Samuel Lopez
7c9cff7f8d
fix ( #340 ): load partial in vehicle sheet
2026-02-12 18:02:45 +01:00
Samuel Lopez
ff00eaa53b
feat ( #338 ): remove checkbox for unnatural
2026-02-10 15:24:33 +01:00
Samuel Lopez
5c2caa5146
fix ( #269 ): allow to edit max wp and hp for unnatural
2025-12-05 08:47:20 +01:00
Samuel Lopez
3eaebc6631
feat #245 - calc bonus dmg for NPCs
2025-10-18 09:59:51 +02:00
Samuel Lopez
8198cb78c9
fix ( #278 ): show the tooltip only once for skills without proficiency
2025-10-14 10:38:22 +02:00
Budzyn
efda25bf7e
ref. #258 , #268 Quick fixes and enhancements for tooltips ( #271 )
...
* ref. #258 , #268 Quick fixes and enhancements for tooltips
* Removed doing so many "unless" in templates and instead using a simple javascript function to handle behaviour of tooltips and titles.
* Update changelog
2025-10-13 17:10:04 +02:00
Tobias Frölich
2e2d19d4e6
fix: move tooltip hide/show check to prepareContext
2025-09-09 12:54:27 +02:00
tobifroe
0a34c1159b
chore: code quality improvements, update CHANGELOG.md
2025-09-09 12:50:33 +02:00
tobifroe
d0b92774e2
fix( #255 , #252 ): refactor skill tooltip preparation
2025-09-09 12:49:37 +02:00
Mykhailo Budiakov
c11649cc46
fix issue with multi opened dialogs
2025-08-28 01:22:59 +03:00
Mykhailo Budiakov
ed6141e878
add localization for weapon types
...
add const for dialogv2
2025-08-05 20:56:27 +03:00
Mykhailo Budiakov
514f2e0929
actor dialogs
2025-08-01 13:28:09 +03:00
Mykhailo Budiakov
c2d3634e21
fix code style issue
2025-07-28 19:53:53 +03:00
reyzor1991 and Jalen
b349149047
Apply suggestions from code review
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Co-authored-by: Jalen <72114365+jalensailin@users.noreply.github.com >
2025-07-28 18:42:00 +03:00
reyzor1991 and Jalen
c835eafde1
Apply suggestions from code review
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Co-authored-by: Jalen <72114365+jalensailin@users.noreply.github.com >
2025-07-28 18:41:31 +03:00
Mykhailo Budiakov
8448bb64ba
use DialogV2 for SkillImprovements
2025-07-28 07:14:16 +03:00
José Lozano
633ca5868f
Update agent-sheet.js
2025-07-26 09:17:15 +02:00
José Lozano
ce332f0aa9
Merge branch 'FVTTv13-AppV2-updates' into somecssfixes
2025-07-26 09:14:50 +02:00
jalensailin
e2e8e0e8e3
1d4-1 formula for skill improvement rolls works correctly now;
...
also simplifies the agent sheet even more,
2025-07-25 18:52:12 -04:00
jalensailin
908c495d6a
remove unused _resetBreakingPoint fxn
2025-07-25 16:54:56 -04:00
jalensailin
9219d0d9ca
Improve / clean logic of applying skill improvements
2025-07-25 16:50:52 -04:00
José Lozano
9745b42308
Some fixes to css and to statistics header
2025-07-25 18:39:33 +02:00
jalensailin
c79cb7658b
WIP 5: improve _applySkillImprovements
2025-07-24 18:20:33 -04:00
jalensailin
c03171e821
WIP 4: improve _applySkillImprovements
2025-07-24 16:26:42 -04:00
jalensailin
c511a37a43
WIP 3: improve _applySkillImprovements
2025-07-24 16:18:54 -04:00
jalensailin
be27362078
WIP 2: improve _applySkillImprovements
2025-07-24 15:55:38 -04:00
jalensailin
84febb8473
WIP: improve _applySkillImprovements
2025-07-24 14:55:08 -04:00
jalensailin
c57fea8c64
add support for limited sheets
2025-07-23 22:43:26 -04:00
jalensailin
7338683c58
use notes-tab wrapper instead of notes-partial directly
2025-07-23 22:42:46 -04:00
jalensailin
8d2f1caeb8
remove unused templates
2025-07-23 21:34:34 -04:00
jalensailin
1a1f66c6d3
set up vehicle sheet:
...
notes tab, only showing HP, no vehicle-sheet.html
2025-07-23 19:14:06 -04:00
jalensailin
1708b18f7b
get notes displaying in each sheet (except vehicles)
2025-07-23 19:02:51 -04:00
jalensailin
0b654acf8c
prepare descriptions per-sheet
2025-07-23 18:30:15 -04:00
jalensailin
9df7e3a397
toggle actions are now generic (mostly)
2025-07-23 15:18:22 -04:00
jalensailin
5f296c5779
localize tab names again
2025-07-23 13:15:08 -04:00
jalensailin
d8217d19bb
customize subname info placeholder per-sheet
2025-07-23 12:56:08 -04:00
jalensailin
74fe41fda5
fix vehicle sheets not rendering
2025-07-23 12:55:42 -04:00
jalensailin
17670c2c49
move context preparation to separate functions
2025-07-22 19:35:06 -04:00
jalensailin
a0beb36ddf
no need to preload sanity partial
2025-07-22 14:18:13 -04:00
jalensailin
bafeb402be
define shared parts in base-actor-sheet
2025-07-22 14:16:24 -04:00
jalensailin
00c8531f46
Sanity is now specific to actor type
2025-07-22 14:03:55 -04:00
jalensailin
8f050d34d1
Make Physical Attribute tab work with NPC/Unnatural sheets
2025-07-22 13:18:27 -04:00
jalensailin
14433b55a9
make vehicle sheet semi-workable
2025-07-22 12:36:13 -04:00
jalensailin
c264945b92
make base agent sheet override template_path
2025-07-22 12:36:13 -04:00
jalensailin
9b3e008d9c
have unnatural sheet just extend NPC sheet (empty for now)
2025-07-22 12:36:13 -04:00
jalensailin
dc2d82d3ba
fix bug where most context should not be prepared for vehicles
2025-07-22 12:36:13 -04:00
jalensailin
3fba97cc52
create/register sheets for all actor types;
...
vehicle sheets don't work quite yet and npc/unnatural are the same thing
2025-07-22 12:36:13 -04:00
jalensailin
47e800cd57
move a few more functions to base-actor-sheet
2025-07-22 12:36:13 -04:00
jalensailin
e3ace1b481
move/rename actor-sheet.js
2025-07-22 12:36:13 -04:00
jalensailin
dc0bba7533
move organization of sheets in preparation for per-actor-type sheets
2025-07-22 12:36:13 -04:00