General updates: Version 0.5: Bugfixes: -Berrechung des Würfelpools für Zauber und Beschwörungen -Berechnen der Würfelpools für Komplexeformen (Fertigkeit muss neu ausgewählt werden nach update) -Iniziativeberechung wurde überarbeitet -Schiksalswürfel wurden überarbeitet. Die Regeln für eine 1 und 5 bzw 6 Werden nun korrekt verwendet(Ausnahme Explodirende würfel) Neue Funktion: Neben den Einstellungensschatern im Header ist nun einkleiner würfel zum einfachen würfeln von Proben.(nur Kurzer header) Es ist nun Möglich Statusefekte unter Attribute zu hinterelgen. Status effekte können einen Bonus auf Attribute und Fertigkeiten geben. der Bonus kann auch negativ sein. Cyberware und Vorteile und Nachteile können auch Bonis verteilen Alle Bonis sind aktivirbar/deaktivierbar Für Hexerei und Beschwörung sind nurnoch vorgegebene Spezialisierungen möglich Dies ist nötig um die Vorteile im bereich Zaubern und Beschwören zu ererfassen Design: Shadowrun Logo wurde hinzugefügt Diveres kleine Tunings Der Werte für Magie und Kraftpunkte sind nun wie Attribute dargestellt(nötig aufgrund des Bonus-Systems). Zauberei bereich und beschwörungen wurden überarbeitet Technisch: Mit hilfe der Template engine EJS wurde die zukünftige bearbeitung erleichtert. Eine Anleitung zum editiren befindet sich in der Readme.md magische Fertigkeiten und Normale Ferigkeiten wurden vereinheitlicht. English: General updates: Version 0.5: Bugfixes: -Calculation of the dicepool for spells and summons -Calculation of dicepools for complexes (skill must be reselected after update) -Initiative calculation was revised -Wilddice were revised. The rules for a 1 and 5 or 6 are now used correctly (exception: exploding dice). New function: Next to the settings buttons in the header is now a small dice for easy rolling of samples (short header only). It is now possible to store status effects under attributes. Status effects can give a bonus to attributes and skills. the bonus can also be negative. Cyberware and Advantages and Disadvantages can also give bonuses. All bonuses can be activated/deactivated For witchcraft and conjuration only predefined specializations are possible This is necessary to capture the advantages in the area of spellcasting and summoning Design: Shadowrunlogo was added small tunings The values for magic and power points are now displayed like attributes (necessary because of the bonus system). Spellcasting area and summons were reworked Technical: With the help of the template engine EJS the future editing was made easier. A guide for editing can be found in the Readme.md. Magic skills and normal skills were unified.
Roll20 Character Sheets
This repository is the collection of all the community-contributed character sheets that are available for use on Roll20.
Contributing
Full Character Sheet documentation can be found on the Roll20 Wiki: Building Character Sheets.
Pull requests are processed weekly and should be submitted no later than 6am PST Mondays, roughly 13:00-14:00 UTC. Earlier submissions are encouraged to allow for peer review from other contributors. On Monday, a Roll20 staff member will review the content to ensure it meets the standards documented on the Roll20 Wiki. Comments, concerns, and changes as a result of review will need to be addressed before the pull request can be merged into the repository.
Internationalization & Translations
We use Crowdin to crowdsource and manage translations for various aspects of our site.
Check out the Help Center articles and Community Wiki documentation below to learn about translations and to help us make Roll20 accessible in as many languages as possible!
Sheet translations submitted outside of Crowdin will not be accepted and/or will be overwritten by Crowdin.
Improving Existing Character Sheets
If you want to help improve an existing sheet, just clone this repository. Make your changes, test them in app using the Custom accessible with a Roll20 Pro account, and submit a pull request.
Creating your own
If you would like to contribute a new sheet for the community to use, just clone this repository and follow the directions for GitHub. New sheets will need to meet the minimum required standards located in the Roll20 Wiki.
Creating a sheet.json File
When you are ready to submit your template for public use, create a sheet.json file in your sheet's folder (see the kitchensink folder for an example sheet.json file). This file is required to be named sheet.json. The file has the following fields:
html: The exact name, including capitzation, of the HTML file for the sheet (e.g.kitchensink.html).css: The exact name, including capitzation, of the CSS file for the sheet (e.g.kitchensink.css).authors: A simple string telling who contributed toward the sheet (e.g.Riley Dutton)roll20userid: A simple string telling the Roll20 User ID's of the authors (e.g.1or45672,145678). Just used so we know who to credit internally, won't be shown publicly on the site.patreon: Place the URL for a Patreon campaign here, and it will appear under your sheet's description when selected. (e.g."https://www.patreon.com/<name>")tipeee: Place the URL for a Tipeee here, and it will appear under your sheet's description when selected. (e.g."https://www.tipeee.com/<name>")preview: The exact name, including capitzation, of an image file which included in your sheet folder showing a preview/screenshot of the sheet (will be displayed in-app at 500x500 resolution) (e.g.kitchensink.png).instructions: Markdown-formatted instructions for using the sheet. If there are any particular setup steps, special rolls you want to make the player aware of, etc., this is the place to put that info. Try to be succinct.
After we have reviewed your sheet if we approve it we will add it to the approved.yaml file in the root directory which will cause it to be available to everyone on the main Roll20 site. If we reject your sheet, we will comment on your Github commit and let you know what changes need to be made before it can be accepted.
PLEASE VERIFY YOUR SHEET.JSON IS VALID JSON at http://jsonlint.com before you submit it!
Guidelines
The former guidelines found here have been moved and expanded on in the Roll20 Wiki: Building Character Sheets.
License
All of the code (HTML/CSS) of the sheets in this repository is released under the MIT license (see LICENSE file for details). If you contribute a new sheet or help improve an existing sheet, you agree that your contribution is released under the MIT License as well.