* Adds Cyberpunk Old School (ES)
* Fix filenames
* Files properly renamed & html cleanup
* Undo rename html filename
Co-authored-by: Rafael Lopez <rafael.lopez@mimacom.com>
* Hero System 5R character sheet
* V1.4 added rool template and cleanups
* V1.4 added rool template and cleanups
* V1.4 Fixed Typo in Movement section
* V1.41 Shrink version line
* V1.41 new example image
* V1.41 internal logo image
* V1.42 re-added base char calcs, changed logo source
* V1.4.3 END calc fix and re-aded ENDMAX, STUNMAX & BODYMAX in the Current Status
* [A Song of Ice and Fire] Translation - French
- Add French Translation
- Minor translation fix in all language files
- Minor translation variable fix in character sheet
* [A Song of Ice and Fire] Translation fix
Minor Translation fix
Co-authored-by: Noritaka971 <contact@noritaka.eu>
* W&G Update v2.6: Readme.md
Updated the following in the Readme.md
- version number
- changelog
* W&G Update v2.6: sheet.json
Updated the following in the sheet.json
- version number
* W&G Update v2.6: wrath_and_glory.css
Updated the following in the wrath_and_glory.css
- version number
* W&G Update v2.6: wrath_and_glory_api.html
Added the following the functionality in the wrath_and_glory_api.html
1. Fixed NaN error when rolling psyker damage.
2. Added Psychic Mastery as a hard skill on NPC's so Psychic power rolls are auto-calculated.
3. Added to all tests a wrath outcome when using the API die roller so that a new ability in the API is included - it lists outcome of the die roll.
4. Fixed update to Conviction for older sheets.
5. Fixed voidship wounds current; which was pointing to vehicle wounds current.
6. Updated vehicle and voidship wounds to Roll20 standard of wound/wound_max.
7. Calculated Heavily wounded for Vehicle and Voidships.
8. Autoupdate old versions of charactersheets for vehicle wounds, voidship wounds, calculating heavily wounded for vehicles, and heavily wounded for voidships.
Notes for release management:
- auto-update script for older versions has been built as a case worker: specifically voidship and vehicle wounds.
- the file is using unix eol format
* W&G v2.7: readme.md
Updated with release information and version number.
* W&G v2.7: sheet.json
Updated version number.
* W&G v2.7: wrath_and_glory.css
Added new roll templates and configuration changes in existing templates.
* W&G v2.7: wrath_and_glory_api.html
Implemented cosmetic changes, a fix, 2 updates to existing functionality, and 5 new features.
In detail:
1. Cosmetic change: changed all dice to D6; teal buttons roll wrath, black/gold/red buttons have no wrath die.
2. Cosmetic change: added spacing and thick dark teal line between psychic powers (PC and NPC)
3. Cosmetic change: changed all references to Combat Rolls to Rolls (PC, NPC, Vehicle, Voidship)
4. Cosmetic change: On PC Equipment sheet added thick dark teal line between vehicles and voidships.
5. Cosmetic change: made all areas for lengthy text entry two lines in height.
6. Cosmetic change: changed DN field for powers to text so values other than numbers can be entered - example is Defense.
7. Fix: corrected layout of Heavily Wounded at label and field for Vehicles and Voidships.
8. Update: Refined the inline dice rolls to now show critical on rolling standard pool and to show a critical when rolling a 1 on wrath die.
9. Update: Added option for Weapon Skill + Agility in weapons; this accounts for use of a Pistol in Melee where an attack roll is Agility + Weapon Skill.
10. New: Psychic powers now have an additional option to roll an alternative dice roll for shock, wounds, and mortal damage.
11. New: Added d66 to psychic powers. Future enhancement will convert this into a Peril of the Warp result.
12. New: Added d3, d6, and d66 die roller on combat rolls for PC's and NPC's.
13. New: Added Memorable Injuries as a repeating framework - can capture multiple memorable injuries - to Personal tab.
14. New: Auto set rank title based on the selected rank; also automated to update existing character sheets.
* W&G Release 3.0 - sheet.json
Updated version number and instructions for the changes.
* W&G Release 3.0 - readme.md
Updated change list and version.
* W&G Release 3.0 - wrath_and_glory.css
Added dice template and several tweaks to css elements in support of html overhaul for W&G Revised edition.
* W&G Release 3.0
Implemented following changes for the revised edition of W&G.
01. Cosmetic: Replaced all references to BP and Buildpoints with XP and Experience Points respectively.
02. Cosmetic: Updated references to Soak to Determination. Note till vehicle and voidship rules are updated I have left them with Soak.
03. Cosmetic: References to Race changed to Species.
04. Cosmetic: References to Malignancy/ies changed to Mutation/s.
05. Cosmetic: relabled Defining Trait to Background Type, removed Keyword from the list and renamed Custom to Other.
06. Cosmetic: swapped Faction (previously Framework) with Species/Gender
07. Cosmetic: added text in skills flagging those with optional use requirements.
08. Cosmetic: added text to DMOD insturcting to add +1 for Brutal and Melta Short weapons.
09. Cosmetic: Moved Memoriable Injuries to Combat tab.
10. Cosmetic: Switched presentation of Current and Max for Shock and Wounds.
11. Cosmetic: Removed Hvy and Lght wounds; no longer in use.
12. Fix: Brutal Roll for non-api die roller on weapon damage.
13. Fix: Total Corruption Adjusted value.
14. Update: Per revised rules, removed ranks 4 and 5 and updated rank label accordingly.
15. Update: removed defiance rolls - no longer used.
16. NEW: Added Faith to first tab.
17. NEW: Added Traumatic Injuries section next to memoriable injuries.
18. NEW: created script workers to manage Traumatic Injury count - when you add counter goes up; when you remove counter goes down.
19. NEW: Added a Melta dice roller for when using Melta vs structure and vehicles; too complex for adding to W&G dice roller at this point.
20. NEW: Automated replacement of wrath dice with traumatic injuries for Attributes, Traits, Skills, Weapons, and Psychic Powers. This does not include vehicle and voidship rules till those rules are released.
21. NEW: On personal tab added fields for - Appearance, Age, Eyes, Hair, Height,Size, and Features.
* New Beacon Character sheet
Create new copy of beacon branch without external sheet files.
* Update beacon.html
Fix Armor dex effects
* Update beacon.html
Final fixes. Made more tweeks to fix behaviour of AC to Dex Bonuses, dex bonuses for light melee weapons, fix weapon calculations and make equip button refresh row values.
* update sheet footer and readme
Minor metadata fixes for the pull request
* Fix armor addition issue
Fixes#4
* Add a readme and changelog for OSE character sheet
Closes#3
* Add notes sheet and notes to character sheet
Closes#5
* Add descending armor support
* Add missing BAB for characters
* Add thac0 for characters and monsters
* Add BAB and THAC0 to changelog
* Set next experience, hd, bab, thac0, and saves when setting level and class
Also renames saving throws
* Add advanced fantasy genre classes
* Clean up code for HPConMod
* Rename OSE character sheet in sheet.json
* Fix styles of skill descriptions
* Main content, Combat and Traits tabs finished
* Moved sidebars up top on smaller screens, added ability to click-to-hide sidebar sections
* Set fate chips to display one on top of the other instead of side-by-side.
* Updated preview screenshot.
* Fixes to work in Roll20 preview mode. Removed obselete data tab
* Finished misc tab. Tested in Roll20
* Huckster implemented, some button fixes (weapons, huckster spells).
* Alpha translation, added arcane base structure, added Special Trait and Aptitudes section, changed mods to number input type
* Finalized arcane tab and subtabs
* Formatting cleanup, removed superfluous IDs on repeating elements, added CSS to separate out repeating Arcane elements, standardized translations.
* Removed invalid selector
* Updated sheets to meet Roll20 restrictions (removing ID's), making sure controls work with new restrictions
* Added images and changed image URLs to github hosting.
* Properly closed Input tags
* Added wound_mod and sheet worker
* Fixed broken sheet-section-toggle (broken when IDs removed)
* Removed placeholder text from level and modifier fields to reduce clutter. Combined money and equipment, updated styles to include bigger textareas.
Co-authored-by: Jeremy Stroud <jeremy@jiveconsulting.com>
* FL v1.61
- fixed strength bug that reset strength to "0" for previously created characters.
- fixed encumbrance calculation bug introduced in last update.
- added event listener to repeating weapons to recalc attributes when added/changed.
- refinements to the roll template.
- coming soon; 1. Change armor/shield Misc modifier to adjust Skill dice instead of Gear dice. 2. Skills will get a Misc field and artifact dice.
* bettter css for damge skulls
* Update Forbidden_Lands.html
* updated announcement text
* fix for shield shove/parry including base dice to gear
* update text
* update shield shove/parry gear dice calc
* dates
* spelling
* Updating announcements, date, and version
* sheetworker version update
* Updated character attributes and skill layout prep for misc gear mod
* updated skills with misc gear mod attribute - needs sheetworker
* finished sheet calcs for misc gear mod for skills
* made attributes rollable
* fixes for i18n, removed round borders from attributes
* more i18n work
* finsihed translation layout tweaks
* fixed whisper option on notes rolls
* updated announcements
* updated sv.json Swedish translation done
* fix armor/shield artifact dice not included in pool
* Update Forbidden_Lands.css
* Forbidden Lands update
- fixed typos in title text on some skills
- corrected spelling mistakes
- corrected type in css
* added new versioning function and updated a few attributes
- versionator added (GiGs)
- fixed a few mispelled attributes
* fixed some code format issues
* sheetworker addition; delete empty repeating rows w/out having to close/reopen sheet
* Forbidden Lands v1.71 update
- Updated version checking(sheetworker). Thank you GiGs.
- Added two additional rows of armor. Armor Rating dice are included for all <b>donned</b> armor. Armor weight is included toward encumbrance if the armor is <b>carried</b>.
- Updated roll template for the additional rows of armor. Details about the armor are only included in the roll if the armor is donned and includes a name.
- Updated armor artifact dice. A single artifact die will be included for a given column (mighty, mighty 2, epic, and legendary) even if multiple rows have been selected. This is necessary due to the limits of the roll template.
- Corrected a few misspelled attributes. Converted automatically using version checking routine.
* fixed hover opacity for last armor row
* Hero System 5R character sheet
* V1.4 added rool template and cleanups
* V1.4 added rool template and cleanups
* V1.4 Fixed Typo in Movement section
* V1.41 Shrink version line
* V1.41 new example image
* V1.41 internal logo image
* Translate and fix spelling of clan inputs
* Fix capitalization and spelling on clan ranks
The is doing some capitalization here (for whatever reason), but it
isn't enough. I formatted the names as they appear in the book.
* Fix mistranslation of Tactics
The names of the properties here were a bit confusing, but the `_Field`
one is for the name of the category, and the other one is the name of
the skill.
* Fix misused translation property
This item was incorrectly using the translation under `Tool`, the key
for "Attack" type Ninpō, and should have used `violence`, which is the
mapping for the "Tech" cateogry.
* Fix capitalization
* Use full term for status ailments
This hopefully makes that section's purpose a little more clear.
* Properly translate Attack Ninpō type
* Add translations for skill matrix equip ninpo
* Translate "show/hide notes" tooltips
* Translate "notes" placeholders
* Translate backgrounds section of sheet
* Use official term for "HP"
* Make clan names translatable
For the sub clans, I abbreviated the main clan in English since it
otherwise ended up really long.
* Abbreviate "Assigned Skill" on Ninpō List
This follows what the English sheet does and also saves space.
* Rewrite entire skill matrix HTML
It was kind of whack since english (and probably other languages) don't
fit in the boxes nicely. I'm still abusing the Hadesology out of the
HTML table element but it looks a bit better. It cuts off long skill
names to make the appearance look cleaner, but that shouldn't be much of
an issue since long skills are identifiable enough.