Christoph 87c8a2d76d Free Spacer RPG sheets, version 2.00 - Bug Fixes, all new NPC sheets Complete, and all image references set to Roll20 Master (#5962)
* Updated Art

I updated all the Background Art and added new ones for the rest of the ship sheet refactor

* Colour and Old Ship Config tweaks

Updated colours on the sheets
Changed it so that the old ship config and new ship config appeared in the same place and you can toggle between them.

* Systems 1st Draft

Placed system backgrounds and set up a grid. Grid needs some fixing.
AJ is there anything I abvoussly did wrong?

* Remove the transparency Variable

Removed the transparency Variable and hardcoded 0.5 transparency

* Ship System Widget Complete

Finished up the ship system widget.

* Module Widget 1st draft

Set up the first half of the module widget

* Module Set up and LaunchBay Added

Module widget set up
LaunchBay started to set up

* Shrank BG and Set up Launch Bay

Shrank all the BGs to fit
Set up the Launch Bay

* Removed redundent Attributes from new version of Ship Config

Removed redundent Attributes from new version of Ship Config. Changed them to the ones in the old version.

* Fixed broken Ship Vital Conditions

The Vital condition wouldn't click. Removed extranious :checked
Switched checked="true" to the more corrrect checked="checked"

* Removed old Ship Config And Tweaks

Removed redundent ship config
Tweaked Launch Bay grids

* Fixing Conditions to show AJ

trying to get the conditions and armour to work

* Updated Grids

Found Bug in grids and fixes
Removed grid-template-area uses
Re-layed-out all grids except ship configuration

* Added new images and Refined LauchBay Grid

Added new images for other items on sheet
Refined LauchBay Grid including addinf subgrids for launchbay tug and trailer conditions

* Fixed Invisible armour and tweaked Launchbay Grid

Fixed Armour pips to Inline-block; cell was squeezed to 0 when it was inline.
Tweaked the LaunchBay grids to amke it all fixed.
Removed pipd from Launch Bay for better fix and to match paper sheet

* Capacity Pips

Updated capacity pips with image

* Added a Zero pip

Added a new image

* Updated ZeroDie colour

* Set up new Dice Pips and tested them on one system

* Set up Dice pips and tested on one system

* Ship Aspects

Switched Ship Aspects over to the grid system.

* Amenities

Added Amenities to the Ship sheet

* Ship pg2 Images

Ship pg2 Images for layout
Plus renaming newship style to shipConfig

* Resource Image

* Finished Ship Sheet

Finished 2nd side of the ship sheet

* Updated the Crew Aspects to Grid

Altered the Crew sheet aspects to use Grid

* Added Crew sheet PG1 Images

Added Images for:
            Skill
            Associations
            Augmentation
            conditionPathogen
            EVAsuit

* Skills finished & Conditions Set up

Skills finished layout

Added Upkeep Image

Set up
           Conditions
           Pathogens
           Upkeep

* Files for Skills finished & conditions Set up

Forgotten code for last check in. Skills et cetera

* Tweaks to Condition Column

Upkeep set up
Pathogens set up

* Tweaked crew conditions and updated images

New lighter fill on images
Added Patches images
Built subgrids for crew conditions and patches

* Renamed crewResiliance to crewIntegrity

Renamed crewResiliance image to crewIntegrity

* Updated Crew Integrity

Updated Crew Integrity image
Added crewIntegrity to html and css

* Fix PatchBand

* Tools fixed in CrewKit

All the new code implemented for the tools in the crew kit
Fixed order of Mods on Pulse Array
Renamed Charged Pulse to Damage Boost

* Progress on CrewKit

Got all images in... Its a little big.

* EA Suit Complete

Finished the Layout of the EVA Suit

* Associations Complete

Completed the associations widget

* Images for Crewsheet PG 2

Added all the images for page 2

* Set up remaining widgets on Crew page 2

* Crew Sheet Page 2 Set up 2

* Added Retirement Image

Added Retirement Image

* Finished Crewsheet

Crewsheet looks great

* Updated Json and added Overcharge image

Updated Json and added Overcharge image

* Overcharge update

Update the Overcharge

* Updated Preview

Updated Preview
Added Titles to the ship upkeep and patches

* Removed Absolute Grid

Replaced the old absolute Grid with a proper CSS grid for each sheet

* Fixed misaligned Static boxes for the InSec & Artery

* Replaced Ship patches with images

Updated version number to 1.5

* .gitignore shouldnt be commited

* Added NPC Sheet

Updated version number to 1.6
Altered sheetSelector to have two groups... Player and Gamemaster.
Added the first NPC sheet: sophontSheet
Added all the stats for the Sophont Logs

* Added SophontLog Images

Images for:
                   Sophont Log
                   ThreatSideResilianceCondition
                   ThreatSideIntergrityCondition

* sohontLog sheet set up

sohontLog sheet set up

* Fixed Association Bug

Fixes all unclickable dice pips in the associations widget.

* Fix Pip Bugs

Fixed Crew Condition hex Pips
Fixed EVA suit hex pips

* Sophont Log Complete

Finished version of the Sophont Log

* Setup Composite Sophont Log

Uploaded compositeSophontLog image
Setup HTML for the Composite Sophont Log
Setup CSS for the Composite Sophont Log

* Finished Composite Sophont Log

* Swarm Setup & Art

Added Swarm Log image
Added Damage image
Set up Swarm code

* Updated Swarm Conditions

* Set up Creature Log

Set up code for creature log
Added images for creature log

* Creature Log Complete

* Drone sheet Complete

Completed Drone Log

* Updated the Json file and version number

* Added back the gitignore file

* Update .gitignore

* Update .gitignore

* Added Small Craft Log

Added Small Craft Log NPC sheet

* New NPC sheet set up and image

Added images NPC sheet images:
                behemoth
                shipLog
                shuttleSquadron
Set up for the shuttle Log

* Set up Shuttle Log

Set up the basics of the Shuttle Log

* Shuttle Log Progress

Nearly completed the shuttle log.

* Shuttle Log finished

Finished laying out the shuttle log

* Added Behemoth and Ship Logs

Finished the Behemoth Log
Finished the Ship Log

* Capital Ship Set up

Everything except conditions set up for the Capital Ship

* Capital Ship Complete & Ship Log bug fixed

Completed layout of Capital ship
Fixed bug from missing ship log stlye
Fixed attibutes for ship log

* Tweaked Tug Armour and updated Json

Switched Launchbay Tug Armour printer to use a better grid, which looks like the ones used other places
Updated Json file with info on Capital ship.
Increased Version number to 2

* Fixed oversized textarea on behemoth sheet

* Updated Image reference to roll20 Master

Updated all of the image reference to the roll20 master link.
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Roll20 Character Sheets

This repository is the collection of all the community-contributed character sheets that are available for use on Roll20.

Contributing

Full Character Sheet documentation can be found on the Roll20 Wiki: Building Character Sheets.

Pull requests are processed weekly and should be submitted no later than 6am PST Mondays, roughly 13:00-14:00 UTC. Earlier submissions are encouraged to allow for peer review from other contributors. On Monday, a Roll20 staff member will review the content to ensure it meets the standards documented on the Roll20 Wiki. Comments, concerns, and changes as a result of review will need to be addressed before the pull request can be merged into the repository.

Internationalization & Translations

Help us make these sheets accessible in as many languages as possible. We use Crowdin to crowdsource translations.

The best way to translate an existing character sheet is to become a translator by emailing a request to team@roll20.net.

Character Sheet authors have a number of controls over how the sheet is translated and how the translation is displayed. Full documentation can be found in the Roll20 Wiki. Sheets that are duplicated and translated manually rather than using this translation process will not be accept.

Improving Existing Character Sheets

If you want to help improve an existing sheet, just clone this repository. Make your changes, test them in app using the Custom accessible with a Roll20 Pro account, and submit a pull request.

Creating your own

If you would like to contribute a new sheet for the community to use, just clone this repository and follow the directions for GitHub. New sheets will need to meet the minimum required standards located in the Roll20 Wiki.

Creating a sheet.json File

When you are ready to submit your template for public use, create a sheet.json file in your sheet's folder (see the kitchensink folder for an example sheet.json file). This file is required to be named sheet.json. The file has the following fields:

  • html: The exact name, including capitzation, of the HTML file for the sheet (e.g. kitchensink.html).
  • css: The exact name, including capitzation, of the CSS file for the sheet (e.g. kitchensink.css).
  • authors: A simple string telling who contributed toward the sheet (e.g. Riley Dutton)
  • roll20userid: A simple string telling the Roll20 User ID's of the authors (e.g. 1 or 45672,145678). Just used so we know who to credit internally, won't be shown publicly on the site.
  • patreon: Place the URL for a Patreon campaign here, and it will appear under your sheet's description when selected. (e.g. "https://www.patreon.com/<name>")
  • tipeee: Place the URL for a Tipeee here, and it will appear under your sheet's description when selected. (e.g. "https://www.tipeee.com/<name>")
  • preview: The exact name, including capitzation, of an image file which included in your sheet folder showing a preview/screenshot of the sheet (will be displayed in-app at 500x500 resolution) (e.g. kitchensink.png).
  • instructions: Markdown-formatted instructions for using the sheet. If there are any particular setup steps, special rolls you want to make the player aware of, etc., this is the place to put that info. Try to be succinct.

After we have reviewed your sheet if we approve it we will add it to the approved.yaml file in the root directory which will cause it to be available to everyone on the main Roll20 site. If we reject your sheet, we will comment on your Github commit and let you know what changes need to be made before it can be accepted.

PLEASE VERIFY YOUR SHEET.JSON IS VALID JSON at http://jsonlint.com before you submit it!

Guidelines

The former guidelines found here have been moved and expanded on in the Roll20 Wiki: Building Character Sheets.

License

All of the code (HTML/CSS) of the sheets in this repository is released under the MIT license (see LICENSE file for details). If you contribute a new sheet or help improve an existing sheet, you agree that your contribution is released under the MIT License as well.

S
Description
Character sheet templates created by the community for use in Roll20 VTT. Submit a ticket at roll20.net/help if critical hotfixes are to be requested.
https://roll20.net/
Readme MIT
2 GiB
Languages
HTML 75.9%
CSS 16%
JavaScript 4%
Pug 1.7%
SCSS 1.5%
Other 0.7%