* Advanced Move Options
Adding movement options
* Update gurps.html
Adding enhanced ground move.
* Update gurps.html
finished adding enhanced move ground
* Adding Enhanced Air Move
Added math to calculate Enhanced Air Move
* Air Move Encumbrance Added
Added Air Move Encumbrance calculation
* Add Water Movement
Add sections for water movement
* Jumping Stats
Adding jump stats
* Adding Jump Stats
Adding in jump stats.
* Jump updates
Add in jump points into attributes total
tweak running jump stats.
* Tweak jumping stats
Add more help text
fix formulas
* Update stats on new version
Update stats for movement, dice damage, and toggle unspents when a new version is detected
* Gurps updates
Tweak jumping info and match new styles
* updates gurps.html
Added Mark Updates as Read checkbox
* GURPS added headings
Added headings to the new move attributes areas
* GURPS rolltemplates
Adding rolltemplates to different rolls.
* Update gurps.html
Update all rolls to use rolltemplate. Add whisper method template rolls.
* gurps updates
Additional features to rolltemplates
Add damage type notes to rolltemplates
* gurps.html
Add ability to turn off critical plus 10 success check. If true, only apply critical plus 10 to skill, spell, and attack rolls
* gurps
add revision history
* gurps.html
Tweak text for critical successes option
* GURPS sheet.json
Adding default user options
* kob.css
attempting to resolve line ending issues
* Revert "kob.css"
This reverts commit e11666490e.
* GURPS sheet.json
Added user options
* GURPS Sheet
Added Stun, Knockdown, Unconscious, and Death Checks
* Fixing Line endings
Fixing line endings
* Fixing Line Endings
Changing line endings from LF to CRLF
* Update GURPS
Fixed rounding bug with flight move. Updated Air move column to hide enhanced move if there's no enhanced move.
* Update Gurps
Update revision history
* GURPS updates
Add editable damage note fields. Update damage type notes when new sheet is loaded.
* GURPS
Tweak spacing
* GURPS Sheet Updates
Text edits. Updated sheet.json description.
Changed Speed Add To Tracker to use rolltemplates.
Added Thrown Weight below Ranged Attacks.
* GURPS
Updated thrown object autocalc
* GURPS sheet and json
Minor text change.
Update sheet.json change radio to select and textarea to text.
* GURPS Misc. Tab
Add Misc. Tab.
Move some fields around.
Add new fields into misc. tab.
* GURPS Misc Tab
Added additional fields to Misc tab.
* GURPS Sheets
More tweaks to Misc tab. Renamed to bio tab.
* GURPS
Added Fright Check Threshold
* GURPS Sheet
Options tab. Reduced font-size for Wound Modifier Notes text boxes.
Roll templates. Reduced font-size for results.
Delete old update notices
* GURPS sheet
Updates tab. Highlight "mark updates as read" checkbox
* GURPS Sheets
Grimoure Tab. Tweak Spells based on: heading area. Added spacing
* GURPS sheet
tweak contrast of headers on Bio tab.
* Gurps sheets
Tweaks to Bio tab and Fright Check
* GURPS Sheets
update rolltemplate styles
minor text updates
* GURPS Add image file
Adding Rapid Fire Table Image
* GURPS Added rapid fire
* GURPS.html
Updated image to use roll20 path
* GURPS sheets
Initial code for highlighting, skills, combat, and equipment
* GURPS Sheets
Improved controls to move/delete rows
Added highlight checkbox to skills, melee, range, and inventory tables
* Gurps sheet.json
show damage notes turned off by default
* GURPS
Adding range calculator
* GURPS
added range calc. tool
* GURPS
misc tweaks to appearance and labels. Change how fright check mod works.
* GURPS
tweaks to elevation
* GURPS
Added range calculator reset
* GURPS - Announcments Box
Adding style and actions for announcements box
* GURPS
Added falling and collision tool
* GURPS
Update notes
* GURPS.html
Added Mike W to credit
* GURPS
Changed text links to button links
* GURPS
misc updates
* GURPS files
Added wildcard skill option.
Added usable links
* Update gurps.html
Refactor roll result template
* Update gurps.html
Incorporate the following main rules.
Regardless of the score you are rolling against, a roll of 3 or 4 is always a success, while a roll of 17 or 18 is always a failure.
* update gurps.html
Added names to a few roll buttons.
Roll20 Character Sheets
This repository is the collection of all the community-contributed character sheets that are available for use on Roll20.
Contributing
Full Character Sheet documentation can be found on the Roll20 Wiki: Building Character Sheets.
Pull requests are processed weekly and should be submitted no later than 6am PST Mondays, roughly 13:00-14:00 UTC. Earlier submissions are encouraged to allow for peer review from other contributors. On Monday, a Roll20 staff member will review the content to ensure it meets the standards documented on the Roll20 Wiki. Comments, concerns, and changes as a result of review will need to be addressed before the pull request can be merged into the repository.
Internationalization & Translations
Help us make these sheets accessible in as many languages as possible. We use Crowdin to crowdsource translations.
The best way to translate an existing character sheet is to become a translator by emailing a request to team@roll20.net.
Character Sheet authors have a number of controls over how the sheet is translated and how the translation is displayed. Full documentation can be found in the Roll20 Wiki. Sheets that are duplicated and translated manually rather than using this translation process will not be accept.
Improving Existing Character Sheets
If you want to help improve an existing sheet, just clone this repository. Make your changes, test them in app using the Custom accessible with a Roll20 Pro account, and submit a pull request.
Creating your own
If you would like to contribute a new sheet for the community to use, just clone this repository and follow the directions for GitHub. New sheets will need to meet the minimum required standards located in the Roll20 Wiki.
Creating a sheet.json File
When you are ready to submit your template for public use, create a sheet.json file in your sheet's folder (see the kitchensink folder for an example sheet.json file). This file is required to be named sheet.json. The file has the following fields:
html: The exact name, including capitzation, of the HTML file for the sheet (e.g.kitchensink.html).css: The exact name, including capitzation, of the CSS file for the sheet (e.g.kitchensink.css).authors: A simple string telling who contributed toward the sheet (e.g.Riley Dutton)roll20userid: A simple string telling the Roll20 User ID's of the authors (e.g.1or45672,145678). Just used so we know who to credit internally, won't be shown publicly on the site.patreon: Place the URL for a Patreon campaign here, and it will appear under your sheet's description when selected. (e.g."https://www.patreon.com/<name>")tipeee: Place the URL for a Tipeee here, and it will appear under your sheet's description when selected. (e.g."https://www.tipeee.com/<name>")preview: The exact name, including capitzation, of an image file which included in your sheet folder showing a preview/screenshot of the sheet (will be displayed in-app at 500x500 resolution) (e.g.kitchensink.png).instructions: Markdown-formatted instructions for using the sheet. If there are any particular setup steps, special rolls you want to make the player aware of, etc., this is the place to put that info. Try to be succinct.
After we have reviewed your sheet if we approve it we will add it to the approved.yaml file in the root directory which will cause it to be available to everyone on the main Roll20 site. If we reject your sheet, we will comment on your Github commit and let you know what changes need to be made before it can be accepted.
PLEASE VERIFY YOUR SHEET.JSON IS VALID JSON at http://jsonlint.com before you submit it!
Guidelines
The former guidelines found here have been moved and expanded on in the Roll20 Wiki: Building Character Sheets.
License
All of the code (HTML/CSS) of the sheets in this repository is released under the MIT license (see LICENSE file for details). If you contribute a new sheet or help improve an existing sheet, you agree that your contribution is released under the MIT License as well.