 13:52:59 -05:00
Jakob Oesinghaus 2c5b739f06 [Agon] Worker tweask (#6449)
- Update underlying worker library
- Increase number of starting islands to 6
2020-05-18 13:52:26 -05:00
ap3h3ad 5a6b579935 Adding german translation (#6489) 2020-05-18 13:52:12 -05:00
ChrisDDickey c26e49747d update 1.0022a (#6503) 2020-05-18 13:51:46 -05:00
Daniel LaPine c9e9208b29 Hero System 5R character sheet (#6452)
* Hero System 5R character sheet

* V1.4 added rool template and cleanups

* V1.4 added rool template and cleanups

* V1.4 Fixed Typo in Movement section

* V1.41 Shrink version line

* V1.41 new example image

* V1.41 internal logo image
2020-05-18 13:50:59 -05:00
max37 1a3ded7e20 [Torchbearer] Fixed syntax for i18n (#6462)
* Added i18n support

* Fixed syntax for options
2020-05-18 13:50:08 -05:00
Cassie Levett 6af6530c21 DEV-3984 Update how publisher sheets denoted (#6479)
* add publisher to status for old sheets

* update tesoro y gloria

* update how this is handled

* fix tesoro longname'
2020-05-18 13:49:39 -05:00
Corey J a2d2bf5742 Shinobigami sheet translation updates (#6455)
* Translate and fix spelling of clan inputs

* Fix capitalization and spelling on clan ranks

The is doing some capitalization here (for whatever reason), but it
isn't enough. I formatted the names as they appear in the book.

* Fix mistranslation of Tactics

The names of the properties here were a bit confusing, but the `_Field`
one is for the name of the category, and the other one is the name of
the skill.

* Fix misused translation property

This item was incorrectly using the translation under `Tool`, the key
for "Attack" type Ninpō, and should have used `violence`, which is the
mapping for the "Tech" cateogry.

* Fix capitalization

* Use full term for status ailments

This hopefully makes that section's purpose a little more clear.

* Properly translate Attack Ninpō type

* Add translations for skill matrix equip ninpo

* Translate "show/hide notes" tooltips

* Translate "notes" placeholders

* Translate backgrounds section of sheet

* Use official term for "HP"

* Make clan names translatable

For the sub clans, I abbreviated the main clan in English since it
otherwise ended up really long.

* Abbreviate "Assigned Skill" on Ninpō List

This follows what the English sheet does and also saves space.

* Rewrite entire skill matrix HTML

It was kind of whack since english (and probably other languages) don't
fit in the boxes nicely. I'm still abusing the Hadesology out of the
HTML table element but it looks a bit better. It cuts off long skill
names to make the appearance look cleaner, but that shouldn't be much of
an issue since long skills are identifiable enough.
2020-05-18 14:49:22 -04:00
Chris Trevino f0d17a1170 correct 'perception' spelling in starfinder simple character sheet (#6464) 2020-05-18 13:48:29 -05:00