* W&G Update v2.6: Readme.md Updated the following in the Readme.md - version number - changelog * W&G Update v2.6: sheet.json Updated the following in the sheet.json - version number * W&G Update v2.6: wrath_and_glory.css Updated the following in the wrath_and_glory.css - version number * W&G Update v2.6: wrath_and_glory_api.html Added the following the functionality in the wrath_and_glory_api.html 1. Fixed NaN error when rolling psyker damage. 2. Added Psychic Mastery as a hard skill on NPC's so Psychic power rolls are auto-calculated. 3. Added to all tests a wrath outcome when using the API die roller so that a new ability in the API is included - it lists outcome of the die roll. 4. Fixed update to Conviction for older sheets. 5. Fixed voidship wounds current; which was pointing to vehicle wounds current. 6. Updated vehicle and voidship wounds to Roll20 standard of wound/wound_max. 7. Calculated Heavily wounded for Vehicle and Voidships. 8. Autoupdate old versions of charactersheets for vehicle wounds, voidship wounds, calculating heavily wounded for vehicles, and heavily wounded for voidships. Notes for release management: - auto-update script for older versions has been built as a case worker: specifically voidship and vehicle wounds. - the file is using unix eol format * W&G v2.7: readme.md Updated with release information and version number. * W&G v2.7: sheet.json Updated version number. * W&G v2.7: wrath_and_glory.css Added new roll templates and configuration changes in existing templates. * W&G v2.7: wrath_and_glory_api.html Implemented cosmetic changes, a fix, 2 updates to existing functionality, and 5 new features. In detail: 1. Cosmetic change: changed all dice to D6; teal buttons roll wrath, black/gold/red buttons have no wrath die. 2. Cosmetic change: added spacing and thick dark teal line between psychic powers (PC and NPC) 3. Cosmetic change: changed all references to Combat Rolls to Rolls (PC, NPC, Vehicle, Voidship) 4. Cosmetic change: On PC Equipment sheet added thick dark teal line between vehicles and voidships. 5. Cosmetic change: made all areas for lengthy text entry two lines in height. 6. Cosmetic change: changed DN field for powers to text so values other than numbers can be entered - example is Defense. 7. Fix: corrected layout of Heavily Wounded at label and field for Vehicles and Voidships. 8. Update: Refined the inline dice rolls to now show critical on rolling standard pool and to show a critical when rolling a 1 on wrath die. 9. Update: Added option for Weapon Skill + Agility in weapons; this accounts for use of a Pistol in Melee where an attack roll is Agility + Weapon Skill. 10. New: Psychic powers now have an additional option to roll an alternative dice roll for shock, wounds, and mortal damage. 11. New: Added d66 to psychic powers. Future enhancement will convert this into a Peril of the Warp result. 12. New: Added d3, d6, and d66 die roller on combat rolls for PC's and NPC's. 13. New: Added Memorable Injuries as a repeating framework - can capture multiple memorable injuries - to Personal tab. 14. New: Auto set rank title based on the selected rank; also automated to update existing character sheets. * W&G Release 3.0 - sheet.json Updated version number and instructions for the changes. * W&G Release 3.0 - readme.md Updated change list and version. * W&G Release 3.0 - wrath_and_glory.css Added dice template and several tweaks to css elements in support of html overhaul for W&G Revised edition. * W&G Release 3.0 Implemented following changes for the revised edition of W&G. 01. Cosmetic: Replaced all references to BP and Buildpoints with XP and Experience Points respectively. 02. Cosmetic: Updated references to Soak to Determination. Note till vehicle and voidship rules are updated I have left them with Soak. 03. Cosmetic: References to Race changed to Species. 04. Cosmetic: References to Malignancy/ies changed to Mutation/s. 05. Cosmetic: relabled Defining Trait to Background Type, removed Keyword from the list and renamed Custom to Other. 06. Cosmetic: swapped Faction (previously Framework) with Species/Gender 07. Cosmetic: added text in skills flagging those with optional use requirements. 08. Cosmetic: added text to DMOD insturcting to add +1 for Brutal and Melta Short weapons. 09. Cosmetic: Moved Memoriable Injuries to Combat tab. 10. Cosmetic: Switched presentation of Current and Max for Shock and Wounds. 11. Cosmetic: Removed Hvy and Lght wounds; no longer in use. 12. Fix: Brutal Roll for non-api die roller on weapon damage. 13. Fix: Total Corruption Adjusted value. 14. Update: Per revised rules, removed ranks 4 and 5 and updated rank label accordingly. 15. Update: removed defiance rolls - no longer used. 16. NEW: Added Faith to first tab. 17. NEW: Added Traumatic Injuries section next to memoriable injuries. 18. NEW: created script workers to manage Traumatic Injury count - when you add counter goes up; when you remove counter goes down. 19. NEW: Added a Melta dice roller for when using Melta vs structure and vehicles; too complex for adding to W&G dice roller at this point. 20. NEW: Automated replacement of wrath dice with traumatic injuries for Attributes, Traits, Skills, Weapons, and Psychic Powers. This does not include vehicle and voidship rules till those rules are released. 21. NEW: On personal tab added fields for - Appearance, Age, Eyes, Hair, Height,Size, and Features.
Roll20 Character Sheets
This repository is the collection of all the community-contributed character sheets that are available for use on Roll20.
Contributing
Full Character Sheet documentation can be found on the Roll20 Wiki: Building Character Sheets.
Pull requests are processed weekly and should be submitted no later than 6am PST Mondays, roughly 13:00-14:00 UTC. Earlier submissions are encouraged to allow for peer review from other contributors. On Monday, a Roll20 staff member will review the content to ensure it meets the standards documented on the Roll20 Wiki. Comments, concerns, and changes as a result of review will need to be addressed before the pull request can be merged into the repository.
Internationalization & Translations
Help us make these sheets accessible in as many languages as possible. We use Crowdin to crowdsource translations.
The best way to translate an existing character sheet is to become a translator by emailing a request to team@roll20.net.
Character Sheet authors have a number of controls over how the sheet is translated and how the translation is displayed. Full documentation can be found in the Roll20 Wiki. Sheets that are duplicated and translated manually rather than using this translation process will not be accept.
Improving Existing Character Sheets
If you want to help improve an existing sheet, just clone this repository. Make your changes, test them in app using the Custom accessible with a Roll20 Pro account, and submit a pull request.
Creating your own
If you would like to contribute a new sheet for the community to use, just clone this repository and follow the directions for GitHub. New sheets will need to meet the minimum required standards located in the Roll20 Wiki.
Creating a sheet.json File
When you are ready to submit your template for public use, create a sheet.json file in your sheet's folder (see the kitchensink folder for an example sheet.json file). This file is required to be named sheet.json. The file has the following fields:
html: The exact name, including capitzation, of the HTML file for the sheet (e.g.kitchensink.html).css: The exact name, including capitzation, of the CSS file for the sheet (e.g.kitchensink.css).authors: A simple string telling who contributed toward the sheet (e.g.Riley Dutton)roll20userid: A simple string telling the Roll20 User ID's of the authors (e.g.1or45672,145678). Just used so we know who to credit internally, won't be shown publicly on the site.patreon: Place the URL for a Patreon campaign here, and it will appear under your sheet's description when selected. (e.g."https://www.patreon.com/<name>")tipeee: Place the URL for a Tipeee here, and it will appear under your sheet's description when selected. (e.g."https://www.tipeee.com/<name>")preview: The exact name, including capitzation, of an image file which included in your sheet folder showing a preview/screenshot of the sheet (will be displayed in-app at 500x500 resolution) (e.g.kitchensink.png).instructions: Markdown-formatted instructions for using the sheet. If there are any particular setup steps, special rolls you want to make the player aware of, etc., this is the place to put that info. Try to be succinct.
After we have reviewed your sheet if we approve it we will add it to the approved.yaml file in the root directory which will cause it to be available to everyone on the main Roll20 site. If we reject your sheet, we will comment on your Github commit and let you know what changes need to be made before it can be accepted.
PLEASE VERIFY YOUR SHEET.JSON IS VALID JSON at http://jsonlint.com before you submit it!
Guidelines
The former guidelines found here have been moved and expanded on in the Roll20 Wiki: Building Character Sheets.
License
All of the code (HTML/CSS) of the sheets in this repository is released under the MIT license (see LICENSE file for details). If you contribute a new sheet or help improve an existing sheet, you agree that your contribution is released under the MIT License as well.