Added profession item type and partially automated chargen.
Overhauled modified roll dialog. Added stylized chat card.
This commit is contained in:
+72
-4
@@ -141,7 +141,6 @@
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"DG.ModifyDamageRollDialogue.Weapon": "Arma:",
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"DG.ModifySkillRollDialogue.ModifierTooltip": "Donar un modificador positiu o negatiu aquí per sumar o restar al objectiu en la tirada d'habilitats.",
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"DG.ModifySkillRollDialogue.OriginalTarget": "Objectiu original:",
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"DG.ModifySkillRollDialogue.TargetModifier": "Modificar objectiu:",
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"DG.ModifySkillRollDialogue.Test": "Test:",
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"DG.ModifySkillRollDialogue.Title": "Modificar tirada",
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"DG.NPCSheet.BreakPointAbbreviation": "PT",
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@@ -195,8 +194,6 @@
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"DG.Roll.Lethality": "Letalitat",
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"DG.Roll.Or": "O",
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"DG.Roll.Roll": "Tirar",
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"DG.Roll.Rolling": "Tirant",
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"DG.Roll.RollingDamageFor": "Tirant dany per",
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"DG.Roll.Success": "Èxit",
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"DG.Roll.Target": "Objectiu: ",
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"DG.RollLuck": "Tira sort",
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@@ -300,5 +297,76 @@
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"TYPES.Item.motivation": "Motivació",
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"TYPES.Item.ritual": "Ritual",
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"TYPES.Item.tome": "Tome",
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"TYPES.Item.weapon": "Arma"
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"TYPES.Item.weapon": "Arma",
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"DG.ModifySkillRollDialogue.QuickModifiersHeader": "Modificadors ràpids",
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"DG.ModifySkillRollDialogue.QuickModifiersHint": "Aplica un ajust predefinit i tira immediatament.",
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"DG.ModifySkillRollDialogue.ModifierMuchHarder": "Fa la tirada molt més difícil",
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"DG.ModifySkillRollDialogue.ModifierHarder": "Fa la tirada més difícil",
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"DG.ModifySkillRollDialogue.ModifierEasier": "Fa la tirada més fàcil",
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"DG.ModifySkillRollDialogue.ModifierMuchEasier": "Fa la tirada molt més fàcil",
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"DG.ModifySkillRollDialogue.CustomModifierHeader": "Modificador personalitzat",
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"DG.ModifySkillRollDialogue.CustomModifierHint": "Introduïu un valor positiu o negatiu per ajustar l'objectiu.",
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"DG.ModifySkillRollDialogue.InvalidModifier": "Introduïu un modificador vàlid per tirar.",
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"TYPES.Item.profession": "Professió",
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"DG.Profession.AlreadyAssigned": "This agent already has a profession. Another cannot be assigned.",
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"DG.Profession.AssignedHeader": "ASSIGNED PROFESSION ITEM",
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"DG.Profession.Dialog.Title": "Pick Skills",
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"DG.Profession.Dialog.Skill": "Skill",
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"DG.Profession.Dialog.Value": "Value",
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"DG.Profession.Dialog.SkillsOptionsHeader": "Skills Options ({picks} picks)",
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"DG.Profession.Dialog.BonusSkillsHeader": "Bonus Skills",
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"DG.Profession.Dialog.BondsHeader": "Bonds",
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"DG.Profession.Dialog.Bond": "Bond",
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"DG.Profession.Dialog.SelectSkill": "Select a skill…",
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"DG.Profession.Dialog.SkillTypePlaceholder": "Type or specialization",
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"DG.Profession.Dialog.Submit": "Submit",
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"DG.Profession.Dialog.CapWarning": "{skill} is being raised to {attempted} but is capped at 80 during agent creation. This is wasting {waste} skill points.",
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"DG.Profession.Dialog.DuplicateTypedName": "Duplicate {type} ({name}) detected. Please choose unique names.",
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"DG.Profession.ChooseOnePlaceholder": "choose one",
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"DG.Profession.Dialog.ChooseOneNamesHeader": "Name your skills",
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"DG.Profession.Dialog.ChooseOneNameLabel": "{group} — specialization",
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"DG.ProfessionSetup.PickStatistics.Title": "Pick Statistics",
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"DG.ProfessionSetup.PickStatistics.Intro": "Tria com establir les estadístiques d'aquest agent abans de triar habilitats.",
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"DG.ProfessionSetup.PickStatistics.RollStats": "Roll Stats",
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"DG.ProfessionSetup.PickStatistics.RollStatsTooltip": "Roll 4D6, drop lowest, then assign as desired.",
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"DG.ProfessionSetup.PickStatistics.AssignStats": "Assign Stats",
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"DG.ProfessionSetup.PickStatistics.AssignStatsTooltip": "Divide 72 points between stats as desired.",
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"DG.ProfessionSetup.PickStatistics.LeaveStatsAlone": "Leave my stats alone!",
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"DG.ProfessionSetup.RollStats.Title": "Roll Stats",
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"DG.ProfessionSetup.RollStats.PoolHeader": "Drag each rolled value onto a stat.",
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"DG.ProfessionSetup.RollStats.Submit": "Submit",
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"DG.ProfessionSetup.RollStats.ChatLabel": "Tirades de stats (4d6, descarta el més baix)",
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"DG.ProfessionSetup.AssignStats.Title": "Assign Stats",
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"DG.ProfessionSetup.AssignStats.PointsRemaining": "Points remaining: {remaining}",
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"DG.ProfessionSetup.AssignStats.Submit": "Submit",
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"DG.ItemWindow.Profession.Description": "Description",
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"DG.ItemWindow.Profession.SkillsTab": "Skills",
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"DG.ItemWindow.Profession.Name": "Profession Name",
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"DG.ItemWindow.Profession.Bonds": "Bonds",
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"DG.ItemWindow.Profession.BondsTooltip": "Number of bond slots granted when this profession is assigned to an agent (0–5).",
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"DG.ItemWindow.Profession.AutomaticSkills": "Automatic Skills",
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"DG.ItemWindow.Profession.OptionSkills": "Skill Options",
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"DG.ItemWindow.Profession.OptionPicks": "Option Picks",
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"DG.ItemWindow.Profession.AddSkill": "Add Skill",
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"DG.ItemWindow.Profession.AddSkillTitle": "Add Skill to Profession",
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"DG.ItemWindow.Profession.RemoveSkill": "Remove Skill",
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"DG.ItemWindow.Profession.Skill": "Skill",
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"DG.ItemWindow.Profession.SelectSkill": "Select a skill…",
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"DG.ItemWindow.Profession.Rating": "Rating (%)",
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"DG.ItemWindow.Profession.SkillType": "Skill Type",
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"DG.ItemWindow.Profession.SkillTypePlaceholder": "e.g. German, Painting",
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"DG.ItemWindow.Profession.TypedSkillRequired": "Enter a skill type before adding this skill.",
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"DG.ItemWindow.Profession.ChooseOne": "Choose One",
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"DG.ItemWindow.Profession.ChooseOneHint": "The player will name this skill when the profession is applied to an agent.",
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"DG.ItemWindow.Profession.TypedSkillNameConflict": "Another automatic or option skill in this category already uses the name \"{name}\".",
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"DG.Profession.Dialog.OptionPicksRequired": "Select exactly {picks} skill option(s).",
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"DG.Profession.Dialog.BondNameRequired": "Enter a name for each bond.",
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"DG.Profession.Dialog.BondRelationshipRequired": "Enter a relationship for each bond.",
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"DG.Profession.Dialog.BonusSkillRequired": "Select all {count} bonus skills.",
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"DG.Profession.Dialog.BonusSkillTypeRequired": "Enter a specialization for each typed bonus skill.",
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"DG.Profession.Dialog.TypedNameRequired": "Enter a name for each {type} skill.",
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"DG.Physical.Chat.ExhaustedLabel": "Exhausted",
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"DG.Physical.Chat.RestedLabel": "Rest",
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"DG.Physical.Chat.StimulantsRegularLabel": "Regular Stimulants",
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"DG.Physical.Chat.StimulantsHardLabel": "Hard Drugs"
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}
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+72
-4
@@ -151,7 +151,6 @@
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"DG.ModifyDamageRollDialogue.Weapon": "武器:",
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"DG.ModifySkillRollDialogue.ModifierTooltip": "在这里给出正面或负面修正,以增加/减少技能检定的目标值。",
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"DG.ModifySkillRollDialogue.OriginalTarget": "初始目标:",
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"DG.ModifySkillRollDialogue.TargetModifier": "修改目标:",
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"DG.ModifySkillRollDialogue.Test": "测试:",
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"DG.ModifySkillRollDialogue.Title": "修改掷骰",
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"DG.NPCSheet.BreakPointAbbreviation": "BP",
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@@ -206,8 +205,6 @@
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"DG.Roll.Lethality": "致死等级",
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"DG.Roll.Or": "或",
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"DG.Roll.Roll": "掷骰",
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"DG.Roll.Rolling": "正在掷骰",
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"DG.Roll.RollingDamageFor": "正在为以下目标掷伤害骰",
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"DG.Roll.Success": "成功",
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"DG.Roll.Target": "需求: ",
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"DG.RollLuck": "幸运检定",
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@@ -332,5 +329,76 @@
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"TYPES.Item.motivation": "人生动机",
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"TYPES.Item.ritual": "仪式",
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"TYPES.Item.tome": "典籍",
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"TYPES.Item.weapon": "武器"
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"TYPES.Item.weapon": "武器",
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"DG.ModifySkillRollDialogue.QuickModifiersHeader": "快速修正",
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"DG.ModifySkillRollDialogue.QuickModifiersHint": "应用预设修正并立即掷骰。",
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"DG.ModifySkillRollDialogue.ModifierMuchHarder": "使掷骰困难得多",
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"DG.ModifySkillRollDialogue.ModifierHarder": "使掷骰更困难",
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"DG.ModifySkillRollDialogue.ModifierEasier": "使掷骰更容易",
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"DG.ModifySkillRollDialogue.ModifierMuchEasier": "使掷骰容易得多",
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"DG.ModifySkillRollDialogue.CustomModifierHeader": "自定义修正",
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"DG.ModifySkillRollDialogue.CustomModifierHint": "输入正数或负数以调整目标值。",
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"DG.ModifySkillRollDialogue.InvalidModifier": "请输入有效的修正值后再掷骰。",
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"TYPES.Item.profession": "职业",
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"DG.Profession.AlreadyAssigned": "This agent already has a profession. Another cannot be assigned.",
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"DG.Profession.AssignedHeader": "ASSIGNED PROFESSION ITEM",
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"DG.Profession.Dialog.Title": "Pick Skills",
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"DG.Profession.Dialog.Skill": "Skill",
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"DG.Profession.Dialog.Value": "Value",
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"DG.Profession.Dialog.SkillsOptionsHeader": "Skills Options ({picks} picks)",
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"DG.Profession.Dialog.BonusSkillsHeader": "Bonus Skills",
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"DG.Profession.Dialog.BondsHeader": "Bonds",
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"DG.Profession.Dialog.Bond": "Bond",
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"DG.Profession.Dialog.SelectSkill": "Select a skill…",
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"DG.Profession.Dialog.SkillTypePlaceholder": "Type or specialization",
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"DG.Profession.Dialog.Submit": "Submit",
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"DG.Profession.Dialog.CapWarning": "{skill} is being raised to {attempted} but is capped at 80 during agent creation. This is wasting {waste} skill points.",
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"DG.Profession.Dialog.DuplicateTypedName": "Duplicate {type} ({name}) detected. Please choose unique names.",
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"DG.Profession.ChooseOnePlaceholder": "choose one",
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"DG.Profession.Dialog.ChooseOneNamesHeader": "Name your skills",
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"DG.Profession.Dialog.ChooseOneNameLabel": "{group} — specialization",
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"DG.ProfessionSetup.PickStatistics.Title": "Pick Statistics",
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"DG.ProfessionSetup.PickStatistics.Intro": "在选择技能之前,请选择如何设置此调查员的数据。",
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"DG.ProfessionSetup.PickStatistics.RollStats": "Roll Stats",
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"DG.ProfessionSetup.PickStatistics.RollStatsTooltip": "Roll 4D6, drop lowest, then assign as desired.",
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"DG.ProfessionSetup.PickStatistics.AssignStats": "Assign Stats",
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"DG.ProfessionSetup.PickStatistics.AssignStatsTooltip": "Divide 72 points between stats as desired.",
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"DG.ProfessionSetup.PickStatistics.LeaveStatsAlone": "Leave my stats alone!",
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"DG.ProfessionSetup.RollStats.Title": "Roll Stats",
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"DG.ProfessionSetup.RollStats.PoolHeader": "Drag each rolled value onto a stat.",
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"DG.ProfessionSetup.RollStats.Submit": "Submit",
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"DG.ProfessionSetup.RollStats.ChatLabel": "数据投骰(4d6,弃最低)",
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"DG.ProfessionSetup.AssignStats.Title": "Assign Stats",
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"DG.ProfessionSetup.AssignStats.PointsRemaining": "Points remaining: {remaining}",
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"DG.ProfessionSetup.AssignStats.Submit": "Submit",
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"DG.ItemWindow.Profession.Description": "Description",
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"DG.ItemWindow.Profession.SkillsTab": "Skills",
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"DG.ItemWindow.Profession.Name": "Profession Name",
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"DG.ItemWindow.Profession.Bonds": "Bonds",
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"DG.ItemWindow.Profession.BondsTooltip": "Number of bond slots granted when this profession is assigned to an agent (0–5).",
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"DG.ItemWindow.Profession.AutomaticSkills": "Automatic Skills",
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"DG.ItemWindow.Profession.OptionSkills": "Skill Options",
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"DG.ItemWindow.Profession.OptionPicks": "Option Picks",
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"DG.ItemWindow.Profession.AddSkill": "Add Skill",
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"DG.ItemWindow.Profession.AddSkillTitle": "Add Skill to Profession",
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"DG.ItemWindow.Profession.RemoveSkill": "Remove Skill",
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"DG.ItemWindow.Profession.Skill": "Skill",
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"DG.ItemWindow.Profession.SelectSkill": "Select a skill…",
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"DG.ItemWindow.Profession.Rating": "Rating (%)",
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"DG.ItemWindow.Profession.SkillType": "Skill Type",
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"DG.ItemWindow.Profession.SkillTypePlaceholder": "e.g. German, Painting",
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"DG.ItemWindow.Profession.TypedSkillRequired": "Enter a skill type before adding this skill.",
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"DG.ItemWindow.Profession.ChooseOne": "Choose One",
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"DG.ItemWindow.Profession.ChooseOneHint": "The player will name this skill when the profession is applied to an agent.",
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"DG.ItemWindow.Profession.TypedSkillNameConflict": "Another automatic or option skill in this category already uses the name \"{name}\".",
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"DG.Profession.Dialog.OptionPicksRequired": "Select exactly {picks} skill option(s).",
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"DG.Profession.Dialog.BondNameRequired": "Enter a name for each bond.",
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"DG.Profession.Dialog.BondRelationshipRequired": "Enter a relationship for each bond.",
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"DG.Profession.Dialog.BonusSkillRequired": "Select all {count} bonus skills.",
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"DG.Profession.Dialog.BonusSkillTypeRequired": "Enter a specialization for each typed bonus skill.",
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"DG.Profession.Dialog.TypedNameRequired": "Enter a name for each {type} skill.",
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"DG.Physical.Chat.ExhaustedLabel": "Exhausted",
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"DG.Physical.Chat.RestedLabel": "Rest",
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"DG.Physical.Chat.StimulantsRegularLabel": "Regular Stimulants",
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"DG.Physical.Chat.StimulantsHardLabel": "Hard Drugs"
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}
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+72
-4
@@ -141,7 +141,6 @@
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"DG.ModifyDamageRollDialogue.Weapon": "Waffe:",
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"DG.ModifySkillRollDialogue.ModifierTooltip": "Gib hier einen positiven oder negativen Modifikator an, der zum Ziel für die Fertigkeitsprobe addiert/ abgezogen wird.",
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"DG.ModifySkillRollDialogue.OriginalTarget": "Ursprüngliches Ziel:",
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"DG.ModifySkillRollDialogue.TargetModifier": "Ziel modifizieren (+/-):",
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"DG.ModifySkillRollDialogue.Test": "Probe:",
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"DG.ModifySkillRollDialogue.Title": "Probe modifizieren",
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"DG.NPCSheet.BreakPointAbbreviation": "BS",
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@@ -195,8 +194,6 @@
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"DG.Roll.Lethality": "Tödlichkeit",
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"DG.Roll.Or": "Oder",
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"DG.Roll.Roll": "Probe",
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"DG.Roll.Rolling": "Probe",
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"DG.Roll.RollingDamageFor": "SCHADEN würfeln für",
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"DG.Roll.Success": "Erfolg",
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"DG.Roll.Target": "Ziel: ",
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"DG.RollLuck": "Glücksprobe ausführen",
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@@ -315,5 +312,76 @@
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"TYPES.Item.motivation": "Motivation",
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"TYPES.Item.ritual": "Ritual",
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"TYPES.Item.tome": "Buch",
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"TYPES.Item.weapon": "Waffe"
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"TYPES.Item.weapon": "Waffe",
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"DG.ModifySkillRollDialogue.QuickModifiersHeader": "Schnellmodifikatoren",
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"DG.ModifySkillRollDialogue.QuickModifiersHint": "Wende eine Voreinstellung an und würfle sofort.",
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"DG.ModifySkillRollDialogue.ModifierMuchHarder": "Macht den Wurf deutlich schwerer",
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"DG.ModifySkillRollDialogue.ModifierHarder": "Macht den Wurf schwerer",
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"DG.ModifySkillRollDialogue.ModifierEasier": "Macht den Wurf leichter",
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"DG.ModifySkillRollDialogue.ModifierMuchEasier": "Macht den Wurf deutlich leichter",
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"DG.ModifySkillRollDialogue.CustomModifierHeader": "Eigener Modifikator",
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"DG.ModifySkillRollDialogue.CustomModifierHint": "Gib einen positiven oder negativen Wert ein, um das Ziel anzupassen.",
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"DG.ModifySkillRollDialogue.InvalidModifier": "Gib einen gültigen Modifikator ein, um zu würfeln.",
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"TYPES.Item.profession": "Profession",
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"DG.Profession.AlreadyAssigned": "This agent already has a profession. Another cannot be assigned.",
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"DG.Profession.AssignedHeader": "ASSIGNED PROFESSION ITEM",
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"DG.Profession.Dialog.Title": "Pick Skills",
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"DG.Profession.Dialog.Skill": "Skill",
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"DG.Profession.Dialog.Value": "Value",
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"DG.Profession.Dialog.SkillsOptionsHeader": "Skills Options ({picks} picks)",
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"DG.Profession.Dialog.BonusSkillsHeader": "Bonus Skills",
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"DG.Profession.Dialog.BondsHeader": "Bonds",
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"DG.Profession.Dialog.Bond": "Bond",
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"DG.Profession.Dialog.SelectSkill": "Select a skill…",
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"DG.Profession.Dialog.SkillTypePlaceholder": "Type or specialization",
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"DG.Profession.Dialog.Submit": "Submit",
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"DG.Profession.Dialog.CapWarning": "{skill} is being raised to {attempted} but is capped at 80 during agent creation. This is wasting {waste} skill points.",
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"DG.Profession.Dialog.DuplicateTypedName": "Duplicate {type} ({name}) detected. Please choose unique names.",
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"DG.Profession.ChooseOnePlaceholder": "choose one",
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"DG.Profession.Dialog.ChooseOneNamesHeader": "Name your skills",
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"DG.Profession.Dialog.ChooseOneNameLabel": "{group} — specialization",
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"DG.ProfessionSetup.PickStatistics.Title": "Pick Statistics",
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"DG.ProfessionSetup.PickStatistics.Intro": "Wähle, wie die Statistiken dieses Agenten vor der Fertigkeitsauswahl gesetzt werden.",
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"DG.ProfessionSetup.PickStatistics.RollStats": "Roll Stats",
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"DG.ProfessionSetup.PickStatistics.RollStatsTooltip": "Roll 4D6, drop lowest, then assign as desired.",
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"DG.ProfessionSetup.PickStatistics.AssignStats": "Assign Stats",
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"DG.ProfessionSetup.PickStatistics.AssignStatsTooltip": "Divide 72 points between stats as desired.",
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"DG.ProfessionSetup.PickStatistics.LeaveStatsAlone": "Leave my stats alone!",
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"DG.ProfessionSetup.RollStats.Title": "Roll Stats",
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"DG.ProfessionSetup.RollStats.PoolHeader": "Drag each rolled value onto a stat.",
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"DG.ProfessionSetup.RollStats.Submit": "Submit",
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"DG.ProfessionSetup.RollStats.ChatLabel": "Stat-Würfe (4W6, niedrigster verwerfen)",
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"DG.ProfessionSetup.AssignStats.Title": "Assign Stats",
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"DG.ProfessionSetup.AssignStats.PointsRemaining": "Points remaining: {remaining}",
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"DG.ProfessionSetup.AssignStats.Submit": "Submit",
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"DG.ItemWindow.Profession.Description": "Description",
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"DG.ItemWindow.Profession.SkillsTab": "Skills",
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"DG.ItemWindow.Profession.Name": "Profession Name",
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"DG.ItemWindow.Profession.Bonds": "Bonds",
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"DG.ItemWindow.Profession.BondsTooltip": "Number of bond slots granted when this profession is assigned to an agent (0–5).",
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"DG.ItemWindow.Profession.AutomaticSkills": "Automatic Skills",
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"DG.ItemWindow.Profession.OptionSkills": "Skill Options",
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"DG.ItemWindow.Profession.OptionPicks": "Option Picks",
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"DG.ItemWindow.Profession.AddSkill": "Add Skill",
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"DG.ItemWindow.Profession.AddSkillTitle": "Add Skill to Profession",
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"DG.ItemWindow.Profession.RemoveSkill": "Remove Skill",
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"DG.ItemWindow.Profession.Skill": "Skill",
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"DG.ItemWindow.Profession.SelectSkill": "Select a skill…",
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"DG.ItemWindow.Profession.Rating": "Rating (%)",
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"DG.ItemWindow.Profession.SkillType": "Skill Type",
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"DG.ItemWindow.Profession.SkillTypePlaceholder": "e.g. German, Painting",
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"DG.ItemWindow.Profession.TypedSkillRequired": "Enter a skill type before adding this skill.",
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"DG.ItemWindow.Profession.ChooseOne": "Choose One",
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"DG.ItemWindow.Profession.ChooseOneHint": "The player will name this skill when the profession is applied to an agent.",
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"DG.ItemWindow.Profession.TypedSkillNameConflict": "Another automatic or option skill in this category already uses the name \"{name}\".",
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"DG.Profession.Dialog.OptionPicksRequired": "Select exactly {picks} skill option(s).",
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"DG.Profession.Dialog.BondNameRequired": "Enter a name for each bond.",
|
||||
"DG.Profession.Dialog.BondRelationshipRequired": "Enter a relationship for each bond.",
|
||||
"DG.Profession.Dialog.BonusSkillRequired": "Select all {count} bonus skills.",
|
||||
"DG.Profession.Dialog.BonusSkillTypeRequired": "Enter a specialization for each typed bonus skill.",
|
||||
"DG.Profession.Dialog.TypedNameRequired": "Enter a name for each {type} skill.",
|
||||
"DG.Physical.Chat.ExhaustedLabel": "Exhausted",
|
||||
"DG.Physical.Chat.RestedLabel": "Rest",
|
||||
"DG.Physical.Chat.StimulantsRegularLabel": "Regular Stimulants",
|
||||
"DG.Physical.Chat.StimulantsHardLabel": "Hard Drugs"
|
||||
}
|
||||
|
||||
+74
-56
@@ -3,9 +3,7 @@
|
||||
"DG.AgentNameFieldTooltip": "LAST NAME, FIRST NAME (AND ALIAS IF APPLICABLE)",
|
||||
"DG.RollLuck": "Roll Luck",
|
||||
"DG.Luck": "Luck",
|
||||
|
||||
"DG.FallbackText.newItem": "New {type}",
|
||||
|
||||
"DG.Skills.accounting": "Accounting",
|
||||
"DG.Skills.alertness": "Alertness",
|
||||
"DG.Skills.anthropology": "Anthropology",
|
||||
@@ -44,7 +42,6 @@
|
||||
"DG.Skills.unarmed_combat": "Unarmed Combat",
|
||||
"DG.Skills.unnatural": "Unnatural",
|
||||
"DG.Skills.flight": "Flight",
|
||||
|
||||
"DG.Skills.Tooltip.accounting": "Spot financial red flags like hidden assets, shell companies, or embezzlement.",
|
||||
"DG.Skills.Tooltip.alertness": "Notice hidden dangers, subtle movements, or quiet sounds before they become threats.",
|
||||
"DG.Skills.Tooltip.anthropology": "Understand the beliefs, behaviors, and taboos of living cultures and societies.",
|
||||
@@ -82,7 +79,6 @@
|
||||
"DG.Skills.Tooltip.swim": "Survive in water under duress—rescue others, escape, or endure hazards.",
|
||||
"DG.Skills.Tooltip.unarmed_combat": "Subdue or injure opponents using fists, grapples, kicks, and other hand-to-hand techniques.",
|
||||
"DG.Skills.Tooltip.unnatural": "Recognize, research, or recall truths about entities and forces beyond human understanding.",
|
||||
|
||||
"DG.Skills.AddTypedOrCustomSkill": "Add Typed/Custom Skill",
|
||||
"DG.Skills.ToggleEditDeleteSkills": "Edit/Delete Skills",
|
||||
"DG.Skills.AddSkill": "Add Skill",
|
||||
@@ -96,7 +92,6 @@
|
||||
"DG.Skills.EditSkill": "Edit Skill",
|
||||
"DG.Skills.SkillGroup": "Skill Group",
|
||||
"DG.Skills.SkillName": "Skill Name",
|
||||
|
||||
"DG.TypeSkills.Art": "Art",
|
||||
"DG.TypeSkills.Craft": "Craft",
|
||||
"DG.TypeSkills.ForeignLanguage": "Foreign Language",
|
||||
@@ -104,7 +99,6 @@
|
||||
"DG.TypeSkills.Pilot": "Pilot",
|
||||
"DG.TypeSkills.Science": "Science",
|
||||
"DG.TypeSkills.Other": "Other",
|
||||
|
||||
"DG.TypeSkills.Tooltip.Art": "Create or appraise artistic works, and spot forgeries in a given field.",
|
||||
"DG.TypeSkills.Tooltip.Craft": "Build, fix, or sabotage specialized tools or systems like engines, locks, or wiring.",
|
||||
"DG.TypeSkills.Tooltip.ForeignLanguage": "Speak, read, and understand a specific language.",
|
||||
@@ -112,7 +106,6 @@
|
||||
"DG.TypeSkills.Tooltip.Pilot": "Control and navigate air, sea, or space vehicles in critical situations or conditions.",
|
||||
"DG.TypeSkills.Tooltip.Science": "Apply specialized scientific knowledge to interpret or investigate the physical world.",
|
||||
"DG.TypeSkills.Tooltip.Other": "Other",
|
||||
|
||||
"DG.SpecialTraining.Dialog.CreateSpecialTraining": "Add Special Training",
|
||||
"DG.SpecialTraining.Dialog.DropDown.CustomSkills": "Custom/Typed Skills",
|
||||
"DG.SpecialTraining.Dialog.DropDown.Skills": "Skills",
|
||||
@@ -121,7 +114,6 @@
|
||||
"DG.SpecialTraining.Dialog.NameLabel": "Name",
|
||||
"DG.SpecialTraining.Dialog.SkillLabel": "Skill or Stat",
|
||||
"DG.SpecialTraining.Dialog.Title": "Create/Edit Special Training",
|
||||
|
||||
"DG.Attributes.HP": "HP",
|
||||
"DG.Attributes.WP": "WP",
|
||||
"DG.Attributes.SAN": "SAN",
|
||||
@@ -131,7 +123,6 @@
|
||||
"DG.Attributes.int": "INT",
|
||||
"DG.Attributes.pow": "POW",
|
||||
"DG.Attributes.cha": "CHA",
|
||||
|
||||
"DG.Attributes.Tooltip.HP": "Hit Points (HP) indicate physical health, a character becomes unconsious at 2 HP, and dies at 0 HP.",
|
||||
"DG.Attributes.Tooltip.WP": "Willpower Points (WP) indicate mental fortitude and drive. Agents require Willpower Points to keep going despite exhaustion or mentally taxing situations. See Page 47 of the Agent's Handbook for more detail.",
|
||||
"DG.Attributes.Tooltip.SAN": "Sanity Points (SAN) indicate a connection with humanity and reality as most people perceive it. Click to roll a SAN test",
|
||||
@@ -141,7 +132,6 @@
|
||||
"DG.Attributes.Tooltip.int": "See Page 19 of the Agent's Handbook - Intelligence",
|
||||
"DG.Attributes.Tooltip.pow": "See Page 19 of the Agent's Handbook - Power",
|
||||
"DG.Attributes.Tooltip.cha": "See Page 19 of the Agent's Handbook - Charisma",
|
||||
|
||||
"DG.Navigation.Agent.skills": "Skills",
|
||||
"DG.Navigation.Agent.combat": "Combat",
|
||||
"DG.Navigation.Agent.physical": "Statistics",
|
||||
@@ -158,7 +148,6 @@
|
||||
"DG.Navigation.NPC.gear": "Attacks & Abilities",
|
||||
"DG.Navigation.Vehicle.gear": "Gear",
|
||||
"DG.Navigation.Vehicle.notes": "Notes",
|
||||
|
||||
"DG.About.Changelog": "CHANGELOG (ONLINE)",
|
||||
"DG.About.Copyright": "Published by Arc Dream Publishing by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here.",
|
||||
"DG.About.License": "The contents of this system are licensed per the terms of the included <a href=\"systems/deltagreen/LICENSE.txt\">license</a> file, excepting those elements that are components of the Delta Green intellectual property.",
|
||||
@@ -166,8 +155,6 @@
|
||||
"DG.About.OnlineHelpTooltip": "Launch browser with online GitHub help.",
|
||||
"DG.About.OnlineBugTracker": "Questions, Bug Reports or Feature Requests (ONLINE)",
|
||||
"DG.About.OnlineBugTrackerTooltip": "Launch browser with GitHub issue tracker.",
|
||||
|
||||
"DG.Roll.Rolling": "Rolling",
|
||||
"DG.Roll.Target": "Target: ",
|
||||
"DG.Roll.Success": "Success",
|
||||
"DG.Roll.Failure": "Failure",
|
||||
@@ -177,10 +164,8 @@
|
||||
"DG.Roll.Lethal": "Lethal",
|
||||
"DG.Roll.For": "For",
|
||||
"DG.Roll.Damage": "Damage",
|
||||
"DG.Roll.RollingDamageFor": "Rolling DAMAGE for",
|
||||
"DG.Roll.Or": "Or",
|
||||
"DG.Roll.Roll": "Roll",
|
||||
|
||||
"DG.Physical.Wounds": "Wounds",
|
||||
"DG.Physical.FirstAidLabel": "First Aid Has Already Been Attempted: ",
|
||||
"DG.Physical.ExhaustionPenalty": "Penalty:",
|
||||
@@ -204,9 +189,7 @@
|
||||
"DG.Physical.Chat.Rested": "<b>{name}</b> gets a full night's rest and regains {gain} Willpower, bringing them to {current}/{max}.",
|
||||
"DG.Physical.Chat.StimulantsRegular": "<b>{name}</b> takes regular stimulants, suppressing their exhaustion for {hours} hours. They cannot sleep during this time.",
|
||||
"DG.Physical.Chat.StimulantsHard": "<b>{name}</b> takes hard drugs, suppressing their exhaustion for {hours} hours. They cannot sleep during this time.",
|
||||
|
||||
"DG.Generic.AddButtonLabel": "Add",
|
||||
|
||||
"DG.ActiveEffects.SheetLabel": "Delta Green Active Effect",
|
||||
"DG.ActiveEffects.DefaultName": "Active Effect",
|
||||
"DG.ActiveEffects.Add": "Add Active Effect",
|
||||
@@ -232,7 +215,6 @@
|
||||
"DG.ActiveEffects.Fields.MaxHP": "Maximum HP",
|
||||
"DG.ActiveEffects.Fields.MaxWP": "Maximum Willpower",
|
||||
"DG.ActiveEffects.Fields.MaxSanity": "Maximum Sanity",
|
||||
|
||||
"DG.Mental.BreakingPoint": "Breaking Point: ",
|
||||
"DG.Mental.Tooltip.BreakingPoint": "When SAN falls to or below this number, Agent gains a long-term mental disorder; set a new Breaking Point to current SAN - POW. Disorders remain even if SAN later rises above a previous Breaking Point.",
|
||||
"DG.Mental.Reset": "Reset",
|
||||
@@ -247,7 +229,6 @@
|
||||
"DG.Mental.AdaptedToHelplessness": "Adapted to Helplessness",
|
||||
"DG.Mental.Motivations": "Motivation",
|
||||
"DG.Mental.Disorders": "Disorder",
|
||||
|
||||
"DG.Gear.WeaponTypes.Firearms": "Firearms",
|
||||
"DG.Gear.WeaponTypes.Melee": "Melee",
|
||||
"DG.Gear.Weapons": "WEAPONS",
|
||||
@@ -258,7 +239,6 @@
|
||||
"DG.Gear.ArmorPiercing": "Armor Piercing",
|
||||
"DG.Gear.ArmorRating": "Armor Rating",
|
||||
"DG.Gear.Equipped": "Equipped",
|
||||
|
||||
"DG.CV.Sex": "Sex",
|
||||
"DG.CV.SexPlaceholder": "Sex",
|
||||
"DG.CV.AgeAndDoB": "Age and D.O.B.",
|
||||
@@ -269,12 +249,10 @@
|
||||
"DG.CV.NationalityPlaceholder": "Nationality",
|
||||
"DG.CV.Education": "Education",
|
||||
"DG.CV.EducationPlaceholder": "Education or Training",
|
||||
|
||||
"DG.Bonds.Bond": "Bond",
|
||||
"DG.Bonds.Name": "Name",
|
||||
"DG.Bonds.Score": "Score",
|
||||
"DG.Bonds.NewBond": "New Bond",
|
||||
|
||||
"DG.Tooltip.MaximumHP": "Maximum health is the average of STR + CON, rounded UP.",
|
||||
"DG.Tooltip.MaximumWP": "Maximum WP is equal to POW.",
|
||||
"DG.Tooltip.CurrentSanityPartOne": "Current sanity, current breaking point is ",
|
||||
@@ -290,17 +268,14 @@
|
||||
"DG.Tooltip.AdaptedToHelplessness": "Being adapted to helplessness means your Agent’s personal drive suffers as they pull back from the world around them. As soon as your Agent becomes adapted to helplessness, agent permanently loses 1D6 POW.",
|
||||
"DG.Tooltip.ToggleEquippedState": "Click to toggle whether this item is equipped or not.",
|
||||
"DG.Tooltip.Exhaustion": "An Agent who works too long or faces extreme danger and injury without resting becomes exhausted. When this comes into play is up to the Handler, but a good rule of thumb is that going a night without sleep or refusing to rest after losing SAN or Hit Points leads to exhaustion.",
|
||||
|
||||
"DG.Gear.Expense.NA": "N/A or None",
|
||||
"DG.Gear.Expense.Incidental": "Incidental",
|
||||
"DG.Gear.Expense.Standard": "Standard",
|
||||
"DG.Gear.Expense.Unusual": "Unusual",
|
||||
"DG.Gear.Expense.Major": "Major",
|
||||
"DG.Gear.Expense.Extreme": "Extreme",
|
||||
|
||||
"DG.ItemWindow.Bonds.Description": "Description/Developments",
|
||||
"DG.ItemWindow.Bonds.ScoreTooltip": "A higher score represents a stronger relationship between the agent and the bond.",
|
||||
|
||||
"DG.ItemWindow.Motivations.Attributes": "Attributes",
|
||||
"DG.ItemWindow.Motivations.Motivation": "Motivation",
|
||||
"DG.ItemWindow.Motivations.Description": "Description/Notes",
|
||||
@@ -313,19 +288,16 @@
|
||||
"DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "A critical success on a therapy luck roll can 'cure' a disorder. It may return the next time a breaking point is hit however. See Pages 78-79 of the Agent's Handbook - Therapy.",
|
||||
"DG.ItemWindow.Motivations.AcuteEpisode": "Acute Episode",
|
||||
"DG.ItemWindow.Motivations.AcuteEpisodeTooltip": "While checked, transferred active effects on this motivation apply to the agent.",
|
||||
|
||||
"DG.ItemWindow.Gear.Attributes": "Attributes",
|
||||
"DG.ItemWindow.Gear.Description": "Description",
|
||||
"DG.ItemWindow.Gear.NamePlaceholder": "Name",
|
||||
"DG.ItemWindow.Gear.Expense": "Expense",
|
||||
"DG.ItemWindow.Gear.Equipped": "Equipped",
|
||||
|
||||
"DG.ItemWindow.Armor.Description": "Description",
|
||||
"DG.ItemWindow.Armor.NamePlaceholder": "Name",
|
||||
"DG.ItemWindow.Armor.ArmorRating": "Armor Rating",
|
||||
"DG.ItemWindow.Armor.Expense": "Expense",
|
||||
"DG.ItemWindow.Armor.Equipped": "Equipped",
|
||||
|
||||
"DG.ItemWindow.Weapons.Description": "Description",
|
||||
"DG.ItemWindow.Weapons.NamePlaceholder": "Name",
|
||||
"DG.ItemWindow.Weapons.Skill": "Skill",
|
||||
@@ -339,27 +311,29 @@
|
||||
"DG.ItemWindow.Weapons.Ammo": "Ammo",
|
||||
"DG.ItemWindow.Weapons.Range": "Range",
|
||||
"DG.ItemWindow.Weapons.KillRadius": "Kill Radius",
|
||||
|
||||
"DG.ModifySkillRollDialogue.Title": "Modify Roll",
|
||||
"DG.ModifySkillRollDialogue.Test": "Test:",
|
||||
"DG.ModifySkillRollDialogue.OriginalTarget": "Original Target:",
|
||||
"DG.ModifySkillRollDialogue.TargetModifier": "Modify Target:",
|
||||
"DG.ModifySkillRollDialogue.ModifierTooltip": "Give a positive or negative modifier here to add/subtract from the target for the skill check.",
|
||||
|
||||
"DG.ModifySkillRollDialogue.ModifierTooltip": "Enter a positive value to increase the target, or a negative value to decrease it.",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHeader": "Quick Modifiers",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHint": "Apply a preset adjustment and roll immediately.",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchHarder": "Makes the roll much harder",
|
||||
"DG.ModifySkillRollDialogue.ModifierHarder": "Makes the roll harder",
|
||||
"DG.ModifySkillRollDialogue.ModifierEasier": "Makes the roll easier",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchEasier": "Makes the roll much easier",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHeader": "Custom Modifier",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHint": "Enter a positive or negative value to adjust the target.",
|
||||
"DG.ModifySkillRollDialogue.InvalidModifier": "Enter a valid modifier to roll.",
|
||||
"DG.ModifyDamageRollDialogue.Weapon": "Weapon:",
|
||||
"DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Use this field to modify the outer part of the formula, such as to double the result.",
|
||||
"DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Use this field to add a flat modifier such as '+1' or another dice term such as '+1d4'.",
|
||||
|
||||
"DG.Roll.Inhuman": "Inhuman",
|
||||
"DG.Tooltip.BreakPoint": "The current breaking point, reset when current sanity falls to or below this value. The starting breaking point is SAN - POW.",
|
||||
"DG.Tooltip.BreakPointReset": "Reset breaking point to be current SAN - WP.",
|
||||
"DG.Skills.ritual": "Ritual",
|
||||
|
||||
"DG.RollMode": "Roll Mode",
|
||||
"DG.Bonds.Relationship": "Relationship",
|
||||
|
||||
"DG.TypeSkills.Subskills.Painting": "Painting",
|
||||
|
||||
"DG.Sheet.BlockHeaders.Attributes": "ATTRIBUTES",
|
||||
"DG.Sheet.BlockHeaders.Statistics": "STATISTICS",
|
||||
"DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "PHYSICAL DESCRIPTION / NOTES",
|
||||
@@ -372,9 +346,8 @@
|
||||
"DG.Sheet.BlockHeaders.PersonalInfoCV": "PERSONAL INFORMATION / CV",
|
||||
"DG.Sheet.BlockHeaders.ScenarioInformation": "SCENARIO INFORMATION",
|
||||
"DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "BONDS / RELATIONSHIPS / CONTACTS",
|
||||
|
||||
"DG.AgentSheet.ProfessionPlaceholder": "PROFESSION (RANK IF APPLICABLE)",
|
||||
|
||||
"DG.AgentSheet.OpenProfessionToEdit": "Click to edit profession",
|
||||
"DG.UnnaturalSheet.HideUntrainedSkillsLabel": "Hide Untrained",
|
||||
"DG.UnnaturalSheet.NotesLabel": "Notes",
|
||||
"DG.UnnaturalSheet.ShortDescriptionPlaceholder": "Description of creature or creature type",
|
||||
@@ -382,39 +355,31 @@
|
||||
"DG.UnnaturalSheet.Tabs.NotesTabLabel": "Skills & Notes",
|
||||
"DG.UnnaturalSheet.Tabs.ItemsTabLabel": "Attacks & Abilities",
|
||||
"DG.NPCSheet.BreakPointAbbreviation": "BP",
|
||||
|
||||
"DG.ImpossibleLanscapes.IHaveSeenThe": "I HAVE SEEN THE",
|
||||
"DG.ImpossibleLanscapes.YellowSign": "YELLOW SIGN",
|
||||
"DG.ImpossibleLanscapes.CorruptionFirstHalf": "Corrup",
|
||||
"DG.ImpossibleLanscapes.CorruptionSecondHalf": "tion",
|
||||
"DG.ImpossibleLanscapes.Gift": "Gift",
|
||||
"DG.ImpossibleLanscapes.Insight": "Insight",
|
||||
|
||||
"DG.VehicleSheet.NotesTabName": "Notes",
|
||||
"DG.VehicleSheet.GearTabName": "Gear",
|
||||
"DG.VehicleSheet.NotesLabel": "NOTES",
|
||||
"DG.VehicleSheet.DescriptionPlaceHolder": "Vehicle Description",
|
||||
|
||||
"DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.",
|
||||
"DG.Generic.ClearAll": "Clear Checks",
|
||||
|
||||
"DG.Generic.SanDamage": "SAN Damage",
|
||||
|
||||
"DG.ItemWindow.Weapons.CustomSkillTarget": "Target",
|
||||
"DG.ItemWindow.Weapons.SkillModifier": "Skill Modifier",
|
||||
"DG.ItemWindow.Custom": "Custom",
|
||||
|
||||
"DG.Sheet.class.item": "Item Sheet",
|
||||
"DG.Sheet.class.agent": "Agent Sheet",
|
||||
"DG.Sheet.class.npc": "NPC Sheet",
|
||||
"DG.Sheet.class.unnatural": "Unnatural Sheet",
|
||||
"DG.Sheet.class.vehicle": "Vehicle Sheet",
|
||||
|
||||
"TYPES.Actor.agent": "Agent",
|
||||
"TYPES.Actor.npc": "NPC",
|
||||
"TYPES.Actor.unnatural": "Unnatural",
|
||||
"TYPES.Actor.vehicle": "Vehicle",
|
||||
|
||||
"TYPES.Item.armor": "Armor",
|
||||
"TYPES.Item.bond": "Bond",
|
||||
"TYPES.Item.gear": "Gear",
|
||||
@@ -422,13 +387,62 @@
|
||||
"TYPES.Item.weapon": "Weapon",
|
||||
"TYPES.Item.tome": "Tome",
|
||||
"TYPES.Item.ritual": "Ritual",
|
||||
|
||||
"TYPES.Item.profession": "Profession",
|
||||
"DG.Profession.AlreadyAssigned": "This agent already has a profession. Another cannot be assigned.",
|
||||
"DG.Profession.AssignedHeader": "ASSIGNED PROFESSION ITEM",
|
||||
"DG.Profession.Dialog.Title": "Pick Skills",
|
||||
"DG.Profession.Dialog.Skill": "Skill",
|
||||
"DG.Profession.Dialog.Value": "Value",
|
||||
"DG.Profession.Dialog.SkillsOptionsHeader": "Skills Options ({picks} picks)",
|
||||
"DG.Profession.Dialog.BonusSkillsHeader": "Bonus Skills",
|
||||
"DG.Profession.Dialog.BondsHeader": "Bonds",
|
||||
"DG.Profession.Dialog.Bond": "Bond",
|
||||
"DG.Profession.Dialog.SelectSkill": "Select a skill…",
|
||||
"DG.Profession.Dialog.SkillTypePlaceholder": "Type or specialization",
|
||||
"DG.Profession.Dialog.Submit": "Submit",
|
||||
"DG.Profession.Dialog.CapWarning": "{skill} is being raised to {attempted} but is capped at 80 during agent creation. This is wasting {waste} skill points.",
|
||||
"DG.Profession.Dialog.DuplicateTypedName": "Duplicate {type} ({name}) detected. Please choose unique names.",
|
||||
"DG.Profession.ChooseOnePlaceholder": "choose one",
|
||||
"DG.Profession.Dialog.ChooseOneNamesHeader": "Name your skills",
|
||||
"DG.Profession.Dialog.ChooseOneNameLabel": "{group} — specialization",
|
||||
"DG.ProfessionSetup.PickStatistics.Title": "Pick Statistics",
|
||||
"DG.ProfessionSetup.PickStatistics.Intro": "Choose how to set this agent's statistics before picking skills.",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStats": "Roll Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStatsTooltip": "Roll 4D6, drop lowest, then assign as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStats": "Assign Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStatsTooltip": "Divide 72 points between stats as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.LeaveStatsAlone": "Leave my stats alone!",
|
||||
"DG.ProfessionSetup.RollStats.Title": "Roll Stats",
|
||||
"DG.ProfessionSetup.RollStats.PoolHeader": "Drag each rolled value onto a stat.",
|
||||
"DG.ProfessionSetup.RollStats.Submit": "Submit",
|
||||
"DG.ProfessionSetup.RollStats.ChatLabel": "Stat Rolls (4d6, drop lowest)",
|
||||
"DG.ProfessionSetup.AssignStats.Title": "Assign Stats",
|
||||
"DG.ProfessionSetup.AssignStats.PointsRemaining": "Points remaining: {remaining}",
|
||||
"DG.ProfessionSetup.AssignStats.Submit": "Submit",
|
||||
"DG.ItemWindow.Profession.Description": "Description",
|
||||
"DG.ItemWindow.Profession.SkillsTab": "Skills",
|
||||
"DG.ItemWindow.Profession.Name": "Profession Name",
|
||||
"DG.ItemWindow.Profession.Bonds": "Bonds",
|
||||
"DG.ItemWindow.Profession.BondsTooltip": "Number of bond slots granted when this profession is assigned to an agent (0–5).",
|
||||
"DG.ItemWindow.Profession.AutomaticSkills": "Automatic Skills",
|
||||
"DG.ItemWindow.Profession.OptionSkills": "Skill Options",
|
||||
"DG.ItemWindow.Profession.OptionPicks": "Option Picks",
|
||||
"DG.ItemWindow.Profession.AddSkill": "Add Skill",
|
||||
"DG.ItemWindow.Profession.AddSkillTitle": "Add Skill to Profession",
|
||||
"DG.ItemWindow.Profession.RemoveSkill": "Remove Skill",
|
||||
"DG.ItemWindow.Profession.Skill": "Skill",
|
||||
"DG.ItemWindow.Profession.SelectSkill": "Select a skill…",
|
||||
"DG.ItemWindow.Profession.Rating": "Rating (%)",
|
||||
"DG.ItemWindow.Profession.SkillType": "Skill Type",
|
||||
"DG.ItemWindow.Profession.SkillTypePlaceholder": "e.g. German, Painting",
|
||||
"DG.ItemWindow.Profession.TypedSkillRequired": "Enter a skill type before adding this skill.",
|
||||
"DG.ItemWindow.Profession.ChooseOne": "Choose One",
|
||||
"DG.ItemWindow.Profession.ChooseOneHint": "The player will name this skill when the profession is applied to an agent.",
|
||||
"DG.ItemWindow.Profession.TypedSkillNameConflict": "Another automatic or option skill in this category already uses the name \"{name}\".",
|
||||
"DG.Gear.Tomes": "TOMES",
|
||||
"DG.Gear.Rituals": "RITUALS",
|
||||
|
||||
"DG.Tomes.Name": "Name",
|
||||
"DG.Ritual.Name": "Name",
|
||||
|
||||
"DG.Tome.Name": "Name",
|
||||
"DG.Tome.Language": "Language",
|
||||
"DG.Tome.StudyTime": "Study Time",
|
||||
@@ -440,15 +454,12 @@
|
||||
"DG.ItemWindow.Tome.StudySanityDamage": "Study Sanity Damage",
|
||||
"DG.ItemWindow.Tome.HandlerOnlyTabHeader": "Handler Only",
|
||||
"DG.ItemWindow.Tome.HandlerNotes": "Handler Notes",
|
||||
|
||||
"DG.ItemWindow.Ritual.ActivationSanityDamage": "Activation SAN Damage",
|
||||
"DG.ItemWindow.Ritual.ActivationTime": "Activation Time",
|
||||
"DG.ItemWindow.Ritual.ActivationCosts": "Activation Costs",
|
||||
"DG.ItemWindow.Ritual.StudyTime": "Study Time",
|
||||
"DG.ItemWindow.Ritual.LearnedSanityDamage": "Learn SAN Damage",
|
||||
|
||||
"DG.MissionPaused": "Mission Paused",
|
||||
|
||||
"DG.Settings.charactersheet.name": "Character Sheet Style",
|
||||
"DG.Settings.charactersheet.hint": "Choose how actor sheets should be styled. 'Program' is a more modern government style, where 'Cowboy/Outlaw' is an older, grittier looking typewriter style.",
|
||||
"DG.Settings.charactersheet.cowboys": "The Cowboys",
|
||||
@@ -476,15 +487,22 @@
|
||||
"DG.Settings.skillFailure.name": "Auto-mark Skill Failure",
|
||||
"DG.Settings.skillFailure.hint": "Activate this setting to always mark a failure checkbox upon failing a skill. The Handler can undo the action from the chat message for the roll.",
|
||||
"DG.Settings.Saved": "The current settings have been saved.",
|
||||
|
||||
"DG.SettingsMenu.automation.name": "Automation Menu",
|
||||
"DG.SettingsMenu.automation.label": "Automation Menu",
|
||||
"DG.SettingsMenu.automation.title": "Automation Settings",
|
||||
|
||||
"DG.SettingsMenu.handler.name": "Handler Settings",
|
||||
"DG.SettingsMenu.handler.label": "Handler Settings",
|
||||
"DG.SettingsMenu.handler.title": "Handler-only Settings",
|
||||
|
||||
"DG.Messages.Skillsmark.Marked": "This skill is marked",
|
||||
"DG.Messages.Skillsmark.Tooltip": "See p. 29 Agent's Handbook"
|
||||
"DG.Messages.Skillsmark.Tooltip": "See p. 29 Agent's Handbook",
|
||||
"DG.Profession.Dialog.OptionPicksRequired": "Select exactly {picks} skill option(s).",
|
||||
"DG.Profession.Dialog.BondNameRequired": "Enter a name for each bond.",
|
||||
"DG.Profession.Dialog.BondRelationshipRequired": "Enter a relationship for each bond.",
|
||||
"DG.Profession.Dialog.BonusSkillRequired": "Select all {count} bonus skills.",
|
||||
"DG.Profession.Dialog.BonusSkillTypeRequired": "Enter a specialization for each typed bonus skill.",
|
||||
"DG.Profession.Dialog.TypedNameRequired": "Enter a name for each {type} skill.",
|
||||
"DG.Physical.Chat.ExhaustedLabel": "Exhausted",
|
||||
"DG.Physical.Chat.RestedLabel": "Rest",
|
||||
"DG.Physical.Chat.StimulantsRegularLabel": "Regular Stimulants",
|
||||
"DG.Physical.Chat.StimulantsHardLabel": "Hard Drugs"
|
||||
}
|
||||
|
||||
+73
-4
@@ -33,6 +33,7 @@
|
||||
"DG.ActiveEffects.TransferWhenEquipped": "Transferred effects apply to the agent only while this item is equipped.",
|
||||
"DG.AgentNameFieldTooltip": "Apellido, nombre, alias o nombre en código",
|
||||
"DG.AgentSheet.ProfessionPlaceholder": "Profesión (rango, si es necesario)",
|
||||
"DG.AgentSheet.OpenProfessionToEdit": "Clic para editar la profesión",
|
||||
"DG.Attributes.HP": "Puntos de salud (PS)",
|
||||
"DG.Attributes.SAN": "Puntos de Cordura (COR)",
|
||||
"DG.Attributes.Tooltip.HP": "Los puntos de Salud representan la cantidad de daño que tu Agente puede soportar. Cuando resulte herido, resta el daño de sus PS. Cuando tu Agente llegue a 2 PS, queda inconsciente. Cuando tu Agente llegue a 0 PS, muere. Los puntos de Salud se pueden recuperar mediante reposo y atención médica.",
|
||||
@@ -167,7 +168,6 @@
|
||||
"DG.ModifyDamageRollDialogue.Weapon": "Arma:",
|
||||
"DG.ModifySkillRollDialogue.ModifierTooltip": "Dar un modificador positivo o negativo aquí para sumar o restar al objetivo en la chequeo de habilidades.",
|
||||
"DG.ModifySkillRollDialogue.OriginalTarget": "Valor original",
|
||||
"DG.ModifySkillRollDialogue.TargetModifier": "Modificador",
|
||||
"DG.ModifySkillRollDialogue.Test": "Tirada",
|
||||
"DG.ModifySkillRollDialogue.Title": "Modificar tirada",
|
||||
"DG.NPCSheet.BreakPointAbbreviation": "PR",
|
||||
@@ -221,8 +221,6 @@
|
||||
"DG.Roll.Lethality": "Letalidad",
|
||||
"DG.Roll.Or": "O",
|
||||
"DG.Roll.Roll": "Tirar",
|
||||
"DG.Roll.Rolling": "Tirando",
|
||||
"DG.Roll.RollingDamageFor": "Tirando daño para",
|
||||
"DG.Roll.Success": "Éxito",
|
||||
"DG.Roll.Target": "Objetivo: ",
|
||||
"DG.RollLuck": "Tira Suerte",
|
||||
@@ -431,5 +429,76 @@
|
||||
"TYPES.Item.motivation": "Motivación",
|
||||
"TYPES.Item.ritual": "Ritual",
|
||||
"TYPES.Item.tome": "Tomo",
|
||||
"TYPES.Item.weapon": "Arma"
|
||||
"TYPES.Item.weapon": "Arma",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHeader": "Modificadores rápidos",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHint": "Aplica un ajuste predefinido y tira inmediatamente.",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchHarder": "Hace la tirada mucho más difícil",
|
||||
"DG.ModifySkillRollDialogue.ModifierHarder": "Hace la tirada más difícil",
|
||||
"DG.ModifySkillRollDialogue.ModifierEasier": "Hace la tirada más fácil",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchEasier": "Hace la tirada mucho más fácil",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHeader": "Modificador personalizado",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHint": "Introduce un valor positivo o negativo para ajustar el objetivo.",
|
||||
"DG.ModifySkillRollDialogue.InvalidModifier": "Introduce un modificador válido para tirar.",
|
||||
"TYPES.Item.profession": "Profession",
|
||||
"DG.Profession.AlreadyAssigned": "This agent already has a profession. Another cannot be assigned.",
|
||||
"DG.Profession.AssignedHeader": "ASSIGNED PROFESSION ITEM",
|
||||
"DG.Profession.Dialog.Title": "Pick Skills",
|
||||
"DG.Profession.Dialog.Skill": "Skill",
|
||||
"DG.Profession.Dialog.Value": "Value",
|
||||
"DG.Profession.Dialog.SkillsOptionsHeader": "Skills Options ({picks} picks)",
|
||||
"DG.Profession.Dialog.BonusSkillsHeader": "Bonus Skills",
|
||||
"DG.Profession.Dialog.BondsHeader": "Bonds",
|
||||
"DG.Profession.Dialog.Bond": "Bond",
|
||||
"DG.Profession.Dialog.SelectSkill": "Select a skill…",
|
||||
"DG.Profession.Dialog.SkillTypePlaceholder": "Type or specialization",
|
||||
"DG.Profession.Dialog.Submit": "Submit",
|
||||
"DG.Profession.Dialog.CapWarning": "{skill} is being raised to {attempted} but is capped at 80 during agent creation. This is wasting {waste} skill points.",
|
||||
"DG.Profession.Dialog.DuplicateTypedName": "Duplicate {type} ({name}) detected. Please choose unique names.",
|
||||
"DG.Profession.ChooseOnePlaceholder": "choose one",
|
||||
"DG.Profession.Dialog.ChooseOneNamesHeader": "Name your skills",
|
||||
"DG.Profession.Dialog.ChooseOneNameLabel": "{group} — specialization",
|
||||
"DG.ProfessionSetup.PickStatistics.Title": "Pick Statistics",
|
||||
"DG.ProfessionSetup.PickStatistics.Intro": "Elige cómo establecer las estadísticas de este agente antes de elegir habilidades.",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStats": "Roll Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStatsTooltip": "Roll 4D6, drop lowest, then assign as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStats": "Assign Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStatsTooltip": "Divide 72 points between stats as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.LeaveStatsAlone": "Leave my stats alone!",
|
||||
"DG.ProfessionSetup.RollStats.Title": "Roll Stats",
|
||||
"DG.ProfessionSetup.RollStats.PoolHeader": "Drag each rolled value onto a stat.",
|
||||
"DG.ProfessionSetup.RollStats.Submit": "Submit",
|
||||
"DG.ProfessionSetup.RollStats.ChatLabel": "Tiradas de stats (4d6, descarta el más bajo)",
|
||||
"DG.ProfessionSetup.AssignStats.Title": "Assign Stats",
|
||||
"DG.ProfessionSetup.AssignStats.PointsRemaining": "Points remaining: {remaining}",
|
||||
"DG.ProfessionSetup.AssignStats.Submit": "Submit",
|
||||
"DG.ItemWindow.Profession.Description": "Description",
|
||||
"DG.ItemWindow.Profession.SkillsTab": "Skills",
|
||||
"DG.ItemWindow.Profession.Name": "Profession Name",
|
||||
"DG.ItemWindow.Profession.Bonds": "Bonds",
|
||||
"DG.ItemWindow.Profession.BondsTooltip": "Number of bond slots granted when this profession is assigned to an agent (0–5).",
|
||||
"DG.ItemWindow.Profession.AutomaticSkills": "Automatic Skills",
|
||||
"DG.ItemWindow.Profession.OptionSkills": "Skill Options",
|
||||
"DG.ItemWindow.Profession.OptionPicks": "Option Picks",
|
||||
"DG.ItemWindow.Profession.AddSkill": "Add Skill",
|
||||
"DG.ItemWindow.Profession.AddSkillTitle": "Add Skill to Profession",
|
||||
"DG.ItemWindow.Profession.RemoveSkill": "Remove Skill",
|
||||
"DG.ItemWindow.Profession.Skill": "Skill",
|
||||
"DG.ItemWindow.Profession.SelectSkill": "Select a skill…",
|
||||
"DG.ItemWindow.Profession.Rating": "Rating (%)",
|
||||
"DG.ItemWindow.Profession.SkillType": "Skill Type",
|
||||
"DG.ItemWindow.Profession.SkillTypePlaceholder": "e.g. German, Painting",
|
||||
"DG.ItemWindow.Profession.TypedSkillRequired": "Enter a skill type before adding this skill.",
|
||||
"DG.ItemWindow.Profession.ChooseOne": "Choose One",
|
||||
"DG.ItemWindow.Profession.ChooseOneHint": "The player will name this skill when the profession is applied to an agent.",
|
||||
"DG.ItemWindow.Profession.TypedSkillNameConflict": "Another automatic or option skill in this category already uses the name \"{name}\".",
|
||||
"DG.Profession.Dialog.OptionPicksRequired": "Select exactly {picks} skill option(s).",
|
||||
"DG.Profession.Dialog.BondNameRequired": "Enter a name for each bond.",
|
||||
"DG.Profession.Dialog.BondRelationshipRequired": "Enter a relationship for each bond.",
|
||||
"DG.Profession.Dialog.BonusSkillRequired": "Select all {count} bonus skills.",
|
||||
"DG.Profession.Dialog.BonusSkillTypeRequired": "Enter a specialization for each typed bonus skill.",
|
||||
"DG.Profession.Dialog.TypedNameRequired": "Enter a name for each {type} skill.",
|
||||
"DG.Physical.Chat.ExhaustedLabel": "Exhausted",
|
||||
"DG.Physical.Chat.RestedLabel": "Rest",
|
||||
"DG.Physical.Chat.StimulantsRegularLabel": "Regular Stimulants",
|
||||
"DG.Physical.Chat.StimulantsHardLabel": "Hard Drugs"
|
||||
}
|
||||
|
||||
+73
-4
@@ -33,6 +33,7 @@
|
||||
"DG.ActiveEffects.TransferWhenEquipped": "Transferred effects apply to the agent only while this item is equipped.",
|
||||
"DG.AgentNameFieldTooltip": "NOM, PRÉNOM, INITIALES",
|
||||
"DG.AgentSheet.ProfessionPlaceholder": "PROFESSION (RANG LE CAS ÉCHÉANT)",
|
||||
"DG.AgentSheet.OpenProfessionToEdit": "Cliquer pour modifier la profession",
|
||||
"DG.Attributes.HP": "PV",
|
||||
"DG.Attributes.SAN": "SAN",
|
||||
"DG.Attributes.Tooltip.HP": "Points de vie, un personnage devient inconscient à 2PV et meurt à 0PV",
|
||||
@@ -167,7 +168,6 @@
|
||||
"DG.ModifyDamageRollDialogue.Weapon": "Arme:",
|
||||
"DG.ModifySkillRollDialogue.ModifierTooltip": "Donnez ici un modificateur positif ou négatif à ajouter/soustraire à la cible pour le test de compétence.",
|
||||
"DG.ModifySkillRollDialogue.OriginalTarget": "Niveau actuel:",
|
||||
"DG.ModifySkillRollDialogue.TargetModifier": "Modificateur (+/-):",
|
||||
"DG.ModifySkillRollDialogue.Test": "Test de:",
|
||||
"DG.ModifySkillRollDialogue.Title": "Modifier le Lancer",
|
||||
"DG.NPCSheet.BreakPointAbbreviation": "SR",
|
||||
@@ -221,8 +221,6 @@
|
||||
"DG.Roll.Lethality": "Létalité",
|
||||
"DG.Roll.Or": "Ou",
|
||||
"DG.Roll.Roll": "Lancer",
|
||||
"DG.Roll.Rolling": "Jet de dés",
|
||||
"DG.Roll.RollingDamageFor": "Jets de dégâts pour",
|
||||
"DG.Roll.Success": "Succés",
|
||||
"DG.Roll.Target": "Cible: ",
|
||||
"DG.RollLuck": "Jet de Chance",
|
||||
@@ -431,5 +429,76 @@
|
||||
"TYPES.Item.motivation": "Motivation",
|
||||
"TYPES.Item.ritual": "Rituel",
|
||||
"TYPES.Item.tome": "Ouvrage",
|
||||
"TYPES.Item.weapon": "Arme"
|
||||
"TYPES.Item.weapon": "Arme",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHeader": "Modificateurs rapides",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHint": "Appliquez un ajustement prédéfini et lancez immédiatement.",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchHarder": "Rend le jet beaucoup plus difficile",
|
||||
"DG.ModifySkillRollDialogue.ModifierHarder": "Rend le jet plus difficile",
|
||||
"DG.ModifySkillRollDialogue.ModifierEasier": "Rend le jet plus facile",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchEasier": "Rend le jet beaucoup plus facile",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHeader": "Modificateur personnalisé",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHint": "Entrez une valeur positive ou négative pour ajuster la cible.",
|
||||
"DG.ModifySkillRollDialogue.InvalidModifier": "Entrez un modificateur valide pour lancer.",
|
||||
"TYPES.Item.profession": "Profession",
|
||||
"DG.Profession.AlreadyAssigned": "This agent already has a profession. Another cannot be assigned.",
|
||||
"DG.Profession.AssignedHeader": "ASSIGNED PROFESSION ITEM",
|
||||
"DG.Profession.Dialog.Title": "Pick Skills",
|
||||
"DG.Profession.Dialog.Skill": "Skill",
|
||||
"DG.Profession.Dialog.Value": "Value",
|
||||
"DG.Profession.Dialog.SkillsOptionsHeader": "Skills Options ({picks} picks)",
|
||||
"DG.Profession.Dialog.BonusSkillsHeader": "Bonus Skills",
|
||||
"DG.Profession.Dialog.BondsHeader": "Bonds",
|
||||
"DG.Profession.Dialog.Bond": "Bond",
|
||||
"DG.Profession.Dialog.SelectSkill": "Select a skill…",
|
||||
"DG.Profession.Dialog.SkillTypePlaceholder": "Type or specialization",
|
||||
"DG.Profession.Dialog.Submit": "Submit",
|
||||
"DG.Profession.Dialog.CapWarning": "{skill} is being raised to {attempted} but is capped at 80 during agent creation. This is wasting {waste} skill points.",
|
||||
"DG.Profession.Dialog.DuplicateTypedName": "Duplicate {type} ({name}) detected. Please choose unique names.",
|
||||
"DG.Profession.ChooseOnePlaceholder": "choose one",
|
||||
"DG.Profession.Dialog.ChooseOneNamesHeader": "Name your skills",
|
||||
"DG.Profession.Dialog.ChooseOneNameLabel": "{group} — specialization",
|
||||
"DG.ProfessionSetup.PickStatistics.Title": "Pick Statistics",
|
||||
"DG.ProfessionSetup.PickStatistics.Intro": "Choisissez comment définir les statistiques de cet agent avant de choisir les compétences.",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStats": "Roll Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStatsTooltip": "Roll 4D6, drop lowest, then assign as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStats": "Assign Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStatsTooltip": "Divide 72 points between stats as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.LeaveStatsAlone": "Leave my stats alone!",
|
||||
"DG.ProfessionSetup.RollStats.Title": "Roll Stats",
|
||||
"DG.ProfessionSetup.RollStats.PoolHeader": "Drag each rolled value onto a stat.",
|
||||
"DG.ProfessionSetup.RollStats.Submit": "Submit",
|
||||
"DG.ProfessionSetup.RollStats.ChatLabel": "Jets de stats (4d6, jetez le plus bas)",
|
||||
"DG.ProfessionSetup.AssignStats.Title": "Assign Stats",
|
||||
"DG.ProfessionSetup.AssignStats.PointsRemaining": "Points remaining: {remaining}",
|
||||
"DG.ProfessionSetup.AssignStats.Submit": "Submit",
|
||||
"DG.ItemWindow.Profession.Description": "Description",
|
||||
"DG.ItemWindow.Profession.SkillsTab": "Skills",
|
||||
"DG.ItemWindow.Profession.Name": "Profession Name",
|
||||
"DG.ItemWindow.Profession.Bonds": "Bonds",
|
||||
"DG.ItemWindow.Profession.BondsTooltip": "Number of bond slots granted when this profession is assigned to an agent (0–5).",
|
||||
"DG.ItemWindow.Profession.AutomaticSkills": "Automatic Skills",
|
||||
"DG.ItemWindow.Profession.OptionSkills": "Skill Options",
|
||||
"DG.ItemWindow.Profession.OptionPicks": "Option Picks",
|
||||
"DG.ItemWindow.Profession.AddSkill": "Add Skill",
|
||||
"DG.ItemWindow.Profession.AddSkillTitle": "Add Skill to Profession",
|
||||
"DG.ItemWindow.Profession.RemoveSkill": "Remove Skill",
|
||||
"DG.ItemWindow.Profession.Skill": "Skill",
|
||||
"DG.ItemWindow.Profession.SelectSkill": "Select a skill…",
|
||||
"DG.ItemWindow.Profession.Rating": "Rating (%)",
|
||||
"DG.ItemWindow.Profession.SkillType": "Skill Type",
|
||||
"DG.ItemWindow.Profession.SkillTypePlaceholder": "e.g. German, Painting",
|
||||
"DG.ItemWindow.Profession.TypedSkillRequired": "Enter a skill type before adding this skill.",
|
||||
"DG.ItemWindow.Profession.ChooseOne": "Choose One",
|
||||
"DG.ItemWindow.Profession.ChooseOneHint": "The player will name this skill when the profession is applied to an agent.",
|
||||
"DG.ItemWindow.Profession.TypedSkillNameConflict": "Another automatic or option skill in this category already uses the name \"{name}\".",
|
||||
"DG.Profession.Dialog.OptionPicksRequired": "Select exactly {picks} skill option(s).",
|
||||
"DG.Profession.Dialog.BondNameRequired": "Enter a name for each bond.",
|
||||
"DG.Profession.Dialog.BondRelationshipRequired": "Enter a relationship for each bond.",
|
||||
"DG.Profession.Dialog.BonusSkillRequired": "Select all {count} bonus skills.",
|
||||
"DG.Profession.Dialog.BonusSkillTypeRequired": "Enter a specialization for each typed bonus skill.",
|
||||
"DG.Profession.Dialog.TypedNameRequired": "Enter a name for each {type} skill.",
|
||||
"DG.Physical.Chat.ExhaustedLabel": "Exhausted",
|
||||
"DG.Physical.Chat.RestedLabel": "Rest",
|
||||
"DG.Physical.Chat.StimulantsRegularLabel": "Regular Stimulants",
|
||||
"DG.Physical.Chat.StimulantsHardLabel": "Hard Drugs"
|
||||
}
|
||||
|
||||
+72
-4
@@ -152,7 +152,6 @@
|
||||
"DG.ModifyDamageRollDialogue.Weapon": "武器:",
|
||||
"DG.ModifySkillRollDialogue.ModifierTooltip": "技能チェックの目標値にプラスまたはマイナスの修正を加える。",
|
||||
"DG.ModifySkillRollDialogue.OriginalTarget": "元の目標値:",
|
||||
"DG.ModifySkillRollDialogue.TargetModifier": "目標値修正:",
|
||||
"DG.ModifySkillRollDialogue.Test": "テスト:",
|
||||
"DG.ModifySkillRollDialogue.Title": "ロールの修正",
|
||||
"DG.NPCSheet.BreakPointAbbreviation": "限界点",
|
||||
@@ -207,8 +206,6 @@
|
||||
"DG.Roll.Lethality": "致命率",
|
||||
"DG.Roll.Or": " / ",
|
||||
"DG.Roll.Roll": "ロール",
|
||||
"DG.Roll.Rolling": "ローリング",
|
||||
"DG.Roll.RollingDamageFor": "ダメージロール: ",
|
||||
"DG.Roll.Success": "成功",
|
||||
"DG.Roll.Target": "目標値: ",
|
||||
"DG.RollLuck": "幸運ロール",
|
||||
@@ -373,5 +370,76 @@
|
||||
"TYPES.Item.motivation": "モチベーション",
|
||||
"TYPES.Item.ritual": "儀式",
|
||||
"TYPES.Item.tome": "魔道書",
|
||||
"TYPES.Item.weapon": "武器"
|
||||
"TYPES.Item.weapon": "武器",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHeader": "クイック修正",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHint": "プリセットの修正を適用してすぐにロールします。",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchHarder": "ロールを大幅に難しくする",
|
||||
"DG.ModifySkillRollDialogue.ModifierHarder": "ロールを難しくする",
|
||||
"DG.ModifySkillRollDialogue.ModifierEasier": "ロールを易しくする",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchEasier": "ロールを大幅に易しくする",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHeader": "カスタム修正",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHint": "正または負の値を入力して目標値を調整します。",
|
||||
"DG.ModifySkillRollDialogue.InvalidModifier": "有効な修正値を入力してからロールしてください。",
|
||||
"TYPES.Item.profession": "職業",
|
||||
"DG.Profession.AlreadyAssigned": "This agent already has a profession. Another cannot be assigned.",
|
||||
"DG.Profession.AssignedHeader": "ASSIGNED PROFESSION ITEM",
|
||||
"DG.Profession.Dialog.Title": "Pick Skills",
|
||||
"DG.Profession.Dialog.Skill": "Skill",
|
||||
"DG.Profession.Dialog.Value": "Value",
|
||||
"DG.Profession.Dialog.SkillsOptionsHeader": "Skills Options ({picks} picks)",
|
||||
"DG.Profession.Dialog.BonusSkillsHeader": "Bonus Skills",
|
||||
"DG.Profession.Dialog.BondsHeader": "Bonds",
|
||||
"DG.Profession.Dialog.Bond": "Bond",
|
||||
"DG.Profession.Dialog.SelectSkill": "Select a skill…",
|
||||
"DG.Profession.Dialog.SkillTypePlaceholder": "Type or specialization",
|
||||
"DG.Profession.Dialog.Submit": "Submit",
|
||||
"DG.Profession.Dialog.CapWarning": "{skill} is being raised to {attempted} but is capped at 80 during agent creation. This is wasting {waste} skill points.",
|
||||
"DG.Profession.Dialog.DuplicateTypedName": "Duplicate {type} ({name}) detected. Please choose unique names.",
|
||||
"DG.Profession.ChooseOnePlaceholder": "choose one",
|
||||
"DG.Profession.Dialog.ChooseOneNamesHeader": "Name your skills",
|
||||
"DG.Profession.Dialog.ChooseOneNameLabel": "{group} — specialization",
|
||||
"DG.ProfessionSetup.PickStatistics.Title": "Pick Statistics",
|
||||
"DG.ProfessionSetup.PickStatistics.Intro": "技能を選ぶ前に、このエージェントの能力値をどう設定するか選んでください。",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStats": "Roll Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStatsTooltip": "Roll 4D6, drop lowest, then assign as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStats": "Assign Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStatsTooltip": "Divide 72 points between stats as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.LeaveStatsAlone": "Leave my stats alone!",
|
||||
"DG.ProfessionSetup.RollStats.Title": "Roll Stats",
|
||||
"DG.ProfessionSetup.RollStats.PoolHeader": "Drag each rolled value onto a stat.",
|
||||
"DG.ProfessionSetup.RollStats.Submit": "Submit",
|
||||
"DG.ProfessionSetup.RollStats.ChatLabel": "能力値ロール(4d6、最低値を除外)",
|
||||
"DG.ProfessionSetup.AssignStats.Title": "Assign Stats",
|
||||
"DG.ProfessionSetup.AssignStats.PointsRemaining": "Points remaining: {remaining}",
|
||||
"DG.ProfessionSetup.AssignStats.Submit": "Submit",
|
||||
"DG.ItemWindow.Profession.Description": "Description",
|
||||
"DG.ItemWindow.Profession.SkillsTab": "Skills",
|
||||
"DG.ItemWindow.Profession.Name": "Profession Name",
|
||||
"DG.ItemWindow.Profession.Bonds": "Bonds",
|
||||
"DG.ItemWindow.Profession.BondsTooltip": "Number of bond slots granted when this profession is assigned to an agent (0–5).",
|
||||
"DG.ItemWindow.Profession.AutomaticSkills": "Automatic Skills",
|
||||
"DG.ItemWindow.Profession.OptionSkills": "Skill Options",
|
||||
"DG.ItemWindow.Profession.OptionPicks": "Option Picks",
|
||||
"DG.ItemWindow.Profession.AddSkill": "Add Skill",
|
||||
"DG.ItemWindow.Profession.AddSkillTitle": "Add Skill to Profession",
|
||||
"DG.ItemWindow.Profession.RemoveSkill": "Remove Skill",
|
||||
"DG.ItemWindow.Profession.Skill": "Skill",
|
||||
"DG.ItemWindow.Profession.SelectSkill": "Select a skill…",
|
||||
"DG.ItemWindow.Profession.Rating": "Rating (%)",
|
||||
"DG.ItemWindow.Profession.SkillType": "Skill Type",
|
||||
"DG.ItemWindow.Profession.SkillTypePlaceholder": "e.g. German, Painting",
|
||||
"DG.ItemWindow.Profession.TypedSkillRequired": "Enter a skill type before adding this skill.",
|
||||
"DG.ItemWindow.Profession.ChooseOne": "Choose One",
|
||||
"DG.ItemWindow.Profession.ChooseOneHint": "The player will name this skill when the profession is applied to an agent.",
|
||||
"DG.ItemWindow.Profession.TypedSkillNameConflict": "Another automatic or option skill in this category already uses the name \"{name}\".",
|
||||
"DG.Profession.Dialog.OptionPicksRequired": "Select exactly {picks} skill option(s).",
|
||||
"DG.Profession.Dialog.BondNameRequired": "Enter a name for each bond.",
|
||||
"DG.Profession.Dialog.BondRelationshipRequired": "Enter a relationship for each bond.",
|
||||
"DG.Profession.Dialog.BonusSkillRequired": "Select all {count} bonus skills.",
|
||||
"DG.Profession.Dialog.BonusSkillTypeRequired": "Enter a specialization for each typed bonus skill.",
|
||||
"DG.Profession.Dialog.TypedNameRequired": "Enter a name for each {type} skill.",
|
||||
"DG.Physical.Chat.ExhaustedLabel": "Exhausted",
|
||||
"DG.Physical.Chat.RestedLabel": "Rest",
|
||||
"DG.Physical.Chat.StimulantsRegularLabel": "Regular Stimulants",
|
||||
"DG.Physical.Chat.StimulantsHardLabel": "Hard Drugs"
|
||||
}
|
||||
|
||||
+73
-4
@@ -33,6 +33,7 @@
|
||||
"DG.ActiveEffects.TransferWhenEquipped": "Transferred effects apply to the agent only while this item is equipped.",
|
||||
"DG.AgentNameFieldTooltip": "NAZWISKO, IMIE (PSEUDONIM/KRYPTONIM, JESLI DOTYCZY)",
|
||||
"DG.AgentSheet.ProfessionPlaceholder": "ZAWÓD (RANGA, JEŚLI DOTYCZY)",
|
||||
"DG.AgentSheet.OpenProfessionToEdit": "Kliknij, aby edytować zawód",
|
||||
"DG.Attributes.HP": "PW",
|
||||
"DG.Attributes.SAN": "PP",
|
||||
"DG.Attributes.Tooltip.HP": "Punkty Wytrzymałości, postać traci przytomność przy 2 PW i umiera przy 0 PW.",
|
||||
@@ -165,7 +166,6 @@
|
||||
"DG.ModifyDamageRollDialogue.Weapon": "Broń:",
|
||||
"DG.ModifySkillRollDialogue.ModifierTooltip": "Podaj dodatni lub ujemny modyfikator, aby dodać/odjąć od celu dla testu umiejętności.",
|
||||
"DG.ModifySkillRollDialogue.OriginalTarget": "Oryginalny Cel:",
|
||||
"DG.ModifySkillRollDialogue.TargetModifier": "Modyfikator Celu:",
|
||||
"DG.ModifySkillRollDialogue.Test": "Test:",
|
||||
"DG.ModifySkillRollDialogue.Title": "Modyfikuj Rzut",
|
||||
"DG.NPCSheet.BreakPointAbbreviation": "BP",
|
||||
@@ -219,8 +219,6 @@
|
||||
"DG.Roll.Lethality": "Śmiertelność",
|
||||
"DG.Roll.Or": "Lub",
|
||||
"DG.Roll.Roll": "Rzuć",
|
||||
"DG.Roll.Rolling": "Rzut na",
|
||||
"DG.Roll.RollingDamageFor": "Rzut na Obrażenia",
|
||||
"DG.Roll.Success": "Sukces",
|
||||
"DG.Roll.Target": "Cel: ",
|
||||
"DG.RollLuck": "Test Szczęścia",
|
||||
@@ -426,5 +424,76 @@
|
||||
"TYPES.Item.motivation": "Motywacja",
|
||||
"TYPES.Item.ritual": "Rytuał",
|
||||
"TYPES.Item.tome": "Księga",
|
||||
"TYPES.Item.weapon": "Broń"
|
||||
"TYPES.Item.weapon": "Broń",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHeader": "Szybkie modyfikatory",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHint": "Zastosuj ustawiony modyfikator i rzuć natychmiast.",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchHarder": "Znacznie utrudnia rzut",
|
||||
"DG.ModifySkillRollDialogue.ModifierHarder": "Utrudnia rzut",
|
||||
"DG.ModifySkillRollDialogue.ModifierEasier": "Ułatwia rzut",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchEasier": "Znacznie ułatwia rzut",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHeader": "Własny modyfikator",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHint": "Wprowadź wartość dodatnią lub ujemną, aby dostosować cel.",
|
||||
"DG.ModifySkillRollDialogue.InvalidModifier": "Wprowadź prawidłowy modyfikator, aby rzucić.",
|
||||
"TYPES.Item.profession": "Zawód",
|
||||
"DG.Profession.AlreadyAssigned": "This agent already has a profession. Another cannot be assigned.",
|
||||
"DG.Profession.AssignedHeader": "ASSIGNED PROFESSION ITEM",
|
||||
"DG.Profession.Dialog.Title": "Pick Skills",
|
||||
"DG.Profession.Dialog.Skill": "Skill",
|
||||
"DG.Profession.Dialog.Value": "Value",
|
||||
"DG.Profession.Dialog.SkillsOptionsHeader": "Skills Options ({picks} picks)",
|
||||
"DG.Profession.Dialog.BonusSkillsHeader": "Bonus Skills",
|
||||
"DG.Profession.Dialog.BondsHeader": "Bonds",
|
||||
"DG.Profession.Dialog.Bond": "Bond",
|
||||
"DG.Profession.Dialog.SelectSkill": "Select a skill…",
|
||||
"DG.Profession.Dialog.SkillTypePlaceholder": "Type or specialization",
|
||||
"DG.Profession.Dialog.Submit": "Submit",
|
||||
"DG.Profession.Dialog.CapWarning": "{skill} is being raised to {attempted} but is capped at 80 during agent creation. This is wasting {waste} skill points.",
|
||||
"DG.Profession.Dialog.DuplicateTypedName": "Duplicate {type} ({name}) detected. Please choose unique names.",
|
||||
"DG.Profession.ChooseOnePlaceholder": "choose one",
|
||||
"DG.Profession.Dialog.ChooseOneNamesHeader": "Name your skills",
|
||||
"DG.Profession.Dialog.ChooseOneNameLabel": "{group} — specialization",
|
||||
"DG.ProfessionSetup.PickStatistics.Title": "Pick Statistics",
|
||||
"DG.ProfessionSetup.PickStatistics.Intro": "Wybierz, jak ustawić statystyki tego agenta przed wyborem umiejętności.",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStats": "Roll Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStatsTooltip": "Roll 4D6, drop lowest, then assign as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStats": "Assign Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStatsTooltip": "Divide 72 points between stats as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.LeaveStatsAlone": "Leave my stats alone!",
|
||||
"DG.ProfessionSetup.RollStats.Title": "Roll Stats",
|
||||
"DG.ProfessionSetup.RollStats.PoolHeader": "Drag each rolled value onto a stat.",
|
||||
"DG.ProfessionSetup.RollStats.Submit": "Submit",
|
||||
"DG.ProfessionSetup.RollStats.ChatLabel": "Rzuty na statystyki (4k6, odrzuć najniższy)",
|
||||
"DG.ProfessionSetup.AssignStats.Title": "Assign Stats",
|
||||
"DG.ProfessionSetup.AssignStats.PointsRemaining": "Points remaining: {remaining}",
|
||||
"DG.ProfessionSetup.AssignStats.Submit": "Submit",
|
||||
"DG.ItemWindow.Profession.Description": "Description",
|
||||
"DG.ItemWindow.Profession.SkillsTab": "Skills",
|
||||
"DG.ItemWindow.Profession.Name": "Profession Name",
|
||||
"DG.ItemWindow.Profession.Bonds": "Bonds",
|
||||
"DG.ItemWindow.Profession.BondsTooltip": "Number of bond slots granted when this profession is assigned to an agent (0–5).",
|
||||
"DG.ItemWindow.Profession.AutomaticSkills": "Automatic Skills",
|
||||
"DG.ItemWindow.Profession.OptionSkills": "Skill Options",
|
||||
"DG.ItemWindow.Profession.OptionPicks": "Option Picks",
|
||||
"DG.ItemWindow.Profession.AddSkill": "Add Skill",
|
||||
"DG.ItemWindow.Profession.AddSkillTitle": "Add Skill to Profession",
|
||||
"DG.ItemWindow.Profession.RemoveSkill": "Remove Skill",
|
||||
"DG.ItemWindow.Profession.Skill": "Skill",
|
||||
"DG.ItemWindow.Profession.SelectSkill": "Select a skill…",
|
||||
"DG.ItemWindow.Profession.Rating": "Rating (%)",
|
||||
"DG.ItemWindow.Profession.SkillType": "Skill Type",
|
||||
"DG.ItemWindow.Profession.SkillTypePlaceholder": "e.g. German, Painting",
|
||||
"DG.ItemWindow.Profession.TypedSkillRequired": "Enter a skill type before adding this skill.",
|
||||
"DG.ItemWindow.Profession.ChooseOne": "Choose One",
|
||||
"DG.ItemWindow.Profession.ChooseOneHint": "The player will name this skill when the profession is applied to an agent.",
|
||||
"DG.ItemWindow.Profession.TypedSkillNameConflict": "Another automatic or option skill in this category already uses the name \"{name}\".",
|
||||
"DG.Profession.Dialog.OptionPicksRequired": "Select exactly {picks} skill option(s).",
|
||||
"DG.Profession.Dialog.BondNameRequired": "Enter a name for each bond.",
|
||||
"DG.Profession.Dialog.BondRelationshipRequired": "Enter a relationship for each bond.",
|
||||
"DG.Profession.Dialog.BonusSkillRequired": "Select all {count} bonus skills.",
|
||||
"DG.Profession.Dialog.BonusSkillTypeRequired": "Enter a specialization for each typed bonus skill.",
|
||||
"DG.Profession.Dialog.TypedNameRequired": "Enter a name for each {type} skill.",
|
||||
"DG.Physical.Chat.ExhaustedLabel": "Exhausted",
|
||||
"DG.Physical.Chat.RestedLabel": "Rest",
|
||||
"DG.Physical.Chat.StimulantsRegularLabel": "Regular Stimulants",
|
||||
"DG.Physical.Chat.StimulantsHardLabel": "Hard Drugs"
|
||||
}
|
||||
|
||||
+73
-4
@@ -33,6 +33,7 @@
|
||||
"DG.ActiveEffects.TransferWhenEquipped": "Transferred effects apply to the agent only while this item is equipped.",
|
||||
"DG.AgentNameFieldTooltip": "SOBRENOME, NOME (OU PSEUDÔNIMO)",
|
||||
"DG.AgentSheet.ProfessionPlaceholder": "PROFISSÂO",
|
||||
"DG.AgentSheet.OpenProfessionToEdit": "Clique para editar a profissão",
|
||||
"DG.Attributes.HP": "PV",
|
||||
"DG.Attributes.SAN": "SAN",
|
||||
"DG.Attributes.Tooltip.HP": "Pontos de Vida (PV) indicam a saúde física. Um personagem fica inconsciente com 2 PV e morre ao chegar a 0 PV.",
|
||||
@@ -167,7 +168,6 @@
|
||||
"DG.ModifyDamageRollDialogue.Weapon": "Arma:",
|
||||
"DG.ModifySkillRollDialogue.ModifierTooltip": "Dê um modificador positivo ou negativo aqui para adicionar/subtrair do alvo para o teste de perícia.",
|
||||
"DG.ModifySkillRollDialogue.OriginalTarget": "Alvo Original:",
|
||||
"DG.ModifySkillRollDialogue.TargetModifier": "Modificar Alvo (+/-):",
|
||||
"DG.ModifySkillRollDialogue.Test": "Teste:",
|
||||
"DG.ModifySkillRollDialogue.Title": "Modificar Rolagem",
|
||||
"DG.NPCSheet.BreakPointAbbreviation": "PR",
|
||||
@@ -221,8 +221,6 @@
|
||||
"DG.Roll.Lethality": "Letalidade",
|
||||
"DG.Roll.Or": "Ou",
|
||||
"DG.Roll.Roll": "Rolar",
|
||||
"DG.Roll.Rolling": "Rolando",
|
||||
"DG.Roll.RollingDamageFor": "Rolando DANO para",
|
||||
"DG.Roll.Success": "Sucesso",
|
||||
"DG.Roll.Target": "Alvo: ",
|
||||
"DG.RollLuck": "Rolar Sorte",
|
||||
@@ -431,5 +429,76 @@
|
||||
"TYPES.Item.motivation": "Motivação",
|
||||
"TYPES.Item.ritual": "Ritual",
|
||||
"TYPES.Item.tome": "Tomo",
|
||||
"TYPES.Item.weapon": "Arma"
|
||||
"TYPES.Item.weapon": "Arma",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHeader": "Modificadores rápidos",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHint": "Aplique um ajuste predefinido e role imediatamente.",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchHarder": "Torna a rolagem muito mais difícil",
|
||||
"DG.ModifySkillRollDialogue.ModifierHarder": "Torna a rolagem mais difícil",
|
||||
"DG.ModifySkillRollDialogue.ModifierEasier": "Torna a rolagem mais fácil",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchEasier": "Torna a rolagem muito mais fácil",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHeader": "Modificador personalizado",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHint": "Digite um valor positivo ou negativo para ajustar o alvo.",
|
||||
"DG.ModifySkillRollDialogue.InvalidModifier": "Digite um modificador válido para rolar.",
|
||||
"TYPES.Item.profession": "Profession",
|
||||
"DG.Profession.AlreadyAssigned": "This agent already has a profession. Another cannot be assigned.",
|
||||
"DG.Profession.AssignedHeader": "ASSIGNED PROFESSION ITEM",
|
||||
"DG.Profession.Dialog.Title": "Pick Skills",
|
||||
"DG.Profession.Dialog.Skill": "Skill",
|
||||
"DG.Profession.Dialog.Value": "Value",
|
||||
"DG.Profession.Dialog.SkillsOptionsHeader": "Skills Options ({picks} picks)",
|
||||
"DG.Profession.Dialog.BonusSkillsHeader": "Bonus Skills",
|
||||
"DG.Profession.Dialog.BondsHeader": "Bonds",
|
||||
"DG.Profession.Dialog.Bond": "Bond",
|
||||
"DG.Profession.Dialog.SelectSkill": "Select a skill…",
|
||||
"DG.Profession.Dialog.SkillTypePlaceholder": "Type or specialization",
|
||||
"DG.Profession.Dialog.Submit": "Submit",
|
||||
"DG.Profession.Dialog.CapWarning": "{skill} is being raised to {attempted} but is capped at 80 during agent creation. This is wasting {waste} skill points.",
|
||||
"DG.Profession.Dialog.DuplicateTypedName": "Duplicate {type} ({name}) detected. Please choose unique names.",
|
||||
"DG.Profession.ChooseOnePlaceholder": "choose one",
|
||||
"DG.Profession.Dialog.ChooseOneNamesHeader": "Name your skills",
|
||||
"DG.Profession.Dialog.ChooseOneNameLabel": "{group} — specialization",
|
||||
"DG.ProfessionSetup.PickStatistics.Title": "Pick Statistics",
|
||||
"DG.ProfessionSetup.PickStatistics.Intro": "Escolha como definir as estatísticas deste agente antes de escolher perícias.",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStats": "Roll Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStatsTooltip": "Roll 4D6, drop lowest, then assign as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStats": "Assign Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStatsTooltip": "Divide 72 points between stats as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.LeaveStatsAlone": "Leave my stats alone!",
|
||||
"DG.ProfessionSetup.RollStats.Title": "Roll Stats",
|
||||
"DG.ProfessionSetup.RollStats.PoolHeader": "Drag each rolled value onto a stat.",
|
||||
"DG.ProfessionSetup.RollStats.Submit": "Submit",
|
||||
"DG.ProfessionSetup.RollStats.ChatLabel": "Rolagens de stats (4d6, descarte o menor)",
|
||||
"DG.ProfessionSetup.AssignStats.Title": "Assign Stats",
|
||||
"DG.ProfessionSetup.AssignStats.PointsRemaining": "Points remaining: {remaining}",
|
||||
"DG.ProfessionSetup.AssignStats.Submit": "Submit",
|
||||
"DG.ItemWindow.Profession.Description": "Description",
|
||||
"DG.ItemWindow.Profession.SkillsTab": "Skills",
|
||||
"DG.ItemWindow.Profession.Name": "Profession Name",
|
||||
"DG.ItemWindow.Profession.Bonds": "Bonds",
|
||||
"DG.ItemWindow.Profession.BondsTooltip": "Number of bond slots granted when this profession is assigned to an agent (0–5).",
|
||||
"DG.ItemWindow.Profession.AutomaticSkills": "Automatic Skills",
|
||||
"DG.ItemWindow.Profession.OptionSkills": "Skill Options",
|
||||
"DG.ItemWindow.Profession.OptionPicks": "Option Picks",
|
||||
"DG.ItemWindow.Profession.AddSkill": "Add Skill",
|
||||
"DG.ItemWindow.Profession.AddSkillTitle": "Add Skill to Profession",
|
||||
"DG.ItemWindow.Profession.RemoveSkill": "Remove Skill",
|
||||
"DG.ItemWindow.Profession.Skill": "Skill",
|
||||
"DG.ItemWindow.Profession.SelectSkill": "Select a skill…",
|
||||
"DG.ItemWindow.Profession.Rating": "Rating (%)",
|
||||
"DG.ItemWindow.Profession.SkillType": "Skill Type",
|
||||
"DG.ItemWindow.Profession.SkillTypePlaceholder": "e.g. German, Painting",
|
||||
"DG.ItemWindow.Profession.TypedSkillRequired": "Enter a skill type before adding this skill.",
|
||||
"DG.ItemWindow.Profession.ChooseOne": "Choose One",
|
||||
"DG.ItemWindow.Profession.ChooseOneHint": "The player will name this skill when the profession is applied to an agent.",
|
||||
"DG.ItemWindow.Profession.TypedSkillNameConflict": "Another automatic or option skill in this category already uses the name \"{name}\".",
|
||||
"DG.Profession.Dialog.OptionPicksRequired": "Select exactly {picks} skill option(s).",
|
||||
"DG.Profession.Dialog.BondNameRequired": "Enter a name for each bond.",
|
||||
"DG.Profession.Dialog.BondRelationshipRequired": "Enter a relationship for each bond.",
|
||||
"DG.Profession.Dialog.BonusSkillRequired": "Select all {count} bonus skills.",
|
||||
"DG.Profession.Dialog.BonusSkillTypeRequired": "Enter a specialization for each typed bonus skill.",
|
||||
"DG.Profession.Dialog.TypedNameRequired": "Enter a name for each {type} skill.",
|
||||
"DG.Physical.Chat.ExhaustedLabel": "Exhausted",
|
||||
"DG.Physical.Chat.RestedLabel": "Rest",
|
||||
"DG.Physical.Chat.StimulantsRegularLabel": "Regular Stimulants",
|
||||
"DG.Physical.Chat.StimulantsHardLabel": "Hard Drugs"
|
||||
}
|
||||
|
||||
+72
-4
@@ -152,7 +152,6 @@
|
||||
"DG.ModifyDamageRollDialogue.Weapon": "Vapen:",
|
||||
"DG.ModifySkillRollDialogue.ModifierTooltip": "Ange en positiv eller negativ modifiering här.",
|
||||
"DG.ModifySkillRollDialogue.OriginalTarget": "Ursprungligt mål:",
|
||||
"DG.ModifySkillRollDialogue.TargetModifier": "Modifiera mål:",
|
||||
"DG.ModifySkillRollDialogue.Test": "Slag:",
|
||||
"DG.ModifySkillRollDialogue.Title": "Modifiera kast",
|
||||
"DG.NPCSheet.BreakPointAbbreviation": "BP",
|
||||
@@ -207,8 +206,6 @@
|
||||
"DG.Roll.Lethality": "Dödlighet",
|
||||
"DG.Roll.Or": "Eller",
|
||||
"DG.Roll.Roll": "Slå",
|
||||
"DG.Roll.Rolling": "Slår för",
|
||||
"DG.Roll.RollingDamageFor": "Slår SKADA för",
|
||||
"DG.Roll.Success": "Träff",
|
||||
"DG.Roll.Target": "Mål: ",
|
||||
"DG.RollLuck": "Turkast",
|
||||
@@ -333,5 +330,76 @@
|
||||
"TYPES.Item.motivation": "Motivation",
|
||||
"TYPES.Item.ritual": "Ritual",
|
||||
"TYPES.Item.tome": "Trollbok",
|
||||
"TYPES.Item.weapon": "Vapen"
|
||||
"TYPES.Item.weapon": "Vapen",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHeader": "Snabbmodifieringar",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHint": "Tillämpa en förinställd justering och slå omedelbart.",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchHarder": "Gör slaget mycket svårare",
|
||||
"DG.ModifySkillRollDialogue.ModifierHarder": "Gör slaget svårare",
|
||||
"DG.ModifySkillRollDialogue.ModifierEasier": "Gör slaget enklare",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchEasier": "Gör slaget mycket enklare",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHeader": "Anpassad modifiering",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHint": "Ange ett positivt eller negativt värde för att justera målet.",
|
||||
"DG.ModifySkillRollDialogue.InvalidModifier": "Ange en giltig modifiering för att slå.",
|
||||
"TYPES.Item.profession": "Profession",
|
||||
"DG.Profession.AlreadyAssigned": "This agent already has a profession. Another cannot be assigned.",
|
||||
"DG.Profession.AssignedHeader": "ASSIGNED PROFESSION ITEM",
|
||||
"DG.Profession.Dialog.Title": "Pick Skills",
|
||||
"DG.Profession.Dialog.Skill": "Skill",
|
||||
"DG.Profession.Dialog.Value": "Value",
|
||||
"DG.Profession.Dialog.SkillsOptionsHeader": "Skills Options ({picks} picks)",
|
||||
"DG.Profession.Dialog.BonusSkillsHeader": "Bonus Skills",
|
||||
"DG.Profession.Dialog.BondsHeader": "Bonds",
|
||||
"DG.Profession.Dialog.Bond": "Bond",
|
||||
"DG.Profession.Dialog.SelectSkill": "Select a skill…",
|
||||
"DG.Profession.Dialog.SkillTypePlaceholder": "Type or specialization",
|
||||
"DG.Profession.Dialog.Submit": "Submit",
|
||||
"DG.Profession.Dialog.CapWarning": "{skill} is being raised to {attempted} but is capped at 80 during agent creation. This is wasting {waste} skill points.",
|
||||
"DG.Profession.Dialog.DuplicateTypedName": "Duplicate {type} ({name}) detected. Please choose unique names.",
|
||||
"DG.Profession.ChooseOnePlaceholder": "choose one",
|
||||
"DG.Profession.Dialog.ChooseOneNamesHeader": "Name your skills",
|
||||
"DG.Profession.Dialog.ChooseOneNameLabel": "{group} — specialization",
|
||||
"DG.ProfessionSetup.PickStatistics.Title": "Pick Statistics",
|
||||
"DG.ProfessionSetup.PickStatistics.Intro": "Välj hur du vill sätta denna agents statistik innan du väljer färdigheter.",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStats": "Roll Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStatsTooltip": "Roll 4D6, drop lowest, then assign as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStats": "Assign Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStatsTooltip": "Divide 72 points between stats as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.LeaveStatsAlone": "Leave my stats alone!",
|
||||
"DG.ProfessionSetup.RollStats.Title": "Roll Stats",
|
||||
"DG.ProfessionSetup.RollStats.PoolHeader": "Drag each rolled value onto a stat.",
|
||||
"DG.ProfessionSetup.RollStats.Submit": "Submit",
|
||||
"DG.ProfessionSetup.RollStats.ChatLabel": "Stat-slag (4t6, slå bort lägsta)",
|
||||
"DG.ProfessionSetup.AssignStats.Title": "Assign Stats",
|
||||
"DG.ProfessionSetup.AssignStats.PointsRemaining": "Points remaining: {remaining}",
|
||||
"DG.ProfessionSetup.AssignStats.Submit": "Submit",
|
||||
"DG.ItemWindow.Profession.Description": "Description",
|
||||
"DG.ItemWindow.Profession.SkillsTab": "Skills",
|
||||
"DG.ItemWindow.Profession.Name": "Profession Name",
|
||||
"DG.ItemWindow.Profession.Bonds": "Bonds",
|
||||
"DG.ItemWindow.Profession.BondsTooltip": "Number of bond slots granted when this profession is assigned to an agent (0–5).",
|
||||
"DG.ItemWindow.Profession.AutomaticSkills": "Automatic Skills",
|
||||
"DG.ItemWindow.Profession.OptionSkills": "Skill Options",
|
||||
"DG.ItemWindow.Profession.OptionPicks": "Option Picks",
|
||||
"DG.ItemWindow.Profession.AddSkill": "Add Skill",
|
||||
"DG.ItemWindow.Profession.AddSkillTitle": "Add Skill to Profession",
|
||||
"DG.ItemWindow.Profession.RemoveSkill": "Remove Skill",
|
||||
"DG.ItemWindow.Profession.Skill": "Skill",
|
||||
"DG.ItemWindow.Profession.SelectSkill": "Select a skill…",
|
||||
"DG.ItemWindow.Profession.Rating": "Rating (%)",
|
||||
"DG.ItemWindow.Profession.SkillType": "Skill Type",
|
||||
"DG.ItemWindow.Profession.SkillTypePlaceholder": "e.g. German, Painting",
|
||||
"DG.ItemWindow.Profession.TypedSkillRequired": "Enter a skill type before adding this skill.",
|
||||
"DG.ItemWindow.Profession.ChooseOne": "Choose One",
|
||||
"DG.ItemWindow.Profession.ChooseOneHint": "The player will name this skill when the profession is applied to an agent.",
|
||||
"DG.ItemWindow.Profession.TypedSkillNameConflict": "Another automatic or option skill in this category already uses the name \"{name}\".",
|
||||
"DG.Profession.Dialog.OptionPicksRequired": "Select exactly {picks} skill option(s).",
|
||||
"DG.Profession.Dialog.BondNameRequired": "Enter a name for each bond.",
|
||||
"DG.Profession.Dialog.BondRelationshipRequired": "Enter a relationship for each bond.",
|
||||
"DG.Profession.Dialog.BonusSkillRequired": "Select all {count} bonus skills.",
|
||||
"DG.Profession.Dialog.BonusSkillTypeRequired": "Enter a specialization for each typed bonus skill.",
|
||||
"DG.Profession.Dialog.TypedNameRequired": "Enter a name for each {type} skill.",
|
||||
"DG.Physical.Chat.ExhaustedLabel": "Exhausted",
|
||||
"DG.Physical.Chat.RestedLabel": "Rest",
|
||||
"DG.Physical.Chat.StimulantsRegularLabel": "Regular Stimulants",
|
||||
"DG.Physical.Chat.StimulantsHardLabel": "Hard Drugs"
|
||||
}
|
||||
|
||||
+73
-4
@@ -33,6 +33,7 @@
|
||||
"DG.ActiveEffects.TransferWhenEquipped": "Transferred effects apply to the agent only while this item is equipped.",
|
||||
"DG.AgentNameFieldTooltip": "ПРІЗВИЩЕ, ІМ’Я (ТА ПСЕВДОНІМ, ЯКЩО Є)",
|
||||
"DG.AgentSheet.ProfessionPlaceholder": "ПРОФЕСІЯ (ЗВАННЯ, ЯКЩО Є)",
|
||||
"DG.AgentSheet.OpenProfessionToEdit": "Натисніть, щоб редагувати професію",
|
||||
"DG.Attributes.HP": "ПЗ",
|
||||
"DG.Attributes.SAN": "ГЗД",
|
||||
"DG.Attributes.Tooltip.HP": "Пункти Здоров’я (ПЗ) показують фізичний стан. Персонаж непритомніє при 2 ПЗ і помирає при 0 ПЗ.",
|
||||
@@ -167,7 +168,6 @@
|
||||
"DG.ModifyDamageRollDialogue.Weapon": "Зброя:",
|
||||
"DG.ModifySkillRollDialogue.ModifierTooltip": "Вкажи позитивний або негативний модифікатор, щоб додати/відняти від цілі для перевірки навички.",
|
||||
"DG.ModifySkillRollDialogue.OriginalTarget": "Початкова ціль:",
|
||||
"DG.ModifySkillRollDialogue.TargetModifier": "Змінити ціль:",
|
||||
"DG.ModifySkillRollDialogue.Test": "Тест:",
|
||||
"DG.ModifySkillRollDialogue.Title": "Змінити кидок",
|
||||
"DG.NPCSheet.BreakPointAbbreviation": "ТЗ",
|
||||
@@ -221,8 +221,6 @@
|
||||
"DG.Roll.Lethality": "Летальність",
|
||||
"DG.Roll.Or": "Або",
|
||||
"DG.Roll.Roll": "Кинути",
|
||||
"DG.Roll.Rolling": "Кидаємо...",
|
||||
"DG.Roll.RollingDamageFor": "Кидок ШКОДИ для",
|
||||
"DG.Roll.Success": "Успіх",
|
||||
"DG.Roll.Target": "Ціль: ",
|
||||
"DG.RollLuck": "Кинути Удачу",
|
||||
@@ -431,5 +429,76 @@
|
||||
"TYPES.Item.motivation": "Мотивація",
|
||||
"TYPES.Item.ritual": "Ритуал",
|
||||
"TYPES.Item.tome": "Том",
|
||||
"TYPES.Item.weapon": "Зброя"
|
||||
"TYPES.Item.weapon": "Зброя",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHeader": "Швидкі модифікатори",
|
||||
"DG.ModifySkillRollDialogue.QuickModifiersHint": "Застосуй готове налаштування та кинь одразу.",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchHarder": "Робить кидок значно складнішим",
|
||||
"DG.ModifySkillRollDialogue.ModifierHarder": "Робить кидок складнішим",
|
||||
"DG.ModifySkillRollDialogue.ModifierEasier": "Робить кидок легшим",
|
||||
"DG.ModifySkillRollDialogue.ModifierMuchEasier": "Робить кидок значно легшим",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHeader": "Власний модифікатор",
|
||||
"DG.ModifySkillRollDialogue.CustomModifierHint": "Введи додатне або від'ємне значення, щоб змінити ціль.",
|
||||
"DG.ModifySkillRollDialogue.InvalidModifier": "Введи дійсний модифікатор для кидка.",
|
||||
"TYPES.Item.profession": "Професія",
|
||||
"DG.Profession.AlreadyAssigned": "This agent already has a profession. Another cannot be assigned.",
|
||||
"DG.Profession.AssignedHeader": "ASSIGNED PROFESSION ITEM",
|
||||
"DG.Profession.Dialog.Title": "Pick Skills",
|
||||
"DG.Profession.Dialog.Skill": "Skill",
|
||||
"DG.Profession.Dialog.Value": "Value",
|
||||
"DG.Profession.Dialog.SkillsOptionsHeader": "Skills Options ({picks} picks)",
|
||||
"DG.Profession.Dialog.BonusSkillsHeader": "Bonus Skills",
|
||||
"DG.Profession.Dialog.BondsHeader": "Bonds",
|
||||
"DG.Profession.Dialog.Bond": "Bond",
|
||||
"DG.Profession.Dialog.SelectSkill": "Select a skill…",
|
||||
"DG.Profession.Dialog.SkillTypePlaceholder": "Type or specialization",
|
||||
"DG.Profession.Dialog.Submit": "Submit",
|
||||
"DG.Profession.Dialog.CapWarning": "{skill} is being raised to {attempted} but is capped at 80 during agent creation. This is wasting {waste} skill points.",
|
||||
"DG.Profession.Dialog.DuplicateTypedName": "Duplicate {type} ({name}) detected. Please choose unique names.",
|
||||
"DG.Profession.ChooseOnePlaceholder": "choose one",
|
||||
"DG.Profession.Dialog.ChooseOneNamesHeader": "Name your skills",
|
||||
"DG.Profession.Dialog.ChooseOneNameLabel": "{group} — specialization",
|
||||
"DG.ProfessionSetup.PickStatistics.Title": "Pick Statistics",
|
||||
"DG.ProfessionSetup.PickStatistics.Intro": "Обери, як задати характеристики (стати) агента перед вибором навичок.",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStats": "Roll Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.RollStatsTooltip": "Roll 4D6, drop lowest, then assign as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStats": "Assign Stats",
|
||||
"DG.ProfessionSetup.PickStatistics.AssignStatsTooltip": "Divide 72 points between stats as desired.",
|
||||
"DG.ProfessionSetup.PickStatistics.LeaveStatsAlone": "Leave my stats alone!",
|
||||
"DG.ProfessionSetup.RollStats.Title": "Roll Stats",
|
||||
"DG.ProfessionSetup.RollStats.PoolHeader": "Drag each rolled value onto a stat.",
|
||||
"DG.ProfessionSetup.RollStats.Submit": "Submit",
|
||||
"DG.ProfessionSetup.RollStats.ChatLabel": "Кидки статів (4к6, відкинь найнижчий)",
|
||||
"DG.ProfessionSetup.AssignStats.Title": "Assign Stats",
|
||||
"DG.ProfessionSetup.AssignStats.PointsRemaining": "Points remaining: {remaining}",
|
||||
"DG.ProfessionSetup.AssignStats.Submit": "Submit",
|
||||
"DG.ItemWindow.Profession.Description": "Description",
|
||||
"DG.ItemWindow.Profession.SkillsTab": "Skills",
|
||||
"DG.ItemWindow.Profession.Name": "Profession Name",
|
||||
"DG.ItemWindow.Profession.Bonds": "Bonds",
|
||||
"DG.ItemWindow.Profession.BondsTooltip": "Number of bond slots granted when this profession is assigned to an agent (0–5).",
|
||||
"DG.ItemWindow.Profession.AutomaticSkills": "Automatic Skills",
|
||||
"DG.ItemWindow.Profession.OptionSkills": "Skill Options",
|
||||
"DG.ItemWindow.Profession.OptionPicks": "Option Picks",
|
||||
"DG.ItemWindow.Profession.AddSkill": "Add Skill",
|
||||
"DG.ItemWindow.Profession.AddSkillTitle": "Add Skill to Profession",
|
||||
"DG.ItemWindow.Profession.RemoveSkill": "Remove Skill",
|
||||
"DG.ItemWindow.Profession.Skill": "Skill",
|
||||
"DG.ItemWindow.Profession.SelectSkill": "Select a skill…",
|
||||
"DG.ItemWindow.Profession.Rating": "Rating (%)",
|
||||
"DG.ItemWindow.Profession.SkillType": "Skill Type",
|
||||
"DG.ItemWindow.Profession.SkillTypePlaceholder": "e.g. German, Painting",
|
||||
"DG.ItemWindow.Profession.TypedSkillRequired": "Enter a skill type before adding this skill.",
|
||||
"DG.ItemWindow.Profession.ChooseOne": "Choose One",
|
||||
"DG.ItemWindow.Profession.ChooseOneHint": "The player will name this skill when the profession is applied to an agent.",
|
||||
"DG.ItemWindow.Profession.TypedSkillNameConflict": "Another automatic or option skill in this category already uses the name \"{name}\".",
|
||||
"DG.Profession.Dialog.OptionPicksRequired": "Select exactly {picks} skill option(s).",
|
||||
"DG.Profession.Dialog.BondNameRequired": "Enter a name for each bond.",
|
||||
"DG.Profession.Dialog.BondRelationshipRequired": "Enter a relationship for each bond.",
|
||||
"DG.Profession.Dialog.BonusSkillRequired": "Select all {count} bonus skills.",
|
||||
"DG.Profession.Dialog.BonusSkillTypeRequired": "Enter a specialization for each typed bonus skill.",
|
||||
"DG.Profession.Dialog.TypedNameRequired": "Enter a name for each {type} skill.",
|
||||
"DG.Physical.Chat.ExhaustedLabel": "Exhausted",
|
||||
"DG.Physical.Chat.RestedLabel": "Rest",
|
||||
"DG.Physical.Chat.StimulantsRegularLabel": "Regular Stimulants",
|
||||
"DG.Physical.Chat.StimulantsHardLabel": "Hard Drugs"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user