Aaron Lutomski
3c2d009493
Added damaged veteran dialog
2026-06-13 11:37:51 -07:00
Aaron Lutomski
f4103500db
Fix for refactored partials.
2026-05-30 20:03:04 -07:00
Aaron Lutomski
e87a3e8ea2
Fix a couple of errors. Make roll dialog verbiage clearer.
2026-05-30 16:26:08 -07:00
Aaron Lutomski
e2f722602e
Fix linting errors and cleanup.
2026-05-30 12:41:43 -07:00
Aaron Lutomski
f2cea4e166
Style fixes
2026-05-30 12:17:35 -07:00
Aaron Lutomski
c197b83ec5
Refactor and unify some item styling.
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Restyle profession item.
Restyle skills tab.
2026-05-29 22:51:56 -07:00
Aaron Lutomski
46a5fb0cd6
Restyled character creation dialog.
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Added dialog factory.
2026-05-29 21:14:23 -07:00
Aaron Lutomski
9282cdb334
Added profession item type and partially automated chargen.
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Overhauled modified roll dialog.
Added stylized chat card.
2026-05-29 21:07:33 -07:00
Aaron Lutomski
bf4ca9bf88
Implemented Active Effects.
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Used AE to implement exhaustion, stimulants, and rest.
2026-05-29 21:07:33 -07:00
Aaron Lutomski
67b70268b6
Large scale refactor to bring system in line with modern Foundry system guidelines and improve maintainability.
2026-05-29 21:07:33 -07:00
Aaron Lutomski
de35595bfc
Expand Agent Sheet V2 with split tabs, typed-skill columns, and gear partials.
2026-05-29 21:07:33 -07:00
Aaron Lutomski
20a03864be
Unify ProseMirror descriptions and fix item sheet layout.
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Various ItemV2 fixes.
Weapon sheet reorg to smooth out style inconsistencies.
2026-05-29 21:07:33 -07:00
Aaron Lutomski
a6d0cba1c1
Fix Agent Sheet v2 tab navigation positioning.
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Move items to ItemV2.
More API deprecation fixes.
2026-05-29 21:05:50 -07:00
Aaron Lutomski
a768a02fa3
Move adaptation ticks to Agent Sheet V2 left panel ( #297 )
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Port issue #297 from reyzor/297-adaption-left-panel: adaptation incident
checkboxes live in the left bar; Psychological tab is motivations/disorders only.
Includes #281 tooltips on adaptation controls, adapted-label-slot spacing,
locale key DG.Sheet.BlockHeaders.Adaptations (11 languages), and height 700.
Age remains on the bio tab (#374 ).
Manual port from branch reyzor/297-adaption-left-panel (@reyzor1991), not a
literal cherry-pick, due to merge conflicts with v14 and extravaganza work.
Co-authored-by: reyzor1991
2026-05-29 21:05:50 -07:00
jalensailin
01cc0f9d08
Fix error in saving vehicle sheet;
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By restricting unnatural logic to to unnatural sheets only
2026-04-15 23:22:20 -04:00
Samuel Lopez
3a8d5285cf
fix ( #355 ): save physical description
2026-04-15 23:13:37 -04:00
reyzor1991
fc01557560
#283 add stats edit form ( #337 )
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* add stats edit form
2026-03-12 13:42:28 +02:00
jalensailin
806f1c90d8
Merge remote-tracking branch 'origin/master' into hotfix/v1.6.4
2026-02-13 12:59:25 -05:00
Samuel Lopez
7c9cff7f8d
fix ( #340 ): load partial in vehicle sheet
2026-02-12 18:02:45 +01:00
Samuel Lopez
ff00eaa53b
feat ( #338 ): remove checkbox for unnatural
2026-02-10 15:24:33 +01:00
Samuel Lopez
24559561e4
feat ( #296 ): remove adaptation checks if not adapted
2026-01-21 10:38:50 +01:00
reyzor1991
e6cecfc580
283/291 - add left panel ( #293 )
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291 - add left panel
2025-12-13 16:59:43 +02:00
Jalen
ed1ddf68ab
Merge branch 'master' into hotfix/v1.6.2
2025-12-12 15:42:00 -05:00
Samuel Lopez
5c2caa5146
fix ( #269 ): allow to edit max wp and hp for unnatural
2025-12-05 08:47:20 +01:00
Samuel Lopez
3eaebc6631
feat #245 - calc bonus dmg for NPCs
2025-10-18 09:59:51 +02:00
Samuel Lopez
8198cb78c9
fix ( #278 ): show the tooltip only once for skills without proficiency
2025-10-14 10:38:22 +02:00
Budzyn
efda25bf7e
ref. #258 , #268 Quick fixes and enhancements for tooltips ( #271 )
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* ref. #258 , #268 Quick fixes and enhancements for tooltips
* Removed doing so many "unless" in templates and instead using a simple javascript function to handle behaviour of tooltips and titles.
* Update changelog
2025-10-13 17:10:04 +02:00
Tobias Frölich
d4d615e986
fix: use builtin input disabled helper, lint
2025-09-29 08:11:45 +02:00
Tobias Frölich
e377bda644
chore: improve private sanity logic readability
2025-09-29 08:11:45 +02:00
Tobias Frölich
ed54e2dbd8
refactor( #266 ): move private sanity logic into prepareContext
2025-09-29 08:11:45 +02:00
Tobias Frölich
2e2d19d4e6
fix: move tooltip hide/show check to prepareContext
2025-09-09 12:54:27 +02:00
tobifroe
0a34c1159b
chore: code quality improvements, update CHANGELOG.md
2025-09-09 12:50:33 +02:00
tobifroe
d0b92774e2
fix( #255 , #252 ): refactor skill tooltip preparation
2025-09-09 12:49:37 +02:00
Mykhailo Budiakov
c11649cc46
fix issue with multi opened dialogs
2025-08-28 01:22:59 +03:00
Mykhailo Budiakov
ed6141e878
add localization for weapon types
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add const for dialogv2
2025-08-05 20:56:27 +03:00
Mykhailo Budiakov
514f2e0929
actor dialogs
2025-08-01 13:28:09 +03:00
Mykhailo Budiakov
c2d3634e21
fix code style issue
2025-07-28 19:53:53 +03:00
reyzor1991 and Jalen
b349149047
Apply suggestions from code review
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Co-authored-by: Jalen <72114365+jalensailin@users.noreply.github.com >
2025-07-28 18:42:00 +03:00
reyzor1991 and Jalen
c835eafde1
Apply suggestions from code review
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Co-authored-by: Jalen <72114365+jalensailin@users.noreply.github.com >
2025-07-28 18:41:31 +03:00
Mykhailo Budiakov
8448bb64ba
use DialogV2 for SkillImprovements
2025-07-28 07:14:16 +03:00
José Lozano
633ca5868f
Update agent-sheet.js
2025-07-26 09:17:15 +02:00
José Lozano
ce332f0aa9
Merge branch 'FVTTv13-AppV2-updates' into somecssfixes
2025-07-26 09:14:50 +02:00
jalensailin
e2e8e0e8e3
1d4-1 formula for skill improvement rolls works correctly now;
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also simplifies the agent sheet even more,
2025-07-25 18:52:12 -04:00
jalensailin
908c495d6a
remove unused _resetBreakingPoint fxn
2025-07-25 16:54:56 -04:00
jalensailin
9219d0d9ca
Improve / clean logic of applying skill improvements
2025-07-25 16:50:52 -04:00
José Lozano
9745b42308
Some fixes to css and to statistics header
2025-07-25 18:39:33 +02:00
jalensailin
c79cb7658b
WIP 5: improve _applySkillImprovements
2025-07-24 18:20:33 -04:00
jalensailin
c03171e821
WIP 4: improve _applySkillImprovements
2025-07-24 16:26:42 -04:00
jalensailin
c511a37a43
WIP 3: improve _applySkillImprovements
2025-07-24 16:18:54 -04:00
jalensailin
be27362078
WIP 2: improve _applySkillImprovements
2025-07-24 15:55:38 -04:00